NVIDIA Corporation (NVDA)
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Earnings Call: Q2 2016
Aug 6, 2015
Ladies and
gentlemen, thank you for standing by. At this time, I would like to welcome everyone to the NVIDIA Financial Results Conference Call. All lines have been placed on mute to prevent any background noise. After the speakers' remarks, there will be a question and answer period. As a reminder, this call is being recorded, Thursday, August 6, 2015.
I will now turn the call over to Mr. Arnab Chandra, Head of Investor Relations at NVIDIA. Mr. Chanda, you may begin your conference.
Thank you. Good afternoon, everyone, and welcome to NVIDIA's conference call for the Q2 of fiscal 2016. With me on the call today from NVIDIA are Jensen Huang, President and Chief Executive Officer and Colette Kress, Executive Vice President and Chief Financial Officer. I'd like to remind you that today's call is being webcast live on NVIDIA's Investor Relations website. It is also being recorded.
You can hear a replay by telephone until 13th August, 2015. The webcast will be available for replay up until next quarter's conference call to discuss Q3 financial results. The content of today's call is NVIDIA's property. It cannot be reproduced or transcribed without our prior written consent. During the course of this call, we may make forward looking statements based on current expectations.
These forward looking statements are subject to a number of significant risks and uncertainties and our actual results may differ materially. For a discussion of factors that could affect our future financial results and business, please refer to the disclosure in today's earnings release, our most recent Forms 10 ks and 10 Q and the reports that we may file on Form 8 ks with the Securities and Exchange Commission. All our statements are made as of today, 6th August, 2015, based on information currently available to us. Except as required by law, we assume no obligation to update any such statements. During this call, we will discuss non GAAP financial measures.
You can find a reconciliation of these non GAAP financial measures to GAAP financial measures in our CFO commentary, which is posted on our website. With that, let me turn the call over to Colette. Thanks, Arnab. 2nd quarter revenue was $1,150,000,000
up 5% from a year earlier and well above our forecast of $1,010,000,000 Growth was driven by our GTX gaming platform's continued momentum, the gaming market's underlying strength and increased automotive sales. Viewed from a segment perspective, GPU TEGRA processor revenue was $128,000,000 down 19% from a year earlier. In the face of challenges on both the macro and semiconductor fronts, NVIDIA is executing well, helped by our sharp focus and strong market positions. Our strategy for creating platforms for gaming, enterprise graphics and virtualization, HPC and cloud and automotive continues to serve us well as visual computing becomes increasingly more important in these industries. In Q2, these 4 platforms contributed 85% of our revenue, up from 68% a year earlier.
First, let's start with gaming, a market that's global and growing. Sales of PC gaming systems this year are estimated at $28,000,000,000 with continued expansion expected. Esports, professional online gaming is now a major entertainment category with a growing audience of 130,000,000. This week's championship tournament of DOTA 2 offers a purse of $18,000,000 compared with $10,000,000 for the PGA Open Golf event and there now are over 80,000,000 people enjoying multiplayer online battle arena games, twice that of 3 years ago. Our gaming revenue rose 59% year on year to $661,000,000 This exceptional performance reflects the buoyant gaming market as well as the continued strength of our Maxwell based GeForce GPUs for the enthusiast and performance categories.
The newly launched flagship GTX 980ti has received outstanding reviews. Anandtech, for example, called it the card that all other high end video cards are measured against. Across all regions, gamers are flocking to advanced GPUs to play enormously popular games with high production values like Grand Theft Auto V and Witcher 3. Demand is also being driven by excitement around new gaming technologies including 4 ks, VR and DX 12. During the quarter, we rolled out Shield Android TV, a revolutionary device that connects your TV an infinite world of infotainment.
The world's first 4 ks smart TV, Shield was created for a new age of television where movie, music, games and apps are delightfully simple to enjoy on one platform. Shield is the first of the next generation smart TV devices. The first for streamers like Chromecast and Roku. The next will feature 4 ks, powerful processors and rich app stores. We are excited to take Shield globally as supply comes online and exciting applications become available.
Moving to enterprise. Our enterprise graphics and virtualization revenue declined 14% year on year to $187,000,000 Our Quadro business was hampered by the weak refresh cycle and workstation market. We look forward to the launch in the year's second half of workstations based on Windows 10, Intel Skylake and new Quadro GPUs. We continue to make good headway with our Grid virtualization platform, which enables companies to deliver graphic rich applications like design tools from Adobe and Autodesk to employees on any device anywhere. The number of Grid customers has more than tripled in the past year to over 300 from a broad range of industries.
Among the more than 40 customers added this quarter are the University of Southern California, Textron, the maker of Bell Helicopters and Gensler, the global architectural firm. Nearly a quarter of the Fortune 100 are now in trials or in deploying grid. In HPC and Cloud, revenue declined 15% year on year to $62,000,000 reflecting lumpiness from major deep learning projects. We strengthened our offerings in the rapid growing field of deep learning, building our momentum from our March GPU Technology Conference. We launched DIGITS 2, cuDNN 3, GPU accelerated software that doubles deep learning performance for data scientists and researchers.
Deep learning adoption continues to grow with multiple developers for voice recognition platforms serving vast numbers of consumers. We are now engaged with more than 3,300 developers and companies interested in this area. Moreover, nearly 30,000 professionals on LinkedIn identified themselves as having proficiency in CUDA, our language for programming GPUs. In addition, GPU computing in the cloud continues to gather momentum with multiple leading cloud services providers offering GPU computing resources. We are also excited by the opportunities presented by President Obama's call last week for the U.
S. To build an extra scale supercomputer 1 30 times faster than today's most powerful systems. Just as GPU technologies are being used to build the pre exascale computers coming online in the years ahead, we believe they will be important for exascale. Finally, automotive revenue rose 76% year over year to 71,000,000 dollars Momentum here continues with new design at new and existing customers. Hitting the road this quarter in North America, for example, is Audi's TT sports car, which features a full digital dashboard powered by TEGRA.
In addition to our infotainment pick business, we are working with more than 50 companies interested in using NVIDIA DRIVE PX in their autonomous driving efforts. Last quarter, we announced our intention to sell or wind down our TheraMoto operations. Restructuring charges net of tax. GAAP gross margin was 55.0% and incorporates our warranty provision for Shield Tablet. Non GAAP gross margins was 56 0.6% in line with our outlook.
Margins were slightly lower than the previous quarter as the strength of GeForce GTX revenue was offset by a lower mix of enterprise and accelerated computing GPUs. GAAP operating expenses for the 2nd quarter were $558,000,000 inclusive of $89,000,000 of restructuring and other expenses associated with the wind down of AceraMoto operations. Non GAAP operating expenses were $421,000,000 including litigation charges, slightly below our outlook. GAAP net income was $26,000,000 and GAAP earnings per diluted share was 0 point 0 $5 including $0.19 charge for ICERRA and $0.02 charge for the recall. Non GAAP net income was $190,000,000 and non GAAP EPS was $0.34 Earnings grew 13% year over year.
Now turning to some key balance sheet items. In Q2, our cash and marketable securities balance was 4,510,000,000 During the Q2, we paid $52,000,000 in cash dividends and $400,000,000 associated with an accelerated repurchase agreement. As a result, we returned an aggregate of $452,000,000 to shareholders following $99,000,000 in the Q1. Now turning to the outlook for the Q3 of fiscal 2016. We expect revenue for the Q3 of 20 16 to be $1,180,000,000 plus or minus 2%.
We remain excited about our business prospects. Gaming continues to accelerate and 4 ks, VR, Windows 10 and a pipeline of exciting games will lift it further. GPU accelerated data centers are expanding. Deep learning is a new exciting application and the market for car computers is expanding. We have excellent positions in each of these growth markets.
Our GAAP and non GAAP gross margins are expected to be 56.2% and 56.5% respectively, plus or minus 50 basis points. This outlook is slightly below Q2 margins, reflecting our product mix. GAAP operating expenses are expected to be 48 $4,000,000 Non GAAP operating expenses are expected to be approximately 435,000,000 dollars We expect fiscal 2016 non GAAP operating expenses to be approximately flat with fiscal year 2015, excluding litigation costs, which are anticipated to be in the range of $70,000,000 to $90,000,000 as we defend our intellectual property. GAAP and non GAAP tax rates for the Q3 of fiscal 2016 are expected to be 22% 20% respectively, plus or minus 1%. The above GAAP outlook amounts exclude restructuring charges, which are expected to be in the range of $15,000,000 to $25,000,000 in the second half of fiscal twenty sixteen.
We will now open the call for questions. Operator, will you please poll for questions?
And our first question comes from the line of Harlan Sur with JPMorgan. Your line is open. Please proceed.
Hi, good afternoon and solid job on the quarterly execution. If I look at the pipeline of blockbuster games coming down the pipe in October November, Rainbow 6, Fallout 4, Black Ops 3 and so on. I mean this is shaping up to be a stellar year for new game releases. And then on top of that, GTX 980 Ti seems to be doing very well in the market. Why wouldn't we expect more seasonal growth in the enterprise and cloud or PC OEM segments in Q3?
Yes, Harlan. There are several, I would say, 4 major drivers in the gaming industry. The first one is blockbuster titles as you developers can now invest an enormous amount in the production value of great games. And the second half you're going to see some pretty amazing games. I mean you didn't mention Star Wars.
Myself along with everybody else practically out of our minds waiting for it. And I think this is going to be a huge game. Call of Duty of course, Assassin's Creed of course, Metal Gear Solid is going to be huge. The second half of the year, we're going to see some really huge games. The second dynamic is just eSports.
ESports is probably the most social gaming platform that we have. The reason for that is because you want to play with your friends. And it's also a form of gaming where milliseconds could make the difference between winning or losing. So performance of your platform matters a great deal. And it's a solely PC phenomenon and it's a global phenomenon.
In just a few years' time, esports has doubled to almost 100,000,000 gamers around the world. And this is as I mentioned, it's a social and so therefore the network effect is quite important. And that's why you can imagine it doubling in just a few short years. And the larger the numbers, it just seems like the larger the numbers become. And the 3rd driver for gaming this holiday season is the combination of several platforms coming together finally.
4 ks is here. The pricing is fantastic now. Windows 10 is great. And the Skylake platform from Intel is going into production now. And then the 4th driver is a driver that we all have heard a great deal about and surely the experience is as wonderful as the promise is VR.
VR will go into production in the second half of the year. Each one of these drivers are pretty large scale. And so I would agree with you that my expectation would be that gaming is going to continue to grow and high end gaming particularly is going to grow nicely. The guidance that we think makes sense at this time and then we'll report on how it turns out at the end of the quarter.
Okay. Thanks for that, Jensen. And then the team has got this great pipeline of auto design wins. And with the new model changeover that's happening now that you guys mentioned in your prepared remarks, how is this expanding the number of new models that are rolling out here in the second half of the year that are using the TEGRA platform and that you will also be recognizing revenue on a go forward basis? I guess what I'm trying to figure out is, is auto contributing to the growth in Q3 and second half of this year?
Let's see. Well, auto is growing over 70% a year. We have 8,000,000 cars on the road now. We have 30,000,000 more cars coming with our Tegra platform in it. And our recent initiative of utilizing deep learning and our CUDA processors, the Tegra Processors for autonomous driving is really gaining a lot of traction.
We're now engaged with about 50 companies around the world developing autonomous vehicles. The advantage that we have is the ability to capture camera inputs from all around the car in addition to other sensors from LiDAR to radar to sonar. And sensor fusion is just such an important part of autonomous driving that this TEGRA platform we call it the Drive PX platform is really incredibly valuable to the car companies. And so we're developing autonomous driving vehicles with many, many of them at the moment. And so I expect the car business to continue to grow and hard to exactly to say how it's going to do in the second half.
It depends on how many cars get sold. But there's no question at all that year over year the growth is going to be steady and it's going to keep going for several years.
Thanks a lot, Jensen.
Yes. Thanks a lot, Harlan.
Our next question comes from the line of Stephen Chen with UBS. Your line is open. Please proceed.
Hi. Thanks for taking my questions. Jensen, first one for you if I could. In terms of VR, as you mentioned, some of the new products will go into production later this year. But as far as a bigger demand inflection for that technology goes, when approximately when would you think that would be really taking off in terms of unit volumes and also helping to uplift your GPU business further?
And related to that, just given the that you have a lot of development on the software side as well as on the hardware products in terms of your shield products. Does it make sense for NVIDIA to go more vertically integrated for VR products?
So the first question is, it's hard to say, but we know that several 100,000 development kits were sold of the Oculus glasses. And if we just take a couple of 200,000, 300,000 they tend to require higher end GPUs because you're driving stereo. You need to have extremely low latency and you need to have 90 frames a second, so that you don't see flicker. And so those factors combined requires you to have a relatively high end GPU. Several 100,000 new high end GPUs at several $100 a piece adds up a bit.
And that would be for the 1st year. It's hard to say exactly how big the VR market becomes ultimately. But if you've had a chance to try it, it's really a whole new experience. Being immersive, it just doesn't begin to explain how wonderful it is. And so I think the buzz around VR from all the people that have experienced it and the content developers that have spoken so highly of it is consistent with the reality at this point.
It's taken many years well, many decades frankly, several decades to have brought VR to this point. And I think that it surely looks like it's ready. As to the question of what can we do more in VR, there's quite a bit that we can do in VR. And we're working with Oculus and working with Valve to really integrate the entire rendering pipeline, the entire experience into a seamless one. That's an extraordinary amount of work to do already.
In the other our Quadro business is going to get a really great lift. And the reason for that of course is being able to see and experience a product in virtual reality before you manufacture it. And so whether you're designing a building or designing a car or creating a showroom, the ability to be able to put on VR and experience it before you build it is quite an extraordinary benefit. And so we're going to see some exciting adoption in the design community as well. And so there's plenty of work to do, plenty of innovation at the rendering layer for us to do.
And so I think that's plenty for now.
Great. Thank you for that, gents. And as my follow-up for Colette, on the OpEx side for the October quarter, can you talk about some of the puts and takes for the OpEx spend And sort of what the main driver for the sequential increase for non GAAP OpEx is? Thank you.
Sure, Stephen. So when we look at Q3, Q3 has a couple of key things in it. As we get ready for the holiday season, revenue related OpEx as we think of marketing and others is also in our Q3. It is also the time that we take the opportunity to look at the salaries of our employees. So our overall salary increases for worldwide do take place in Q3.
Great. Thank you very much.
Thank you. And our next question comes from the line of Vivek Arya calling from Bank of America Merrill Lynch. Your line is open. Please proceed.
Thank you for taking my question. Very good result very good growth in Gaming. But Justin, I just wanted to go back to the quarter you reported. I'm wondering what changed versus your original expectations? Were you just too conservative before?
Or what changed in the quarter to really create this kind of positive surprise? And how are you making sure there is no buildup of excess inventory given just broad macro conditions seem so volatile right now?
Yes. Well, answering the second part first, we monitor sell out in the channel literally every day. And so that's how we manage inventory. We don't manage inventory on sell in. We manage inventory on sell out.
And so having our own specialized platforms instead of selling into OEMs gives us a lot more visibility frankly than we've ever had before. As you know, we really changed our business model. From a company that sold components to PC OEMs and OEMs, mobile OEMs, we're now focused on specialized platforms for specialized applications. And we have identified 4 applications where we could add a lot of value. And in each one of these 4 applications, we're so much closer to the marketplace that the visibility is just surely better.
If you go back to the first part of your question, I think 90 days ago, just about everybody was rather uncertain about what was happening. There were a lot of changes going on around the world. Surely, there's still changes around the world. But for And
I've had as the
Vivek, I think your plane is here.
Sorry. Sorry. I just
It's all right.
It's all right. So anyways, it's just that was the best we could spend time in and we provided the best judgment we had. And it turned out to have been much better than that.
Got it. Denson, as my follow-up, could you talk about your average content in the car? Where is it now? Where can it get to? Because I think you mentioned the 30,000,000 cars.
I think you had mentioned 25,000,000 before. And if I take the 30,000,000 cars and say you of years, it means it's roughly 10% share of all the cars that are sold in a given year. So you're penetrating just the high end of the car. So please talk about right what the direction is? If you could quantify that will be very useful.
And then in terms of penetration is it just the high end? Or are you able to get into the mid range and on the mass market as well? Thank you.
Well, we're trying to win as much as we can with while delivering value to the customers that we select. And our that we select. And our value proposition as you could imagine tends to be where visual computing is really important. And it could be because of large surround and dynamic infotainment systems, virtual cockpits where you've got a digital dashboard and it's rich and it's moving and infotainment is integrated into it and maps integrated into it. It might have several virtual machines that are running at the same time so that infotainment and digital clusters are not integrated into one computer and they're providing safety among itself.
It could be in the future several computers inside the car some in the front some in the back as displays become more affordable and people's expectation for rich graphics continue to grow. You could expect us to have infotainment systems, virtual clusters as well as drive computers that are used for driver assistance or autonomous driving. And so there's a lot of different ways that a computer is going to be included in cars. I think largely the trend is very, very clear that in the future the best way to add value to products is to connect them to the Internet and make them computerized, make it a software defined product. And I think your car is going to become a software defined car.
And the amount of processing inside will continue to grow at an exponential level. And as a visual computing company, we think we could add a lot of value here. And so I think our software content is going to continue to grow. It's not this isn't like our parents' car industry anymore. This is really a computerized car industry.
And cars are going to be supercomputers in the future.
Got it. And one last one for Colette if I may. Cash is almost 40% of the market cap now a lot of buybacks. I'm wondering Colette is still that the best use of the cash? Or are there other options for the large cash that you've built up?
Thank you.
Thanks for the question. We tend to look at our cash balance net of our debt as well as we have about $1,500,000,000 outstanding debt. And then with our synthetic lease that we also just completed, we'll add on top of that. So our net is probably a pretty good better barometer of what percentage of our value is associated. We've looked at our capital return program heavily.
We are excited at the amount that we are returning this year, close to $800,000,000 which is nearly in the high percentage of our free cash flow. And we'll continue to look of opportunities for our cash whether that be investment in the business, more capital return and or M and A. Thanks for the question.
Thank you.
Thank you. And our next question comes from the line of Deepan Nag calling from Macquarie Research. Your line is open. Please proceed.
Yes. Thanks a lot for taking the question. It looks like the GTX 980TI had a very strong quarter. And based on third party benchmarking, it looks like it's extremely competitive with high bandwidth memory parts from your main competition. And I think it's something we all underestimate.
It's just the value of your software and the advantage that GIM provides you despite maybe some technological changes on the silicon. And maybe you could talk about your GPU roadmap for the next 12 to 18 months? And whether you think your software advantage can actually allow you to maintain share even before or without an architectural change? Yes. Deepak, first of all,
And in the final analysis, a computer is not just a bunch of silicon. The computer is silicon and software and algorithms and system software and all kinds of stuff in the middle. And you can't just be a good transistor slinger if you will and you have to create ultimately a great experience. And in the final analysis NVIDIA is a visual computing company which is everything that includes architecture and silicon and system software and algorithms and deep understanding of applications and everything in the middle and being able to optimize across that entire stack. So first of all, I appreciate that comment.
However, it turns out that it's not solely because of our software that the Maxwell architecture delivers so much performance, even though the memory that we use is relatively available. And the reason for that is because Maxwell includes a ground breaking piece of memory technology inside the chip that compresses, reorders and does amazing things so that we effectively received 1.5 times our bandwidth through amplification of compression and others. And so it's a brand new technique that has taken us several years to create. And as a result, we got a lot of effective bandwidth out of Maxwell because of that. The benefit of doing this approach of course is that we can scale it across the entire family of Maxwell GPUs all the way from the Titan X to the GTX 980ti to the 980 to the 970 to the 960.
And so we could take it all the way to the mainstream because of this technique. I think your question about long term roadmap, I'd like to reserve the opportunity to surprise you with some new products in the future. However, one thing that I can tell you is this and I think maybe you're alluding to it. People have observed us increasing performance 2x every year and a half for quite a long time, 2 times maybe even a year's time frame. And we defied Moore's Law.
Well, the reason for that is because Moore's Law isn't a transistor law necessarily. Moore's Law is an innovation law. And we can innovate across multiple layers from architecture to the silicon to the silicon design to all of the system components around it to the algorithm on top to the system software that you mentioned just now, great software, we can innovate across so many layers independently and together that we can bring value to the marketplace irrespective. For example, you're probably a little the fact that we stayed on 28 nanometer for quite a long time and we did. And yet during that time, we increased performance by a factor of 4 to 5 in one node.
And so I expect that we'll be able to continue to do that.
Great. Thanks a lot for that. And maybe if I can talk about the workstation in the Tesla business. So it seems like it slowed down a little bit in Q2. And obviously Tesla's a lot of high performance computing and cloud.
Customers are very lumpy in their purchases. But how should we think about the growth for the entire year? And if you expect some kind of acceleration either in Q3 or Q4?
Yes. We saw some slowdown in enterprise buying as other people have. And I would say that in the case of our workstation platform, it probably was also postponed because the new platform architecture from Intel was delayed by a little bit. And Skylake is a really excellent platform. It has higher speed connectivity, has the ability to support more memory and including DDR4 memory.
And in the space of workstations where the data set is very, very large and moving data in and out of the computer is so important, having that connectivity and IO capability is really important. And so I think that along with everybody else, we're all delighted that Windows 10 is now out and Skylake is now ramping up production. And hopefully, the OEMs can launch a new line of great workstations. Long term, the way to think about it is this. And the way I look at it is Quadro is all about design and creativity.
And there's no question that more and more people are using digital approaches to design things and create products. And so long as people design and create in digital, it's going to be a growth opportunity for Quadro. As for Tesla, it is a growing business, but it's still a lumpy business. And the reason for that is because every so often the data center comes in and or a supercomputer comes in and buys thousands of chips and to outfit a data center or outfit a supercomputer. And so we're going to expect to see lumpiness.
But the trend is clearly visible that accelerated computing is the way to the future. In fact, I don't think that we've ever experienced something like this, but President Obama this last week signed an executive order that multiple agencies in the government will collaborate with education and industry to create an exascale computing platform. And then just to put that in perspective, exascale is literally 30 times faster than the supercomputer we have in our country. And with President Obama's executive order, we're going to be able to create not only the world's fastest supercomputer, but 30 times faster than what we currently have in the United States. Now just to help you understand some of the sentiments around that executive order, it's really to help the nation find a path forward in the post Moore's Law era and it says it so explicitly.
In order to achieve an exascale computing capability in some reasonable time without power going through the roof going through the roof. Let me just give you one example. In order to reach approximately 1 exit scale in the next several years or half decade, we would need a power plant using if we just use CPUs alone, we would need a power plant of about 1,000,000,000 watts. That's just effectively powering a computer with a nuclear power plant. However, using accelerated computing, which is the way the Titan supercomputer, which is the fastest supercomputer in America today, powered by 18,000 NVIDIA GPUs, that consumes only 10,000,000 to 20,000,000 watts, 10 to 20 megawatts, which is about the power envelope if you will of a supercomputer today.
And so what we're going to do is we're going to really endeavor to continue to advance in accelerated computing. It's very clear now. This is the path forward. And for many applications whether it's life sciences research or energy research or work in big data and artificial intelligence that this approach to computing is really a fantastic way forward. And so I think that's fantastic at Tesla.
Thanks.
Terrific. Thanks.
Thank you. And our next question comes from the line of Hans Mosesmann calling with Raymond James. Your line is open. Please proceed.
Thanks. Hey, gentlemen, can you give
us a rundown on the competitive dynamics over the past quarter on the auto side? There's lots of players that are out there and it's a little confusing. So can you give us a rundown and who are the real guys long term that could emerge as a competitive dynamic for you guys? Thanks.
Yes. Let's see how to answer that. I guess there are several different places in the automotive industry where innovation is happening. I think largely infotainment is a infotainment is a relative commodity. It is possible to build infotainment systems relatively easily.
However, a virtual digital cluster where the digital dashboard, the mapping system, the infotainment system all unifies into one virtual display. That is relatively complicated work. And the reason for that is because there are several operating systems at play. It's a very powerful virtual computer, virtual machine that's running. And the quality of software needs to be utterly exquisite.
Otherwise, problems in one functionality like infotainment system could cause all kinds of trouble for you with your digital cluster. So that's an area where we're doing a lot of very good work and we're finding a great deal of interest. And our software capability and the performance of our processors is a real advantage. Another place where we see a lot of traction is autonomous driving. In the first implementations of course, it is driver assistance observing something and objects in front of the car and applying the brakes if the car is not slowing down.
That's relatively easy to do. But that's far, far, far away from autonomous driving. Autonomous vehicles are going to require sensor fusion. Radar is going to get involved. LiDARs will get involved in the future.
Sonars get involved of course and cameras all over the car. And so this particular approach of autonomous driving autonomous vehicle I think is a rather promising approach and it's recognized around the world as a reason to look forward. And so where sensor fusion comes in, the processing capability of Tegra and CUDA connected with smart cameras is a really wonderful approach going forward. And so that's one of the reasons why we're engaged with just about every autonomous platform that I know of anyways. And the Drive PX is really doing well there.
Great. Thank you.
Yes. Thanks a lot Hans.
Thank you. And our next question comes from the line of Ambrish Srivastava calling with BMO Capital Markets. Your line is open. Please proceed.
Hi. Thank you. And Colette and Jensen, if I missed it, I apologize. I just tried to get a little bit more of my arms around the guidance for the Q3. Based on the comments that you've provided, it sounds like PC Gaming will be up Q over Q and then auto is up.
But what about PC OEM and the enterprise business? Thank
you. Well, the PC OEM and the enterprise business, there are reasons to be optimistic. In the PC OEM business, of course, Windows 10 has come out. And before it came out, there's really no reason to buy a PC in advance of it. Skylake is out and both of these platforms should contribute to growth.
But we'll see how it turns out. We don't control the PC OEMs and we stay very close to them. And whatever opportunities comes our way, we surely be delighted with it. With respect to enterprise, I guess your guess is as good as ours and when the enterprises come back and purchase. I think our position with workstations, Quadro Visualization is surely excellent.
And our position with accelerated computing with Tesla is surely excellent. Both of them are highly differentiated in the marketplace. Their niche is very clear and the value we deliver is very clear. And so when the enterprise comes back and buy, I think we're going to do very well. And so I think the answer is we should just wait and see.
For both Tesla and for Quadra Jensen?
Both of those are highly dependent on enterprise buying cycles and enterprise purchases. And so I think as I mentioned, I'm optimistic about both of them. I'm enthusiastic about both of their positions. And with respect to the guidance, the best thing to do is just wait and see.
Okay. Thank you.
Thank you. Our next question comes from line of Rajvindra Gill calling from Needham and Company. Your line is open. Please proceed.
Yes. Thanks for taking my questions and congrats on good results light of macro environment. Thank you. Given your new segment reporting or relatively new segment reporting, it kind of represents kind of a transformation in your business. You didn't give out the PC OEM revenue, but if I get back into it, it does seem like the PC OEM revenue is down another 50% year over year, if I get it correctly, after following about 40% year over year in Q1.
So now the mix of the business is where PCOM is now only maybe 15% of sales down from say 30% of sales
at the start of last year. So I just wanted
to get a sense of that. Is that correct? And the new growth segments, if you
could talk a little
bit about what's going on in gaming and auto, because gaming and auto and enterprise are now almost 85% of revenue.
Yes, Raj. First of all, I appreciate the observation. I would if you look at it year to year and I'll just use rough CEO math here. Year to year, our OEM business, PC OEM business and mobile OEM business are down nearly $200,000,000 Yet the company grew about $50,000,000 which basically says that the specialized platform strategy and these four applications, these four markets that we've targeted have made up Anselm the decline of OEMs. The benefit is even better than that of course as you surely would know.
The resilience of the business is greater. The value that we add to the marketplace is much, much greater, which will eventually reflect itself in gross margins. The business model is more resilient and our end market engagement is much deeper. And so I think in just about every possible way, it's a higher quality business. It's a more resilient business.
And it's a business that our shareholders frankly would enjoy better long term. It gives us much larger growth opportunities. Whereas a long time ago, I guess maybe a couple of years ago, people asked why we could grow a $4,000,000,000 graphics business in a market that was only $4,800,000,000 large. Well, nobody would think twice if we could grow into $100,000,000,000 gaming market. And so if we could add more and more value to a much larger end market, I think it's just a much better company.
And I think that's all you're observing is the transformation the successful transformation of our business model from a component business model to OEMs to a platform model with specialty in 4 area in an area that is related to visual computing.
And just as a follow-up to that point, your gaming segment is now 57% of sales versus 38% of sales this time last year. And it's and the growth rate actually accelerated year over year from Q1 to Q2. And I think what the market underappreciates is the gaming market itself and how fast that's growing. So I was wondering if you could discuss, you mentioned a little bit before, but why is the gaming market so robust? And is there anything going on by region?
Any color there as well in addition to your commentary earlier in your call?
There are several dynamics that are happening and it's very, very mathematical. The first dynamic is the size of the market is growing and it's driven a lot by esports and MOBA. This is a type of game that's quite viral and it is also very social and has the ability to grow to larger numbers whenever we reach larger numbers. And it has a network effect. And the reason for that is because you want to play with your friends.
And if 2 of your friends are already playing a particular game and you want to hang out with them and when they're playing they're talking and they're enjoying each other's company, they're hanging out. Then the 3rd friend is going to get invited and the 4th and the 5th and before you know it, more just about all your friends are playing. And so it tends to work in a social effect and it grows from large numbers. The second is the production value of games. I don't know if you've noticed or not they're almost cinematic now.
And that's all made possible because of the rich algorithms that we put on top of our GPUs, we call GameWorks because of our GPUs. And when the production value is high, it consumes a lot more GPU, which is very different than movies. A movie a Blu ray movie whether it's beautiful or not so beautiful is basically Blu ray. But for computer games, in order to have beautiful games, you need more powerful GPUs. And so that's very mathematical.
And the third is 4 ks displays is a lot more pixel than 1080p, 8,000,000 pixels over 2,000,000 pixels. It's a lot more pixels. And the number of pixels that it takes the number of pixels we can process is directly related to the power of the GPUs. And then all of a sudden you add VR on top of that. And so you need very high resolution displays.
You need 2 of them because you're in stereo. And you also want to render it at a much, much higher frame rate. Instead of 30 frames a second, you want to render it at 90 frames a second. And so it's times 2 times 3. And so many of these type of experiences are driving the GPU adoption upward and we're definitely seeing that trend.
So both the larger market and increasing adoption of higher end GPUs and that's what you're basically seeing.
Excellent, color. Thank you.
Thank you. Our next question comes from the line of Ross Seymore with Deutsche Bank Research. Your line is open. Please proceed.
Hi, gentlemen. Given that gaming is growing slated to grow up over 20% year on year this year, how should we think about growth longer term? And Colette, how can we think about the gross margin impact from the growth of gaming?
Yes. That's a good question, Ross. And let's see. How do you think about it? I guess the way I think about it the way I think about it is it's related to the number of gamers.
It's related to the production value of games. And so long as the number of gamers continue to grow and the number of gamers have practically doubled in mobile in the last 3 years to almost 100,000,000 gamers. And yet 100,000,000 gamers is not that many gamers in the context of people who watch television. And we know that just about every young adult is a gamer today. And so it stands to reason that gaming is going to be a very, very large industry and almost everybody is going game.
It's about $100,000,000,000 today. It's hard to say exactly how big it's going to get, but it's hard for me to imagine that it would stay at $100,000,000,000 And so those things hopefully will continue to drive the growth of gaming. And our dedication to the space, the investments that we've made over the course of nearly 2 decades in this space has really put us in this opportunity for to benefit from this growth.
Okay. Go
ahead. And then further on your question of gross margins for gaming. We reviewed our gross margins by our market platforms on our Analyst Day, really kind of highlighting the success of our strategy in these platforms. And so many of them have higher gross margins than our company average. So yes, we can benefit from gaming, which does have a slightly higher gross margin company average right now.
Of course, there's always mix factors that come in to play each quarter, but it does help contribute to our great success that we've showing on our gross margin over the last couple of quarters.
Thank you. And sorry, yes, this is G for Ross Seymore. As for the follow-up question, you discussed the lumpiness of spending from customers in deep learning. We've seen CapEx cuts from the likes of cloud customers. So what are you hearing from cloud customers in terms of slowing of their data center and cloud build outs for the year?
Or are they cutting CapEx in other areas besides data center and
cloud? I really appreciate that question. In fact, we see the most success when there's pressure on CapEx. And the reason for that and it seems counterintuitive, but the reason for that is this. The consumption of flops and the need for fast searches whether it's voice search, natural language processing and translation of voice, image search, transcoding of images.
When you send video up in one resolution, they want to maybe store it or transcode it or stream it at a different resolution. The ability to take poor video and enhance it, herky jerky video and all of a sudden you stabilize the video and make it beautiful. All of that video processing and all of that search is going to require the data center to be much, much more powerful. And the benefit of GPUs is that by adding GPUs, you don't have to incur a great deal of expense, but you can increase the performance of your data center tremendously. Let me give you the case in point.
We increased the performance of the Oak Ridge supercomputer by a factor of 10 with just 18,000 GPUs. It was a retrofit. The most powerful supercomputer in our nation today, it's a retrofit. It's a retrofit of an existing supercomputer. And so if you could imagine retrofitting data centers with GPUs, it would increase the throughput, the computational throughput, arguably by factor of 10 just like we've done for the Oak Ridge supercomputer.
And as a result, the CapEx doesn't have to go up very much. So that's one of the benefits of acceleration. It takes advantage of your current infrastructure and you can improve its capability by upgrading it with a GPU.
Thank you.
Thank you.
Thank you. Our next question comes line of David Wong with Wells Fargo Securities. Your line is open. Please proceed.
Thanks very much. What percentage of desktops sold currently do you consider to be gaming desktops? And what would be the answer be for notebooks?
David, I'm not sure. One more time what is
Well, you're talking about that.
In dollars, you the gentleman earlier had already decoded our OEM sales. Our PC OEM sales represents only a few percentage of our total revenues now. And so that's the way to think about it. And gaming of course is a very large percentage of our revenues.
No. But I'm not talking about your revenues. I'm talking about the overall market if one considers the market of desktops. So what percentage of units of desktops are addressed by do you consider gaming that are taking up your gaming GPUs?
I see. Very good question. Incredibly small surprising and the reason for that is this. Most gamers buys a PC and then upgrades it maybe 4 3, 4 cycles. Does that make any sense to you?
They buy our GeForce cards directly from etail. They take it home. They pull it out of the box. They install it into their computer and sometimes they cut a hole in it, so that they can see the graphics card. Sometimes they paint the chassis with car paint, so that they could personalize it, fall in love with it.
And then and they
I think last quarter you kindly provided us the revenue. I think it was $79,000,000 What was it this quarter?
It was hold on in our thinking. It is $62,000,000 this quarter.
Great. Thanks very much.
You're welcome, David.
Thank you. Our next question comes from the line of Alex Gona with JMP Securities. Your line is open. Please proceed.
Thanks for getting me in and congratulations on the strong quarter. Jensen, I'm wondering you talked about 30 I'm sorry, 50 incremental designs in a driver assist as well as maybe 30 more 1,000,000 units. Does that fifty more customers totally encompass that 30,000,000? Or is there more on top of that to come? Thanks.
Yes. Thanks for the question, Alex. Most of the 50 are new customers. And the reason for that is because the number of companies that are working on autonomous driving cars are not just necessarily car companies. Car companies are using are going to invest in more and more autonomous capabilities.
However, there are many companies who are creating autonomous cars that could be used as a service. And so you're going to see the car industry bifurcate in some really car companies are going to make cars more capable and safer and more joyful to drive. On the other hand, you're going to see new startup companies and maybe exciting startup companies that create fleets of autonomous vehicles that are operated as a service. And so they come at the world very differently. And autonomous vehicles come in a lot of shapes and forms.
They're not all passenger cars. And so this is an area of a lot of very exciting development. And we're working with a lot of them because we have a platform that was really designed to fuse computer vision cameras from all around the car as well as radars and lidars and sonars and be able to do path planning and all of those kind of capabilities that you're going to need for an autonomous vehicle.
Okay. Great. Congratulations again. Great quarter.
Yeah. Thanks a lot, Alex.
Thank you. And our next question comes from the line of Sanjay Chariotia calling from Nomura Research. Your line is open. Please proceed.
Hey, Janssen. One question on the gaming growth. If I look at combined discrete GPU market between NVIDIA and AMD, if my estimates are right, AMD lost roughly $300,000,000 in discrete TPU market from 2014 to 2015 and you are gaining $300,000,000 roughly. So if I look at the whole discrete gaming market between both of you, it would appear it's stable. So how do I reconcile this and the commentary that the gaming is growing for you.
Is it growing for the between both of you or is it growing for you? I just wanted to understand how would you reconcile this?
Well, you know AMD's business a lot better than I do Shirley. But I can't imagine the math working out. The gaming the GPU business is larger than it has ever been. And so I can't imagine that being a share gain. And the applications that we're in is are applications that have never been conceived of before.
And so I can't imagine it being something that is a shared gain matter. And so whether it's in deep learning, whether it's the growth of MOBAs, the number of gamers around the world that are engaging in esports and MOBA is surely an increase. The gaming market in Southeast Asia is growing. The gaming market in Latin America is growing. The gaming market in China continues to grow even through a slower economy.
People are just getting born and they grow up and one day they discover that their other friends game and they get into gaming. And so I think the number of gamers of the next generation is more than the gamers of the previous generation. And I think all of that is very logical and it's kind of sensible. And so that's kind of how we see it. And we're really not correlated at all to anything that AMD is doing anymore.
Okay. As a follow-up question on grid. So you are at trial at several thousands of customers. And just wondering what feedback, what issues, concerns that you have seen that may be taking longer for it to ramp?
I appreciate that. Thanks for that opportunity to answer the question. Enterprise trials surely takes a long time. But the benefit of an enterprise business is that it remains sticky for a very long time. At the same time this time last year, we've deployed 100 customers and today we've deployed 300 customers.
Our partnership with VMware is on full steam. You probably heard from their conference call and their commentary how enthusiastic they are about end user computing. And since Horizon supported vGPU in the last couple of quarters, the engagement across the board is just incredibly high and the pipeline is very healthy. And so I think this is an area in enterprise computing that's just going to take time. And this is a long term bet, but there's no question in my mind that the value of virtualizing an enterprise end to end because of heterogeneous computing, because of security, because data is getting so large, it is better to keep it in the data center.
And because people's work styles are more mobile and more flexible than ever, these dynamics are not going to go away. And virtualization of the PC applications that are not going to go away either that are relied upon by enterprises all over the world, virtualizing those applications is really the right way to go forward and modernizing your company. And so I have a lot of enthusiasm and faith in this product line. And it appears that the rest of the IT industry is equally excited about it.
Great. Thanks so much, gentlemen.
Yeah. Thank you.
Thank you. Our next question comes from the line of Craig Ellis with B. Riley and Co. Your line is open. Please proceed.
Thanks for taking the question and congratulations.
Thanks, Paul.
Jensen, just starting off with a higher level question that cycles back to Analyst Day. At Analyst Day, you highlighted 4 platforms with secular growth dynamics to them. With some of the softness that we've recently seen in the macro, does that have any impact on the growth that you would expect intermediate term from those 4 platform groups gaming, auto, enterprise and HPC and cloud?
Yeah. The interesting thing is wherever an enterprise gets involved, we are surely affected by a slowdown. However, when our products are bought and sought out 1 at a time, we tend not to we tend to experience what over the large industry would experience. So in the case of gaming, it's a consumer product. It's a consumer market.
And people buy the product not because they can afford it necessarily. They buy the product because they want to play the game. And so when a new game comes out and it's too good not to play something like Star Wars or something like Call of Duty or something like League of Legends, it's just too good not to play. People will find a way to afford 1 of the GeForce graphics cards. And in the case of cars, the car industry is moving forward in autonomous vehicles and cars are becoming more and more computerized.
And irrespective of the economy, the high end segments of the car market seems to be doing quite well. And so I think and maybe oil prices have something to do with that as well. But we're seeing just a really exciting adoption in the higher end segments in a market where new technology is really transforming the car. And then with respect to deep learning, I think the jury is now well, I was going to say, it's pretty clear now that deep learning has an opportunity to make a real difference in computer science. Using a large amount of data to write the software itself is a pretty astonishing development.
And our GPO is making it practical to train networks that are trained and taught by just an enormous data has really opened up this field for rapid innovation. And so we're seeing a lot of excitement there. And so these platforms that we talked about I think are exciting and making contributions on fundamental levels. And I'm hopeful that we'll continue to grow through the rest of the year.
Thanks. The
follow-up is for Colette. Colette on the baseband wind down, can you just provide some more detail with regards to what you'd expect with the cost for that coming out of the system? I understand that you said you're going to reinvest that and there's legal expenses this year, but can you give us a few more timelines related to that exit?
So we had started a good portion of the wind down of the business in Q2. We are still working on shutting down that piece. So we have a couple of pieces, which is reflective our restructuring charges that we planned for Q3 associated with it. So we're just nearly done, but we still have a couple open issues that we're working through on that. As related to what we are going to invest in, as we've talked about on the call, we talked about the deep learning, really thinking about the automotive business and of course in terms of gaming and those investments to assure where we are well positioned for going forward.
However, our overall plan, the overall litigation expenses, is to still be flat OpEx year over year with fiscal year 2016 compared to fiscal year 2015. So as to give you a little bit of color in terms of what we're planning on there, and if you have anything further just let us know.
Just a follow-up there. Will restructuring charges conclude in the fiscal Q3? Or will they carry into the Q4?
Again, it's a little hard for us to determine that. We commented on them mainly as the second half as we are still working through with those employees on their exit. So I can't conclude that they would be in Q3 and they may move into Q4.
Thank
you. Thank you. Our next question comes from the line of Christopher Rolland with FBR Capital Markets and Company. Your line is open. Please proceed.
Hey, guys. So it looks like standalone GPU purchases and pure gaming products, they're becoming a larger percentage of sales and mix, particularly as discrete GPUs kind of mix down here. So should we be looking at Q4 differently now? Does the holiday season have more impact now than it's had in prior years? And could this be a year where we get better than typical seasonality?
Well, I think we ought to just enjoy a seasonality first and then we'll come back and comment on it. The what really drives our business, what really drives our business are the games that come out, the quality of the games, the production value of the games the global growth of gaming. United States is not very much a well, let me just say opposite. United States is very much a game console market. And the reason for that is very clear.
We have the benefit of family rooms and people have their own bedrooms. But around the world especially markets that are just developing and growing The PC platform is a platform that every family needs and every individual needs anyways. And so they tend to be a PC gaming market. And in addition to that because of esports and mobile which is very clearly the most exciting area of gaming today that is largely a PC phenomenon. And so those are really the factors that drive our growth.
And this second half of the year, we're really fortunate to have some amazing, amazing titles coming out whether it's Star Wars or Call of Duty, Assassin's Creed, Metal Gear Solid. These are franchise titles with just an enormous number of players that are waiting for it. And so I'm looking for it as well and hopefully it'll drive for a good
season. Great. In autonomous driving, your main competitors some consider a monopoly in the space, they're only spending maybe $40,000,000 a year in R and D. You spend probably 30 times that in your total company and I'm pretty sure you'd feel comfortable spending multiples of that just on the autonomous driving segment. So do you guys see this as an opportunity for you guys kind of lower hanging fruit here?
How should we view spending? How you're thinking about this? And just a smaller one, how do we sort of split your R and D between software and hardware spend in the area?
Yes. Well, we don't spend all that on autonomous driving of course. We're a visual computing company with 4 platforms. And one of our platforms is autonomous driving or DRiV which is our car platform. Our approach to the current market for what is called ADAS, driver assistance, relies on a smart camera if you will.
It's a camera that can detect objects and objects of a certain list. And in the future autonomous driving is surely more than detecting objects and it will surely require more than cameras. You can't drive in the dark. You can't see in the dark if you can't see. And so having cameras alone is not good enough.
And for cars using LiDARs and using radars sonars and cameras all over the car. That is what the industry calls sensor fusion to realize in sight by fusing the input of multiple sensors. And in our case, we're going to use deep learning, the same approach that we've been using for much of the work that we do and that have been talked about in deep learning to assist and help realize this vision of an autonomous vehicle. Along the way, of course, we're going to have all kinds of capabilities. And the benefit of our approach is, it's very compatible with smart cameras.
And so most of the platforms that we're in today in fact are harmoniously working with smart cameras that are either homebrew or bought from a 3rd party and also processing on our platform. And so we see it as a compatible path to the future. And the road to autonomous driving is there's lots of innovation yet. And your last question was? Chris?
Yes. Just in terms of your spend on that part call it ADAS and autonomous what's software and what's hardware? How do you sort of split that out or think about it?
Well, just the company largely is a software company. And the reason for that is because we're about algorithms. And if you look at the company, although we're well known for building some of the most complex processors in the world, that represents probably about 30 about a third of our engineers. 2 thirds of our engineers are algorithm experts and computational mathematicians and system software experts and so on and so forth. And so that's pretty consistent in ADAS as well.
We're about 2 thirds software.
Okay, great. Thanks.
And our next question comes from the line of Joe Moore with Morgan Stanley. Your line is open. Please proceed.
Great. Thank you. I wonder if you could talk about DirectX 12, what kind of impact you think that might have? And is that I know these things don't come along that often, but does that have a strong impact in any one short period? Or is that sort of more drawn out over time?
Boy, I cannot wait for DirectX 12. And the reason for that is DX12 has been re architected particularly in the geometry primitive part of the pipeline. It can now process geometry with much, much lower load on the CPU than ever before. And so the benefit is that we're going to be able to pump through On the other hand, it takes a lot of pressure off the CPU. And On the other hand, it takes a lot of pressure off the CPU.
And the CPU can now be used for other type of tasks, network more players and deal with scenes that has a lot more characters, maybe more artificial intelligence algorithms and making your opponent if you will, the computer opponent smarter. And so you're going to be able to do a lot more things with DX12. I'm super excited about it.
Great. Thank you. And then several questions. You guys have talked in the past a little bit about using FPGAs to accelerate servers versus graphics. Given the importance that Intel is placing on FPGA server acceleration, how do you see the value proposition of Tesla in that same space?
Well, I think that first of all, it's I guess at this point a foregone conclusion that accelerated computing is an essential part of future scaling in the what is called the post Moore's Law era. And accelerated computing can come in a lot of different forms. An FPGA is a configurable computer. And so if you don't have that many different types of algorithms and you can afford the expense and the difficulty of designing an FPGA, you can get results. It's basically designing your own custom chip that runs slower because ASICs are faster, but still you're designing a custom chip.
On the other hand, a GPU is not about designing. It's about programming. And so if you have a large different types of algorithms, you're changing your algorithms on a regular basis, the throughput that you get with a GPU that we've built, which is arguably already the most complex that any processor has ever been built anyhow. And so it gives you a lot more flexibility. And so these are all spectrums if you will of accelerated computing.
But the thing that is really fantastic is finally on a very, very large scale and across the industry the recognition that accelerated computing is the path forward.
Great. Thank you very much.
Thank you. Our next question comes from the line of C. J. Muse with Evercore. Your line is open.
Please proceed.
J. Muse:] Yeah. Good Thank you for taking my question. I guess first question, Jason. When you look at PC gaming and strength and sustainability into the back half, it looks like you came in about $150,000,000 more than what you were thinking at least initially for the guidance.
I'm curious if there's any sort of color you can provide there in terms of mix, higher ASP strength geographically. And then looking to the second half of the year, first half fiscal twenty sixteen is growing about 40% year over year. How should we think about the second half versus the first half, particularly given those four drivers that you outlined at the early part of the call?
Yes. Let me answer the second one first and maybe Colette can help me with the first one.
On the
second one, the thing that I feel much more confident in answering is our position in the market. I am pretty sure that gaming is a large scale phenomenon and growing. I'm pretty sure that MOBA is a social network that when you're playing games, you're hanging out with your friends. And when some of your friends are hanging on a MOBA, you've got to join it. Otherwise, you don't get to hang out.
And so it's the reason why these large markets get larger. The benefit of a very large market is that finally developers publishers can invest several $100,000,000 in building a new game of extraordinary production value and launch it into a very large market. The benefit of a large production value game to us is that it needs really, really great GPUs. And so those positive feedback systems, those positive feedback effects are things that I understand very, very well. Now how is the seasonal buying in the second half?
And exactly how many percent and how many we're going to sell, it's kind of harder for me to tell. But I do know that our gaming business is quite robust. On the other extreme, I know what I know about the autonomous vehicles and the processing that is necessary to achieve and realize that dream. And where we are on that dream, we're still quite a ways from it in fact to do something that we can really, really count on. And then on accelerated computing, I'm pretty confident at this point that accelerated computing has reached a tipping point and that it has been recognized around the industry and globally that this is a very good approach forward both for supercomputing already adopted by our nation's fastest supercomputer but and also the recognition by the presidential initiative to adopt methods to bring extra scale to the marketplace in the next several years.
And so, I think that those things I feel very strongly about and I think it's pretty clear our position within each one of those are very good.
Yes. And to help answer your question regarding our performance in the quarter on gaming and how well it did and where did it come from in terms of is that ASP, is that volume, is it region? And the answer to that is yes, yes and yes. The value that we delivered in our high GTX cards were truly well received by the market. That high value affords us a great ASP and a great revenue growth.
We've seen tremendous volume over this quarter as well, which has helped us. But thirdly, which I think is important, is all regions from a have one have one more question for the group. Operator, if we can take that last question.
Certainly. The last question comes from line of Matthew Ramsey with Canaccord Genuity. Your line is open. Please proceed.
Thank you very much and congrats on the quarter. Thanks for squeezing me in. Jensen, as you may appreciate, there's been a little bit of angst in the investor community regarding the Chinese consumer, given all that's gone on over there in the stock market etcetera. And it seems like your gaming business has obviously done quite well. And maybe you could talk a little bit about the concentration of your gaming business that maybe ends up in China and how the trends are playing out in that 40% of our
total gaming business is in China. I think, 40% of our total gaming business is in China. The Chinese market is surprisingly resilient because most of the games are free to play. It is probably one of the most affordable form of entertainment that you can possibly imagine. And as I mentioned earlier, these networked games are really social environments.
They're social networks. One of the reasons why Tencent grew so fast in China, once you once the social network gets traction, it grows faster than linear. And so there are some reasons why the Chinese market is more resilient gaming market is more resilient than expected. We're also seeing a shift to higher end GPUs in China. Some of that probably has to do with the dramatic change and improvement in production value of games in China.
There was a time when the Chinese games were enjoyed and fun. However, the production value weren't very good. But now if you take a look at the Tencent games, the production value are just absolutely phenomenal. They're beautiful. They're artistic.
And in those cases require a lot more GPU capability. And so we're seeing multiple dynamics happening in China and they all seem to be quite healthy.
All right. Thank you very much.
Thank you. I will now turn it back to the speakers for their closing remarks.
Thank you, everybody, and I'll talk to you next week next quarter.
Okay. That does conclude the conference call for today. We do thank you for your participation and ask that you please disconnect your lines.