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Earnings Call: Q1 2016

May 7, 2015

Operator

Good afternoon. My name is George, and I will be your conference operator today. At this time, I would like to welcome everyone to the NVIDIA Financial Results Conference Call. All lines have been placed on mute to prevent any background noise. After the speaker's remarks, there will be a question and answer period. At that time, if you have a question, please press the one followed by the four on your telephone. If at any time during the conference you need to reach an operator, please press star zero. As a reminder, this call is being recorded Thursday, May seventh, 2015. I will now turn the call over to Mr. Arnab Chanda, Head of Investor Relations at NVIDIA. Mr. Chanda, you may begin your conference.

Arnab Chanda
Senior Director of Investor Relations, NVIDIA

Thank you. Good afternoon, everyone, and welcome to NVIDIA's conference call for the first quarter of fiscal 2016. With me on the call today from NVIDIA are Jensen Huang, President and Chief Executive Officer, and Colette Kress, Executive Vice President and Chief Financial Officer. I'd like to remind you that today's call is being webcast live on NVIDIA's investor relations website. It is also being recorded. You can hear a replay by telephone until the fourteenth of May 2015. The webcast will be available for replay up until next quarter's conference call to discuss Q2 financial results. The content of today's call is NVIDIA's property. It cannot be reproduced or transcribed without our prior written consent. During the course of this call, we may make forward-looking statements based on current expectations.

These forward-looking statements are subject to a number of significant risks and uncertainties, our actual results may differ materially. For a discussion of factors that could affect our future financial results and business, please refer to the disclosure in today's earnings release, our most recent Form 10-K, and the reports that we may file on Form 8-K with the Securities and Exchange Commission. All our statements are made as of today, the seventh of May 2015, based on information currently available to us. Except as required by law, we assume no obligation to update any such statements. During this call, we will discuss non-GAAP financial measures. You can find a reconciliation of these non-GAAP financial measures to GAAP financial measures in our CFO commentary, which is posted on our website. With that, let me turn the call over to Colette.

Colette Kress
EVP and CFO, NVIDIA

Thanks, Arnab. First quarter revenue increased 4% year-over-year to $1.15 billion. Growth was driven by the strength in gaming, high-performance computing and cloud, and automotive. Viewed from a segment perspective, GPU revenue was $940 million, up 5% year-over-year. Tegra processor revenue was $145 million, up 4% year-over-year. NVIDIA's business performed within expectations within the quarter. Our strategy of creating specialized platforms for gaming, enterprise, high-performance computing and cloud, and automotive continues to gain traction, and we continue to reshape our organization to focus on them. In Q1, these four growth platforms contributed to more than 80% of revenue, up from 68% a year ago. Gaming revenue was $587 million, up 25% year-over-year, powered by the strength of our Maxwell GPU architecture.

Helping our performance was the launch of Titan X, the world's fastest GPU. Titan X, introduced at the Game Developers Conference, sets a new standard with the outstanding capabilities to drive 4K games and virtual reality titles. It delivers twice the performance and double the power efficiency of its predecessor. We also announced Shield, the world's first 4K smart TV device. Shield delivers video, music apps, and high-quality games and uses Google Voice Search. It's powered by our Tegra X1 processor. The gaming market continues to expand. In the second half, we look forward to multiple drivers, including 4K, which quadruples the number of pixels to process, virtual reality, and the launch of Windows 10. Enterprise revenue was $190 million, down 4% year-over-year due to the weakness in European currencies. We continue to maintain strong market leadership with our Quadro products.

During the quarter, we shared our vision for physically-based rendering, which allows for the accurate simulation of real-life materials and their interaction with light. In the enterprise data center, NVIDIA's GRID graphics virtualization platform continues to hit key milestones. We now have over 250 enterprise customers with production deployments, up from just over 30 customers a year ago. In March, VMware, the virtualization market leader, shipped the latest versions of Horizon and vSphere with full support for NVIDIA GRID vGPU technology. More than 400 customers have signed on through the GRID Early Access Program. HPC and cloud revenue was $79 million, up 57% year-on-year, with continued strength in the HPC market and among cloud service providers. Tesla products continue to benefit from widespread Internet interest in deep learning.

One indication of our traction was the success in March of the GPU Technology Conference, or GTC, where we drew a record 4,000 attendees. Two of the world's most renowned deep learning experts, Google's Jeff Dean and Baidu's Andrew Ng, delivered keynotes at the event. A growing number of companies are now using Tesla GPUs for deep learning, including the world's leading cloud service providers like Baidu, Facebook, Flickr, Microsoft, and Twitter, as well as a broad range of startups. Another indication of our traction is the success of our library for developers who implement deep neural networks. Since its March release, it has been downloaded by more than 5,000 deep learning developers. During the quarter, we also hit a milestone for CUDA, our parallel computing platform. It's now been downloaded 3 million times since its 2006 launch, with 1 million downloads in the past 18 months alone.

Automotive revenue had a record quarter at $77 million, growing 121% year-over-year. Our design wins in digital clusters and infotainment continue to ramp over multiple automotive OEMs. At GTC, 25 global automakers and tier 1 suppliers were represented, including developers and researchers from such companies as Audi, BMW, Delphi, and Elektrobit. Their enthusiasm reflects the interest, increasing importance of visual computing for automotive, and our position as a key technology provider for this market. We also announced the availability of our DRIVE PX deep learning development platform. It will provide researchers with the computing platform and software tools to develop algorithms for self-driving cars. We have started shipping DRIVE PX to developers around the world. The OEM and IP platform had revenue of $218 million, down 38% year-over-year. This reflected a combination of end of life for Tegra OEM designs, as well as continued weakness in PC OEM sales.

The weakness in PC OEMs has been broadly reported and attributed to foreign exchange rates and delays in purchasing leading up to the launch of Windows 10. Regarding IP, our case is progressing against Samsung and Qualcomm. Last month, NVIDIA received a favorable pre-trial claim construction ruling in the case. The case is set to be heard at the U.S. International Trade Commission beginning next month. Moving to gross margins. GAAP gross margins was a record 56.7%, above our outlook for the quarter and up 80 basis points from the previous quarter. Non-GAAP gross margins was 56.9%, also above our outlook and up 70 basis points sequentially. Our strong margins resulted from a richer product mix. GAAP operating expenses for the first quarter were $477 million.

Non-GAAP operating expenses were $425 million, in line with our outlook and inclusive of $16 million of legal fees associated with our litigation against Samsung and Qualcomm. GAAP net income was $134 million, down 2% from a year ago. GAAP earnings for diluted share of $0.24 was similar to a year ago. Now turning to some key balance sheet items. In Q1, our cash and marketable securities balance grew to $4.79 billion. During the first quarter, we paid $46 million in cash dividends, and we repurchased 2.4 million shares. As a result, we returned an aggregate of $99 million to shareholders. Today, we announced a 15% increase in our quarterly cash dividend to $0.0975 per share. We have also announced our intent to increase our capital return to shareholders to $800 million in fiscal year 2016 from $600 million through cash dividends and share repurchases.

Further, our board of directors has extended the previously authorized repurchase program through to December 2018 and authorized an additional $1.62 billion for an aggregate of $2 billion available for repurchase. We are committed to capital returns as an essential component in delivering shareholder value. Now, turning to the outlook for the second quarter of fiscal 2016. We expect revenue for the second quarter of 2016 to be $1.01 billion, plus or minus 2%. In addition to seasonality, two factors informed our Q2 guidance. European currency weakness is affecting overall demand. Also, as widely reported by OEMs, a combination of seasonality and a lull ahead of Windows 10 launch are impacting the PC market. The overall dynamics of our business are great. Gaming is expanding, and 4K, virtual reality, and Windows 10 will lift it further. GPU accelerated data centers are expanding, and deep learning is a new exciting application.

The market for car computers is expanding. We have an excellent position in each of these growth markets. Our GAAP and non-GAAP gross margins are expected to be 55.7% and 56%, respectively, plus or minus 50 basis points. This outlook is slightly below Q1 margins, reflecting our product mix. GAAP operating expenses are expected to be approximately $474 million. Non-GAAP operating expenses are expected to be $425 million, flat with last quarter. We announced earlier this week that we will begin to wind down our Icera modem operations in the second quarter of fiscal 2016. We are open to the sale of the technology or operations. We estimate restructuring charges to our GAAP results in the range of $100 million to $125 million, primarily during fiscal 2016.

These charges will consist of severance and other employee termination benefits, tax expense items, and other costs associated with the wind down if we are unable to sell the modem operations. The Icera wind down or sale is expected to benefit non-GAAP operating expenses in the second half of the year, and we will carefully invest in our growth initiatives of deep learning, self-driving cars, and gaming. We expect our fiscal year 2016 non-GAAP operating expenses to be approximately flat with fiscal year 2015, excluding litigation costs. Fiscal year 2016 litigation costs are expected to be in the range of $70 million-$90 million as we defend our intellectual property. GAAP and non-GAAP tax rates for the second quarter of fiscal year 2016 are expected to be 23% and 21% ±1%.

The above GAAP outlook amounts exclude restructuring charges associated with the wind down if the company is unable to sell the modem operations. We will now open the call for questions. Operator, will you please pull for questions?

Operator

Certainly. Ladies and gentlemen, if you would like to register a question, press the one followed by the four on your telephone. You will hear a three-tone prompt to acknowledge your request. If your question has been answered and you would like to withdraw your registration, press one three. Once again, for a question, it's one four. Our first question comes from the line of Blayne Curtis with Barclays. Please go ahead.

Blayne Curtis
Analyst, Barclays

Good afternoon. My questions, Colette, just on the outlook, and I appreciate all the color by segments. It sounded like that you're still seeing weakness in the OEM segment. I was wondering if that read was right into June. Then on gross margin, in terms of the mix, what are the moving parts there?

Colette Kress
EVP and CFO, NVIDIA

Yes, it is true that we're still seeing a decline in our PC OEM and our Tegra OEM business as we've reported within our Q1 results. We still see this as a business that we're going to still try our hardest for the overall growth. What we see going into Q2 is a very soft market with the PC OEMs, and we do see probably a seasonal decline as we go into Q2. From a gross margin perspective on the outlook and what we see, it's really driven from a mix perspective as the decline in revenue from Q1 to Q2. We still expect gaming to be great during that time and add value to our gross margins. Just because of the overall mix of what else is in the portfolio, we do expect it to come down to about 56%.

Blayne Curtis
Analyst, Barclays

Thanks. Just finally on Icera, is there any revenue that would be material if you did shut it down that you could be cognizant of?

Colette Kress
EVP and CFO, NVIDIA

We wouldn't expect any material change to our revenue associated with the wind down of Icera. That is correct.

Blayne Curtis
Analyst, Barclays

Okay, thank you.

Operator

Our next question comes from the line of Sanjay Chaurasia with Nomura. Please go ahead.

Sanjay Chaurasia
Analyst, Nomura

Hi, Colette. My question is on OEM as well. AMD recently launched some new products in the OEM category, my question is, if they are willing to take this business at a really low margin, would you still be interested in this space, would you let it go? Is there a cutoff that below which you would not take this business?

Colette Kress
EVP and CFO, NVIDIA

I think we're always going to work with the OEMs on how they want to position our products. We have probably some of the best GPUs available to them. If we're really talking about an OEM that's looking just for a low cost, they're probably not looking for us for that type of configuration. It's not that we would turn away business, but we are going to be trying to make sure the value of what we have in terms of the GPU would be recognized by the OEMs.

Sanjay Chaurasia
Analyst, Nomura

Okay. As a follow-up, could you talk about GPU pricing that you saw in the quarter and any channel inventory update that you could provide because of these Forex issues?

Colette Kress
EVP and CFO, NVIDIA

Right now, we have a pretty good understanding of our channel from what we can see, as we do have a good market position in terms of our cards across the world. We watch it carefully. I would deem them right now to be in a healthy position as we exited the quarter. There are, of course, the FX concerns around the world, not just in Europe. Right now, again, I think the channel is in a healthy position.

Sanjay Chaurasia
Analyst, Nomura

Thank you.

Operator

Our next question comes from the line of Hans Mosesmann with Raymond James. Please go ahead.

Hans Mosesmann
Analyst, Raymond James

Thanks. Hey, Colette, can you give us some qualitative commentary on the outlook for automotive enterprise? I think you mentioned gaming was going to be up, but if you can clarify that. Thanks.

Colette Kress
EVP and CFO, NVIDIA

We didn't give specifics in our Q2 guidance on all of the different pieces of our markets. What we want to discuss is our markets are extremely healthy. Yes, gaming, automotive, high performance computing, great leadership position, very healthy TAMs. How they'll grow, specifically quarter-to-quarter, we'll see at the end of the quarter. We've talked about how we have a strong list of design wins for automotive. With that strong list of design wins, we can expect our revenue to grow in that area. If it grows specifically between Q1 and Q2, we'll have to see, based on when the manufacturers want to pull the inventory for their lines. That's not necessarily fully in our control. Long term, this is a growth opportunity for us as we outlined our growth platforms.

On the enterprise side, again, it's really tough to say where the currency will take us within the second quarter. We can all hope that it will improve. Right now, we're just going to have to see at the end of the quarter how it actually comes out in enterprise.

Hans Mosesmann
Analyst, Raymond James

Okay. Thank you.

Operator

Our next question comes from the line of Rajvindra Gill with Needham. Please go ahead.

Rajvindra Gill
Analyst, Needham

Yes, thanks. If you could just, Colette, maybe remind us how much of your sales is denominated in euro?

Colette Kress
EVP and CFO, NVIDIA

To remind you, as we talk about in our SEC filings, that most of our revenue is actually billed in USD. That doesn't mean we don't have the impact from FX rates, though, on our overall business. What it just means is any part of the channel, any part of the customer buying process has to think about the prices as they sit in their regions in terms of where they are. Really, we don't have a direct translation impact in terms of our overall business, and every part of the world is going to react differently based on the FX positions.

Rajvindra Gill
Analyst, Needham

Right. If we assume that there's some growth in Tegra sequentially in the June quarter, and the royalty stays the same as it always does, at least for the time being, it would basically imply that the GPU business, including workstation, is going to be down something like 16% sequentially. I just wanted to try to understand, that's a pretty big drop-off if that math is correct.

Colette Kress
EVP and CFO, NVIDIA

Again, we're

Rajvindra Gill
Analyst, Needham

So it's-

Colette Kress
EVP and CFO, NVIDIA

Yeah, we're probably just going to have to see at the end of the quarter. I want us to make sure we really start back with the health of many of these different markets, particularly gaming. We still expect gaming from a year-over-year perspective to definitely grow. How fast it will grow, we'll have to see at the end of Q2. Keep in mind, there is generally a sequential seasonal decline as we move into our Q2 that we're going to see. We don't have a specific number at this time in terms of our overall GPU business. We have got the weakness of the currencies right now that we have to consider in that Q2 quarter, and what we see in terms of low purchasing on the overall PC market generally.

I think that is what is incorporated in our guidance rather than very specific to the GPU or the Tegra business.

Rajvindra Gill
Analyst, Needham

Great. Thank you.

Operator

Ladies and gentlemen, as a reminder, to ask a question, press 14. Also, please limit your questions to one question and one follow-up question. Our next question comes from the line of Ross Seymore with Deutsche Bank. Please go ahead.

Ji Yu
Analyst, Deutsche Bank

Hi, this is Ji Yu calling in for Ross Seymore. Can you discuss any interest that you've seen for the Icera business for the technology and IP?

Jensen Huang
President and CEO, NVIDIA

I'm sorry. What was the question?

Colette Kress
EVP and CFO, NVIDIA

The question was regarding the interest that we may have in the Icera business from outside.

Jensen Huang
President and CEO, NVIDIA

We have just started that process, so we don't have much to report at this time.

Ji Yu
Analyst, Deutsche Bank

Okay, got it. Thank you for giving the update on the increased return to shareholders. Can you give us an update on the level of cash onshore, and how does that factor into if there's any offshore cash that needs to be repatriated?

Colette Kress
EVP and CFO, NVIDIA

Again, we're extremely comfortable with our decision to raise the capital return program to $800 million, and after much thought and consideration in terms of looking at both our onshore and our offshore cash and overall cash flow that we expect for the rest of the year. We are comfortable with that position. Again, our total cash is about the same as where we ended at fiscal year 2015, a little bit up in Q1. We're going to return an additional portion of that to shareholders at this time.

Operator

Our next question comes from the line of Craig Ellis with B. Riley. Please go ahead.

Craig Ellis
Analyst, B. Riley

Thank you for taking the question. The first one's just a clarification. Colette, on the expense guidance for the year, it's clear what you're expecting legal to be, that $70 million-$90 million. What was it in fiscal 2015? When we look at the flat year-on-year expense, ex legal, is it ex legal both years or just ex legal in fiscal 2016?

Colette Kress
EVP and CFO, NVIDIA

Yes, Craig. When you look at the timing of when we initiated our litigation against Samsung and Qualcomm, it was relatively at the latter or the end of fiscal year 2015. There's not a material amount in fiscal year 2015 associated with the legal expenses. The way that you can look at it is we've called out a potential range of what we see for fiscal year 2016 to help you going forward, you should just use the baseline of fiscal year 2015 as a total for the rest of the OpEx to be flat.

Craig Ellis
Analyst, B. Riley

Okay, the follow-up, Colette, to you or Jensen. As you see more of the GRID trials move to production and the year-on-year increase of 8x is pretty impressive, up to 250. What's that mean for revenue? What's the revenue opportunity doing as you go from a trial to a production situation?

Jensen Huang
President and CEO, NVIDIA

Yeah. Surely every production is a little bit different because every company is different size. If you look at just the revenues year-over-year, the proportion is about the same as the number that goes to production. It has also grown proportionally about the same.

Craig Ellis
Analyst, B. Riley

Do you think that's fair as a way to think about what the future prospects will be, Jensen? Is there something different about the way new trials are going that would cause that to deviate either higher or lower?

Jensen Huang
President and CEO, NVIDIA

Well, my hope is that it actually increases. The reason for that is because, over time, not only will we get new customers into production, but existing customers will deploy more broadly. My expectation is that we should get growth on both sides of it. Once an IT department gets this. It's a network-based virtualization technology. Of course, it's just enormously helpful that VMware has now integrated vGPU GRID into both Horizon as well as vSphere. From end to end, we now have GRID certified in large corporations. VMware certified, Citrix is certified, both of their sales force, the sales force of the OEMs are all aligned with us, and we're working on engaging customers all over the world. The first thing that they do, of course, is to test all of their applications.

Large companies have a lot of different applications in the works. It could be SOLIDWORKS, it could be Autodesk, AutoCAD, it could be Adobe Photoshop or Premiere or After FX, or it could be all kinds of applications that requires 3D graphics acceleration. Once they certify that in fact, qualify that in fact the applications all are perfectly compatible, which we largely expect them to be, then they start deploying them over the network. Some networks needs to be shored up because this is about virtualizing the whole PC. It's being streamed over the corporate network. Some of the networks need to be shored up.

Of course, making sure that all of the end users are satisfied with the experiences that they have, which largely they've been more than delighted because as you could imagine, having a GPU-accelerated virtualization platform has got to be pretty exciting. So far, we've seen that the trials have gone over nicely. As more people use it, the more people will want to enjoy it. We hope that not only will we increase the number of customers, but the number of seats within each customer over time.

Craig Ellis
Analyst, B. Riley

Thanks for taking the questions.

Jensen Huang
President and CEO, NVIDIA

Yeah. Thanks a lot.

Operator

Our next question comes from the line of Vivek Arya with Bank of America Merrill Lynch. Please go ahead.

Vivek Arya
Analyst, Bank of America Merrill Lynch

Thank you for taking my question. Jensen, I think there is some skepticism that PC gaming, so this is a longer-term question, that there is some skepticism that PC gaming is not really a growth market, and that all the growth that you guys are seeing is really because of short-term product cycle or share gains against AMD. My question is, what tangible data points can you point us to that says that the number of gamers is actually increasing and that this is really a growth market for NVIDIA?

Jensen Huang
President and CEO, NVIDIA

Well, let's see. How do I answer that? I think you're getting a lot of anecdotal evidence from multiple directions that suggest that PC gaming is growing. First of all, esports. You know that esports is largely PC gaming. Esports has become so large now that it's even highlighted on ESPN. You know that the number of stadiums that have sold out as a result of esports tournaments is growing over time. There's a lot of anecdotal evidence that video games is growing. I think it's also pretty clear that almost every new human is a gamer. When the previous generation before me, very few are gamers. My generation, I would say, probably is 25% gamers. My kids' generation is probably 75% gamers, the generation after that's got to be 100% gamers. Games is no longer a niche.

Game is really a pop culture now, we expect that gaming to continue to expand. The last reason why I would say we'll get multiple uplifts in gaming, it has to do with the new mediums that are coming out. 4K displays are becoming quite commoditized and quite affordable. It has four times as many pixels to process. Although the imagery is much richer, you need a much more powerful GPU to drive it. We're looking forward to VR. VR is launching later this year, VR is going to be launching on multiple platforms. In order to enjoy great VR, you need 90 frames per second in stereo and two eyes. Unless you have something along the lines of a GTX 980 or Titan, at the moment, it's kind of hard to enjoy great VR.

Anybody who's tried VR is generally blown away by it. That explains the enthusiasm in the industry. Whether it's esports or the fact that just more people are playing games that are growing up and familiar with the format, the new mediums that are coming out, 4K and VR, of course, Windows 10 is going to really help. Windows 10 is a great operating system and has DX12 is a fantastic new API. It's been a while since we've had a new 3D API, we're excited about DX12. There's a lot of things going in gaming, that explains the reason why it just continues to grow.

Vivek Arya
Analyst, Bank of America Merrill Lynch

Got it. Very helpful. As my follow-up, I think we sort of understand the slowdown near term. How should we think about the back half conceptually? How much of the slowdown right now is because of temporary factors, how much can be expected to recover in the back half? Should it be normal seasonality in the back half? I know it's a little early to give guidance, just conceptually, how are you thinking about the back half of the year? Thank you.

Jensen Huang
President and CEO, NVIDIA

Yeah, I appreciate that. We give guidance once a quarter, one quarter ahead. If you look at the overall market, we expect seasonality. More importantly, our position in the growth markets are really great. First of all, gaming is growing, as we previously discussed. The second half of this year, you're going to see multiple growth drivers. 4K monitor pricing is really coming down. VR is launching in the second half, Windows 10 with DirectX 12 is launching in the second half, not to mention all the great games coming out. I think that that's a growth driver. We continue to see that our GPU business for accelerated data centers continues to grow. It grew more than 50% year-over-year. We expect it to continue to grow with the enthusiasm around this new application called deep learning.

We're seeing artificial intelligence work in every single country by every single computer company and every single large application developer. The ability to predict the future for better applications and smarter applications is pretty unbounded. Lastly, we had a record quarter with our automotive business. We're growing now faster than doubling. Computing in cars, as you can imagine, is going to continue to expand. These growth drivers, I think, are pretty fundamental to the market, and we have great positions in all three of them.

Vivek Arya
Analyst, Bank of America Merrill Lynch

Thank you.

Jensen Huang
President and CEO, NVIDIA

Yeah. Thanks a lot.

Operator

Our next question comes from Ambrish Srivastava with BMO. Please go ahead.

Ambrish Srivastava
Analyst, BMO

Thank you. Two questions. One, a real quick one, Colette, in the charges that you laid out from Icera, how much is going to be cash and non-cash?

Colette Kress
EVP and CFO, NVIDIA

Thanks for the question. We're still in the super early stages of winding down this business and the process associated with it. We gave a top-level range in terms of looking at what is on the balance sheet and the employment side. We'll probably get into that a little bit more in the end of Q2. The way you should look at it is there's a pretty good split or a pretty good mix at this point, so it's not all cash. There is a significant amount of it that is non-cash. We won't know the details of that until we end Q2.

Ambrish Srivastava
Analyst, BMO

Okay. Thank you. A question for you, Jensen. Core processors, GPGPU versus, if the rumors are true, Intel is offering an astronomical valuation for what is a billion-dollar market that Altera has claimed for FPGA co-processors. The question for you is, just remind us, where does GPGPU fit into that, and how should we think about the market? Intel's DCG revenues are $14-odd billion, the Tesla trajectory from when you initially started the product out a few years ago, it was slow to start, it's picked up. Five years out, how should we be thinking about the addressable market? Just remind us where does GPGPU fit in, and how should we think about co-processor from FPGA and where are the specific needs, workloads-wise or whatever. You can help us enlighten us would be great, Jensen. Thank you.

Jensen Huang
President and CEO, NVIDIA

Sure. First of all, CUDA, the GPGPU technology that we invented, is growing more than 50% per year. The applications for CUDA ranges from deep learning to image processing, to natural language processing, to weather simulations, fluid dynamic simulations, molecular dynamic simulations, quantum chemistry simulations, astrophysics simulations. Gosh. Ray tracing. The number of applications that we can spew off is pretty endless, and that's one of the reasons why nearly every single OEM in the world today has GPU-accelerated servers. There's got to be some 200 different SKUs of GPU-accelerated servers being offered by OEMs around the world. I don't think one of them offer an FPGA server yet. That's one indication.

The number of applications, the number of OEMs, the number of industries that we now serve with GPGPU, with Tesla, if you will, is really quite large and it explains why this segment, this market, this business for us is growing over 50% per year and is now off of a relatively large base. That, I think, is the way to think about, if you will, the evidence of success. Now, the reason for that, of course, is that CUDA is a processor architecture. It's an instruction set architecture. It's completely software programmable. It has the support of tools and profilers and all kinds of middlewares from around the industries. It's a general purpose parallel computing architecture, and it's completely reprogrammable.

Whereas an FPGA is like a reconfigurable ASIC, which means the person who designs it, the person who reprograms it, if you will, reconfigures it, has to know how to design a chip. There aren't that many people in the world who knows how to design chips. There's got to be 1,000 times more software programmers than there are the number of chip designers. One is reprogrammable, general purpose programmable. The other one is reconfigurable, if you will, which explains the general-purpose nature of Tesla. It explains the vast number of applications of it. It's taken a long time. It takes a long time to create a new computing architecture. In fact, aside from Tesla, aside from CUDA, I actually don't know of another new type of instruction set that has come to the world. It's been a long time.

The world's had DSPs now for a long time. It's got CPUs for a long time. Aside from GPGPU, I don't think another general purpose programmable architecture has emerged into the world in a very long time. The niche that we discovered was parallel processing, that we believe there's a lot of problems in the world, a lot of applications in the world, where you could process it massively in parallel. That explains the reason why you could create a supercomputer like the one at Oak Ridge that has 36, 38 million CUDA processor cores, all processing in parallel. 38 million cores, all processing in parallel. Now the DOE has tasked us and IBM to partner together to build supercomputers that are going to be 100 times that.

The parallel computing capability and the scalability of CUDA that we invented is really quite phenomenal, and it explains the reason for its success. I appreciate the question.

Ambrish Srivastava
Analyst, BMO

Thanks, Jensen.

Operator

Our next question comes from the line of Doug Freedman with RBC. Please go ahead.

Doug Freedman
Analyst, RBC

Hi. Thanks for taking my question. In your recent filings, you disclosed that you're procuring wafers from Samsung. Can you offer some color on what products you're actually building at Samsung? Maybe, Colette, if you can help us understand maybe the gross margin impact to a multi-source foundry strategy.

Jensen Huang
President and CEO, NVIDIA

Doug, first of all, we're constantly evaluating foundry suppliers. We largely purchase from TSMC. The vast majority of our wafers we buy from TSMC, and we're in 20 nanometer now. We're expecting to ramp 16. So we're deeply engaged with TSMC for many, many nodes to come, including 10. We're always looking at new foundry suppliers, and competition keeps everybody sharp. For all intents and purposes, TSMC is our primary partner.

Doug Freedman
Analyst, RBC

All right. If I could, for my follow-up, when I look at your legal expenses, is there any sort of return on investment that we should look at from that level of spending? Is there some way that we can use that to derive maybe what it is that you're seeking in terms of IP income as a result of these lawsuits?

Jensen Huang
President and CEO, NVIDIA

I appreciate that question. We wouldn't invest $70 million-$90 million to defend our patents unless we expect a substantial return on that investment. We don't go into litigation lightly. In fact, quite frankly, I don't recall the last time that we asserted against somebody. So I think this is something we took with great deal of consideration. At the highest level, the way to think about it is this. We've invented more in modern computer graphics and modern visual computing than just about any company, and in fact, all the companies combined. We invented GPU that just about everybody in mobile today, large or small in volume, are utilizing in some way. We invented a programmable , and we invented, and the question that was just asked of me that I appreciated was, we invented GPGPUs.

These technologies are really fundamental to modern computer companies. Whether it's mobile, car computers, supercomputers, you name it, our technology is pretty vital to it. So it's necessary for us and for all of our shareholders that we defend this from all of our employees that come here to do their life's work, so that they invent all this stuff, to the shareholders that have entrusted us to make these investments. We have to go and make sure that we get the appropriate return on investment. You also know that today's technology industry, the supply chain, is much more complicated, if you will, than it used to be. At the core, NVIDIA is an IP company. We don't make steel, we don't make concrete, we don't really even make wafers. We're an IP company at our core.

We're comfortable making our innovations and our work products available, whether it's in a service or a GPU or add-in card or even in IP form. Our expectation is that, one, we have to defend it. Two, the return on that investment should be very, very high because the exposure of the inventions that we've made in the industries that I mentioned just a moment ago are quite large.

Doug Freedman
Analyst, RBC

Thank you for taking my questions.

Jensen Huang
President and CEO, NVIDIA

Yeah, appreciate it.

Operator

Our next question comes from the line of Alex Gauna with JMP Securities. Please go ahead.

Alex Gauna
Analyst, JMP Securities

Thanks for taking my question. Jensen, I'm wondering if you can share any insights into both what's happening real time and what might be happening in the back half of the year in terms of the Chrome systems, the Android systems, where you're pairing yourself with Arm-based computing and your GPU capabilities. Any thoughts on if we're moving towards a day when you guys get yourself free from the constraints of the x86 monopoly. Thanks.

Jensen Huang
President and CEO, NVIDIA

I think at the highest level, a cloud-connected computer, whether it's an Android device or a Chrome device, is going to become more and more popular simply because we're connected more often than not. The power of cloud computing is pretty extraordinary. It's like everybody gets a supercomputer. More and more of our GPUs are now going into cloud data centers. My expectation is that long term, we likely will see more and more of these type of thin, delightfully small, and long battery life computers. I think that that trend is inevitable. However, x86 is really still quite important in so many industries, whether it's in high-performance computing, the energy efficiency of Intel CPUs in a data center is pretty hard to overcome. They've done an incredibly good job.

The workstation industry, CATIA, Autodesk's applications, Adobe applications, so many of these applications that large companies rely on, that legacy is 35 years old. It explains also the reason why our Quadro business is so sticky and our position there so strong, that the legacy is quite strong. People rely on that platform to run their business. My expectation is that x86 and Intel architecture has its place in the world. Arm is also going to, of course, have the opportunity to bring computing to a large number of people, especially smaller devices that are connected to the cloud. You're talking to somebody who believes in computing, you're talking to somebody who believes that the future of computing has really just started. My sense is that there's a lot of great expansion to be done yet.

Alex Gauna
Analyst, JMP Securities

If I'm hearing you right, and you talked about this a little bit earlier when you talked about gaming. If I'm thinking about gaming, and I'm thinking out the next year or two, for you to not be talking in a PC sense, it's really going to be a cloud-driven model. You don't see any Android-based systems in the works that can do any heavy, big iron, local client-side gaming. Is that fair to say?

Jensen Huang
President and CEO, NVIDIA

Well, look, I think PC gaming is here to stay. It's here to stay because there are some genres of games that are just better with keyboard and mouse. You can play your game in your bedroom and not have to share it with anybody in the living room. On the other hand, there's 1 billion people who have not had the benefit of enjoying the type of triple-A games that are largely in game consoles, which is a little bit like a cable box, if you will, a dedicated thing that people buy, to now be able to enjoy it broadly in living rooms all over the world. I think there's still ways to expand the reach of gaming. That's why we're building Shield. That's why we're building GRID. We believe that long-term, video games, like video, like movies, will become democratized.

It would be, if you will, virtualized and put into the cloud like Netflix, for us to be able to enjoy it all over the world. I believe that. We've got to go lay the foundation necessary to go bring that to the world. I'm pretty excited about some of the work that we're going to reveal this year. I think we just have to push on all of those vectors. I think all of those vectors are real. PC gaming is going to keep growing. Cloud gaming will come. Android gaming on TVs will disrupt the market. I believe in all three things simultaneously.

Alex Gauna
Analyst, JMP Securities

Got you. All right, thank you.

Operator

Our next question comes from the line of David Wong with Wells Fargo. Please go ahead.

David Wong
Analyst, Wells Fargo

Thanks very much. Can you give us some idea of GPU products you might have in the pipeline that might come out over the next year or two, and what your plans are for manufacturing technology?

Jensen Huang
President and CEO, NVIDIA

Hi, David. I can't wait to tell you about the products that we have in the pipeline. There are more engineers at NVIDIA building the future of GPUs than just about anywhere else in the world. We're singularly focused on visual computing, as you guys know. We have found over the years to be able to focus on just one thing, which is visual computing, and be able to leverage that one thing across PC, cloud, and mobile, and be able to address four very large markets with that one thing, gaming, enterprise, cloud, and automotive. We can do this one thing and now be able to enjoy all and deliver that capability to the market in all three major computing platforms, and engage four vertical markets that are, quite frankly, very exciting. I can't wait to tell you all about it, David.

You're just going to have to wait just a little longer.

David Wong
Analyst, Wells Fargo

Okay, great. Well, one other then. With the wind down of Icera, you have many products that require modem technology. Will you need to pay significant license fees in the future to use third-party IP, or are your modem needs fairly small at this point?

Jensen Huang
President and CEO, NVIDIA

We're going to use i500, which has been qualified in largely the Western world, and for the foreseeable future, for the next couple of years. When the world moves to 5G, we hope that there are going to be, and our assessment is that there will be, multiple suppliers in the marketplace, and we'll partner with them if it's necessary. Our primary focus is going to be focusing on visual computing products.

David Wong
Analyst, Wells Fargo

Great. Thanks.

Jensen Huang
President and CEO, NVIDIA

Thanks, David.

Operator

Our next question comes from the line of C.J. Muse with Evercore ISI. Please go ahead.

C.J. Muse
Analyst, Evercore ISI

Good afternoon. Thank you for taking my question. First question, as you look at PC gaming, can you talk through what normal seasonality looks like in July? Also in terms of what you saw in this past quarter in terms of FX risk. I guess there, thinking through what the implications were in terms of pricing, any downward mix shift given in particular what we saw in FX and Euro and Ruble.

Jensen Huang
President and CEO, NVIDIA

I appreciate that question. I think if you back off and look at the larger dynamic of gaming, the larger dynamic of PC gaming, the primary driver of PC gaming comes from two areas. One is amazing new games. That's number one. Number two is brand new technologies, whether it's a brand new GPU, amazing new display technology, and 4K is I would characterize as amazing new display technology. New technologies like VR. New technologies are the reasons why people come to upgrade. New games that are just amazing and they need new GPUs or just amazing new GPUs that cause the install base to upgrade. Those are the two primary reasons. However, this year, starting in Q1 and surely we're experiencing some of it in Q2 as well, is the currency disruption that's been broadly described.

That I think has a pretty significant impact. Because what it does is it just makes all the GPUs more unaffordable. Everything just got more expensive in Europe. That's something that hopefully will pass, and I'm looking forward to what happens in the second half. VR is coming, and you know how excited everybody is about VR. There's good reason for that. From John Carmack and Tim Sweeney and the leaders of the gaming industry, we all now recognize that VR is going to be the future of gaming. Although we're going to continue to use monitors for many types of games and many genres of games, and we'll play it on TV and such, but there will be a very large genre of games based around VR, and there's no question about that now.

I'm excited about the rollout of VR across the industry in the second half. Of course, you can't not get excited about DX12 and Windows 10. I think it's going to be a pretty big deal. I think second half should be exciting, and we're looking forward to it.

C.J. Muse
Analyst, Evercore ISI

Very helpful. I guess as my follow-up, Colette, on the OpEx side, when you look at the wind down of Icera, what is the quarterly OpEx savings and when should you get the full benefit of that?

Colette Kress
EVP and CFO, NVIDIA

We are in the early stages of Icera. Again, we're going to hopefully look for a buyer of it first. On the quarterly OpEx, the amount of that OpEx declining, we look for the opportunities in our growth areas, for investment in the second half of the year. Essentially, we'll be about where we are right now, in the second half of the year, after we wind down the Icera.

C.J. Muse
Analyst, Evercore ISI

Great. Very helpful. Thank you.

Operator

Our next question comes from the line of Srini Pajjuri with CLSA. Please go ahead.

Srini Pajjuri
Analyst, CLSA

Thank you. Jensen, I guess the currency issue is understandable. I'm just curious as to what sort of trends you're seeing in the U.S. and China, where I think currency is less of an issue. Also, obviously, those are two of your biggest markets.

Jensen Huang
President and CEO, NVIDIA

Well, first of all, Europe is a not insignificant market for PC gaming. Whether it's Russia, which is a very large market for PC gaming, you'll be surprised how large it is, and Germany, very large markets for PC gaming. That notwithstanding, the U.S. market and the China market, as you know, also was a little bit slow, this last several months. Their economy is a little bit slower. I think none of that is very significant compared to the FX implications, and so. We're seeing robust activity in the channel now, as you know, the exchange rate is improving. So, I'm hopeful that business will return to normal relatively soon. We'll see how it goes.

Srini Pajjuri
Analyst, CLSA

Great. Then Colette, just to follow up on the OpEx. You said, I guess, $60 million-$70 million or $80 million for the legal. Do you expect any seasonality? I guess what I'm asking is, as we exit this fiscal year, do you expect the run rate on a quarterly basis to decline? Thank you.

Colette Kress
EVP and CFO, NVIDIA

Yeah. Thanks for the question. We really wanted to just provide the transparency on how important this litigation is to us, and what we're doing to support that with the expenses, and the range. We don't have a crystal ball of how this will go. We know about what we're approximating for the full year in there. We indicated in Q1, we spent about $16 million. We'll take it day by day, at this point. It's a very important set of cases for us. We'll keep you updated as it goes throughout the year.

Srini Pajjuri
Analyst, CLSA

Thank you.

Operator

Our next question comes from the line of Toshiya Hari with Goldman Sachs. Please go ahead.

Toshiya Hari
Analyst, Goldman Sachs

Hey, thank you so much for taking the question. At AMD's Analyst Day yesterday, they talked a lot about new technology they were going to introduce in spaces where you've been pretty dominant from a market share and technology standpoint over the last couple of years, taking a lot of share from them. I'm not sure if you've had a chance to look at any of the things that they said or if you have any thoughts that you could share with us on that.

Jensen Huang
President and CEO, NVIDIA

Well, they've been a strong competitor for as long as I remember, and they remain a strong competitor. It's just that our strategy is very different now. We used to be much more of a component supplier competing directly with other component suppliers. Increasingly, we're really a differentiated platform supplier. You find that the software investments that we've made over the years, really increasingly define our product. If you think about Tesla, the amount of software that's stacked on top of Tesla from all the tools that we've created, the middlewares, the libraries, the programming models, the robustness about all of it, the integration with all of the industry's software products, and everybody else's software that is built on top of Tesla, is pretty daunting. It's hardly just a GPU anymore. GRID is all about software. Otherwise, it's just another one of our GPUs.

GRID is largely about software, virtualization software, concurrency software, the ability to deal with very low latency streaming, the integration with all the tools in the world and all the other platforms in the world. I think when we think about our products and our platforms, it's really about the differentiated value that we've built on top of our GPUs, number one. Number two, the deep integration with the large ecosystems around the world to the point where other companies' capabilities are really glommed onto this platform, making this platform more valuable to customers. That's really what's changed about our company's strategy and why increasingly we look very different than other component suppliers.

Toshiya Hari
Analyst, Goldman Sachs

That's very helpful. Thank you. For my follow-up, if I look back to the transcript on the last call, there was kind of a view expressed that some of the issues that were impacting the other company's PC OEM business, maybe NVIDIA was a little bit more insulated from that. Is the view that the weakness in the PC space has kind of broadened out a little bit, and that's why maybe we're seeing some of the follow-on effect into your business?

Jensen Huang
President and CEO, NVIDIA

Well, I think first of all, we're one of the few companies that didn't miss the last quarter. Q1 was relatively fine for us. What we said was that we're going to let what is broadly impacting the rest of the industry inform us about Q2, and we think that when it comes down to enterprise, that's one of the factors. Enterprise does affect us. When enterprise slows down because of effects issues or delays in purchase because of Windows 10, workstations is part of enterprise, servers that they buy is part of enterprise, it affects us there. We still have a piece of our business that even though it's a rather small percentage of our business at this point, it's still non-zero. Our PC OEM business is affected by what's happening around the world.

I would say that, yes, our Q2 was informed by all of those factors. I would say that also our core business is really doing well. Gaming is robust, and I expect gaming to continue to grow. The work that we're doing in accelerated data centers, it grew 50% year-over-year, and my expectation is that it's going to be a strong business for us going forward. The success that we're seeing in automotive and the expansion of car computers has allowed us to double our business there. Our core businesses are growing very nicely and largely independent of what is being experienced in PC OEMs globally.

Toshiya Hari
Analyst, Goldman Sachs

That's helpful. Thank you very much. Good luck.

Jensen Huang
President and CEO, NVIDIA

Yeah. Thanks a lot, James.

Operator

Our last question comes from the line of Christopher Rolland with FBR Capital Markets. Please go ahead.

Speaker 19

Hey, guys. Thanks for the question. This is Joe on for Chris. Just to follow up with your competitors and what he's saying, or they've been saying, it looks like they're going to 14 nanometer FinFET next year. I was just wondering how you viewed this change. Do you expect anything in the industry to change because of this? When might you guys get back to process leadership?

Jensen Huang
President and CEO, NVIDIA

I'm not sure that we've ever had process leadership. We go to a new process when we're ready to go to a new process. As you know, we could wring out new architectural efficiencies in exactly the same process technology for several generations with 28 nanometer. The difference between Kepler and Maxwell is pretty amazing. To be able to deliver twice the energy efficiency in one generation using exactly the same process is pretty exciting. I think there are many ways to skin a cat, and we surely expect to go and look forward to going to next generation nodes. The GPU is a piece of the puzzle. The algorithms we put into the GPUs is a very important piece of the puzzle.

The software on top of it is a piece of the puzzle, and the system design is a piece of the puzzle. There are just so many ways for us to deliver energy efficiency and performance. I wouldn't get too obsessed about the process technology all by itself.

Speaker 19

Okay. That's helpful. Thank you. As a quick follow-up, I was just hoping you guys could break out what % notebook represents within a PC GPU.

Colette Kress
EVP and CFO, NVIDIA

Within PC, our overall GPU business, how big is notebook?

Speaker 19

Yeah.

Colette Kress
EVP and CFO, NVIDIA

We don't give out that. I don't have it actually in front of me right here on this side. We are seeing definitely a good amount of growth in terms of our notebook for gaming. We still have a very strong position as well, is in just general PC notebooks. They're both about equal in size in terms of our total. It's a percentage of our PC number.

Speaker 19

Okay. Thank you.

Operator

Ladies and gentlemen, that does conclude the conference call for today. Mr. Arnab Chanda, I'll turn the call back over to you.

Jensen Huang
President and CEO, NVIDIA

Yeah, this is Jensen. First of all, I want to thank all of you for tuning today. We're really pleased with the quarter. Our businesses are performing well. Looking beyond the broad industry headwinds of Q2, we have great growth drivers in our core platforms, gaming, HPC Cloud, enterprise, and auto. In each market segment, as we've discussed, our position is differentiated and strong. We're excited that visual computing is more important than ever, I'll look forward to talking to you guys next time.

Operator

Ladies and gentlemen, we thank you for your participation and ask that you please disconnect your lines.