Tencent Music Entertainment Group (HKG:1698)
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Earnings Call: Q2 2019
Aug 13, 2019
Ladies and gentlemen, good evening and good morning, and thank you for standing by. Welcome to the Tencent Music and Employment Group Second Quarter and Earnings Conference Call. I am always in listen only mode.
Sorry, operator. We're having a difficult time in hearing you. The line keeps breaking up. Can you just please repeat and make sure that the line is okay for us?
Okay. Thank you. Can you hear me?
I'm better now.
Okay. I will review the script. Ladies and gentlemen, good evening and good morning and thank you for standing by. Welcome to the Tencent Music Entertainment Group 2nd Quarter 2019 Earnings Conference Call. At this time, all participants are in listen only mode.
Please be advised that this conference is being recorded today. If you have any objections, you may disconnect at this time. Now I will turn the conference over to your speaker host today, Ms. Millicent Tu. Please go ahead.
Thank you, operator. Hello, everyone, and thank you all for joining us on today's call. Tencent Music Entertainment Group announced its financial results for the Q2 2019 today after the market closed. An earnings release is now available on our IR website atir.tensamuses.com as well as via Newswire services. Today, you'll hear from Mr.
Keshun Peng, our CEO, who will start the call with an overview of our recent achievements and growth strategy. He will be followed by Mr. Tony Yip, our Chief Strategy Officer, who will offer more details on our business development. Lastly, Ms. Shirley Hu, our CFO, will address our financial results before we open the call for questions.
Before we proceed, please note that this call may contain forward looking statements made pursuant to the Safe Harbor provisions for the Private Securities Litigation Reform Act of 1995. These forward looking statements are based on management's current expectations and observations that involve known and unknown risks, uncertainties and other factors not under the company's control, which may cause actual results, performance or achievements of the company to be materially different from the results, performance or expectations implied by these forward looking statements. All forward looking statements are expressly qualified in their entirety by the cautionary statements, risk factors and details of the company's filings with the SEC. The company does not assume any obligation to revise or forward looking statements as a result of new information, future events, changes in market conditions or otherwise, except as required by law. Please note that the company will discuss non IFRS measures today, which are more thoroughly explained and reconciled to the most comparable measures reported under the International Financial Reporting Standards in the company's earnings release and filings with the SEC.
You are reminded that such non IFRS measures should not be viewed in isolation or as an alternative to the equivalent IFRS measures and other non IFRS measures are not uniformly defined by all companies, including those in the same industry. With that, I'm very pleased to turn over the call to Mr. Ke Shen Tang, CEO of Tencent Music. Keqiang?
Thank you, Millicent. Hello, everyone, and thank you for joining our call today. In the Q2 of 2019, TME recorded solid financial results with revenue growth of 31% year over year and healthy operational performances in both online music and social entertainment services. In our online music services, 1st of all, one of the most recognizable achievements in the Q2 was the reacceleration of growth in both paying users and subscription revenues. As the largest online music services platform in China, we added 2,600,000 paying users on a sequential basis, the highest number over the past 5 quarters.
Paying users increased by 33% year over year, up from 27% year over year from last quarter, And subscription revenues increased 32% year over year, up from 26% year over year for the Q1 of 2019. This was driven primarily by an improved monthly retention rate and progress in paying for streaming. Paying users driven by the pay for streaming model tend to be of high quality, and we have seen that it started to attract more one time more first time paying users and another angle illustrating that our users have positive reception to the new model. As we continue to enrich our content offering behind the paywall, in the future, we will roll out membership privileges and differentiate the services to paying users, improving user experience and bringing our service to a new level. Our status as the largest online music services platform in China comes with a duty to uphold copyright protection and unlock the intrinsic value that our content has to 100 of millions of music lovers in China.
This will take time, but we are committed to this journey of educating users. With the right approach and effective strategies in place, we firmly believe that our pursuit of this Indivior will open tremendous opportunities for us to grow paying users. 2nd, we continue to diversify our content offering. We expanded our content leadership through cooperation with a greater number of music labels and the addition of more music centric variety shows, short form videos and long form audio including audiobooks and podcasts. In terms of content diversification, we have also expanded content partnership within the Tencent ecosystem, including Tencent Games, Tencent Pictures and Tencent Video.
Our goal is to create and distribute a greater selection of high quality music for games, films and television shows in China. We are working closely with Tencent Games to build a holistic ecosystem for the joint development of game music, including upholding copyright standards, increasing the efficiencies of distributions and promoting the healthy development of the game music industry. In the Q2, we successfully developed a song called Wake Me Up for a virtual male band of the hit mobile game Honor of Kings, which resonated strongly with users within a week of its release, we secured a top 5 spot on both our most popular and new song charts. In the future, we will continue to work together to create more original songs for this hit mobile game. Also, since late last year, we formed various partnerships, including with Tencent Pictures and have launched almost 100 songs for over 20 frames and television programs.
During the Q2 of this year, we further deepened our partnership with Tencent Pictures and we will look to develop more high quality original soundtracks with them in the future. After 2 years of hard work, I'm pleased to say that our Tencent Musician Program has become the biggest online music platform for original music in China and has accumulated approximately 400,000 original songs. Boost coordinated promotional efforts across our 3 music platforms. The total number of streams of these songs has reached over 100,000,000,000. On a 1 year over year basis, we have seen the number of original songs streamed per day increase by almost 200%.
These are great examples of how we are incubating talented musicians and bringing their high quality original work up to 100 of millions of music lovers in China. 3rd, on product enhancement and innovations, the newly released QQ Music App version 9.0 has been well received on social media. Beyond providing a refreshed visual and interactive experience, one important change is that it now features a brand new personalized recommendation tab, which helps users discover more music. These changes together with our optimizer algorithm have resulted in almost 40% sequential improvement in terms of the total number of streams driven by our recommendation engine. In addition, we pioneered product innovation by adding short videos on the QooGo music streaming page, enabling users to watch high quality PGC and UGC videos while listening to music on the platform.
This innovative new function has started to gain traction with users. With average daily stream volume growing rapidly since its launch in May earlier this year. Moreover, for Weixin, we effectively improved its user engagement and brought in our user base through the introduction of new product features and scale up of its mini program to simplify the functionality that lowers the threshold of use. In summary, we are pleased to report another solid quarter of financial and operational performance. Our efforts in the Q2 in content diversifications, promotional capabilities, product enhancement and technology drove a healthy level of growth across all metrics of both of our online music and social entertainment businesses.
We are confident that we have developed the right strategy to drive results and to fulfill our mission of using technology to elevate the road of music in people's lives. With that, I will turn the call over to Tony to discuss the development of our business in more details.
Thank you, Kachen. Apart from the encouraging results with our online music business, and other key highlights of the Q2 was that social entertainment mobile MAU rose almost 5% year over year to 239,000,000, while monthly AR PPU expanded by nearly 17% compared to the same period last year. These increases came after a series of initiatives that we said we would execute on to reinvest in user growth and we are pleased to see that those efforts have proved effective and helped improve social entertainment MAU growth. For WeSing, we made efforts to lower the threshold of use and attract prospective entry level users. This included scaling up the WeSing Mini program in WeChat, which has grown rapidly during the quarter.
We also introduced a WeSing Lite version app, which has streamlined functionality that is designed to attract users in China's lower tier cities who may have phones with lower processing capacity and slower Internet connections as well as first time users who may appreciate a simpler interface. As Ka Shing mentioned, we introduced new product features that have proven to deliver solid results. This quarter, we continue to build on the popularity of Weixin's new product feature called Grab the Mic, xiangmai in Chinese, whereby top scoring users in the Grab the Mic singing game have the opportunity to play with selected celebrities that we invited to play. The new feature allows the cultivation of fun and engaging interactions between fans and idols, while also promoting social interactions among users. The new feature has been met with huge success, particularly with the younger demographics.
For example, the participation of a Chinese female pop singer attracted millions of users with nearly 100,000 fans competing to play the Grab the Mic singing game with her. We also officially introduced the QuickSing product feature, kuai tao in Chinese, which we mentioned in the last quarter. The new feature selects only the familiar chorus parts of the song for karaoke singers. This has helped drive the average number of songs sung and published per person by 80% for users who use the QuickSing feature compared to users who did not. On international expansion, we are proactively exploring new opportunities to bring our products and services to a larger audience outside China.
Recently, we launched Weixing in Southeast Asia, and we are seeing encouraging preliminary success in the Philippines in particular, whereby the app has consistently been the most downloaded music related app on Google Play for the last 3 months. Now turning to our music centric live streaming business. Leveraging the early success that we had in the previous quarter, we scaled up our multi performer live streaming feature by adding more content and attracting more high quality live streaming performers. As a result, the feature not only drew in millions of new viewers, but also increased the user time spent by over 50% compared to users who did not use this feature. In addition, building on the success of last quarter, we added more singing competition features to encourage sing offs among performers, which in turn helped improve MAU paying ratio as well as AR PPU expansion.
These initiatives, coupled with the deployment of data analytics through our personalized recommendation engine helped increase average user time spent on our live streaming platform by double digit percentages on a year over year basis. We also continue to leverage our live streaming platform to discover and nurture new artists. In the Q2, we held over 100 new song release events, in Chinese, to help emerging artists promote their new songs. Millions of users watch the live broadcast with the number of video streams increasing by 77% sequentially. Now turning to other strategic initiatives.
We are proactively exploring potential new channels for growing our music users through Internet of Things. By partnering with leading manufacturers of Internet connected smart devices, including cars, speakers and watches. Our goal is to offer users a consistent, cohesive listening experience in their cars, homes or wearable devices, essentially allowing them to enjoy our music services wherever they are. We now provide music services to 8 of China's 10 most popular car brands, 2 of the top 3 smart speaker brands in China as well as China's largest smartwatch brand for the children market. This quarter, we were particularly excited as Tesla become the latest auto brand to use our music service in their vehicles, allowing Tesla users to enjoy a personalized listening experience on the road.
We see the development of these external partnerships in IoT as an exciting new area, which in the future will enable us to grow our music users beyond mobile handset. In summary, from an operational point of view, we executed well for both online music services and social entertainment services, And we are optimistic that our current momentum will continue, allowing us to further grow our user base and paying users. From a strategic point of view, we continue to invest in long term value creation opportunities such as overseas expansion and IoT. With that, I would like to turn it over to our CFO, Shirley Hu, for a closer review of our financials.
Thank you, Tony. Hello, everyone. In the Q2 of 2019, our revenues increased by 31% year over year to RMB5.9 million. This increase was driven by the steady growth in both our online music and social entertainment business. Revenues from online music services increased by 20% year over year to RMB1.6 billion.
The increase was mainly driven by strong growth in revenues from user subscriptions and the sales of digital music albums, which was partially offset by decrease in sub licensing revenues from other music service companies. Revenues from music subscriptions were RMB798 1,000,000, up from 6005 1,000,000 in the Q2 of 2018. During Q2, the number of our online music subscribers increased by 2,600,000 from Q1, the highest over the past 5 quarters. The growth was mainly driven by improved subscriber retention ratio and in current user acceptance of our trial of the pay for streaming model. In addition to the growth in subscriber numbers, our subscriber AR PPU rose to RMB8.6 in Q2 from RMB8.3 in Q1.
This increase was the result of higher percentage of premium membership subscribers. Revenues from social entertainment services increased by 35% year over year to RMB4.3 billion, primarily driven by revenue growth in our online car okay and the live streaming services. Our AR PPU in social entertainment services increased by 16.8% to RMB130 year over year, while paying user base increased by 16.5%. Cost of revenues increased by 46% year over year to RMB4 1,000,000,000. The increase was attributable to higher content expenses and revenue sharing fees.
The increase in content expenses was mainly attributable to the increased market price and the amount of licensed and produced music content. The increase in revenue showing fees reflected the growth in our social entertainment services. In addition, the company offered users with more professional content and provided users with more incentives to interact on its services. Our gross margin was 32.9% in Q2 2019 as we firmly execute our strategy of investing in our content offerings and grow the ecosystem with our content providers. We have always emphasized the importance of quality growth and ensure the renewable return on our investments.
Although our overall gross margin decreased year over year as we increased our content investments and other music services companies reduced the sub licensing from us. We were able to improve operating efficiencies during the quarter. Now let's turn to operating expenses. While our total operating expenses increased by 26% year over year to RMB1.1 billion. We have seen improvement in operating leverage on a year over year basis.
Operating expenses as a percentage of total revenues decreased to 70.9% in Q2 2019 from 8.5% in Q2 twenty eighteen. Selling and marketing expenses for Q2 twenty nineteen were RMB416 1,000,000, representing an increase of 11% year over year. The increase was primarily due to increased spending on growing our user base and promoting our brand and content. General and administrative expenses increased by 38% year over year to RMB634 RMB634 1,000,000 in Q2 2019. We have been increasing our investments in research and development to expand our age in products and technology.
For example, our compensation capabilities. Our effective tax rate was 12.4% in Q2 2019 compared to 9.5% in Q2 2018. The increase was mainly due to the change in the professional tax rates of certain subsidiaries. As a result of the foregoing, our net profit attribute to equity holders of the company was RMB927 1,000,000 and our non IFRS net profit attributed to equity holders of the company was RMB1.1 billion. Our loan IFRS net profit margin was 19.1% in Q2 2019.
As of June 30, 2019, our combined balance of cash and cash equivalents and the term deposits amounted to RMB19.9 billion, an increase of RMB1.8 billion from 18.1 billion as of March 31, 2019. The increase in the balance was primarily due to cash flow generated from operations of RMB1.9 billion. Overall, we achieved steady growth in our top line and our profitability remains at a healthy level. The strong growth of our online music subscriber base and the social entertainment user base proved the effectiveness of our strategy in investing in our product and content offering. In the second half of twenty nineteen, we will build on this momentum of quality growth with effective execution and strive to achieve our annual goal.
This concludes our prepared remarks. Operator, we are ready to open the call for questions.
Comes from Sam Engsert with Stifel. Please go ahead.
Great. I think that was me. The Internet of Things device integrations seem like a really interesting opportunity. Are those available to free listeners today? And do you view those devices, some of the categories or all of them as potential paywall features to drive increased conversion in the future?
And separately, is there any color you can provide on the growth trends in the other online music service segment between app downloads and sub licensing? That's been, I think, one of the trickier areas to model recently. I'm just wondering if you can give us any help there. Thank you.
Okay, sure. So in respect to the Internet of Things strategy, our strategy is to provide our music services to as many smart device as possible, so that our music service become ubiquitous in all of our users' daily lives, whether they are trying to listen to music through a smart speaker at home or whether they're trying to listen to music in their car or while they're on the go through other wearable devices. At the moment, depending on the specifics of individual partnerships, some partnerships are where music service are available for the free users, with the exception of some of the content that is sitting behind the paywall. When that happens, it is consistent across multiple devices. You mentioned the point about conversion.
You're correct. It is definitely one of the very strong tool or potential levers that we could add to in addition to our paywall strategy to help convert free users into paying users. To give you one example, in the future, our price plan could premium price plan could evolve into one that offers premium paying users to listen to content behind the paywall across multiple devices beyond the mobile handset. And at the moment, our conversion strategy is still it is making good progress through the paywall. But over time, we actually have a very well planned strategy and steps that we would continue to add to the Payroll strategy and to add to it other things, other tools that can help with the conversion.
And about the other revenues of online mail service that is including advertisement revenue and sales digital outbound revenue and sublicense revenues. And the sublicense revenues is the greatest part of this. So we have told that sublicense revenue will decrease and we expect in the second half of this year, the total the other revenues of online music will be stable compared to last year.
Great. Thank you both.
Next question please.
Your next question comes from Alex Yao with JPMorgan. Please go ahead.
Hi. Thank you, management for taking my question. I have two questions. One is regarding the online music services. We understand your current strategy is to gradually and steadily increase the content behind the paywall such that the paying ratio will gradually improve over time.
In terms of the revenue growth rate this quarter, the revenue growth rate slowed down to 20%. How would such operating strategy translate to revenue growth rate? Should should we be expecting further deceleration into the coming quarters? Or at some point, should we be expecting acceleration for online music revenue? And the second question is regarding the social entertainment operation.
The financial and operating results clearly suggested that you prioritize the user growth in the quarter, while partly sacrificed the monetization. Can you walk us through what are the initiatives you have introduced such that the user growth rejuvenizes 90 a bit and why would these initiatives negative to the monetization? More importantly, can you talk about the strategy and the outlook into second half this year? Thank you very much.
Okay. Thanks, Alex, for your questions. And actually, we are really encouraged questions, I think that right now, the key drivers to make us have a really good revenue growth is because we are doing improvements in our retention rate, such as all the renewal program that we have introduced and also the enhanced content offering that improved our user experience and which is as a result of a very good result driving our revenue growth in the online music services. In the future, when we are putting more and more content behind the paywall in a step by step process, I think in 1 to 2 years, which means TO19 TO TO20, which is our education process that we have to educate the market. And we are expecting that the revenue growth is going to be a linear growth rate, but we are going to reach an inflection point in 2 years' time.
And by then, we are expecting that we are going to have a deeper growth of the online music revenue. So we are pretty in line with what we have been communicated to everyone of you during the IPO period and we are very positive on the long term growing of our online music services. Regarding the second questions of the social entertainment path, yes, you're right that we are putting more focus on driving our user base at the moment because we are seeing that even though we have a very good user base for the social entertainment part, but we want more user to get involved, get a sense and also started to pay even a smaller amount of money. So this is very important because we are also learning from the experience of gaming. So once you got more users to involve and participate and then they started to even paying a small amount of money, they will get more expressions and start enjoying the service a lot more than before.
So once we got all this kind of momentum going, we are seeing that we do have a very good chance to have more monetization methods in the future to capture the actual value of the more revenue growth as well.
And I'd also add that with regards to the online music services revenue, if you break that down into music subscription revenue compared to non subscription music revenue, The music subscription revenue part actually reaccelerated growth this quarter compared to last quarter. This quarter, our music subscription revenue grew by 32% year over year, which is meaningfully higher compared to the 26% year over year in Q1. And you're seeing similar trends and very encouraging trends in terms of the online music paying users, which grew at 33% year over year this quarter compared to 27% year over year last quarter. And which is why as a result, we're actually very confident as to we're very encouraged by the progress that we're making in terms of the paying user conversion. And we're very confident that this growth momentum will actually continue into the second half and even have the potential of being slightly higher in the second half compared to this quarter.
Okay. Next question please.
Your next question comes from Eddie Leung from Bank of America Merrill Lynch. Please go ahead.
Thank you for taking my questions and good morning. Just two quick follow ups of Alex's questions. On the pay how you guys decide on which content to be put under the payroll? Maybe talk about the decision process. And then secondly, going back to the social entertainment business, could you give us a little bit more color on the different user trends and potentially ARPU trends between leasing and live broadcasting getting into second half of the year?
Sure. In terms of the first question, it's obviously a gradual process as we keep mentioning that we started upon in the beginning of 2019, where as we mentioned, we'll gradually be adding a selection of content and putting that behind the paper streaming paywall. The amount of content being put behind the pay for streaming paywall at the moment is still a very small percentage of our total as this is just the beginning and we'll continue to do more. In terms of the process, it's a combination of different factors that we take into consideration, which includes, for example, the conversion impact and also what type of content allow us to attract a more diversified group of new paying users as opposed to cannibalizing existing paying users. We also consider the popularity of the song and the popularity defined not just as sort of new hits, but also all time hits that may be quite lasting and with a lot of history and following.
And so I think we take a combination of those factors. Ultimately, what we're trying to strike the balance for is user experience. We want to make sure that while user can continue to enjoy the vast majority of the content for free. But at the same time, we want to spend this year and next year as investment years to educate our user base to buy into the concept of paying for an all you can eat music streaming service for a very reasonable price. That is and that goes beyond just paying for a particular song or a particular album or a particular artist.
It really comes down to educating the user to getting used to paying for a service that is convenient, that allows them to enjoy the most comprehensive content offering in the market. And that's what we will continue to do in the mix this year and next year. And we are actually seeing very encouraging progress. As we keep mentioning about the reacceleration of our paying user growth. I also want to reiterate that the music net adds, music paying user net adds this quarter is actually the highest for the past 5 quarters, which actually shows a combination of our paper streaming strategy and our retention strategy working quite well.
In terms of the second question about WeSing as well as live streaming, I think actually both WeSing and live streaming are growing at a very healthy pace. Previously, there was a question about user growth, the trade off between user growth and monetization. I want to just reiterate that our social entertainment revenue grew by a very healthy 35% year over year. And that just another recap in Q2 2018, the social paying users actually declined sequentially in the Q2 2018. But in this quarter, the social paying users grew at a very healthy pace.
And not just the paying users, we also saw very healthy growth in ARPU, which is a reflection of the increasing penetration of the existing paying use cases that we have implemented and increasing penetration of that of those use cases among existing users such as the online karaoke room that we've mentioned in the past. We're still seeing growth in paying users penetration there. We continuously invent new paying use cases that are fun and engaging for users, especially for those who pay, such as the multi mic singing room that we introduced towards the end of last year, early this year, as well as the content improvements relating to live streaming that we keep making progress on by attracting high quality live streaming performers to provide entertaining content for our users and through the our investment in personalized recommendation, which allows our platform to recommend the most relevant content to our social entertainment user base based on their watching preference or listening preference. So a combination of these factors actually allow us allow our social entertainment revenue to grow at a continued healthy pace. And we expect that to continue into the second half.
Your next question comes from Voshmabhui with Goldman Sachs. Please go ahead.
Thank you. I've got three questions, if I may. They're all short. First, you talked about the IoT revenue model and how it's been embraced. Could you talk us through how it works with the Tesla case, for example?
The second question relates to the margins we're observing in the second quarter. And in particular the gross margins of 32.9 as well as the sales and marketing spend that have come in lower than we thought at 7.1. Are these trends sustainable for the rest of the year? And the third is a bigger question a bigger picture question related to the Tencent Group, which is the Tencent interest in UMG. And I wonder if you could comment on that.
Thank you.
Sure. I'll take the first question relating to IoT. The revenue model comes in different arrangements depending on the partnership. In some cases, TME generates revenue by actually charging a per device fee where the hardware device manufacturer would pay us a per device fee for music service, essentially subsidizing their users. In other models, we provide a small or limited content library for the free users and only provide the full library for the premium paying users and thereby driving conversion.
So we're actually actively exploring different alternative monetization models through IoT. But at this stage, our core strategy is to expand the user base and expand coverage and penetration into as many devices as possible first. And once we have made inroads in covering and broaden our coverage in as many devices as possible across cars, speakers as well as other wearables, then we can start being a bit more aggressive in terms of the conversion. I also want to just re highlight that the IoT channel could ultimately become a fairly powerful conversion tool for us because it is very possible for us to offer a single premium plan across multiple devices, meaning across mobile app, across speaker, across car. So if a user is a premium user on the mobile app, they could equally enjoy the listening privileges of content behind the paywall across other devices.
So that could actually potentially be quite a powerful tool for us to drive conversion. That hasn't happened yet. But as I mentioned earlier, this is part of our structured plan to sequentially and thoughtfully roll out different levers as we go into the future in terms of keep driving our paying users higher. I'll let Shirley take the question on gross margin.
Okay. This quarter, our gross margin is 32.9%. Actually, we think this is outperform of our expectation. And compared to the last year, the gross margin has decreased 7%. There are several reasons.
The first, sublicense revenue decreased. In last year, at the same quarter, we have recorded one of the sublicense revenues. And the other side, this quarter, some the 3rd party music platform gave up sublicense from us. So sub lessons revenue decrease will have heavy impact on our gross margin. And second, the content on music the content cost of music has increased.
One reason is the market price has increased and we stand more amount license with the labels. And we made some sales made music content. And for the social entertainment, we give some small incentives to the users to encourage them and then interact our platform. So all of these impact our gross margin decrease. And for the last half of the year, we believe we can have a stable margin compared to last compared to the first half of this year and reached our expectation, have said in last quarter.
Yes.
Okay. Regarding the third question that you just mentioned about UMG, right now, Tencent is leading the discussions with Vandy and still since that the current transition is still at this early stage and TME has not made any final decision in terms of our participation in these transactions. But there's going to be more discussion internally, especially in the board level of TME and we are going to have more discussion in that. But again, I think that TME is really open to explore and evaluate strategic partnerships from time to time, especially as we have mentioned before, we launched a joint venture, music label with Sony Music. We also have some other strategic partners with Warner Music as well.
So we are continuing to evaluate and explore new opportunities in this area. Okay. Thank you.
Thank you. Next question please.
Your next question comes from Chung Thomas with Jefferies. Please go ahead.
Hi. Thanks management for taking my questions. I have a question regarding our mini program initiatives. Can management comments about how many users or in terms of the revenue, how we should think about the trend in the second half? Should we expect it to be more back end loaded?
And my second question is about competition. Given our competitors recently also talk about some community or product related features, how would we enhance our social features? Or do we think this is something that has already in place in TME? Thank you. Yes.
In terms of the first question, I want to stress that as I mentioned in the last quarter earnings call, there is a series of initiatives that we have implemented that is focused on reinvesting in user growth. And we're actually very pleased to see those initiatives starting to pay off in terms of the MAU growth. And those initiatives included introducing the WeSing Mini program within WeChat. And the key objective there is to be able to leverage WeChat's massive user base on the social network to attract new users that are not currently using Weixing or lower frequency users and use it as a springboard to drive traffic back to the Weixing main app. It's more of a user acquisition channel for us as opposed to a revenue monetization channel.
In addition to the Mini program, we actually have actively introduced new product features within WeSing to also make the product simpler for entry level users to sing. We mentioned in the last quarter also about the quick sing feature, right, allowing users to sing just part of the song as opposed to a full song. And we're seeing very good conversion there that helps us improve our MAU. In addition to that, the light version is also very helpful to help us attract first time users who prefer a simpler user interface or less Internet savvy lower tier city users. So a combination of those initiatives had actually been quite successful.
Not just it's not just about the main growth rate. And then in terms of competition, I think we are by and large the largest social entertainment music centric social entertainment network in China already. We didn't launch Karyote as a first entry as a first mover into the industry. As most of you know, there were an existing incumbent within karaoke, but within a short time spent, we overtook the incumbent to become now the largest online karaoke platform. But more importantly, based on the number of social connections among users, while we sing, we have over 40,000,000,000 social connections among users on Weixin.
And that's an extremely, extremely powerful asset and strength that is actually very hard for other players to replicate, which is why we keep focusing on the social engagement and social interaction of our social entertainment platform. It's not just a media consumption platform, it's a social interaction platform because users genuinely interact with one another after they sing a song or after another user perform a song through live streaming. And those engagement are extremely active. And with more engagement, it actually gives us a lot more user loyalty, which as a result drive a lot of monetization opportunity for us. And in addition to that, we also have actually continued to innovate our own products
above and
beyond social entertainment. As Kachen mentioned, the 9.0 version of 2Q Music has been very well received by our users. And with its brand new personalized recommendation, which is a very, very key highlight for this new version, which substantially strengthened our recommendation algorithm. And we're actually seeing very good volume being driven through music streaming volume that are based on recommendation with very high sequential increase. Then in addition to that, another example of product innovation that we continue to do is we've added what we can claim pioneering feature in the industry, a short video watching feature while user is listening to music through the music streaming page.
Nowhere else in the market will you find this feature where users can actually enjoy watching a series of short video while listening to and enjoying to music. So this is a very innovative feature and we are also seeing very good conversions on the back of that.
Your next question comes from Hans Chung with KeyBanc Capital Markets. Please go ahead.
Hi, good morning. Thanks for taking my questions. So I have a couple of questions. 1, so I just follow-up the operating cost. So it seems like the operating expense came in lower than expected in the Q2.
And then I just wonder what drove the result? And then would that be sustainable going forward? And then secondly, regarding the international expansion strategy, so can you elaborate more what's your strategy? And then also what the potential user TAM you are targeting? And then any financial implication for the content cost gross margin or sales and marketing expense?
Thank you.
For the first question, about operating expenses, this quarter our operating expenses have operating leverage and because we focus on the ROI to how to expand these promotion expenses. And for the second half of this year, we have said we need to pull some resources on acquiring trust costs for social entertainment, but we will also focus on the ROI. So we expect in the second of this year, the operation expense will be increased, but we will control this ratio of revenues of expenses at the same rate of the last year. For the second question, please follow-up.
In terms of our international expansion, as we think about expanding beyond China, we obviously had a choice of expanding our music service or our social entertainment service, namely online karaoke. And it was a very clear strategy for us to prioritize expanding WeSing. And that's because WeSing is by far the largest online karaoke platform globally. We have not seen any large player of scale that is comparable to where we think is today. We have several years of operating know how and track record
that we have accumulated
through a lot of experience. And we actually actively looking to leverage that know how and operational expertise to broaden the footprint of Weixin beyond China. And the reason we decided to first tackle the Southeast Asia region is because of cultural similarities with China, with a fairly sizable Chinese population in some of the countries as well as similarly high frequency karate activities as a way to social as a common social activity in the countries that we're targeting. For example, Philippines, as I think we all know, the country people love to sing. And in that country specifically, we think it's actually seen early success in terms of being a very top rated music app on the App Store.
It is still early days. We only started embarking on this international expansion this year. As we continue down this path, we do expect to spend on a very prudent scale some sales and marketing expenses to help promote the service. But as consistent with our overall sales and marketing spend, we would track our ROI quite closely to ensure that our margin profile are not impacted.
Okay. In the interest of time, we have time for just one last question.
Your last question comes from Hans sorry, Gary Yu with Morgan Stanley. Please go ahead.
Hi. Thank you for the opportunity
to ask question. The first question is on online music. I saw that the paying user net was very strong in the Q2. Remember during the Q1, we mentioned that we expect sequential improvement in the paying user net adds in the upcoming quarters. So just wondering whether we expect this trend to continue to improve from what we saw at 2.6 net adds in the same quarter in the next few quarters?
Second question related to our retention rate. We also mentioned that the improvement in net adds was partly driven by a reduction in churn rate. Just wanted to see what kind of churn or retention rate we're seeing today and what was it before the second quarter? Last question on social entertainment. We mentioned that Q2 the company focus was on MAU with monetization probably a little bit later.
I wanted to see whether that still remains the focus in 3rd Q4 for this year or we should finally expect some improvement in both paying user and revenue growth for Sushi and Entertainment going forward? Thank you.
Okay. Thank you, Gary, for your questions. Regarding the online news services, yes, you're absolutely right that we are doing mitigate in the Q2 of this year and we are having really encouraged and a healthy momentum in driving this from time to time. Right now, I think that as I mentioned before, there's a couple of reasons why we are doing that good in this quarter, especially because the overall retention rate is keep improving. But as you're understanding that we are not disclosing our retention rate, but I can ensure you that it keeps improving and having a very good positive result.
Beside in that, we are also adding more and more content behind the paywall in a step by step process. I think it's more educational process and it's going to really going to pay off in the future. And I also mentioned it before is the pay war, I think, is just the first lever that we are pulling to convert more paying users at this moment, but we do have many, many other tools in the toolbox in the future that we can use to drive more monetization like we have the advertising model is going on. We also have many privileges and differentiations in our membership as well. So what we are selling in here is not just selling music content.
We are selling the overall music VIP services. So which means that once our users are going to be adopted to this kind of VIP privileges, they will be hassle free and be able to enjoy all the wonderful content and services we are providing to them. So we are and you're right that we are really confident that
the online music service side of
our business will keep growing in the second half of this year.
Yes. And just to add to the music paying user side, as we mentioned, the growth rate of the paying user accelerated this quarter compared to last quarter. And we are very confident that this trend will continue into the second half, meaning we expect the growth rate of online music paying user to the growth rate of that to continue to accelerate. And then coming to the social entertainment part of the question, we continue I think in the second half, we'll continue to focus on providing an attractive content offering in the live streaming part of the business in terms of attracting high quality live streaming performance onto the platform as well as through our recommendation engine promote and recommend the most relevant live streaming content to our users based on their past watching experience and preferences. In addition to that, in terms of WeSing, we'll continue to provide interesting and fun and engaging paying use cases that attract people to pay.
We talked about the online karaoke room. We talked about the multi mic singing room. We also talked about lowering the singing barrier to allow users to effectively sing more songs, which makes the karaoke community more vibrant, which actually also in turn could result in more paying activity. And in addition to that, the penetration of all these paying use cases continue to be relatively low. So there's still a lot more room for that to grow.
And in addition to that, we I think couple of quarters ago, we talked about the synergy between our music streaming page and the live streaming where while user is listening to a particular song on the music streaming page, we actually signal to the user there is a live streaming performer that is singing this particular song that you're listening to at this very moment. And thereby if you're interested in listening to an alternative version of that song, you would click on that link and it drives you from the music listening page to a live streaming session. The penetration of that still have more room to grow. And so all of these actually will be key drivers for us to grow our overall social entertainment revenue into the second half. So we actually continue to see very healthy growth for both WeSing and live streaming into the second half.
We are now approaching the end of the conference call. I will now turn the call over to your speaker host today, Ms. Millicent Tu for closing remarks.
Thank you, everyone, for joining us today. If you have any further questions, please feel free to reach out to us through the IR team. And this concludes today's call, and we look forward to speaking with you again next quarter. Thank you, and goodbye.
Thank you.
This conference has now concluded. Thank you for attending today's presentation. You may now disconnect.