Good day, thank you for standing by. Welcome to the Q1 2023 Kingsoft Corporation Earnings Conference Call. At this time, all participants are in a listen-only mode. After the speaker presentation, there will be a question and answer session. To ask a question during the session, you will need to press star one and one on your telephone. You will then hear an automated message advising your hand is raised. To withdraw your question, please press star one and one again. Please be advised that today's conference is being recorded. I would now like to hand the conference over to your speaker today, Francie Liu. Please go ahead.
Hi. Thank you, Operator. Ladies and gentlemen, good evening and good morning. I would like to welcome everyone to our 2023 First Quarter Earnings Call. I'm Francie Liu, the IR director of Kingsoft. I would like to start by reminding you that some information provided during the earnings call may include forward-looking statements, which may not be relied upon in the future for various reasons. These forward-looking statements are based on our own information and information from other sources which we believe to be reliable. Please refer to the other publicly disclosed documents for detailed discussion on risk factors which may affect our business and operations. Having said that, please allow me to introduce our management team who join us today, Mr. Zou Tao, our Executive Director and CEO, and Ms. Li Yi, our Acting CFO, and now I'm turning the call to Mr. Zou.
I'll do the translation for Mr. Zou. We had a good start in the first quarter of 2023. Kingsoft Office Group actively explores and promotes the practical application of AI technology, invest in related R&D, and continues to empower the digital transformation of institutional and individual users. Online games business further enhances the value of original IPs and remains committed to the strategy of developing premium games. The group's businesses remain steady in this quarter, with total revenue reaching RMB 1,970 million, increasing by 6% year-over-year. Revenue from office software and services business reached RMB 1,052 million, up 21% year-over-year. Both domestic individual office subscription and institutional subscription businesses experienced robust growth during this quarter, demonstrating the significant effect of the subscription transformation. Now I'm turning the call to Ms. Li. Li Yi.
Thank you, Francie. Ladies and gentlemen, good evening and good morning. In face of the technological transformation brought about by generative AI and large language models, Kingsoft Office group focuses on the AI field, collaborates with companies engaged in the large language model and concentrates on core business to excel in the application there. Since we own a list of organizational users, we continue to leverage the advantages of the digital office platform, actively promote the digital transformation and upgrading for organizations of all sizes and empower the digital construction. In April 2023, we launched WPS 365, a comprehensive package of office software suitable for a wide range of institutional users. Which includes powerful office software and collaboration management capabilities aiming to improve their work efficiency.
In order to achieve high quality development of individual office subscription service, we constantly enhance the user experience of our product in cross-platform scenario like cloud and collaboration, and reconstructed the membership system in April. Online games business made progress in iterating core IPs. Based on the high quality expansion pack launched in the fourth quarter of 2022, our flagship JX Online 3 achieved an increase in new users, expanding the user base. At the same time, the number of daily active users and revenue of JX Online 3 increased year-over-year in the first quarter of 2023. At the end of February 2023, a new expansion pack of JX World 3 mobile game released. Together with effective marketing and promotion, stimulated the game's vitality and improved user experience.
At the end of March 2023, World of Sword Origin mobile game was initially launched in Myanmar. Upon its launch, it topped both the free and grossing charts in local iOS and Android stores. Our anime mobile game, Snowbreak: Containment Zone and the other Revenue from the office software and services business increased 21% year-over-year and increased 4% quarter-on-quarter to RMB 1,052 million. The year-over-year increase was mainly due to the robust growth of domestic individual office subscription business and rapid growth of domestic institutional subscription business of Kingsoft Office Group, partially offset by the decrease in domestic institutional licensing business. The solid growth of domestic individual office subscriptions business was primarily attributed to the continuous optimization of cloud and collaboration user experience.
The fast growth of domestic institutional subscription business was mainly driven by the continuous upgrade of digital office solutions and service quality, as well as the ongoing process of promoting cloud integration and collaborative office in government and enterprises. The decrease in domestic institutional licensed business was mainly due to the relatively high base in the first quarter of 2022 and the reduction in new purchase orders on localization solutions in the current quarter. The slight quarter-on-quarter decrease was mainly due to a declined internet advertising promotion business. Revenue from the online games and other business decreased 6% year-over-year and 10% quarter-on-quarter to RMB 990 million. The year-over-year decrease was primarily due to the natural decline in revenue from the mobile games such as JX World 3 and JX1 Mobile, which had a relatively high revenue base in the first quarter of 2022.
The decrease was partially offset by the revenue growth from JX Online 3, which was attributed to our continuous efforts in enhancing user engagement and online and in-game consumption through game content updates and operations optimization. The quarter-on-quarter decrease mainly reflected the natural decline of certain existing games. Cost of revenue decreased 2% year-over-year and 9% quarter-on-quarter to RMB 345 million. The quarter-on-quarter decrease was mainly due to the reduced purchasing cost of products and services of Kingsoft Office Group. Gross profit increased 8% year-over-year and decreased 7% quarter-on-quarter to RMB 1,625 million. Gross profit margin increased by 1 percentage point year-over-year and kept flat quarter-on-quarter to 82%. Research and development costs increased 9% year-over-year and kept flat quarter-on-quarter to RMB 661 million.
The year-over-year increase was mainly attributable to higher personnel related expenses of Kingsoft Office Group. Selling and distribution expenses increased 31% year-over-year and 5% quarter-on-quarter to RMB 351 million. The year-over-year increase mainly reflects the greater marketing spending of Kingsoft Office Group to expand its presence in the domestic enterprise and government market. The quarter-on-quarter increase was mainly due to higher promotional spending on online games. Administrative expenses increased 2% year-over-year and decreased 8% quarter-on-quarter to RMB 150 million. The quarter-on-quarter decrease was mainly due to the reduction in professional service fees. Share-based compensation costs decreased 2% year-over-year and increased 21% quarter-on-quarter to RMB 73 million. The quarter-on-quarter increase was mainly due to the grant of awarded shares to the selected employees of certain subsidiaries of the company.
Operating profits before share-based compensation costs decreased 7% year-over-year and 21% quarter-on-quarter to RMB 533 million. Net other gains from the first quarter of 2023 were RMB 44 million, compared with the gains of RMB 23 million for the first quarter of 2022, and losses of RMB 42 million for the fourth quarter of 2022 respectively. Share losses of associates of RMB 231 million were recorded for the first quarter of 2023, compared with losses of RMB 275 million and RMB 256 million for the first and fourth quarter of 2022 respectively.
Income tax ex-expense decreased 26% year-over-year and 82% quarter-on-quarter to RMB 26 million. As a result of the reasons discussed above, profits attributable to the owners of the parent was RMB 192 million for the first quarter of 2023, compared with the profit of RMB 98 million and RMB 48 million for the first and fourth quarter of 2022, respectively. Profits attributable to owners of parent, excluding interest, was RMB 236 million for the first quarter of 2023 compared with a profit of RMB 142 million and RMB 83 million for the first day and fourth quarter of 2022, respectively. The net profit margin, including the effect of share-based compensation cost, was 12%, 8%, and 4% for this quarter in the first quarter and the fourth quarter of 2022, respectively.
The group had a strong cash position towards the end of the reporting period. As at March 31st, 2023, the group had a cash resources of RMB 21,710 million. Net cash generated from operating activities was RMB 363 million, RMB 189 million, and RMB 1,232 million for this quarter, the first and the fourth quarter of 2022 respectively. Capital expenditures was RMB 80 million, RMB 85 million, and RMB 206 million for this quarter, the first quarter and the fourth quarter of 2022 respectively. We adhere to technology-driven business. Looking forward, Kingsoft Office Group will continue to cultivate in AI, fully leverage new technologies to drive the restructure and pilot innovation of Office products and services.
Online games business will continuously adjust and optimize products and services in response to user needs, improve games reputation, introduce more unique games layer and content, and further strengthen user recognition and confidence in our core IP. We are commitment to creating long-term value for our shareholders by enhancing our core competencies. Thank you for your attention. Now I turn the call to Francie. Thank you.
Hi, thank you, Ms. Li.
Thank you.
Operator, we're now ready for the Q&A session.
Thank you. As a reminder, to ask a question, you will need to press star one and one on your telephone and wait for your name to be announced. To withdraw your question, please press star one and one again. Please stand by while we go over the Q&A roster.
Hi, sorry, operator. One thing to add is that, when you ask the question, please ask your question, in both English and Chinese Mandarin if possible. Thank you.
Thank you. We will take our first question. The first question comes from the line of Xiaodan Zhang from CICC. Please go ahead. Your line is open.
晚 上 好 , 我 是 CICC 的 分 析 师 Xiaodan Zhang。 感 谢 接 受 我 的 提 问 。 那 我 这 边 有 两 个 问 题 。 第 一 个 问 题 是 关 于 我 们 的 游 戏 业 务 , 那 我 们 看 到 Eudemon 2 呢 , 在 三 月 底 开 启 了 这 个 全 网 的 公 测 , 那 能 否 请 管 理 层 帮 我 们 更 新 一 下 , 就 是 Eudemon 2 公 测 的 这 个 数 据 反 馈 如 何 ? 那 另 外 就 是 我 们 全 年 的 这 个 游 戏 业 务 的 收 入 指 引 是 否 有 变 化 ? 我 的 第 二 个 问 题 是 关 于 我 们 的 办 公 业 务 , 那 其 实 我 们 看 到 这 个 WPS AI 也 在 万 众 瞩 目 之 下 内 测 上 线 , 并 且 持 续 地 进 行 了 功 能 的 更 新 迭 代 。 那 管 理 层 如 何 看 后 续 的 产 品 上 线 、 功 能 更 新 以 及 商 业 化 的 一 个 进 展 ? 好 , 那 我 快 速 地 翻 译 一 下 。Thanks management for taking my questions and congrats on the strong quarter.
My first question is on the gaming business. Could you please update us on the performance of Moyu 2 , full platform release? What is our latest revenue guidance for the gaming segment for full year 2023? As for our office software business, we noticed that WPS AI has launched its beta version. Could you please share your views on the public pipeline, the function update and also the commercialization plans? Thank you.
我 知 道 , 没 事 , 我 知 道. 我 来 回 答. 第 一 个 问 题 就 是 魔 域. 从 几 个 维 度 给 大 家 分 享 一 下. 魔 域 从 那 个 用 户 导 量 上 来 看 呢 , 其 实 比 我 们 预 想 的 稍 微 差 一 些 , 呢 , 总 那 个 它 的 ARPU 值 , 从 盈 利 能 力 上 呢 , 比 我 们 预 测 的 略 好 一 点 , 长 线 呢 , 我 们 还 在 跟 踪. 总 体 来 看 呢 , 基 本 上 应 该 算 是 达 到 了 我 们 对 这 款 产 品 本 身 的 一 个 预 期 , 好 吧 , 那 这 是 一 个. 全 年 游 戏 指 引 呢 , 我 这 么 说 吧 , 就 是 我 们 可 能 大 的 这 个 方 向 还 是 没 有 变. 什 么 意 思 呢 ? 就 是 总 体 来 讲 呢 , 还 是 第 一 个 呢 , 是 JX Online 3 这 个 就 端 游 JX Online 3 的 具 体 表 现 , 第 二 个 是 新 游 戏 上 线 后 的 具 体 表 现. 从 目 前 来 看 , 当 然 还 有 一 个 老 游 戏 本 身 的 这 个
哎 , 好 的 , 好 的 , 好 的 , 没 问 题 。 I'll translate for our Mr. Zou. For the game question, Eudemon 2 was launched, we will discuss this game in two aspects. The first one is from the user point of view. From the number of users, this game is slightly less than our expectation, but from the ARPU point of view, the performance is actually slightly better than our expectation. In the long term, we will continue to monitor the performance of Eudemon 2. I think overall the game itself has met our expectations in general. The second part of the question is on our full year guidance for the game business.
Overall, we did not change the guidance that we have given out in the beginning of the year. Our guidance was based on three factors. The first one is the performance of the JX Online 3. The second is the performance of the upcoming new games. Lastly, we have the performance of our both mobile games. For JX Online 3, it has actually exceeded our expectations. Although, in the first quarter, the online game business, its financial performance has slightly declined quarter-over-quarter and year-over-year, but the JX3 online game itself is actually performing very strong. For the new games pipeline, we have three upcoming new games.
For the first one, Chen Bai Ching 2, this one will be launched in July. BIE , this one will be launched in August. In October, we're launching the 2.0 version for JX Online 3. Lastly, we have the performance of our old mobile games, which is JX World 3. We recently launched a expansion pack.
The natural decline of this game is slightly better than our expectations. Overall, we will keep the guidance that we have given out in the beginning of the year, even though JX Online 3 has performed, exceeded our expectations, we still have the uncertainty coming from the upcoming new games. We're not going to change the guidance that we give out earlier. Thank you. 周 总 , 翻 译 好 了.
OK. 好, 那 个 second regarding AIA's subsequent launch and commercialization progress. 现 阶 段 呢, we should say that from February onwards, fully committed to transforming our products. 实 际 上 呢, from our current internal observations, the results are very, should be said to exceed expectations. 后 续 呢, 这 个 commercialization progress 呢, depends on several factors. 一 个 呢 是 这 个, let me first clarify, that we ourselves did not do 大 模, that currently we definitely did not invest in 大 模 型 的 这 个 投 入. We mainly cooperate with 那 个, cooperate with other 大 模 型 的 厂 商. 这 个 后 续 commercialization progress depends on, one is dependent on our 这 个 合 作, 合 作 方 itself obtaining this 大 模 型 的 这 个 牌 照 的 时 间. 对. 第 二 个 呢, depends on us, 未 来 其 实 还, if once this license is obtained, we will launch, 不 同 层 级 的 一 个, 这 个 对 用 户 开 放 的 测 试. 还 得 取 决 于 看 看 对 用 户 测 试 完 之 后 的 效 果, 以 及 持 续 调 优 的 这 个 进 度, 才 会 陆 续 进 入 到 这 个 具 体 的 收 费 环 节. 从 目 前 的 时 间 表 来 看 呢,
Okay, I'll translate for, 好 的 好 的, I'll translate for Mr.
Zou. Regarding the second question on WPS AI, in starting from February we have fully optimized the product, we're going to continue to optimize the product itself. The performance of this product has actually exceeded our internal expectation. Currently, we are not investing in doing the large language models, we are cooperating with other partners in the large language models. The further monetization of this product will depends on the timing when our partners will get the license for their models, and also on the future performance and user experience from the products. We are going to start the our plan is that we're going to start the testing in June or July, but this also will depends on the timing of the license. After testing, we're going to first do the optimization based on the performance and also the user experience. After the optimization, we will start the monetization of the WPS AI products. My own expectation is that the monetization will not start until the fourth quarter of this year or maybe next year. Thank you. Hi operator, we're ready for the next question.
Thank you. Please stand by. Your next question comes from the line of Linlin Yang. Please go ahead, your line is open.
啊 谢 谢 管 理 层 给 我 这 个 提 供 的 机 会 。 啊 , 那 那 个 我 有 两 个 问 题 想 请 教 一 下 , 一 个 是 关 于 游 戏 的 , 因 为 呃 游 戏 这 一 块 儿 , 就 是 比 , 就 是 二 , 我 也 看 到 啊 , 就 是 我 们 海 外 这 块 也 有 在 越 南 市 场 上 线 新 游 戏 , 那 这 一 块 大 概 能 带 来 多 大 的 一 个 增 量 , 还 有 包 括 像 因 为 健 网 三 整 体 还 是 比 较 稳 健 的 , 那 所 以 这 样 看 的 话 , 那 Q 二 就 是 能 不 能 看 到 一 个 说 就 是 能 够 回 到 呃 相 对 来 说 比 较 正 常 的 一 个 增 长 吧 。 然 后 另 外 就 是 像 就 是 AI 对 游 戏 的 一 个 影 响 怎 么 去 看 , 那 从 现 在 有 没 有 看 到 , 比 如 说 像 有 比 较 明 显 的 , 像 比 如 说 像 体 效 的 这 样 一 些 效 果 , 然 后 那 在 这 一 块 就 是 也 其 实 也 也 有 看 到 , 就 有 一 些 可 能 利 用 AI 然 后 去 做 游 戏 的 这 样 的 一 些 产 品 , 跟 呃 一 些 这 个 , 这 个 , 这 个 新 , 可 能 会 有 , 也 有 , 后 续 也 会 有 一 些 新 的 玩 法 , 那 所 以 公 司 在 这 一 块 有 做 哪 些 准 备 ? 然 后 这 个 是 游 戏 这 一 块 。 然 后 呃 , 那 第 二 个 是 关 于 这 个 , 呃 ,WPS,WPS 因 为 这 个 发 了 新 的 会 员 体 系 之 后 , 然 后 能 够 看 到 就 R 值 有 一 个 明 显 的 提 升 , 啊 那 这 一 块 的 提 升 对 就 长 期 来 说 , 比 如 说 对 收 入 这 一 块 是 不 是 能 够 体 现 一 个 增 量 , 然 后 后 续 的 付 费 率 增 长 怎 么 去 展 望 。 这 两 个 我 , 我 自 己 简 单 翻 译 一 下 。
My first question is about games. We say we launch the new games overseas. How much growth can this new game bring? Can we see positive growth in Q2? What do you think about the impact of AI on games? I do think some cost reduction or efficiency investment.
嗨 , 林 林 , 林 林 你 好 , 你 背 景 有 杂 音 , 我 们 听 不 到 。 嗨 , 林 林 。
不 好 意 思 , 我 已 经 问 完 了 , 这 边 有 点 吵 , 我 先 静 音 吧 。
好 的 , 那 我 回 答 吧 。
好.
好 吧 。 嗯 。 呃 , 我 就 直 接 回 答 哈 。 像 从 , 从 目 前 , 因 为 Q 二 说 实 话 已 经 五 月 , 五 月 底 了 啊 , 从 目 前 这 个 实 际 数 据 上 来 看 呢 , 结 合 我 刚 才 在 第 一 个 提 问 者 提 的 那 个 问 题 , 我 来 回 答 。 我 刚 才 谈 过 , 其 实 我 们 的 剑 网 三 呢 , 其 实 是 严 重 超 预 期 , 所 以 呢 , 因 为 这 个 收 入 递 延 的 原 因 , 它 很 多 收 入 会 递 延 到 Q 二 , 所 以 我 们 Q 二 从 , 从 剑 网 三 的 这 边 来 看 呢 , 是 - 是 - 是 非 常 好 的 。 对 。 第 二 个 呢 , 谈 到 剑 侠 世 界 三 , 我 们 最 近 上 完 资 料 片 之 后 呢 , 又 重 新 把 它 拉 升 到 一 个 我 们 认 为 还 是 比 较 满 意 的 一 个 营 收 。一 - 一 个 维 度 , 一 个 高 度 吧 。 所 以 总 体 来 讲 呢 , 就 是 呃 , 比 我 们 原 来 年 初 预 - 预 想 的 那 个 衰 减 的 会 更 慢 一 些 。 所 以 呢 , 综 合 这 两 个 因 素 呢 , 从 实 际 数 据 , 数 据 来 看 呢 , 我 们 Q2 的 游 戏 表 现 啊 , 但 具 体 我 - 我 们 暂 时 也 不 方 便 去 - 去 - 去 说 , 但 实 际 上 呢 , 呃 , 应 该 是 非 常 非 常 不 错 的 。 所 以 这 我 - 我 也 再 补 充 一 下 啊 , 就 我 - 我 刚 才 那 个 第 一 轮 就 想 补 充 的 , 呃 , 实 际 上 游 戏 这 块 , 你 单 从 我 们 呃 ,Q1 的 财 务 数 据 看 , 同 比 环 比 都 下 - 下 降 , 呃 , 似 乎 是 不 太 良 性 啊 , 但 实 际 上 呢 , 在 今 天 的 董 事 会 上 我 也 回 答 了 这 个 问 题 , 我 - 我 说 其 实 从 游 戏 , 游 戏 本 身 这 个 实 际 经 营 的 角 度 , 呃 , 对 我 来 讲 是 超 出 预 期 了 的 。 对 , 只 是 因 为 这 个 , 那 个 财 务 计 收 各 方 面 的 原 因 啊 , 其 实 就 是 刚 才 两 点 , 电 网 三 超 出 了 我 的 预 期 , 然 后 剑 侠 世 界 三 本 身 的 衰 减 , 呃 , 比 预 期 少 。 所 以 呢 , 这 个 当 然 新 游 的 上 线 本 身 就 是 在 下 半 年 , 具 体 表 现 还 没 出 来 , 所 以 从 老 游 戏 的 表 现 来 看 呢 , 我 觉 得 还 是 比 预 期 好 很 多 。 所 以 在 整 个 Q2 的 这 个 呃 - 呃 , 游 戏 数 据 来 看 呢 , 就 是 其 实 是 单 , 单 季 度 来 看 指 引 的 话 , 是 超 出 了 我 们 年 初 的 那 个 预 期 的 。 好 吧 。 第 二 块 就 是 AI 对 游 戏 本 身 这 个 具 - 具 体 制 作 , 尤 其 是 您 谈 到 了 这 个 成 本 方 面 啊 , 降 本 提 效 的 这 块 。 呃 , 呃 , 我 - 我 只 能 说 啊 , 就 是 它 要 从 不 同 的 工 种 来 看 , 因 为 AI 这 块 , 这 块 其 实 实 际 上 这 个 我 - 我 - 我 们 那 个 , 呃 , 无 论 是 在 呃 , 这 个 引 擎 , 呃 美 术 、 策 划 , 甚 至 这 个 测 试 或 者 质 量 这 个 部 门 , 我 们 都 有 不 同 程 度 , 不 同 广 度 的 这 个 应 用 。 所 以 呢 , 这 个 它 不 仅 仅 是 一 个 降 本 , 这 么 提 效 的 这 么 一 个 , 就 是 总 体 来 讲 呢 , 呃 , 在 有 些 呃 , 方 面 , 它 确 实 是 降 本 增 效 , 有 些 是 成 本 并 没 有 发 生 本 质 变 化 , 但 是 呢 , 品 质 给 用 户 的 体 验 会 有 比 较 大 的 提 升 。 对 , 所 以 呢 , 呃 , 当 然 那 个 截 止 到 目 前 , 我 们 的 结 论 是 , 呃 , 确 实 这 个 对 于 , 那 当 然 这 里 头 还 有 一 点 是 要 看 你 是 对 什 么 样 的 游 戏 类 型 。 目 前 我 们 对 剑 网 三 这 种 游 戏 呢 , 我 们 的 结 论 其 实 说 短 期 之 内 啊 , 尤 其 是 这 种 3D 渲 染 这 块 呢 , 目 前 的 AI 还 不 具 备 这 种 能 力 , 但 我 们 相 信 未 来 具 备 啊 。 从 目 前 来 看 呢 , 对 - 对 - 对 这 种 大 型 3D MMORPG 的 游 戏 来 看 呢 , 呃 , 对 于 效 果 的 提 升 , 呃 , 是 - 是 更 明 显 的 , 但 对 成 本 这 块 其 实 并 没 有 这 个 那 么 显 著 的 一 个 提 升 。 好 吧 。 呃 , 第 三 块 就 是 是 不 是 已 - 已 经 在 利 用 AI 啊 , 辅 助 做 一 些 游 戏 产 品 , 啊 , 看 我 们 有 哪 些 准 备 。 呃 , 实 事 求 是 地 讲 , 我 们 不 是 在 做 准 备 , 呃 , 我 们 , 呃 , 我 们 的 市 游 的 这 个 , 这 个 工 作 室 呢 , 实 际 上 今 年 就 会 有 可 能 会 上 线 这 个 技 , 这 个 , 这 个 利 用 这 个 AI 技 术 来 做 的 一 些 游 戏 。 啊 对 , 所 以 呢 , 呃 , 这 是 关 于 游 戏 的 这 几 个 问 题 , 呃 , 三 个 问 题 , 呃 , 刘 洋 先 翻 译 一 下 。
好的,Zhou Zong. I'll do the translation for Mr. Zou. Regarding your question on the Q2 guidance for the game business, for JX3, it actually exceeded our expectation in the first quarter. Even though, in the first quarter our game revenue had declined quarter-on-quarter and year-on-year, but the actual performance of JX3 actually exceeded our expectations, but it's due to the financial revenue deferral problems that some of the results will not show until in the second quarter. Also due to the recent launch of the new expansion pack, the performance of JX World 3 actually also is better than our expectation.
We expected a natural decline of this game, but with the new expansion pack release, the decline has not been as severe as what we expected earlier this year. Generally speaking, Q2 will be a very good quarter for the game business even though we don't have specific numbers yet. In the board meeting, I also asked a similar question that I said that even though the financial results for the first quarter was not as good as expected, but the actual performance in the first quarter due to the great performance of JX Online 3 and also the new expansion pack of JX World 3, the actual performance is actually better than our company's expectations for the first quarter. The new game pipeline launch is scheduled in the second half of the year. We don't have, we don't know the detail performance yet, but for the second quarter specifically, we think the guidance should be better than our expectations. The second part of the question is on the cost of AI. We do have applied AI technology in the engine visual image and also the testing aspects of the game. The AI technology not only improve the efficiency of these aspects, and also decrease the cost of this aspect. Some aspects if the cost is not significantly decrease, but the quality and also the user experience have improved due to the application of AI technology. It depends on the type of games, for example, for the 3D visual effect AI is that now is now very helpful at this point, but we think that this will also improve in the future. Lastly, we have the question on the AI application for the games. We have not only apply the AI technology in the game, but our subsidiary will have new games launched maybe this year using the AI technology. Thank you. 好,周总,翻译好了。
第 二 个 问 题 就 是 WPS 推 - 推 出 新 会 员 啊 , 就 是 那 个 对 整 个 UP 整 个 方 面 的 。 呃 , 是 这 样 的 情 况 啊 , 就 是 简 单 讲 回 答 这 个 问 题 , 就 是 说 目 前 呃 , 我 们 刚 推 出 之 后 呢 , 还 在 根 据 用 户 的 实 际 反 馈 来 做 一 些 调 整 , 呃 , 但 是 呃 , 实 际 上 我 - 我 这 个 我 们 自 己 这 个 推 演 过 , 长 期 肯 定 是 能 达 到 , 应 该 说 长 期 看 好 , 所 以 肯 定 能 达 到 我 们 的 预 期 的 , 好 吧 。 现 阶 段 还 处 于 调 整 期 , 因 为 我 们 新 的 推 出 来 之 后 , 呃 , 呃 , 呃 , 根 据 用 户 实 际 的 反 馈 吧 , 还 在 做 一 些 细 化 的 调 整 , 好 吧 。 但 是 从 目 前 的 结 果 来 看 , 我 们 是 认 为 长 期 是 看 好 ,OK。 有 。
哎 , 周 总 , 刚 刚 是 没 有 声 音 是 吧 ?
对 , 刚 才 我 - 我 讲 完 了 , 我 讲 完 了 , 但 我 没 听 到 你 翻 译 , 嗯 。
好 的 , 好 的 。I'll do the translation for Mr. Zou. For the new membership system launch for the Kingsoft Office business, the ARPU actually improved. Now we are in the progress of optimizing the system based on its current user experience. In the long term, we have confidence that the new membership system will meet our expectation and also improve the ARPU with the for the Kingsoft Office business. Thank you. Hi, operator, we're ready for the next question.
Thank you. We will take our next question. Please stand by. Your next question comes from the line of Brian Gong from Citi. Please go ahead, your line is open.
好 , 谢谢 周 总 , 谢谢 管理层 。 我 是 Citi 的 Brian。 是 有 两个 问题 , 就是 两个 跟进 的 问题 。 第一个 是 周 总 您 刚刚 提到 这个 WPS AI 的 变现 , 可能 今年 年底 , 明年 年初 这样子 一个 目前 的 一个 看法 , 我 这儿 可能 比较 早期 , 就是 想 问 一下 , 就是 周 总 您 能 不能 分享 一下 , 就是 这一 块 未来 变现 的 潜力 您 觉得 到底 有 多大 呢 ? 第二个 问题 就是 我们 也 知道 , 中国 市场 上 有 很多 不同 的 大 模型 , 对 吗 ? 那么 不 知道 会 不会 就是 , 不 知道 您 会 不会 觉得 就是 对于 比如说 其他 的 一些 竞争对手 , 对于 不同 大 模型 的 应用 , 会 对于 这个 办公 软件 市场 的 竞争 格局 在 未来 产生 一些 变化 。 谢谢 , 这是 我 的 问题 。 I will translate myself. Thanks 周 总 and the management for taking my question. Just have two follow-up questions. First, for WPS AI monetization, how does 周 总 you see the, you know, potentials of the monetization in the future? Also for the application of large language models, will this bring a change to the competitive landscape for you know the office software industry in China? Thank you.
OK, 我 先 回 答 第 1 个, 就 是 WPS 的 这 个 变 现 潜 力 多 大。 说 实 话, 这 个 我 们 今 天 确 实 因 为 没 有 自 身 的 一 些 数 据, 我 们 只 能 说 是 去 参 考 一 下 这 个 行 业 里 有 哪 些 跟 我 们 类 似 的 产 品, 它 这 个 通 过 这 个 GPT 或 者 类 large language model 赋 能 之 后 的 具 体 商 业 化 的 表 现。 目 前 呢, 似 乎 只 有 Notion 能 看 到。 从 你 从 Notion 的, Notion 又 本 身 就 不 在 国 内, Notion 你 要 看 它 国 外 的 那 个 数 据, 那 肯 定 是 非 常 的 乐 观 的。 它 毕 竟 这 个 国 情 又 不 太 一 样。 这 个 呢, 我 们 只 能 是 想 一 想, 就 是 说, 那 我 们 现 在 的 付 费 用 户 就 已 经 是 付, 这 个 会 员 的, 他 愿 意 额 外 再 掏, 一 个 月 多 少 钱, 大 概 这 个 就 如 果 按 全 量, 假 如 说 我 们 现 在 所 有 的 会 员 都 用, 这 个 基 本 上 参 考 这 个 Notion 的 这 个 每 个 月 $10、
好 的. I'll translate for Mr. Zou. For the question on the potential for monetization of the WPS AI. We don't have any specific data yet. You could do the comparison with similar products of peers in the market, for example, like Notion. Even though Notion is not in China, its overseas data looks very optimistic. We could take that for an example. Let's say if all members of WPS AI are willing to pay a certain extra amount of money, every month, let's say, for example, like $10 or $8 per month, the potential is actually great, if we do this peer comparison.
You can also do your own calculation to say if it's not all members using, willing to pay, what if it's half of the members or one quarter of the members. Even with these data, you can say that optimistically speaking, like the potential is of the monetization is great. The second question is on the performance of the GPT is very strong, especially in content and generating aspect. We think that in the future, the AI could replace humans in generating content or data, but change is not an impact on software, it's the way of generating content and data from human to AI.
The value of the existence of software is not changed, but it's the way of generating data and generating content that changed. With WPS AI, in addition to generating content, we also improve the visual impact. We have added Excels, we have added charts, we've added formulas that also greatly improve the efficiency of our users. We think that the software itself is not changes the way of generating data and the way of sharing and using data that have greatly improved with using the WPS AI functions. Thank you. Hi operator. We're ready for the next question.
Thank you.