Good day, and thank you for standing by. Welcome to Weibo third quarter 2021 financial results conference call. At this time, all participants are in the listen-only mode. After the speaker's presentation, there will be a question and answer session. To ask a question during the session, you will need to press star one on your telephone. Please be advised that today's conference is being recorded. If you require any further assistance, please press star zero. Now I'd like to turn the conference over to the management team of Weibo. Thank you. Please go ahead.
Thank you, operator. Welcome to Weibo's third quarter 2021 earnings conference call. Joining our call today are our Chief Executive Officer, Gaofei Wang, and our Chief Financial Officer, Fei Cao. The conference call is also being broadcast on the Internet and is available through Weibo's IR website. Before management remarks, I would like to read you the safe harbor statement in connection with today's conference call. During today's conference call, we may make forward-looking statements that are not historical facts, including statements of beliefs and expectations. Forward-looking statements involve inherent risks and uncertainties. A number of important factors could cause actual results to differ materially from those contained in any forward-looking statements. We assume no obligation to update the forward-looking statements in this conference call and elsewhere.
Further information regarding this and other risks is included in Weibo's annual report on Form 20-F and other filings with the SEC. All the information provided in this press release is occurring as of the date hereof. We will assume no obligation to update such information, except as required under applicable law. Additionally, I would like to remind you that our discussion today includes certain non-GAAP measures, which excludes stock-based compensation and certain other expenses. We use non-GAAP financial measures to gain a better understanding of Weibo's comparative operating performance and future prospects. Our non-GAAP financials exclude certain expenses, gains or losses, and other items that are not expected to result in future cash payments or are non-recurring in nature, are not indicative of our core operating results and outlook. Please refer to our press release for more information about our non-GAAP measures.
Following management prepared remarks, we will open up the lines for a brief Q&A session. With this, I would like to turn the call over to our CEO, Gaofei Wang.
Thank you. Hello, everyone, and welcome to Weibo's third quarter 2021 earnings conference call. On today's call, I will share with you highlights in Weibo's user, product, and monetization in the third quarter of 2021. On the user front, Weibo's MAUs reached 573 million, and average DAUs reached 248 million in September 2021, adding approximately 62 million and 23 million users year- over- year respectively, which represented the highest net addition number among the recent six quarters. In September, 94% of Weibo's MAUs came from mobile.
On the monetization front, leveraging further optimization in our competitive strategies and ad product offerings for key industries, our total revenues reached $607.4 million in third quarter, an increase of 30% year- over- year. Advertising and marketing revenues reached $537.6 million, an increase of 29% year- over- year. 93% of our ad revenues came from mobile. Our non-GAAP operating income in the third quarter reached $248.7 million. Now let me elaborate on our progress made in the areas of product and monetization in Q3. In the third quarter, driven by seasonality effects of summer break and Olympics. We user scale and traffic reached record high in July and August post the spike seen during the pandemic outbreak in March last year.
As for September, we will typically see a fallback in traffic naturally due to the back-to-school seasonality. While for this September, in light of rectifications on the entertainment sector, we have also stepped up our compliance efforts and revamped relevant product offerings accordingly. As a result, we saw a pullback in traffic from the July and August level, as well as slowdown of user growth on a sequential basis. In the meantime, we also revisited our product and operations to further conform to regulatory requirements. To elaborate, we cooperated closely with our partners in the entertainment industry to highlight celebrities' work such as TV series and variety shows, as opposed to celebrities themselves, in the hope of fostering a healthier entertainment ecosystem. We also refined our hot trends mechanism so as to build out a more constructive ecosystem around hot events in the long run.
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On the channel front, with headwinds in certain verticals such as the crackdown on education, the overall user acquisition price has been on a descending trend due to less market competition. Coupled with Weibo's competitive edge in channels, our channel cost per user has further decreased. Meanwhile, we are also pleased with better retention rate of users acquired through channels, leveraging improved synergy between channel investment and subsequent product usage. To elaborate, we made progress in optimizing our targeting mechanism and thus acquired an incremental number of high-quality users. In the meantime, we continuously improve subsequent content consumption experience and optimize user recall strategy, driving organic content consumption from channel users. In the third quarter, we stepped up cooperation with major channel partners such as handset manufacturers and operators in the areas of social features and hot trends.
In September, the number of users acquired from channel investments increased substantially compared with June. We are well positioned to further enhance our competitive edge on user acquisition, leveraging gradual normalization of competition on the channel front, as well as steady improvements in engagement trend of users acquired through channels.
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On the product front, I would like to share with you our key initiatives on Weibo's information feeds and video.
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On information feeds, our primary strategy in 2021 is to solidify the competitive edge of Weibo's key social features and core functionalities, and thus drive user stickiness and interactions among Weibo's core user groups. In the third quarter, we further strengthened the data mining and distribution of quality social content and hot trends, as well as stepped up traffic support to quality accounts. On product features, we focused on amplifying content distribution to fans and facilitating social relations build out among users, so as to improve content consumption experience and social attributes. Taking Tokyo Olympic Games as an example, Weibo demonstrates its strong platform positioning in a combination of hot trends and social features, underpinned by our advantage in real-time Olympic updates, public discussion, and viral distribution, as well as strong engagement from athletes.
Olympic Games related topics generated over 400 billion views and 170 million discussions on our platform, a phenomenal performance among domestic platforms. As a result, both our user and traffic reached a record high in July and August. Looking ahead, we will further reinforce our hot trends plus social interactions playbook, which features a systematic operational approach that integrates media reports, celebrity and KOL discussion and distribution, as well as social interaction among users. We will also beef up our product features and feed distribution, and thereby further uplifting Weibo's competitive edge.
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Moving on to videos. In 2021, we focused on accelerating the content visualization for Weibo's content creators through our video accounts program, and thus increase video content generation and consumption. Meanwhile, we emphasized on cultivating users' mindsets of using Weibo for video consumption through content operation in key verticals. Leveraging ongoing progress made in our video accounts program, we are pleased to see the further visualization trend among content generators. As of September, the number of registered video accounts surpassed the 20 million mark. This quarter, we focused on several key verticals such as fashion and beauty, gaming and sports, to cultivate users' mindset toward video consumption. We also entice video content generator in these key verticals through our incentive program, while optimizing the recommendation model under key scenarios to enable video content creators with right community vibe to reach users more efficiently.
Thanks to improving video ecosystem and Olympic effect, the quarterly average video views and time spent in Q3 continued to grow from Q2. On live streaming, we leverage our Joint Mic live streaming product to attract users with our real-time Olympic updates, and build a highly engaged community vibe. During the Olympic season, we are delighted to see over 50 athletes, hundreds of KOLs, and multiple top media outlets participate in our Joint Mic Live, generating lots of hot topics for viral distribution and discussion. From the product perspective, we kept optimizing user experience and enhancing the social and consumption features of our live streaming products, laying solid foundation for the upcoming IP-based Joint Mic live streaming.
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Next, let me give you an update on the content verticals. In the third quarter, we witnessed a tightening regulatory environment for the overall entertainment sector. Notably, government authorities issued a series of rectification measures on films, TV series, and variety shows, as well as fan culture. In the short run, we would expect certain impact on traffic from the entertainment and news information verticals. That said, leveraging our continuous investment to enrich content verticals, we could mitigate such impact by fulfilling users' diversified consumption need on other content verticals. A good example would be the gaming and e-sports vertical. Since last year, Weibo has beefed up its investments in various areas in the sector and strengthened partnership with game developers, e-sports tournaments, gaming KOLs and hosts, as well as started our own e-sports team.
The game vertical has now become one of the top content verticals besides news information and entertainment, benefiting from strong social distribution and large engaged Gen Z user groups. For instance, during the recent League of Legends Season Eleven, relevant topics generated over 100 billion views and 60 million discussions in total. As a result, our traffic also reaches peak since Tokyo Olympic Games on the final day of the Season Eleven tournament. Additionally, Weibo has also proactively enriched our offerings around e-sports sector, including investing and starting several e-sports team, organizing a series of e-sports tournaments of popular games in the market. With investments in upstream and downstream around the gaming and e-sports sector, Weibo is well positioned to better reach young users and improve their engagement, which will boost the monetization for gaming sector in the long run.
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Now, let me share some color on our monetization strategies and the progress made this quarter. In 2021, we have further strengthened the competitive edge of our social ad products, solidified our industry specific marketing capabilities, and enhanced the potential and efficiency of traffic monetization so as to improve Weibo's monetization scale and market competitiveness.
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From an industry perspective, our ad revenues increased 29% year-over-year in the third quarter, despite the deceleration or even cutback of ad spend from certain industries that are facing macro or regulatory headwinds. We are delighted to see resilient growth in key verticals such as cosmetics and personal care, food and beverage and 3C Products, etc., benefiting from improvements in our service capabilities. Meanwhile, our strategic focus on sectors such as gaming and apparel also paid off, testified by decent growth seen in these sectors as we strengthen the synergy between our user and ad products to further enhance the monetization efficiency of our organic traffic and ad performance. On the flip side, a few sectors booked a notable decline due to regulatory headwinds such as education and entertainment.
Ad budget decline from the entertainment industry to be temporary due to the cutback on the demand side amidst tightening policies in the sector, which should gradually come back following the normalization and gradual release of blockbuster shows. However, it will be a different story with the education sector as the crackdown on the industry's ad demand seems irreversible currently. In light of recent policies and industry trends, we have proactively adapt our go to market strategies and adjust our sales structure. Looking ahead, we will beef up our efforts to reach and serve customers in those promising sectors, such as the new consumption economy, so as to fulfill their specific marketing needs in the longer term.
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On the ad product front, we focused on mainly two things in the third quarter. First, we continue to reinforce Weibo's competitive edge in branding plus performance ad offerings, leveraging the compounding effect of our hot trends, celebrity KOL and treasure box ad offerings. We showcased strong ad performance to our customers during major events and their prime campaign windows. For instance, during the Tokyo Olympic Games, automobile company GAC leveraged athlete Ding Ning's influence to build hype and relevant topics went viral on our platform, reaching nearly 200 million views and generated over 12 x traffic value compared with the traditional commercial placement. Second, we continue to optimize our feed ad offerings, notably on a full funnel conversion model from front to back end.
Specifically for the gaming sector, we further reinforced the synergy between our ad offerings and the content vertical operation, leading to heated discussion on newly launched games and build out of social assets. We have successfully extended this industry specific ad offerings to more gaming clients, which resonated greatly in the market. Taking the blockbuster IP game Harry Potter as an example, we leverage its strong IP feature and created a series of trendy topics. These topics generated more than 6 billion views and 5 million discussions in total, enabling us to capture higher ad budgets from the clients. Going forward, building upon the success story with gaming industry, we will further explore and extend the model to the e-commerce sector, while beefing up our investment in ad technologies around such ad products with focus on the new consumption sector.
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In the second half of 2021, government authorities beefed up the overall regulatory efforts on Internet platforms and issued a couple of new policies, including rectifications of fan culture and celebrity ranking charts, Cybersecurity Law, and Personal Information Protection Law, just to name a few. The new set of regulatory framework imposes higher compliance requirements across the industry in terms of products, operation, and monetization. As such, Weibo also devoted significant R&D resources to the compliance front. Furthermore, we are in regular communication with relevant government departments to better understand the policies and the implementation guidelines so as to adjust our products and operations in a prompt way. For instance, talking about the recent fan culture rectification, Weibo has taken preemptive measures and issued guidelines to celebrity agencies and fan groups actually half year before issuance of such policy.
Upon implementation for a period of time, we have already seen fan interaction head towards a healthier path, allowing us to buffer and minimize the impact from the recent rectification. Similarly, on the hot trends product, since the end of last year, we have proactively taken steps to lower the percentage of entertainment related trends, which has come down and stabilized at around 25% of total trends. With diversified hot trends, our hot trends product is well positioned to reach a wider user demographic.
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Lastly, let me reiterate on our positioning. Despite certain uncertainties and headwinds, we deliver solid progress and results in the areas of user traffic products as well as monetization in the third quarter. That said, we are indeed facing a year of change where we have to navigate through many external involvements. However, what doesn't change is our core positioning as China's leading social media platform. We have always been steadfast in our mission to empower users to be heard publicly and connect with each other, as well as our commitment to a better society. We have demonstrated our indispensable value proposition in critical events such as the recent flood in Zhengzhou city and also during the evolving COVID-19 pandemic situation. We are proud to serve our users and society in recording and discovering what's happening in the world for the past 12 years.
With further optimization in our user experience and core features, Weibo will continue to be the go-to platform for users to connect with each other, discover hot trends, and for customers to market effectively.
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With that, let me turn the call over to Fei Cao for financial review.
Thank you, Gaofei , and hello, everyone. Welcome to Weibo third quarter 2021 earnings conference call. Let's start with user metrics. In September 2021, Weibo's MAUs and average DAUs reached 573 million and 248 million respectively, continuing to grow from prior quarter despite the back-to-school seasonality and regulation headwinds. On an annual basis, we added approximately 62 million MAUs and 23 million DAUs, a solid net addition number primarily driven by strong execution on channel and video fronts. Looking ahead, we remain focused on executing against our user and product strategies while navigating through changes in the regulatory landscape, leveraging 12 years of experience as a social media platform, as well as our indispensable role in serving public conversations. Turning to financials. As a reminder, my prepared remarks would focus on non-GAAP results and all the comparisons on a year-on-year basis, unless otherwise noted.
Now, let me walk you through our financial highlights for third quarter of 2021. Weibo third quarter 2021 net revenue was $607.4 million, an increase of 30%. Operating income was $248.7 million, an increase of 39%, representing operating margin of 41%. Net income attributable to Weibo reached $209.6 million, an increase of 37%, representing a net margin of 34%. Diluted EPS was $0.19 compared to $0.66 in the third quarter 2020. Now, let me give you more color on revenues. Weibo's advertising and marketing revenues for the third quarter 2021 increased 29% to $537.6 million. Mobile ad revenues were $500.4 million, contributing approximately 93% of total ad revenues, up from 90% last year.
Weibo delivered solid ad revenue growth underpinned by robust engagement trend during Olympics, strong sales execution, and ongoing ad optimization. We are delighted to see advertisers recognize Weibo as the go-to platform to build hype with our industry specific ad playbook during major events. In terms of revenue contribution, our top three verticals were FMCG, 3C Products, and e-commerce. Weibo has gradually become the cornerstone of many advertisers in these consumption sectors by enabling them to connect with Generation Z users and fulfilling their integrated branding plus performance needs. In terms of growth, FMCG and 3C Products continued to outperform, whereas entertainment and education verticals underperformed, mainly due to the regulatory headwinds. From the ad product perspective, revenue contribution by product category remained fairly stable, with promoted feeds being the largest part, followed by social display ad and other ad offerings such as promoted trends and topics.
Amidst industry-wide rectifications on large screen ads and the celebrity charts, our team strived to mitigate such impact by revamping ad offerings as well as improving monetization efficiency, which resulted in decent growth for each of the broad product categories. Also, we continued to see good traction with video ad and ample room to further drive its penetration, positioning us well for a long runway of growth. As we headed into Q4, we are committed to leveraging our unique value proposition in the market and strong execution track record over the years to capture a commercialized share of wallet, even though the fact that the overall advertising market could be challenging in many ways. Besides short-term macro and regulatory headwinds facing the whole advertising industry, we are committed to driving value for our customers in the long run by leveraging Weibo's full spectrum of social advertising products.
Ad revenues from Alibaba for third quarter decreased 29% to $20.8 million, mainly due to Alibaba's own conservative marketing strategies this quarter, as well as our progressive open up of ad inventories to other e-commerce platforms. That said, our cooperation with Alibaba positions us well to capitalize on the ongoing digitalization trend and drive value for brands and merchants on both platforms. Value-added service VAS revenues was $69.8 million in the third quarter, an increase of 32%, primarily attributable to the revenue derived from the interactive entertainment company acquired in November 2020, while partially offset by decrease of revenue from live streaming business. Turning to costs and expenses. Total costs and expenses for the third quarter was $358.7 million, an increase of 25%. The increase was primarily due to step up in marketing spend and higher personnel-related costs.
Operating income in the third quarter increased 39% to $248.7 million. Operating margin was 41%, up from 39% last year, exceeding our expectation. We are pleased with further operating leverage achieved this quarter as we continue to balance well between investment for growth and margin performance. Turning to income tax and GAAP measure. Income tax expense for the third quarter was $31.4 million, compared to $30 million last year. Net income attributable to Weibo in the third quarter was $209.6 million, representing a net margin of 34% compared to 33% last year. Turning to our balance sheet and cash flow items. As of September 30th, 2021, Weibo's cash equivalents and short-term investments totaled $2.7 billion, compared to $3.5 billion as of December 31st, 2020.
The decrease was primarily resulted from investment activities we made and was partially offset by cash provided by operating activities. In the third quarter of 2021, cash provided by operating activities was $226 million. Capital expenditures totaled $8.3 million, and depreciation and amortization expenses amounted to $14.1 million. Lastly, let's talk about our financial outlook. We anticipate our first quarter of 2021 revenues to increase by 15%-20% year-over-year on a constant currency basis. This forecast also reflects Weibo's current and preliminary view and is subject to change. With that, let me now turn the call over to the operator for the Q&A session.
Thank you. Ladies and gentlemen, we will now begin the question and answer session. If you wish to ask a question, please press star one on your telephone and wait for your name to be announced. If you wish to withdraw your request, please press the pound or hash key. Please stand by while we compile the question and answer roster. Our first question comes from the line of Alicia Yap from Citigroup . Please ask your question.
Hi. Thank you.
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In terms of the second question, it is indeed correctly mentioned by you during the question that the whole industry and also not only Weibo, but also the external, is were facing a lot of challenges since the second half of this year. Of course, having said that, Weibo still had a double-digit growth in the ad industry, and of course that was pretty much, you know, due to two reasons. The first one is very optimized ad sector and vertical structure, and as well as a very good and diversified coverage. Second was because of the nature of Weibo's ad, which was a social media oriented. Okay.
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I would like to actually you know talk about the three major industries that have been regulated pretty seriously during the past. There are education and insurance as well as the entertainment industry if you like. First of all, talking about the education. Education vertical actually accounted for a very minor proportion of our total revenue, which was lower than 2%. Of course, if you're talking about K12 relevant education, this was even lower. Of course, second of all, talking about the finance, especially insurance industry. We had a pilot run of this particular, you know, collaboration with the insurance industry, for the ad replacement placement in April in Q2, actually. However, because of the poor user experience and also the other reasons, we gave up on this particular industry.
Third of all, you know, talking about the entertainment industry. This is of course a very big contributor to our total revenue. However, you know, in the past, we were pretty much, you know, having a co-collaborative model based on the content instead of regarding those entertainment customers as our customers. That is to say that even if we had a stringent regulation on the entertainment industry, this hardly impacted our revenue. Also this particular challenge wasn't as big as the other peers as well. Okay.
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Okay. Second of all, you know, talking about those verticals that have been badly and also worstly, you know, impacted by this particular type regulation. They were automotive industry as well as gaming. First of all, talking about the automotives and of course that we all know that the whole industry of automotive was declining naturally by itself. However, you know, talking about the ad types that we provided to those customers in the automotive industry, this was pretty much on the brand plus performance oriented. Of course that we are still maintaining a very good positioning in the budget pool of our customers in this industry.
As I have already stated in the opening remarks. That Weibo has grasped the opportunity very well and precisely, especially the trend that more and more ICE vehicles are turning to the electric vehicles and penetration of EV has becoming higher, so that we got a lot of, you know, the budget of the new EV launch for our customers.
We kept, you know, a flat performance in Q3 in this area. However, you know, in the future, while the chip shortage issue has been resolved, we're going to see a very good recovery of our leading position in this industry vertical. Of course, lastly, I know talking about the gaming, of course, that we had the regulation over non-adults in this area. However, as I have stated, we successfully, you know, caught the trend of the popular esports games, and also, you know, catch a lot of opportunities for the launch of many new popular games. We really, you know, gain high recognition from the gaming industry in terms of our ability of doing business with them. Also you can see that the percentage of this particular part of the new business has been increasing over time. All right.
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Lastly, I would like to comment on the other verticals that were not impacted by this regulatory and also the macro headwinds, especially FMCG and also the consumer electronics, etc. They were keeping a very good growth. Of course, you know, we will always emphasize on the strategy of having brand plus the performance and ad as well as, you know, providing a differentiated, you know, strength by leveraging a lot on the KOLs and also celebrities as well. You can see that, you know, in these kind of, you know, FMCG and consumer electronics industries. We're not impacted at all and also maintain a very robust growth. Overall speaking, because of this optimized overall structure of our customers and verticals and also, you know, part of the industries have been impacted by the macro environment and also the regulatory environment. However, still we had a very positive trend in Q3 and also quite optimistic about continuing this trend to Q4. Okay.
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Thank you. Next question comes from Ashley Xu from Credit Suisse. Please ask your question.
[Non-English content] Thanks management for taking my question. My question is related to the regulation in the entertainment sector, especially about the rectification about fan culture. Could management share more color about the impact on our user engagement and monetization?
At the same time, you mentioned that we are investing in the esports and gaming related content. Could management share more color on our progress and future plans? Thank you.
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First of all, talking about the fan culture. As I have stated in the previous answer, we had a very good communication and also the relationship with the government, you know, even before the implementation of any regulation. Actually before the implementation of the policy, we are going to, you know, have a better understanding of the details of the implementation as well as the enforcement of these certain regulations, and also accordingly adjust our behavior and also performance, and also operation.
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Also you know, second of all, one or two years ago, actually, you know, we already witnessed a negative impact of this fan culture to the whole ecosystem of Weibo and also the whole industry.
You know that we have adjusted quite actively the announcements of the community, you know, in the first half, if you've noticed that in the adjusted announcement, community announcement, where it said that we have forbidden all kinds of the release of the third party information and also the relevant, you know, call for and supportive, messages sent by the fans as well. You know, these kind of measures that we proactively take or took had a very good buffering effect on this times regulatory change, so that we have been reducing the impact to our traffic to the minimum level because of this preparation. You know, in Q3, we already, you know, see the real implementation of the detailed rules.
Of course, for example, we have been changing actively the kind of management over the celebrity agencies as well as the fan groups, and also, you know, try to manage more tightly, in terms of those contents of television and movies, et cetera. Also we had a very good adjustment over the Super Topic, and also the ranking of celebrities, et cetera.
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OK。
Mm-hmm.
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I would like to say that, you know, in recent years, we've been seeing the development of the entertainment industry more towards the top notch phenomenon, which was pretty much focused on those top celebrities and also the top shows and also the programs. However, you know, Weibo still, you know, by its nature is a social media instead of a pure media. So, if we, you know, follow this particular trend, this is going to be detrimental to our diversification of our content and also going to harm the environment of the interaction between the fans as well as the celebrities, and also between the movie lovers and also the programs as well. So that is to say that in recent years we can see that it is already a very obvious trend that the entertainment related topics are just, you know, try to, you know, rely on a very limited number of variety shows and also a few celebrities on the top ranking. So in the past several years, we've been already, you know, noticing that and also try to diversify the contents related to all kinds of different programs and variety shows, and also creating a very diversified and rich, you know, discussion and also the interaction as well. So, as I have already said, of course, the whole industry is taking measure, for example, by collaborating with the video content platform as well as the TV and radio stations. You know, in the next several years or next year, we are going to, you know, try to launch more content related to all kinds of, you know, different movie and also the other programs and variety shows as well. And also the TV station is going to do that as well. So we are going to emphasize on the collaborations with those entities more and also try to build a very good and healthy environment for the interactions. OK.
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Also lastly you know, talking about the esports. As we have already said during the opening remark that we had a huge investment into the gaming industry, and of course that making this gaming vertical one of the biggest verticals in Q3, against the others for example entertainment and also the traditionally you know strong vertical in Weibo. Of course that you already see a very beautiful figure on the number of reads on the topic of League of Legends Season 11 Final. Also of course that we are heavily investing into building teams and also organizing the tournaments of the esports of popular games. You've been seeing a very good data and also figure in terms of the development because of the investment that we have conducted. Of course, like the entertainment, gaming industry is a very complicated and also a very big industry big cake. Actually we are still in the infant phase of and still you know continuing our investment. Of course that like the other industries, of course our strategy for the gaming industry is to collaborate with the famous IPs and also, you know, collaborate with the famous tournament and also esports event, and also try to cooperate with those celebrity team members and also those famous teams as well. I really believe that we're going to have a much better operational model and operational efficiency compared with our peers. At the end of the day, we're going to try to diversify the content that Weibo really provides to attract more high value users. All right.
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Thank you. Our next question comes from Alex Ko from Morgan Stanley. Please go ahead.
[Non-English content] Thank you, management, for taking my question, and congrats on the solid results. We mentioned regulations on the advertising industry last quarter, including launch screen ads and IDFA policy implementation. Can management share the latest observation in the third quarter and fourth quarter to help us quantify the impact on Weibo ads and the measures we have taken to navigate the impact. Thanks.
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Also you know, first of all, definitely speaking, I think that in Q3 and also Q4, we had a very good momentum for this particular ad business, not only because of our very optimized structure of our customers, but also because of very good portfolio of our product as well as the nature of Weibo as a social ad platform. First of all, of course you know, talking about the open screen ad or the splash ad, actually in the first half, definitely speaking, we had a more stringent regulation over the apps you know launching the splash ads, and that did impact the whole industry. Of course, seen from the data and also statistics, you can see that in Q3, this particular revenue actually slowed down its growth rate, and the month-to-month growth rate was only single-digit, which was you know, lower than the industry, the whole kind of ad revenue growth. Of course that was majorly due to the lower click rate on this particular splash ad. Also that did impact part of our performance-oriented kind of ad customers.
Of course, having said that, still, because of the very good ability of Weibo in terms of our customer and the brand access, those budgets from those impacted customers never leave Weibo. Meaning that we successfully, you know, transfer their budget from the splash ad to other areas like utilizing the feed information feed and also the hot trend search and also the other relevant products as well. Also, you know, especially during the Double Eleven festival, we've launched several new products and also tried to you know increase the click rate by several folds. That really, you know, increased the demand from our customers.
Okay. Now IDFA
Okay. Second of all, related to IDFA, of course that, you know, since the launch of iOS 15 in Q3, IDFA-related details have all been implemented and also landed. Of course, that did impact a lot of the peers in this advertising industry. However, in talking about Weibo, we did not have that large impact in Q3. That was because, you know, talking about our customers, the reason for them to collaborate with us on their ad placement was not only because of a higher precision, but of course, more focusing on the marketing effectiveness as well as the information dissemination.
For example, for many kind of game developers, you know, they try to, you know, collaborate with Weibo while they launch the new games, and not only because of higher and better precision, but of course, you know, try to disseminate the specific information of the new game as far as possible. That is to say, of course, in Q2, we already, you know, started to support to the Apple official SKAdNetwork attribution strategy. That was a very good effectiveness that improved the final result of this particular business and also tried very well to enlarge our market share at the end. Okay.
Lastly, in conclusion, of course that we did see and witness such a bad impact on the whole advertisement industry. Because of this regulation over the IDFA as well as the open up screen related ads. Of course, that these kind of you know two regulations really you know had a serious impact on those apps that depended a lot on the splash ad or depended a lot on the precision marketing strategy. Of course that Weibo is a social media platform that emphasized a lot on the social nature of a advertisement placement. Of course that we really cover the whole chain from the exposure in the first time all the way till the final conversion and transfer of the customers.
Really we emphasize a lot on the brand plus performance strategy. Such kind of a single directional crash on certain type of a product will never, you know, impact very heavily on our overall business and also, thus, as a result, make some of the customers leaving our company or stop the collaboration or giving the budget to us. No. Yesterday, as the interim result, I mean, the Q3 result announcement made by Tencent also talk a lot about this particular point, which is a social ad platform. Of course that we do provide all kinds of other products to our customers and also help them to really boost the consumer exits because of the other innovative products.
Of course, having said that, still, we need to invest a lot into a more product R&D fashion and also, cost of goods sold as well. Of course, in the conclusion, that is speaking, we are going to further leverage our advantage as a social media platform to really, you know, enhance more the collaborations with our customers.
Okay. Okay.
All right. Thank you. We have reached the end of the question and answer session. I'll hand the call back to the management team for their closing remarks.
Yes. Thank you for joining us today. See you next quarter.
Thank you, ladies and gentlemen. That does conclude our conference for today. Thank you for participating. You may all disconnect.