Well, hello, friends. I'm Steve Darling, joining you from Proactive's worldwide studio in Vancouver, British Columbia, Canada, for another live stream event, this time with Nextech3D.ai. We'll be talking about Toggle3D. A lot of things are happening with Toggle3D, including the removal of them from their beta form and also an IPO spin out as well. Lots to come with that. Joining us a little later on the program to talk a bit more about the platform itself and what it means to come out of beta, will be their Chief Product Officer, Dasha Vdovina. First, we begin with the CEO of Nextech3D.ai and that is Evan Gappelberg, who is joining us. Once again, Evan, great to see you again. How are you, my friend?
I'm great. Great to be back, Steve.
Yeah, it's an exciting time for Toggle3D and for Nextech3D ai. Let's talk, beginning with the spin out of the company, because today is a significant day leading into what will be another significant day next week.
As some of our investors know, you know, we spun out ARway.ai, which was essentially done in October of 2022. That stock was spun out at CAD 0.25, and it went as high as CAD 2.50. Investors were able to see a 10x return. Because of that success, we're now spinning out Toggle3D ai, which is our generative AI CAD to 3D design studio. We just announced today that it's come out of beta, which means it's, you know, it was public beta, and now it's gone live, which is a very big deal and a major accomplishment for the team, and obviously, Dasha is here to talk about that.
You know, Toggle3D ai really is in my view, a very special IPO for investors in 2023. AI has really captured the imagination of investors, but for us, we use AI on a daily basis to create 3D models. That's really the business that we're in, Steve, and Toggle3D is essentially our design studio. It's a SaaS platform, which we think is going to scale quite quickly. We're super excited with today's news that it's come out of beta and gone live, and we're super excited for the IPO, which is actually happening next week on June 13th. It's happening very, very quickly, and today is actually the record date.
If any of our investors wanted to get any shares, and we are issuing a 4 million share stock dividend in Toggle3D. If you want to get any of those shares for free, you have to own Nextech shares by close of trading today. That's kind of the setup as we go into next week, Steve.
Evan, let me talk to you just a bit more about Toggle3D and not sort of how the platform works. We'll talk about that in a second. Where do you see the biggest uptick or potential opportunity for Toggle3D? Because you talked about CAD files. Not everyone uses CAD files, but there are a great amount of people who do. Where do you see the biggest opportunities for Toggle?
Yeah. First of all, Steve, the CAD file piece of the business is simply massive. You're right, not everybody uses CAD files, but the people who do are manufacturers. If you think of it, every product that's being manufactured today, in order to manufacture it, you need a CAD file. That's just the way, you know, things get made today. There's, you know, literally millions of these CAD files that sit on AutoCAD design platforms, you know, these supercomputers, essentially, and they're essentially stranded there.
What Toggle does is it really unleashes all these CAD files and allows manufacturers to publish their products that are in 2D onto the web in 3D, and that's what everybody really is trying to figure out, is how do you get the millions and millions of products out there converted from flat 2D photography to immersive 3D experiences? Toggle3D solves the problem in a big way because it unleashes the power of these CAD files in a very frictionless, seamless way. Again, you know, you don't need to be a coder. You don't need to be an engineer. The beauty of Toggle is that it works for everyone. You can use Toggle today, Steve, without any training. I can use Toggle.
Anybody can use Toggle today without any training, and that is something that nobody else in the industry can say. Now, if you want to go beyond CAD files, there's plenty of opportunities for Toggle to shine in the world of gaming, for instance.
Yeah.
We see that as the next major opportunity. e-com, which is something that Nextech uses Toggle for exclusively. If you think about CAD files, Steve, that's really just the starting point. That is not the end of the road for Toggle3D. It works on any 3D file that you can load in. It's just that the CAD files are the most prevalent.
Okay. Also, we have to remember that when we talk about those files, Okay, all these files are already made, and they're all in 2D. They're making CAD files by the millions, I would guess, day after day after day. This is an industry standard that is not going anywhere.
That's right, Steve. This is a massive market that is about to get disrupted because nobody has, until now, how to harness the power of AI to create a point-and-click, super simple platform where you can take these complex CAD files, shrink them down by up to 95% in terms of the size, so that you can publish them on the web. This is all happening on a web-based solution, which is Toggle3D. You know, Dasha and I were just talking about this the other day, that Adobe doesn't have a solution like Toggle3D, and Adobe, you know, is really the 800 lbs gorilla in this market. We see this as a disruptive, new technology platform for the 3D market.
Again, we, you know, we just look at the whole world, and you saw Apple come out with the, you know, their Vision Pro glasses, which is essentially a spatial computing platform, which is what ARway.ai is purpose-built for, which, you know, we could talk about on another... I think next week we're going to talk about that.
Yeah.
The point is that the Apple Glasses that came out work really well in viewing in 3D. In fact, that's how the platform works. It basically turns the world into a 3D world. Now, here's the thing: without 3D content, it doesn't, you know, it doesn't really work, right?
Yeah.
The whole world is pivoting to 3D. Our whole portfolio of technology, you know, Toggle3D, ARitize3D, all what we've been working on for the past 5 years really speaks to this pivot, and it is a massive opportunity. You know, we talk about e-commerce being a $5.5 trillion ecosystem that's pivoting from 2D to 3D. You start talking about the CAD market that's pivoting from 2D to 3D. You talk about gaming that's pivoting from 2D to 3D. They're mostly already in 3D, but, you know, previously, it was difficult to create these 3D environments for gaming. Using our technology and other technologies out there, they're creating these immersive 3D games.
You know, it's game on, Steve, and, you know, we couldn't be more excited about the Toggle3D IPO, especially since it's an AI, it's an AI platform that, you know, I think is going to capture the attention of investors in a very big way.
Okay. Well, let's bring in your chief disruptor in the form of Dasha Vdovina, who's your Chief Product Officer. Who knew, Dasha, you were the chief disruptor with Toggle3D? There you go. Great to see you again. How are you?
I'm good. Thank you for having me back, Steve.
Yeah, excited to see you again. Congratulations on coming out of beta today. Maybe just give everyone just quickly what it was like over the last, you know, 2, 3 days to a week, when you know you're going to be coming out of beta. I'm imagining you and the team were excited and nervous, and all those things, all in one.
Yeah. Let's say we definitely tested the reliability of teams being on the platform 24/7. You know, it's a really great moment as a team to kind of be able to get here. Just the last few months that we've been in beta and talking to customers and getting this feedback, it's really a great accomplishment and a really sort of proud moment for the team. I couldn't be more proud of us.
Yeah, Dasha, let's talk about that really quickly, because I think that's a really key point of this, is the feedback you get from people who use the platform. That's where you get... you know, the rubber really hits the road, is when someone says: "Look, here's what I do, here's what I need, here's what you're not doing. How do we do that?" Then you're able to adapt and create changes to make that happen, correct?
I think something important to realize about Toggle, right, is it's a SaaS platform, so it's out there. You know, whatever we claim can be completely tested by users, and they can be the ones coming back to us and say, "This works. This doesn't work. This is hard. I don't understand this." That's kind of what has propelled the beta for Toggle, is having these conversations and just getting users to try it. Because the tech is all there, it's on the web, anybody can access it. Also, a really great thing about it is that we were testing different experience levels of users, too. We were talking to 3D artists who are already very well equipped in the industry.
We were also talking to those people that have never 3D modeled, and that's when you get both sides of the coin, and you're able to create a platform that will serve both markets and that has all these great professional tools, but appeals to that community where maybe you haven't 3D modeled before.
Yeah. Evan, I think I've talked to you a lot about Dasha, and you talked about how important her role has been at the company and the development of this. And I think that's important because, you know, these things don't happen overnight, and it takes a lot of work and a lot of work on your team's part to be able to get something like this to a point where now you're live to everyone.
A hundred percent. I mean, there's been a lot of pressure on Dasha and the team behind her, but they've, you know, stood up to the pressure and delivered. That's the key thing when it comes to being in a startup, when it comes to being an entrepreneur. There's going to be an enormous amount of pressure put on you, Dasha and the team, and Dasha and the team has delivered. I mean, the, the bottom line. From Nextech standpoint, it, it's always been about the team, Steve.
You know, it's a team effort, and as long as the team is focused and locked in, we're gonna be able to raise the capital, the growth capital, to be able to deliver on all this technology that we build here at Nextech. It's a very exciting day. Couldn't be happier with Dasha and the team, and there's some really big big pieces, big customers out there, let's say, that represent significant growth opportunities for Toggle. Again, the team, so the team's not just building the tech, let's just be clear, they're also building relationships with major companies that are going to propel Toggle with revenue, and that's really important as well. You know, it's one thing to build the tech-
Yeah.
it's another thing to be able to, actually land accounts. You know, we're really excited about the next 12 months.
All right. Well, I just want to remind everyone who's watching us, either on YouTube or LinkedIn or wherever you're watching us, that we will be taking some of your questions a little later on in our live stream event. If you do have questions, just use the chat feature, and we'll make sure we put those to Dasha and Evan a little later on. Dasha, I know you have some things that you want to go through and a presentation you're going to share with everybody, because today, as you mentioned, is a pretty big day for the company and yourself. Why don't we turn things over to you and let you do your thing and tell everyone a little bit about what's been going on?
Sounds great. I'll just start by sharing my screen here. Okay. Hopefully, everyone can see that well?
Yeah, we're good to go. We're gonna shut off so you can have the room to yourself.
Sounds great. As Evan started to say, you know, the IPO spin-out has been approved. The record date is today, with the anticipation that's gonna be trading June thirteenth on the stock market under the symbol of TGGL. That's sort of the first set of news here. Moving forward, we'll kind of talk about the product a little bit because I know we've kind of been here on here before and defined Toggle and, you know, we've talked about it a lot, but I do wanna sort of, you know, clarify the messaging as we do launch out of beta and for any new investors that are joining us today. Toggle3D is our web-based application for converting, texturing, customizing, and sharing high-quality 3D models, and it's done all in one place.
Each part of the definition is super important, so I do just wanna, you know, kind of have it there on the screen for everybody to see, because we're doing this conversion from CAD, which again, are these heavy manufacturing files that anything that has ever been manufactured, anything that will ever be manufactured product-wise, has a CAD file. If we talk about other applications of CAD, you know, gaming, that comes from CAD, too. CAD is being used a lot, and as you mentioned before, Steve, it is an industry standard. It's not going anywhere. In a lot of countries, it's actually regulated on a government basis, that they do have to use CAD to manufacture or to design their manufacturing solutions before they go ahead and manufacture.
With this web application, we are disrupting the $160 billion CGI software market. There's a lot of opportunity here, and this stems anywhere from creating these files, these CAD files, but also using it for applications such as simulations, marketing, presentations, virtual photography. Any digital artwork that's created using your computer is essentially fits into this market. Toggle 3D is right there. The other thing that's really, you know, unique about Toggle 3D is that we're not just building a 3D software like Adobe, for example, or Blender or kind of the other things out there that are very intense, they're very heavy, there's lots of experience that you need. We're structuring Toggle in a way that it's a point-and-click solution that anybody can use. No experience required.
As long as you have an input file, you know, you're able to go through the process and texture it, prototype design, recreate what you have from the physical into the digital, we are very focused on the efficiency and the speed of these tools as well. This is where we're really using that AI power in order to help simplify the process, but also speed it up. Lastly, I did mention CAD files, but this is our bread and butter and sort of our secret sauce to scalability because there really is no limit in terms of how many CAD files we can take. We've recently, you know, we've been doing announcements as we've progressed in our R&D lab about the size of these CAD files that we can take.
Now we're, you know, able to input CAD files up to 1,000 megabytes and be able to convert those to web-friendly 3D formats, reducing the size up to 95%. That's a really big piece in terms of scaling CAD files and being able to repurpose them for other use cases. I started talking about our competitive differentiation, but I really want to drill this point down because Toggle3D is there to bridge the gap between engineering, CAD files, and design. All these CGI applications that you've seen. Most product photography that you see out there, you know, it's not. It's starting to transition to these 3D models placed into a virtual scene and then rendered because it's cheaper, it's faster.
You know, imagine carrying this massive sofa into a studio, hiring a photographer, getting pictures, paying for all this editing. It's become a really big hassle, and companies are looking for a simpler, a faster, and a cheaper solution for this. 3D is that solution. Toggle3D is right in the middle. We have our engineering use case here on the left. These are the very large file sizes. Just to be clear, there's no sort of creative aspect of CAD files. It's usually just the engineering design of it, and that's what makes these CAD files so heavy, and they're not easily, you know, compatible with other softwares. I can't just easily export my CAD and then upload it somewhere else and continue working on it at a different platform.
These files are massive, and they come in a very specific file structure that is not supported in most other applications. On the other side, you have these, you know, 3D content creation tools. This is where we see Adobe, Blender, KeyShot. They create 3D models, but they don't start from a CAD file. They just start with a sort of the mesh. They create this mesh. It's only used for design, so there's no such, you know, engineering work involved or, you know, is the structural components correct? It's just this mesh of the object, they put realistic textures on it. Very complicated process. There's coding involved, there's technical knowledge involved, there's entire diplomas and bachelor's you can get now on how to create this 3D content.
And it's a very steep learning curve, but they're very powerful tools, and they take a lot of power to power that software even to begin with. They are very time-consuming, and they're disconnected in the sense that there's usually no end-to-end process. You have to kind of jump between multiple apps. The users that we're talking of to, even those, for example, using Adobe before, Adobe has about 4-5 different apps that you have to jump between in order to get from, you know, a 3D mesh to a finalized 3D model that can be used in AR and that can be, you know, that can look realistic and be in 4K rendering. We have Toggle sort of bridging that gap together.
We're taking these CAD files, we're stripping them down of any sort of heavy engineering components, and we're turning it into a 3D mesh on the CGI side that, you know, we're then offering you these texturing tools that are point-and-click. They're super easy. You don't need to know how to code. You don't need to know what's involved in, you know, what makes a 3D texture? How do I arrange my maps? You know, how do I UV unwrap my model? How do I do this? How do I do that? All this technical terminology. You don't need to do that. You can just rely on Toggle to handle that for you and then provide you a beautiful library of materials or the capability to create your own materials, and in a sense, point and click from there.
You put your material on, you adjust a few of the knobs. Do you want it more glossy? Do you wanna have more metallicness to it? Do you wanna add a little bit of transparency to it? You don't have to worry about kind of what's happening on the back end and kind of all the complicated terminology that comes with it. We've mentioned AI, and this is kind of the really exciting piece of Toggle. The question becomes, you know, where do we fit into this whole generative AI sort of burst and buzz that you hear in the industry? Actually, Steve, you and I started talking about this in our last sort of conversation, but, you know, there's lots of different applications coming out with what sort of what people are trying to accomplish with AI.
Are they trying to create images? Are they trying to create text? Are you trying to use AI to help you code? Are you trying to create a video? There's applications for speech. Rather than, you know, using my own voice, I can just type in what I want to, or for the, for a voice to say, and then the AI will kind of do that for me. It'll create a voice, and it'll say what I need it to say. There's also this other category where you're seeing this generative AI come into play with music, with gaming. Then you have 3D models. In comparison to this category and to other categories, you can see there's not a lot of big players in the field here yet because this is hard.
We've talked about this earlier with you, Steve. You know, it's not just about recreating a 3D model, but depending on what the application is, you have to create a very particular 3D model, and it has to match very particular specs that you may be given, you know, by the, let's say, e-commerce giant that is asking for this 3D model. Regarding where we fit into this, all this great stuff that's going on, you know, we are working on creating 3D models, and this is what we've talked about before, Steve, in the last in our last conversation, and also the last PR that came out last week was, you know, creating 3D models from 2D images. This is still in our laboratory, but we're seeing incredible progress there.
We, you know, we also fit into this image category here on the top left, where we're creating images from text for the material generation part of it. What the 3D material really is, it's a lot of different image maps that are put together that create this 3D effect. When we were talking before about, you know, creating 3D materials from text prompts, that's that application, where we use a text prompt. We create about 5 to 6 different separate 2D images, and we stack them on top of each other, essentially, to create this 3D material. That's sort of where we fit in into the generative AI landscape.
There's lots of, you know, you can see here lots of platforms that are on this space, to implement all of this amazing work that has been put out and kind of developed in the AI community.
Dasha, just one question on that. It may look like there's a lot of companies here, but I know that the AI community is quite small, and there's a lot of discussion between everybody. Are people aware of the progress that you're making? Is that something you hear about a lot?
... Yeah, I mean, we do have conversations, you know, with some of these companies, and we do kind of talk about and show our progress, as we did in the last sort of PR that we released. We are very active in this community. We do sort of read about, you know, what are other people doing, kind of having these conversations, and it all starts from these intellectual conversations, right? Like you said, there's a lot of maybe companies here up on the screen, but in comparison to how many companies there actually are out there, you know, this is like nothing. This is the start of the wave.
This is showing you how lots of different companies are trying to take these algorithms that have been released, that are super powerful, and they're fitting it into their industry, and they're training it for their industry, and then they're coming out with these amazing applications. We're right there, front and center on those front lines, also doing this for our respective industry.
Yeah. I would just add, Dasha, that this graphic speaks to what you mentioned a little earlier, which is how difficult it is to crack the code on making 3D models. It's not like text. It's not like ChatGPT, where anybody could just flag plant and say: Oh, you know, I'm in business now. I'm using ChatGPT, and I'm, you know, coming up with my new AI company, and I'm gonna offer, you know, text, prompt, you know, solutions. You know, I'm gonna be a blogger or whatever. You know, I'm gonna be a content, press release writer. That's not the industry that we're in. If you think about that is a huge, huge competitive advantage. I would go so far as to say it creates a moat.
The complexity of creating this technology that Toggle3D and Nextech has created is really creating a moat and really puts us in the position as a dominant, if not the dominant, 3D model supplier. What we're hearing from, you know, major global technology companies that we're talking to now is that they haven't seen anything better than what Toggle is, and they are looking to sign up for multi-year deals. This is, you know, happening now, real time, in the first inning. Like, you know, this is in public beta, that we're having these conversations with major global companies. I'm not gonna name today, but it, it is quite significant. It, it's a competitive advantage, and I just want to point that out.
When you see that, you know, graphic that Dasha was showing, there's a lot of companies there in the text, a lot of companies in, you know, in terms of coding, video, imagery, images. In the 3D model world, I mean, there's literally, you know, Mirage, CSM, and Toggle. You know, that gives us an enormous amount of pricing flexibility, and also, as one of the first movers, allows us to capture a significant amount of the market. We're excited about this because, again, it's the whole world's pivoting to 3D.
Evan, just on that, Is that why it's so important to, when you created this, or when the team created this, and Dasha as well, that you, right away, got patents or applied for patents to control that? Like anything, you know, things can get knocked off left and right, so, but the protection of a patent is a big deal, and that does give you that first mover protection.
Yeah. I think, how many patents do we have filed or pending? There's a whole portfolio that we have filed to get patented, and there's more coming, but yeah, this is something, Steve, that is of significant value. I mean, we think this is a multi-billion dollar opportunity for Toggle, and I think Dasha has some slides to kind of explain how big this opportunity is for our investors.
Okay. Dasha, you want to continue?
Let's do it. Right before we get there, you know, we mentioned, you know, beta, we talked a lot about it, but I just want to summarize really what we were able to get from this period, because we launched beta in January 19th of 2023. We didn't really start, you know, kind of promoting it and kind of inviting users in until the first week of February. From February to May, which is when the beta ended, we gathered over 2,600 users, and this stems from individual contributors to enterprise pilots to kind of SMEs.
From the individual contributor standpoint, it's we've gathered feedback from both those that have never 3D modeled and those that have been, you know, 3D modeling for years, and kind of hearing what they have to say about beta and hearing about why they wanted to Toggle, right? If they were so happy with their current solution, why would they go out of their way, well, 1, to find Toggle, but then, 2, to actually give it a try.
Mm-hmm.
When we were talking to them and having these conversations, they were very vocal about what they don't like about the current solutions out there. Where are their pain points? And we worked together with them in conversation, kind of going back and forth, talking about: How will Toggle solve your pain points? You know, how can we do this? Kind of how are we gonna do this differently than has been done for years and years and years? Those are the most valuable conversations that we could have got through that beta program. On that note, then on the platform, from February to May, you know, users created over 3,800 designs.
Over 750 files were uploaded. This all helps us understand: What are users signing in for? What types of files are they uploading? What's the most popular file format? You know, what are they creating for these designs? What is their end use case? What is their goal coming onto the platform? We've also been in tight conversations about all these breakthrough AI developments that we've talked about on your show, Steve. We've been releasing through these press releases. We've been able to test this and have these very in-depth conversations with users about this AI. You know, people have their own opinions about kind of what's going on in this AI world, how can it be most beneficial, and we wanna make sure that the solutions that we're creating are solving those pain points.
They're not just there because they're cool, when they have this added value, and they actually provide efficiency, speed, you know, they actually help the community, or reach their goals faster, more affordable, and quicker way. With that, I'll just follow up with the slide. User testimonials. You know, we've got a lot of feedback about what, you know, we need to improve and continue working on, there was also a lot of feedback that we got that was just like, "Wow! Like, this is what we really like about Toggle. Like, this is..." You'll see through these, kind of these quotes here that are directly taken from real people that we've talked to, is, a lot of it comes down to how easy Toggle is to use and the materials. Right?
Materials are very, very important in 3D modeling. As I described before, any 3D material, any PBR material, is actually a series of maps that are composed and put together. In any of those legacy software systems, you would have to create, apply, upload, compose all of these different maps separately. In Toggle, we've pre-built all of this for you, and if you don't like a material in our library, which, you know, is over 1,000 types, but, you know, there's always more to be had, we allow you to make your own. We're not asking you to make all these different maps individually. We're just asking you to provide the input patch. We'll take care of the rest.
Those are kind of the really great things that we've already heard about Toggle, and we're continuing to improve and continuing developing even after this launch today. You know, every week thereafter, we are planning to release new updates, new features to the platform. We're, we're lining up releases to keep everybody excited, and we have lots to come on our roadmap. Of course, the talking to users never stops. Even out of beta, we, you know, we're still gathering feedback, and our user community is very important to us. Let's talk about where we are now, today, June 8, 2023, we have officially launched out of beta. What does this include? You know, the first point here you'll see is a new design.
You know, some people think it's just kind of the colors and the formatting of the shapes, but it's really not. It's not just about kind of the colors and how does this button look and how does that bar look, but the new design takes into account the feedback that we've heard from our users about where do tools need to be placed? How do we clear up the screen so it's not overpopulated, and it doesn't, you know, you don't have to worry about everything at once. How do we arrange the tools that they appear when and where you need them to appear? There's a lot of thought behind kind of this new design that we've introduced for Toggle. There's also been functionality improvements.
You know, for example, on the right-hand screen here under the elements bar, we used to have a button that says, "Group," and users said, you know, "This button is not needed. Like, we don't like grouping through that button. We just wanna be able to right-click." We've added this functionality. We've added functionality to better search and find our library. You know, how we go about applying these textures and moving these advanced texturing knobs and adding colors and stuff, we've improved the way that we're doing all of that. Again, based on what we've heard. There's also features that we did not have, like the undo, redo that people, you know, really wanted because design is all about iteration.
Just because you apply this material and you apply this color to it, doesn't necessarily mean that that's maybe the right choice, or maybe you want to go back to your other selections. Again, it's all about hearing what do people like right now in the current platforms? What's missing? What can be done differently? Applying that as we move forward from today and beyond. We've also improved the platform speed. Projects are loading faster, you know, materials are loading faster, all that good stuff. Toggle3D is all about efficiency, this is a very important point to us. We did definitely take some time to restructure our entire scene in order to ensure that our users can reach that efficiency and the speed. We also have Google Sign-In, this is just ease of getting into the platform.
You know, a lot of people don't like to have to put in their name, their email, and even though we limit the amount of information we ask for upfront, 'cause we know it's a little bit of a pain point, you know, now we have this Google Sign-In, so you don't have to even worry about it because who doesn't have a Google account these days?
Yeah.
Um, and-
That's what I use, Dasha.
Do I, in every single platform, so they offer it, for sure. The last point here is the new advanced tools for more editing control. By talking to some of the advanced users, you know, they've pointed out these features that they really wanna have. And, you know, maybe if you don't 3D model, they're not as important to you, but if you are creating professional 3D models, you need certain features like, you know, at export, you need the file structured in a certain way, or when you are picking a material, you need to be able to control more properties than we were previously giving. We've added these advanced tools to kind of, to help, like the professional artist be able to transition to Toggle and use Toggle for their needs.
We've also structured these advanced tools in a way that it would also appeal to the beginning users who maybe, you know, are not familiar with this whole PBR maps and, you know, adding materials and all these different functionalities, we've placed these advanced tools in a way that are descriptive, they're easy to understand. You don't need to actually know the terminology behind it. You just need to know kind of the description in plain English, kind of what does it mean to, you know, add transparency to a material? Or combine all the maps into one. Just kind of very simple things, simple terminology, but the same very impressive technologies going on in the back end. It's just on the front end, you know, we've simplified what it means to use that tool.
You know, so we've talked about Toggle3D as a SaaS platform. That means, you know, subscriptions. We have two different plans currently in Toggle. We have the free plan and the pro plan. You know, when you sign up for this plan, it's reoccurring. If you have one user signing up for $29 a month, it's reoccurring, you know, for $340 per user per year. When you look at the design community as teams, you know, a lot of times you want to be able to have more than one person on the platform. You know, you have an entire design team that would benefit from it.
It's really important to sort of understand that it's not necessarily priced on a business level, it's priced on a consumer level, a user level. Right. If we take this example here, and we're just talking about subscriptions being a SaaS platform, you know, we have, let's say, total subscriptions, 100,000 users, which I think is very, very achievable. We look at a conversion rate of just 30%. Let's just take something, you know, pretty reasonable in the market, a 30% conversion rate to a paid subscription. That would mean 30,000 paying users. 30,000 paying users that are paying $348 a year, alone, just subscriptions, would be $10.4 million annual recurring revenue. I think this is the most important thing to continue to drill down, right?
It's not a one-time fee. In this particular case, it's recurring. It's subscription-based.
Yeah, Dasha, I think it's important to just highlight this for our investors, that this is just an example of how quickly our revenue can grow off of. You know, if you think about it, we're in beta, and you know, we already have thousands of users that have signed up. Some of them are actually paying, just because they loved it so much. As we roll now out of beta, and we start to put some dollars behind marketing, we're going to see, you know, a couple of thousand users scale very quickly to 50,000, to 100,000. It's going to go there.
The conversion rate, is still a little bit of an unknown, but, you know, Dasha has done some market research, and 30%, we believe, is achievable, and we're going to achieve that. If you look at, you know, the CAD 10.4 million, that is really just the beginning of this massive growth opportunity, and it really doesn't account for any enterprise customers. The enterprise accounts that we are talking to, we're in discussions with now, these are CAD 6-figure enterprise deals. We're not addressing that at all in this, in this, you know, kind of projection or, really example, and it doesn't speak to any upsells. You know, this is really just for the base user.
If, you know, you think about, how many millions of, you know, CAD designs like we talked about, and 3D models and graphic designers. I mean, Dasha, how many graphic designers are there out there? Do we know?
In the U.S. alone, the last labor statistics was 42-
Million? Something crazy.
Something crazy like that, yeah.
Wow, that's amazing. That's great. Yeah. Hey, Evan, we actually have, I know we're gonna take some questions later, but what you talked about, Jared, just a moment ago, I think is important to show.
We had a question here from Ernie: "Why is it you cannot name companies that are interested or signed up?" Maybe you can talk about that part of it, because I know there's Yes certain parts that you're not allowed to disclose.
We actually have, if you're paying attention, go back to the slide that shows the company names right there. I mean, we put it on the screen for you. You want me to read it out loud?
You know,
I get it, but you mentioned there are others, and some companies are okay with you saying, "Hey, you know, we're using it," and other companies are not so much. You have to sort of It's a bit of a fine line, right?
Yeah. Look, it's very tricky because, you know, when you're a public company, Look, the bigger corporations, I mean, I'm just gonna sum it up real simply for our investors.
Yeah.
We are putting it out there. It is on the screen, okay? I'm talking about putting out, you know, press releases, things like that. When you do that, what ends up happening is the legal department flags the PR. They end up calling the guy that we're dealing with. He's like: Why am I getting a call from my legal department?
You know, you guys are putting out a press it and it just creates a bit of turbulence, let's say, within our relationship. We're not ready to do that, and that's really all I'm saying, right, is that.
Yeah...
we're trying to be as informative as we possibly can without, you know, disrupting our relationship. Hopefully.
Okay...
our investors understand that.
... just so you're aware, that is not unique to you, 'cause.
No.
I interview, obviously, a lot of companies, and I see them saying very much what you're saying, and that's where it's describing a large company that sells this or that, you know?
Yeah.
They do what they can.
No, Steve, we've gone further. Look at the screen.
Yeah.
You know, we've actually gone further.
Fair enough. Fair enough.
Yeah. Yeah.
Good question, Evan. Now you understand.
Yeah. Dasha, let's go back to the next, the slide after. Yeah, the next one. There's one more, right?
No, it's actually that will summarize our presentation for today.
Oh, that was it. Oh, okay. Yeah.
I do want to kind of just talk a little bit about what you said here regarding that. This is just a subscription model. This is an example, as we're just launching out of beta. If you look at the other platforms out there, you know, a SaaS platform, it doesn't take a lot to reach 100,000 users. The image that we're painting here is not sort of a, this is what's, you know, available in the market. It's. This is a very achievable goal that we believe. This is just subscriptions, just to show you the power of SaaS. You know, what's excluded here, and I just want to point it out here at the bottom, is that there's a lot of upsell opportunities for Toggle.
You don't necessarily need to have a subscription, you know, in the near future to be able to use some of these advanced settings that we have, or kind of one-off kind of renderings that you may want. There's a lot of upsell opportunity there. We also did not include any enterprises you mentioned, although you've seen those enterprise pilots that we just talked about. Even in beta, we've had enterprises knock on our door saying: "You know, this is something we've been trying to solve. This is something that we need. We don't care that you're in beta, we'll work with you, but we need this. You guys are solving the pain point that we need.
Yeah. That's really, you know, solve a big problem, and there's going to be, you know, an enormous amount of money that you can make, right? All the companies that are out there, that are solving the biggest problems, the biggest pain points, you know, in society today, these are the companies that are the multi-billion dollar, you know, public companies today. We think Toggle is solving the problem with the whole 3D community, which is. It's not just 3D community, it's back to the manufacturer who has these CAD files, is that the old legacy software is clunky, and it requires, you know, an extreme level of expertise that the average person just does not have. Toggle appeals to the masses in addition to the people that have the expertise.
The people that actually have the expertise are coming to us and saying: "Wow, this is so much easier. It saves us so much time. Yeah, we've been using Adobe, yeah, we've been using AutoCAD, but we don't really like it. We just had no choice." Now, there's a choice, and they're saying: "Okay, we want to start using yours." You know, this is going as far... well, I mean, just to give a little more color, these companies, these enterprise companies that we're talking to, it's, you know, these are multi-billion dollar global conglomerates. It's going to the CTO, the chief technical officer.
You know, you have the CEO, COO, CTO, this is the top, you know, the top dog at the company in terms of technology. They're, you know, giving this the nod, saying, "Yeah, let's bring this in-house." That is, for us, a huge confirmation that we are about to disrupt this industry in a very big way. Obviously, today's news, where we've now gone live, we're out of beta, is literally the first step for Toggle3D as it works towards disrupting this 100 billion plus dollar industry. It's a very, very exciting day for us, Steve.
I can imagine. Okay, well, let's get to Dasha, are you done with your presentation?
Yes, that was it.
Okay. Okay, you can stop sharing now. What we'll do is we'll go to a few questions. Some of these, they may not relate to specifically Toggle, so if they aren't, we can just move on. One of them is coming from Asad, who wants to know about Amazon. Is that something that Toggle would be useful with?
It's an interesting question. In the future, there might come a day when you will be able to use Toggle to bring your 3D models onto Amazon. Today, it's really Nextech3D ai that's working to bring the 3D models onto Amazon, and we use Toggle and other technology to achieve that on a daily basis. It is something that's a potential reality.
Okay. Let's go to Ali. Can you build a virtual earth, talking about NFTs here? Would NFTs be? First of all, I don't get NFTs, so I'll just go on record as saying I don't get them. I don't understand why people want NFTs, but they do. Tom Brady was interested in them, so I guess I am too, because I'm a Brady fan. Anyway, NFTs, is that part of it?
No.
No.
Okay, good. Thank goodness. I want to get through that question to begin with. Here's one on revenue, Evan, which is an interesting one. Mean for revenue to come to you faster than you saw with ARway.ai. Can you compare companies like that or no?
Yeah. Here's the difference between ARway.ai and Toggle3D. ARway.ai is purely enterprise. It's 100% enterprise. We're not selling ARway.ai to the masses. The, the sales cycle is longer on ARway.ai, but the sales are much bigger, meaning all the deals we're chasing on ARway.ai are $6-figure deals. If you think about that and you think about, okay, it takes a little longer, but the rewards are huge, how many, you know, Toggle3D signups do you need to achieve $6 figures? Well, let's just do the math.
If, you know, we're saying $348 annually, so if we. You basically need, you know, almost 300 signups from Toggle to equal 1 signup. $100,000 is really the kind of lowest number on ARway.ai that we're quoting for, but let's just use that as an example. You know, it's like a 300 for 1, right? In terms of meaningful revenue, I think they're both gonna show meaningful revenue. The difference is it's a lot easier to. You know, you're gonna land a lot more $300, $400 dollar deals than you are $100,000, $200,000, $300,000 dollar deals. I hope that answers the question.
Okay, someone wants a question. This is obviously one of your US investors, wondering about how does the spin out work for US investors?
All U.S. investors, all Canadian investors, all Europe, that own the stock, you know, in Germany and throughout the rest of Europe, they will all get free stock dividends in Toggle as long as they own the shares by the close of business today. Today, you have to own the shares in order to get the spin out. Yeah, it's, it doesn't matter where you're domiciled, you will get the shares.
Yeah. Someone is disputing Dasha's numbers and saying that he feels that there's 3 million-5 million subscribers in the next 3 years. He feels this is a really great opportunity for the company, I think Dasha, I know you highlighted in your slides, but I think we should highlight it again. There are a lot of people that use these around the world, right?
Yeah. Yes. I just wanna clarify something. I told Dasha not to come out with a big number. Yeah, I literally was like: Look, you know, when you come out with a big number, everybody thinks you're just blowing smoke, we're just gonna put, like, a, you know, normal number out there. We agree that, you know, we're just saying, like, look, this is like a big opportunity to get to $10 million in, you know, recurring revenue isn't that big a stretch.
To get to $100 million is gonna be, you know, obviously a bigger challenge, but it's not something, you know, out of the realm of possibility because, hey, you're talking about if it's 100,000 people that you need to sign up on the platform to get to $10 million, so you need 1 million people to get to $100 million. I mean, the revenue number is huge, and that doesn't include, like we talked about, enterprise, it doesn't include upsells. Yeah, we think this can go pretty fast. I mean.
Yeah.
Stay tuned.
I'm just looking at a couple of quick numbers, and you talk about Adobe and what they can do and can't do. You know, I think they're about 30 million paid subscribers as of 2023. You know, there's lots of great opportunity, obviously, but.
Yeah.
You have to adopt the platform. I'm not saying you're gonna get there.
Yeah.
I'm saying you have to adopt the platform.
You're making a good point. If there's $30 million. Let's say, I mean, that kind of goes back to where we were a little earlier, right, Dasha, where we were talking about how many, you know, graphic designers out there. We were saying $30 million-$40 million. That's a massive number, you just, you know, backed it up with that Adobe number. If you think about us, you know, siphoning off $1 million of the $30 million, that gets us to $100 million in revenue.
Sorry, I just have some numbers in front of me, which I think would, you know, sequel to this question. Twenty twenty, there were 7.3 million CAD users. There's 3 million-5 million Blender users, and there's 30 million, as you mentioned, Adobe Creative Cloud users. Just kind of taking into account that number, our 100,000, you know, user subscription example is very, very low, but we just wanted to kind of provide an example for how quickly this number can scale and that you don't really need a lot in order to start reaching, you know, CAD 10 million, for example, reccurring revenue.
Yeah.
There's a lot to be had.
Yeah, let's also be clear, you know, with $10 million in revenue, you know, our market cap would be $ couple of hundred million. You know, to put that into perspective, we're gonna be, you know, going public at $0.25 on next week. You know, if you start talking about $ couple of hundred million in market cap, you know, even $100 million, you're talking about a stock that's gonna be trading between, you know, $3 and $5 a share. Of course, we're not saying that's where it's going, but we're saying if you start to connect the dots, it's not something that's out of the realm of possibilities.
Yeah. We're not saying that that's where it's gonna go.
No.
It's important for everyone.
No.
I'm gonna jump on the platform. I'm always the cautionary one, so there you go.
Yeah.
Make sure. That's why I'm hosting and not with the company. I'm the level head. Okay, let's wrap up here pretty quickly. Quite a few great questions coming in. Dasha, final words from you, just on where you're at and how excited you are for you know, the months to come.
Yeah, I think I can say on behalf of the team that we're extremely excited. This is sort of just the first step in a race to kind of continue developing, continue, you know, bringing these really cool features out into market, continue talking to our users, as a, as a product, but then also as a company, come Tuesday. You know, we're very, very excited. I just want to thank the entire team for their dedication, their hard work, and, you know, upwards and onwards from here.
Good stuff. Dasha, thank you so much. Good to see you again, and I know we'll talk soon, so, appreciate your time. Thanks.
Thank you, Steve.
Okay, Evan, final word from you, my friend?
Yeah, I mean, look, we've been hard at work, trying to create shareholder value over the last 5 years. We see Toggle3D as delivering on our promise. We've landed Amazon, you know, we continue to supply Amazon, with 3D models, and that relationship is getting stronger and stronger every day. When we look at ARway.ai, which was our other spin out, ARway.ai is essentially tucked in into the Apple ecosystem, into the Magic Leap ecosystem, into the Microsoft HoloLens ecosystem, with its spatial computing platform. We've come on your show, Steve, and talked about spatial computing, and everybody goes: "Huh?
What's that?" Tim Cook, the CEO of Apple, has come out and said: "Hey, spatial computing is the next big thing." You know, we're a little bit ahead of the curve with our technology and with our vision, and that positions us perfectly in front of these megatrends, in front of these tidal waves. I think Toggle 3D is now going to be the next perfectly positioned, publicly traded company that our investors can get very, very excited about. We'll be, you know, Nextech with Amazon, ARway.ai with Apple, Toggle, you know, we'll be, I guess, chasing after Adobe.
Yeah. We'll be talking more about ARway.ai next week. We have another live stream event scheduled for next Tuesday.
Yeah.
8:00 A.M. Pacific, 11:00 A.M. Eastern Time, same channels there. Evan, thank you so much. Good to see you. We'll see you next Tuesday, okay?
Thanks, Steve.
All right. There's Evan Gappelberg, the CEO of Nextech3D ai. I want to thank you as well for tuning in to catch our live stream event here with Nextech3D ai. We look forward to talking to you again in the near future. Until that time, again, thanks, Dasha Vdovina, Evan Gappelberg. I'm Steve Darling, and a big thank you to Greg Anderson, our wizard of technology, who's behind the scenes working all of this. Have a great day, everyone. We'll see you soon.