Enad Global 7 AB (publ) (STO:EG7)
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Apr 30, 2026, 12:59 PM CET
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Earnings Call: Q4 2024

Feb 7, 2025

Ludvig Andersson
Investor Relation Manager, Enad Global 7

Good morning and welcome to this Q4 Earnings Call with EG 7. My name is Ludvig Andersson, and I will be your moderator during this call. Together with me to present, we have the company's CEO, Ji Ham, and Deputy CEO and CFO, Fredrik Rüdén. After the presentation, we will have a short Q&A session, so please feel free to email your questions to the company's investor relations email. Now, without any further ado, over to Ji.

Ji Ham
CEO, Enad Global 7

Thanks, Ludvig. Thank you all for joining. Good morning. Let's go to the first slide. Q4 key performance figures here. We had a nice quarter to finish out the year, best quarter for 2024. Net revenues came in at SEK 513 million and adjusted EBITDA at SEK 129 million. Favorable comparison against 2023 same period, net revenue grew by 8.4%. Adjusted EBITDA was up by 31% and adjusted EBITDA margin at 25% compared to 21% last year. Operating cash flow for the quarter came in at SEK 196 million compared to SEK 101 million comparable period, and we ended the year with a strong liquidity position with SEK 322 million of cash. Next slide, please. Key drivers for the quarter were led by MechWarrior 5: Clans release mid-Q4. Fireshine also delivered a solid result with Core Keeper continuing to show strength in Q4 after its version 1.0 release in Q3.

Daybreak contributed with its batch of annual expansion packs for EverQuest, EverQuest 2, and LOTRO. My Singing Monsters from Big Blue Bubble is continuing to stabilize at a nice level and finished out the year with a strong and highly engaged performance with content releases coming out throughout the quarter. The overall Q4 results were expected to be a higher result with Q4 adjusted EBITDA representing about 40% of the full year total. Typically, Q4 results are our peak quarter because of the seasonality, but this year further accentuated with a new pipeline of games coming out of Fireshine as well as MechWarrior 5: Clans, which boosted our results in Q4. Next slide, please. For the full year, net revenues came in at SEK 1.7 billion, adjusted EBITDA of SEK 326 million. Year-over-year revenue did decline at 16.2%. Adjusted EBITDA margin came in for the full year at 19%.

Next slide, please. Full year results did come in below our expectations. We had targeted SEK 1.8 billion of net revenue for the year, SEK 1.7 billion being 4.8% below that target. Adjusted EBITDA margin also came in slightly below at 19% versus what we had updated for the target for the full year at 20% with the certain underperformance from a couple of our titles. MechWarrior 5 was the primary reason behind us falling short of our expectation for the full year. The game did deliver higher quality than we expected, but performance was below. Delay from August 2024 originally targeted to a later time in October, which is a highly competitive release window, hurt the sales. A negative impact from the prolonged market downturn also is continuing to impact two of our service businesses.

Petrol revenue down about 20% from normalized level prior to this downturn, which resulted in an annual net loss for the business. Toadman has failed to gain traction with work for hire efforts, you know, along with the market downturn. Along with that, we ended up proceeding with certain restructure to bring in additional cost reduction. Next slide, please. Additional business optimization, you know, we effectuated right after the quarter end to begin 2025. Approximately SEK 191 million of total cost was, you know, restructured out of our business throughout 2024. Of this total, approximately SEK 88 million is the changes that were made with the beginning part of 2025. For on our organizational downsizing, we reduced cost by SEK 26 million there and optimized to produce profits at this lower revenue level than we had expected for MechWarrior 5: Clans.

Petrol business rebound has been insufficient, reduced annual cost by SEK 15 million there and positioning the business to be able to generate a profit at this lower revenue level going forward. Toadman, on the other hand, work- for-h ire effort that we've been trying to get the, you know, organization to grow. Ultimately, given the market climate, this prolonged downturn over the last two and a half years has been very difficult for this type of service business. As a result, we did decide to wind down this business fully. Along with that, reduced annual cost by approximately SEK 47 million. We proceeded with these decisive actions to account for the miss in terms of our net revenue as well as profitability targets for 2024. This should be positioning our business strong or stronger for 2025 to be able to target better profitability for the year.

Next slide, please. Next slide, please. Thank you. Fredrik, over to you.

Fredrik Rüdén
Deputy CEO and CFO, Enad Global 7

Yeah, thank you, Ji. The net revenue in the fourth quarter increased to SEK 530 million. Adjusted EBITDA was 26% higher than previous quarter and 32% higher than the comparable period last year and amounted to SEK 129 million, representing a solid 25% adjusted EBITDA margin. Of the last 12 months, net revenue amounted to SEK 1,730 million with an adjusted EBITDA margin of 19%. Next slide, please. We have a foundation of more predictable revenues and cash flows. Combining Daybreak, Big Blue Bubble, and Piranha, EG 7 operates several long life cycle IPs where most are live service games. Net revenue from this portfolio in Q4 was SEK 344 million, corresponding to 67% of net revenue for the group.

Of the last 12 months, net revenue amounted to, as I said, SEK 1,713 million, of which SEK 1,181 million derives from this more predictable revenue base. That portion of revenues has been around 64%-74% in the past four quarters. Next slide, please. Daybreak is the largest contributor to the net revenue and to the more predictable revenue base, generating SEK 199 million in net revenue. This includes SEK 18.5 million from the newly acquired Singularity 6. The adjusted EBITDA came in at SEK 27 million, corresponding to a 13% EBITDA margin. Big Blue Bubble generated SEK 81 million in net revenue and is our largest contributor to the adjusted EBITDA with SEK 49 million, corresponding to a strong 61% adjusted EBITDA margin. Both the A nniversary campaign in September and Christmas campaign in this quarter fueled the gaming activity in My Singing Monsters. Next slide, please.

As Ji mentioned, Piranha launched MechWarrior 5: Clans in October. As communicated, the game reached above our expectations on quality and critics, but did not meet our commercial expectations. Piranha delivered a net revenue of SEK 70 million, and adjusted EBITDA was SEK 32 million, corresponding to 46% margin. Following the lower than expected performance, management initiated these cost savings measures, which on an annual basis amounts to SEK 25.8 million. With regards to Toadman, we initiated a full operation of wind down in the first week of 2025. This is expected to deliver SEK 46.5 million in annual savings. Together with the cost reductions in 2024, the total cost reduction in Toadman is approximately SEK 100 million to be recognized in full second half of 2025. Next slide, please.

Following an active release pipeline, Fireshine delivered its strongest quarter for the year with SEK 124 million in net revenue, the second largest adjusted EBITDA contribution of SEK 35 million, corresponding to a solid 28% adjusted EBITDA margin. Petrol is highly dependent on third-party game releases and marketing budgets, which continue to be negatively impacted by today's game industry challenges. They generated SEK 35 million in net revenue. Based on the business optimization that Ji mentioned and the commercial prospects, Petrol is expected to deliver profitability over 2025. Next slide, please. During 2024, our investments in new growth initiatives, Clans, Palia, and Cold Iron peaked at SEK 238 million. They are expected to be around half of that in 2025.

The recovery of the cash balance in the fourth quarter up to SEK 322 million is reflective of higher sales following the launch of Clans, a strong release pipeline from Fireshine, and a generally strong operational cash generation. We have been requested by some investors to communicate around the KPI EBITDAC, which is EBITDA with an addback of capitalized R&D, giving a KPI closer to the operational cash generation. The EBITDAC margin over the past two years has been above 17%. Meanwhile, over 27% in the more predictable revenue base, Piranha, Big Blue Bubble, and Daybreak. Given that the more predictable revenue base was 69% of the net revenues in 2024, the cash generation in these assets was around SEK 310 million-SEK 330 million during 2024. Given the recent close to SEK 200 million cost reductions and the release pipeline over 2025, the cash generation in the group is expected to improve.

Our highly cash generative assets require fairly low maintenance investments, and for the full year, they amounted to SEK 22 million, which can be seen to the right in this chart. That is all from my side. Over to you to conclude, Ji.

Ji Ham
CEO, Enad Global 7

Thanks, Fredrik. All right, next slide, please. Looking ahead for 2025, performance expectation for the year, we are expecting to return to growth. 2024 was a transition year, as we had communicated previously, heavier investment in new products that we intended to grow with as presented during the Capital Markets Day in the fall of 2023. Some of those investments that we're making, we expect to see returns from them in 2025. Palia from Singularity 6 is targeted for release during the second quarter of this year, and Cold Iron's new game is targeted for the second half of the year. Along with those releases, Big Blue Bubble and Daybreak, our live service portfolio is continuing to perform well. We expect them to provide a nice foundation of strong cash flows.

A lot of the other business units that, along with the rationalization that we were able to conduct throughout the last 12 months, we expect them to all be profitable for 2025. We are not providing guidance for this year, however. There is significant variability expected depending on the timing, exact timing, as well as range of potential outcomes with new products that are coming out. While we have good predictability with our existing live service portfolio, the new titles that are coming out, there could be a wide range of possible outcomes there. While we expect positive returns, being able to narrow that into something that is more predictable for us to be able to guide to will be difficult for 2025.

As a result, we're not providing guidance, but the expectation once again is that we are returning to growth and we are optimistic that 2025 could be a great year for us. We want to be able to demonstrate that performance and along with the performance that we're delivering, be able to drive and create shareholder value for our investors. That concludes the fourth quarter earnings and full year results presentation. I think now we have Q&A session with Ludvig moderating.

Ludvig Andersson
Investor Relation Manager, Enad Global 7

Thank you very much, Ji and Fredrik. A first question from Mr. Caro. In the report, you state that you are evaluating additional financing to create further flexibility in meeting potential business opportunity in the continued turmoil gaming market. Could you please give some color on this?

Ji Ham
CEO, Enad Global 7

Yeah, last year we ended up finding a very attractive opportunity with Singularity 6, which was born out of the market situation where there's been a significant correction in the marketplace and capital has dried up quite a bit, whether it's from publishers or investors going into games, studios, as well as other opportunities within the industry. We are seeing more opportunities of similar nature. Historically, we have been very successful in identifying special situations where we're able to apply our operational expertise as well as our game development expertise. We want to be ready with additional financing available to be able to transact if we're able to find opportunities that may be coming up over the next 12- 18 months, given where we are with this cycle.

While the market is rebounding, we do expect additional opportunities that may come to fruition over the next 12 months, and we do want to be ready for those opportunities. As a result, we are looking for additional financing. Currently, our balance sheet is very stable, significant liquidity, no debt. We would be looking for opportunities on the financing side that helps to optimize our overall capitalization. Once again, to have additional conservative liquidity cushion, as well as looking for opportunities for accelerating growth.

Ludvig Andersson
Investor Relation Manager, Enad Global 7

Thank you very much, Ji. Another question here from Hjalmar from Redeye. Could you add some color on the performance in Daybreak? How did Palia perform? How should we view profitability for the segment looking forward? Is there upside potential when Palia launch? Would you expect a faster revenue ramp up in Palia when it's released on console?

Ji Ham
CEO, Enad Global 7

Yeah, that's the expectation. Palia is performing according to our underwriting, but our emphasis and focus has been investing to complete the game, along with the completion of additional features that would make the content a lot more robust, along with the additional engagement and retention systems going in and being able to release the title broadly through Gen 9 consoles, including PlayStation and Xbox, and significant content update that's being prepared for the existing audience that we have on Nintendo Switch, as well as on Steam. We're looking for a nice upside for 2025 from Palia.

Ludvig Andersson
Investor Relation Manager, Enad Global 7

Thank you very much. Another question here from Hjalmar. What is the state of the Cold Iron game? Is it close to the finish line?

Ji Ham
CEO, Enad Global 7

Yes, we're getting closer. We continue to make great progress on the project. We're excited for being able to bring the product out to the marketplace later this year. We can't narrow the exact release date yet as we're working towards finalizing and improving the quality of the game, but we're making great progress and we look forward to being able to bring the game out to market later this year.

Ludvig Andersson
Investor Relation Manager, Enad Global 7

Thank you very much. A question here from Jax. Can we assume from the write-down in Piranha that you now do not expect MechWarrior 5: Clans to fully recover the investment made in the game?

Ji Ham
CEO, Enad Global 7

No, no, we do expect to generate a positive return on it. Along with the initial release, the numbers were below what we expected, but similar to how MechWarrior 5: Mercenaries performed, we do expect continuing revenues from it, from not only the base title, but also with DLC planned for the content over the next number of years. Along with DLC sales and additional content that's going out, we do expect to monetize the game and generate a positive return on the title, even if it's going to be a little lower than what we expected.

Fredrik Rüdén
Deputy CEO and CFO, Enad Global 7

Maybe to add to that also is that the goodwill that we wrote down and also the remaining purchase consideration that we took out refers to the original acquisition of Piranha and not the investments done in Clans. That was the correction that we did based on the original kind of purchase price for the company.

Ludvig Andersson
Investor Relation Manager, Enad Global 7

Thank you very much. Continue on that line. A question from Ilya. Are the revenues increased in Q4 2024 to SEK 150 million for the year compared to SEK 15 million last year? Could you provide more details on what contributed to this substantial increase?

Ji Ham
CEO, Enad Global 7

Fredrik, do you want to take that one, please?

Fredrik Rüdén
Deputy CEO and CFO, Enad Global 7

Sorry, I missed the question. Can you repeat it?

Ludvig Andersson
Investor Relation Manager, Enad Global 7

Yeah, sure. Are the revenues increased in Q4 2024 to SEK 155 million compared to SEK 50 million in the previous year? Could you provide more details on what contributes to this substantial increase?

Fredrik Rüdén
Deputy CEO and CFO, Enad Global 7

I need to come back to that, Ludvig. If you can note who it is, then we'll come back.

Ludvig Andersson
Investor Relation Manager, Enad Global 7

Yeah, sure. In that case, we continue with the question from Johan. What is the plan for capital allocation going forward, dividend buybacks, acquisition, external financing with debt, etc.?

Ji Ham
CEO, Enad Global 7

Yeah, I think for this year, once again, 2025 is a quite important year for the group. We have a couple of bigger investments that we're planning on realizing returns on with both Singularity 6 as well as Cold Iron's title. Alongside that, there's multiple titles that will be coming to market from Fireshine in the digital publishing. It is an exciting year, but at the same time, along with those products coming out, there will be increase in use of cash for marketing, publishing, etc. We do have to see it is going to be sequenced where Palia does come out to market first. Along with that performance, we could adjust up or down, but as of today, we're heavily focused on being able to deliver great products and returns.

Along with that and how those perform, we could determine what we could do in terms of whether it's dividends or buybacks, other uses of cash for the shareholders.

Ludvig Andersson
Investor Relation Manager, Enad Global 7

Thank you very much. Another question here from Hjalmar. Any update on your long-term pipeline? What's in the progress for H1Z1 and EverQuest?

Ji Ham
CEO, Enad Global 7

Yeah, so I think we mentioned this with the last quarterly result as well, but we ended up investing in Singularity 6, which was not necessarily planned. It was an opportunistic transaction that we felt was very compelling. We expect the payback and the return from that investment to be relatively quick as we closed on the transaction summer of last year and were able to bring the game to a broader audience sometime late spring this year. Having said that, that is uses of cash on an acquisition and also finishing of the game. What we want to be able to do is, given the market climate, be quite intentional in terms of how we're deploying cash, where we do not put the company at any type of liquidity or any kind of risk. We are taking one step at a time.

Yes, there are efforts going on in terms of what we want to do at H1Z1 in particular, but with that said, we do want to see how Palia performs. After that, we'll see how Cold Iron's title performs. There is a number of titles coming out this year where we expect 2025 to be a good year. Once again, returning to growth from 2024 levels. Along with those sequences of additional products coming out and based on their performance, we would be evaluating how we could deploy capital for additional products that we're going to bring out to market in the future.

Ludvig Andersson
Investor Relation Manager, Enad Global 7

Thank you very much, Ji. A question here from Joachim. How does the content release plan for Palia compare to what's available today?

Ji Ham
CEO, Enad Global 7

There is significant content, new content that's being developed for the existing audience as well as for Gen 9 release. Content update now, there's a monthly patch, but at the same time, the team has been heavily focused more so on developing the larger content for Gen 9 console release. In terms of playable engagement content over the last six months since the acquisition, it's been fairly light, but that's intentional. The plan is to be able to bring out sizable content that a lot of the existing players would really enjoy, as well as provide us with an opportunity to reactivate some of the lapsed players who really enjoy the game.

Due to limited content, they have moved on, but this will give us a nice opportunity to not only satisfy the existing audience, but to be able to try to reactivate lapsed audience who are big fans of the game and introducing the game to a lot of new players that haven't had access to the title with PlayStation and Xbox release.

Ludvig Andersson
Investor Relation Manager, Enad Global 7

Thank you very much. Another question from Joachim. What's your view on the release of your CMD goals today post the MechWarrior release?

Ji Ham
CEO, Enad Global 7

You know, we're striving for it still. That is what we are striving for as an organization. 2025 will be a significant step towards that with a robust pipeline of games coming out. We are also looking and evaluating opportunities to accelerate growth beyond just organic, as we talked about earlier. There are interesting opportunities coming about because of where the market has been over the last two and a half years. It shifted significantly from what used to be a seller's market three years ago to a buyer's market. I think there's some really good examples of deals that are getting done in the marketplace that investor base in Sweden may be aware of. Modern Times Group's acquisition of Plarium is a great one. Great business, great IP. A transaction was priced at 4.5x EBITDA, which you wouldn't have seen three years ago.

Quality assets that attract evaluation. Because of the dearth of capital that's available in the marketplace, we do believe there could be interesting opportunities to accelerate growth beyond just organic. A combination of both organic as well as strategic M&A for opportunistic situation is how we do want to get to our stated goals for 2026 and beyond.

Ludvig Andersson
Investor Relation Manager, Enad Global 7

Thank you very much, Ji and Fredrik. I think that was the last question we had. To all of you that have tuned in and listened to this presentation, thank you very much, and we wish you a great day. Thank you very much.

Ji Ham
CEO, Enad Global 7

Great, thank you.

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