Good morning, and welcome to this Q3 earnings call with EG7. My name is Ludvig Andersson, and I will be your moderator during this call. With me to present, we have the company's acting CEO, Ji Ham, and Deputy CEO and CFO, Fredrik Rüdén. After the presentation, we will have a short Q&A session, so please feel free to email your questions to the company's investor relations email. Now, without any further ado, over to you, Ji.
Great. Thanks, Ludvig. Good morning. Thank you all for joining us. Let's go to the next slide. Some of the key performance figures for Q3, we had a great quarter once again, continuing our consistent performance with growth and profitability. Net revenue for the quarter came in at SEK 570 million, representing 16% growth over last year. Adjusted EBITDA, SEK 141 million, strong margins of 27% and growing by 24.5%, compared to the same period last year. Cash balance, strong liquidity, SEK 473 million, increase from Q2 of SEK 22 million, even with our increased investments. Next slide, please.
Group highlights for Q3, the biggest one being our Capital Markets Day that we hosted a couple of months ago, September 20, where we updated our business strategy and plan going forward for the group, announced the shareholder capital return program with dividends and share buyback plans that we intend to put in place for 2024 and beyond. Continuing execution against the uplisting to the main exchange in 2024. So more to come on that front, along with the extra general meeting that's being scheduled for Q4. Publishing deal signed with Cold Iron, a new multiplayer shooter, as we announced it prior to our Capital Markets Day and elaborated further on.
It is the very first title that's initiating our primary focus on middle market publishing going forward, a core strategy for our long-term growth for the business. And additional support for our long-term plan with middle market business and publishing, MechWarrior 5 plans that was announced as well. A new entry into MechWarrior franchise, another franchise-based publishing model that's going to become a core franchise for the organization. Target release in the second half of 2024, going forward. Next slide, please. Some highlights and commentary relating to our business unit performance. Big Blue Bubble, another great quarter. My Singing Monsters continuing to trend really well, although it's below where we started this year.
Nonetheless, it's trending lower but is stabilized at a point where we feel very good about the ongoing performance for the rest of this year, as well as 2024. It performed 157% higher in net revenue compared to third quarter, 2022. We have spoken a lot about Big Blue Bubble and its performance. As we have spoken in the past, we do not expect that it's going to perform at the peak levels, but at the same time, it should be performing at a much higher normalized level compared to prior to the uptick back in 2021 and 2020 levels.
Daybreak, softer than expected results so far this year, unfortunately, about 50% lower year to date net revenue compared to last year. A couple of games that have been underperforming for us this year include DC Universe Online and Lord of the Rings Online. You know, we have already been working on stabilizing and reversing these trends. DCUO is now ready to go on the latest generation consoles on PlayStation 5, as well as Xbox Series X. Over the next couple of months, we're excited to bring that game to the latest generation, which should be opening up additional user funnel for acquisition and stabilizing our user base. Lord of the Rings Online just released this expansion pack for this year.
It's a larger expansion, expansion pack compared to last year, with significant content update, and it's performing really well. And EverQuest and Magic: The Gathering Online with nice performance so far year to date, and we got some exciting plans for 2024, with EverQuest turning 25, and EverQuest 2 turning 20 years old. Next-
Yeah, Slide 6, please. And then if you could put it into a larger format. All right, thank you. All right. Sorry, guys, we're back. All right, so Fireshine Games, the volume of physical releases for the quarter performed better than expected, highlights including some of the big titles coming out for the quarter, including Lies of P, Warhammer 40,000: Darktide, F1 Manager, and etc. On the digital publishing front, additional content updates for Core Keeper as well as Shadows of Doubt that drove nice performance for them. PETROL, on the other hand, a little softer year for this year.
Still, obviously, one of the best-known marketing agencies and creative marketing for games, with titles like Call of Duty, Diablo, Star Wars Outlaws for this year's announcement, Remnant II, and Lies of P. But overall volume has been lighter this year, which has impacted its overall margins negatively, but nonetheless, on its way to recovery, where we are back to profitability for Q3, and then we anticipate continuing strength going forward. Next slide. Fredrik, over to you.
Thank you, Ji. Next slide, please. Net revenue and EBITDA over the last twelve months continued to show a constant increase from one consecutive quarter to the other. By end of Q3, LTM net revenue amounted to SEK 2,131 million, corresponding to growth of 18%, and this growth is driven mainly by strong operational performance. LTM adjusted EBITDA margin came in at 29% for the second quarter in a row. This is higher than the 23%-25% guided for full year 2023, and is explained by higher margin revenue mix. Net revenue in Q3 was SEK 517 million, which is a growth of SEK 16.4 million, and an FX-adjusted organic growth of 13.8%.
The corresponding figure for that in Q3, Q2 was 1%, with an EBITDA margin of 27%, which is 4 percentage higher than previous quarter. Our live, live games portfolio, representing a more predictable and sustainable part of our business, generated SEK 302 million, corresponding to 58% of the total. With the sound here. Ludvig, do you hear me?
We hear you. You can keep going.
Okay. Sorry, I repeat that then. My Singing Monsters continues to perform well. While gamers' activity peaked in December last year, we continue to see levels above that level now. Big Blue Bubble contributed with SEK 123 million in net revenue and SEK 88 million in adjusted EBITDA, corresponding to a record strong 71% margin. There has been an adjustment with bonus accruals in Big Blue Bubble, which increased the margin by 10%, somewhere around there. There is no reason to assume that the operating margin seen over the past twelve months should be higher going forward. Next slide, please. There is a solid and loyal, even if limited gaming community around MechWarrior. Piranha has successfully kept the audience interested with several DLCs and upgrades in MechWarrior 5.
Piranha contributed with a net revenue of SEK 28 million and adjusted EBITDA of SEK 8 million, which give an Adjusted EBITDA margin of 30%. Toadman's net revenue came in at SEK 14 million, which is 162% growth from last year, and Adjusted EBITDA came in at -SEK 5.5 million. Toadman continues to successfully ramp up their work for higher business and is targeting a break-even profitability by end of 2023, with increasing profitability through 2024. But the short also include a positive tax refund relating to the close down of Antimatter Games. This has a positive contribution, attribution of SEK 3.1 million, that's why the short show -SEK 2 million instead of -SEK 5.5 million. Next slide, please.
The old service segment, PETROL and Fireshine, as shown in the charts and also pointed out several times, both these companies are more volatile than the business connected to the live game portfolio. Fireshine had a strong quarter, mainly attributable to a number of successful physical releases. The company generated SEK 120 million in net revenue and SEK 90 million in adjusted EBITDA. Despite that, the physical games are attached with a generally lower margin, and due to higher volumes, Adjusted EBITDA margin came in higher than the past four quarters. Cash flow from operating from operations amounted to SEK 112 million.
The cash flow was negatively affected by SEK 83 million of investment activities, of which 51 million or 50.1 million refers to Cold Iron publishing deal, 17.2 refers to various publishing deals in Fireshine, and 18.9 refers to capitalized development expenses. The financing activities, which is office lease, is minus SEK 7 million. Furthermore, we have earmarked SEK 500 million to be invested over 2023 and 2024 in new growth opportunities. We do have an unutilized SEK 400 million rolling credit facility, which we plan to renew, but over, but our new growth plan is independent on this facility. We also plan to distribute a minimum of SEK 40 million in dividend for the expected full year performance for 2023. All in all, our balance sheet is and will remain solid. Next slide, please.
We have delivered LTM growth from one consecutive quarter to the other over the past five quarters and more. In Q3, the LTM growth is 18%. Most part of it is organic and way over the market growth. Based on the recent operational trends and our own project timelines, we do not expect to deliver organic growth way over market growth in 2024 before our new growth initiative starts to kick in, in 2025 and on. S o we expect to come in around our full year guidance for 2023. That concludes my part. So over from a cloudy Stockholm to sunny San Diego.
Thanks, Fredrik. Next slide, please. One more. Okay. All right, to summarize, we had another great quarter, solid profitability and growth, which we have been delivering pretty consistently over the last number of quarters. As we discussed during the Capital Markets Day, our focus is in maximizing cash flows with the existing businesses, and Big Blue Bubble is leading the way with the rest of the business profitable or pulled in, getting to profitability at the end of this year. We intend to maximize profitability and cash flows from those businesses for investments going forward. And investing in selectively in some of the long-term growth plan that we presented, including middle market product.
Thank you. Did you have things off? [inaudible] .
A question here from, similar question from Hans‑Marius at DNB and [Jan Red] at Redeye]. Could you elaborate on your expectations, going forward for the full year and, if you can elaborate, further than so?
I'm sorry, is the question relating to full year 2024?
2023 and onwards.
Yeah. For 2023, we provided our guidance, and we're tracking nicely towards that. As for 2024, you know, we will be coming back with more information relating to that, along with our Q4 release, which is what we've done historically. And long-term plan, I think, we provided for our long-term goals, for 2026, that we're tracking towards, in terms of our SEK 3 billion net revenue target and SEK 1 billion Adjusted EBITDA target for 2026.
Thank you very much. And question from Lucas, "How should we think about the accrued bonus adjustments in Big Blue Bubble?
It's a one-time adjustment. So, based on Big Blue Bubble's extraordinary performance, for 2022, and also for 2023, we do have certain performance-based compensation structure that was in place for 2022, that incentivized and rewarded those staff members at Big Blue Bubble nicely, as they deserve it. For 2023, we did make a little bit of an adjustment relating to that, based on the new normal for the business, where the prior compensation arrangement reflected a business of smaller scale.
Now it's a bigger business, as multiples higher compared to what it used to be. And based on that, the changes were made, and we made that adjustment in, In the third quarter, but we do not expect, obviously, to make such changes on a regular basis. That was a one-time adjustment in order to get the compensation arrangement realigned with the new normal.
Thank you. Question here, a bundle question from ABG and Redeye, Simon and Hjalmar. Could you elaborate further on the expectations for DCUO and LOTRO? And when do you expect DCUO to be available on the latest generation of platforms?
Yeah, we're targeting the fourth quarter, so we're already halfway through the fourth quarter for DCUO, so, for the year. So, you know, over the next month and going forward, is to be able to provide big expansion pack updates on an annual basis going forward. That's another, principle reason behind why we believe that we should be able to not only stabilize, but drive performance for the title going forward.
Thank you very much, Ji and Fredrik, and everyone for tuning in. Once again, we are very sorry for the problem with the sound. But thank you very much for tuning in, and that was all the questions that we had. So from our side, we wish you a great day. Thank you very much.
Thank you.
Thank you, all.