Welcome to the Evolution Gaming Group audiocast with teleconference for the Q3 2021. Today, I am pleased to present CEO Martin Carlesund and CFO Jacob Kaplan. For the first part of this call, all participants will be in listen-only mode, and afterwards, there will be a question and answer session. Gentlemen, please go ahead.
Good morning. Welcome everyone to the presentation of Evolution's interim report for the Q3 of 2021. My name is Martin Carlesund, and I'm the CEO of Evolution. With me, I also have our CFO, Jacob Kaplan. As usual, I will start with some comments on our performance this quarter. I will then hand over to Jacob for a closer look of our financials, and after that, I'll round off our presentation with an outlook for the rest of the year, and then we're happy to take questions. Operator, next slide, please. I'm very satisfied to report consistently strong results for the Q3. Our investment in new games and studios are having an increasingly strong impact, which is reflected in both the high growth as well as the stronger margins.
It has been another hectic quarter where much of our focus has been about investing and building capacity for the future. We see a continuously increasing demand for our products, which means that we must expand in existing studios and build new ones to keep up with that demand. The growth is a natural part of our business, and you will never see us slow down even if the pandemic still continues to somewhat impact the pace of our expansion plans. We have launched and are rolling out our One Stop Shop, enabling a truly global reach of Evolution's casino products. This is a true masterpiece created in a short time inside Evolution engineering teams. With OSS, all our operators will reach all our content through one seamless backend and integration.
This will enable a much faster rollout of new product, faster regulatory adjustment, and a global reach for all product. At the same time, also making it easier for operators to access and handle all products. In the Q3, we launched our studio in Michigan, Evolution's eleventh live casino studio worldwide, and we are now in rapid expansion phase with both new products as well as volume. After the end of the period, we launched RNG games in Connecticut with live games to follow soon. We are now building our fourth U.S. studio in Connecticut and look forward to an as soon as possible launch. Since yesterday, we're also live in newly regulated Canadian Ontario market, live in the Canadian Ontario market after a successful launch together with Ontario Lottery and Gaming Corporation, OLG.
The Ontario market is exciting, and with a population of close to 50 million people, it surpasses the size of any U.S. state where iGaming is regulated. Currently, this market is only open for OLG as the state lottery, but in December, the commercial market is planned to open, and we're already working with operators who plan to obtain a commercial license. The North American market is developing rapidly, and I'm proud and excited to further expand our North American footprint. That being said, we are confident that there will be even more North American states that will follow. We're prepared to move quickly. I would also like to comment that the newly regulated Dutch market has opened on the first of October. We went live with Nederlandse Loterij, as well as several other operators that got one of the first 10 licenses.
However, some of Evolution's largest customers in the Dutch market did not get one of the initial licenses and have to wait until 2022 to get one. We, of course, very much look forward to add also those as soon as possible. The opening of the market was stronger than expected, and we see a very limited negative effect of less than 1% during Q4, and in the long term, we see the Netherlands as a growth catalyst in Europe. As I stated before, demand of our products is truly global, and we're expanding our studio capacity everywhere. Right now, we're building new studios in Spain and Armenia, as well as expanding substantially in all existing locations. This quarter was the first one with Big Time Gaming consolidated.
Our long-time ambition is to become a world-leading provider of online casino, as you know, and we have a high expectation that BTG will be an important piece to achieve that ambition. Now, let's move to the coming slides and see the effect on the numbers, and the products of all our efforts. Operator, next slide, please. In the Q3, we continued the momentum from the first half of the year with a strong development. Revenues increased 97% to EUR 276 million. EBITDA increased by 113% to almost EUR 193 million, corresponding to a record margin of 69.9%, exceeding our guidance for the year. Live Casino delivered growth of 53% compared to Q3 last year. Albeit the lower growth than previous quarter, it still exceeds all the quarters during 2020.
RNG revenue, now including BTG in the quarter, amounted to EUR 61.5 million with a growth of 7.8% compared to the combined revenue of NetEnt and BTG during Q3 2020. At that time, not part of Evolution. If I isolate our NetEnt and Red Tiger brands, growth is about 3% or almost higher compared to Q3 2020. It is in line with our base expectations. However, we do have a higher expectation for the growth going forward for these two brands. We're in the process of reshaping our RNG roadmap, which have led to fewer new releases this year, which in turn has had an effect on the growth. In addition to that, we have rebuilt the technical platform NetEnt, which I already mentioned, which will have a positive effect going forward.
Albeit fewer new NetEnt titles so far this year, the ones that we have launched, which is much more important, have been embraced well by the players. A strong contribution to the result. The lineup of coming slots 2022 is strong, and I look forward to see the performance within this vertical as we move forward. All in all, fantastic numbers, and I'm very pleased with our financial performance in the Q3, and we're off to a strong start of Q4 and definitely well-placed to deliver a strong finish of the year. As always, we will endlessly strengthen our market share and continue to. Bet spots is to be seen as an indicator for the activity in the live network, the Evolution live games.
The number of bet spots from the end user amounted to 18.1 billion, an increase from last quarter with 3.3% and compared to the same period last year, a growth by 40%. Increase in our volume that you can see in the increase of bet spots every quarter is a result of that we have been able to attract new players and at the same time been able to keep the players we already have. While it's important for us to keep the players that we already have, we are almost obsessed with the players that we don't have. That is why we have to continue to innovate, always refine the playing experience and be the leader that develop new groundbreaking products for the future. Every year, we have to develop totally new games that can attract completely new groups of players.
Next slide, please. Expanding our studio capacity means that we need a very high recruiting pace. In the quarter, we hired almost 1,000 new employees. The increase in staff year-over-year amounts to almost 5,000 people corresponding to an increase of 6%. At the end of the quarter, we were over 12,000 Evolutioners, and we have to continue to increase head count to support our rapid expansion. Recruitment is one of our key processes, especially in new markets where our company and products are not always well known.
Because of that, we have to show that we are one of the best companies to work for and that we take care of our employees and that everybody that steps into Evolution studio office or engineering hub feel that they are seen and that they are appreciated. Evolution is about working as a team, and the success of the company depends on everybody's contribution. Everybody should feel that they are an important cog in the Evolution machinery, regardless of where they are placed or what they do. Since the pandemic is still not over yet, I would once again stress that our main priorities are to minimize the risk of spreading the virus and to create a safe workplace for our employees, as well as to maintain the operations for our operators.
We follow all the requirements of the authorities in countries where we operate, but in many cases, we are taking more far-reaching own actions. The wellbeing of our employees is, of course, the wellbeing of Evolution. I'm very proud of all our employees that make up this fantastic company, and it's important point to me that the people in the companies that we recently acquired feel that they are welcomed and that they are appreciated. Next slide, please. Our RNG vertical amounted to 22.3% of the total revenue in the Q3. It is at similar level to previous quarters, and as mentioned earlier, our growth is higher in Live Casino, but in Q3, we also added BTG for the first time. Big Time Gaming further strengthens our already world-class slots offering and IP.
We've launched fewer slots this year, which I mentioned, compared to what NetEnt did historically, but the ones that we've launched have been successful and well-received by players. An example of what that is Starburst XXXtreme, the new slot title based on the iconic Starburst slot game. With the addition of brands such as NetEnt and Red Tiger and Big Time Gaming, Evolution has become a powerhouse that now offers incredible array of best-in-class solutions for operators and their players across Live Casino, RNG table games, and slots, not to mention a new generation of live online game shows. Very few doubt that we are the most innovative developers of Live Casino, but we still have to prove ourselves in RNG.
It's so rewarding that we, at the EGR B2B Awards, won the Innovation in RNG Casino Software Award for our First Person range of RNG-based table games. NetEnt and Red Tiger were also joint winners of the Innovation in Slot Provision Award for the collaborative development of Gonzo's Quest Megaways, among other games. Next slide, please. Innovation and the best games will always drive Evolution. We continue to innovate, substantially enhance, and refine the playing experience, end-user focus as always. In the quarter, we have continued to expand our range of immersive and engaging game shows with the launch of Cash or Crash, an exciting ball-rolling game. The game allows the player to make choices during the game with enhanced player control of the outcome. Cash or Crash appealed to an even broader spectrum of players.
Games that give more decision-making for players is something you will see more of during 2022. Another launch in the quarter was the Fan Tan, the classic Asian favorite that has traveled the world and is now set to join the Evolution Live Casino lineup. In the quarter, we have also announced that we had acquired DigiWheel, developers of the world's first HD rotating gaming wheel. The deal will further strengthen our online gaming portfolio with DigiWheel's unique and innovative digital core technology being blended into our online Live Casino games and game shows during 2022. In the Q4, we will launch Golden Wealth Baccarat. It's very similar to Lightning Baccarat, but a luckier version offering more frequent wins. Another launch I look forward to is Lightning Blackjack, an electrifying blackjack with enhanced payouts, which is launching in November.
The game is a unique blend of a scalable blackjack and added Lightning multipliers. In addition to new game launches, an important aspect of our product development is to constantly enhance user interfaces. In the quarter, we have implemented a new zooming feature to our blackjack that enables the player to clearly see the real cards dealt, which increases the playing experience. The technical innovations coming rapidly, continuous improvements in existing games, it is essential in securing long-term quality and keeping the games up to date. Now, we are currently in full preparation for the roadmap of 2022. Development is going on in full speed, and I can assure it looks very good. I'm very excited. 2022 will be a year of innovation and product development. Come to ICE 2022 and have a look. Operator, please next slide.
This slide shows a breakdown of our revenue by geographic region. We see very good growth year-on-year in all our geographical markets, and it's evident that demand is truly global. The Nordics make up about 7% of total revenue. It's very rewarding to see the growth of 18% from the Q2. The growth year-on-year can, to large extent, be attributed to NetEnt, which has a strong position in the Nordics. UK is about the same size as Nordics. NetEnt and Red Tiger have contributed significantly to the increase compared to the same quarter 2020. The rest of Europe is about 37% of the total. Together with UK and Nordics, about 51% of revenues come from Europe. Compared to previous year, all the regions in Europe show good growth.
Compared to the Q2, both U.K. and rest of Europe are slightly lower, while Nordics show an increase. I received many questions on the effects of, for us, of societies opening after COVID, and it's difficult to say anything decisive on this topic. In Europe, where many countries have started to open during the quarter, the picture is mixed. As you can see, with U.K. and the Nordics, both societies have reopened, moving in different direction compared to Q2. As we have seen during the past year, Asia and North America are growing very fast, with the year-on-year growth amounting to 120% and 246% respectively.
We see good potential in both these markets and expect a continued high growth rate going forward, particularly as we still are a small actor in Asia and with more and more states regulating our products in the U.S. Other, including South America and Africa, and remaining part of the world shows good growth of almost 7% year-on-year. Revenues from regulated markets, as you see, constitutes about 38% of revenues. Now I will pass over to Jacob, who will speak more about the financial details. Operator, next slide, please.
Thank you, Martin, and good morning to all of you listening. We'll now move on to a couple of slides with a closer look at financial development during the period. I'm on slide number nine. As you heard earlier, revenue amounts to EUR 276 million in the Q3. That is made up of EUR 214.5 million related to our Live Casino product and EUR 61.5 million from our RNG games. Live Casino continues to develop really well. Growth in this quarter compared to the Q3 of 2020 is 53%. This actually exceeds the pre-pandemic growth rates from 2019. It's great to see that many of the new players from the past year are staying on the network.
Our RNG business consists mainly of two acquired businesses, NetEnt, which was consolidated from December 2020, and Big Time Gaming, which is consolidated for the first time in this quarter. This quarter, our RNG revenue is EUR 61.5 million. It's a 7.9% increase if I compare to the pro forma numbers of NetEnt and BTG in Q3 2020. They were not part of the Evolution group. Big Time Gaming adds just over EUR 10 million, EUR 10.6 million to revenue in this quarter. Isolated, it has a growth rate of over 35% compared to its corresponding quarter in 2020. The growth comes both from the continued success of Megaways, the Megaways game mechanic, as well as increased volume of play on the BTG games.
Consequently, the remainder and the larger part of our RNG business relates to our NetEnt and Red Tiger brands. Martin mentioned earlier, pro forma growth for those brands compared to the same period 2020 is just over 3%. Also, as we talked about earlier today and also in previous quarters, it is worth pointing out that we have made a large restructuring of our RNG business during the year, both on the product side, where the roadmap has been reworked, and also on the technical side, where the infrastructure has been rebuilt. The side effect of this restructuring is that there are fewer NetEnt games released this year. The games that have released overall have been very strong, but it adds up to 3% growth.
You know, while in line with our expectations and plans, we do have ambition to increase growth in RNG during next year. EBITDA for the quarter amounts to EUR 192.9 million and an EBITDA margin of 69.9% in the quarter. Again, this is a quarter with very strong margin. I have to admit it exceeds my own expectation from just three months ago and the guidance we gave in connection with the Q2 report. As most of you know by now, we prioritize top-line growth, and while we do give margin guidance on margin, we don't steer to specifically achieve it. We are in the period of heavy expansion and will continue to invest and add tables in the Q4 as fast as we can.
This can have an effect on margin in the short term, but overall margin looks good. I'll refrain from guessing on the margin this time, and I'll leave it at concluding that, you know, we are at 68.7% margin, year to date, and, you know, we will exceed our guidance of 68%, for the year. All right, let's move on to the next slide, please. This has the P&L in a bit more detail. Going through, from the top, we have live revenue again, EUR 214 million, comparable to EUR 140 million reported in the Q3 of 2020. Organic growth is 3%. The RNG revenue is EUR 61.5 million. Like explained on the previous slide, this was not part of the group in Q3.
On this slide you see no pro forma figures for 2020. Total revenue 276 million EUR, increase of about 97% compared to reported revenue of Q3 2020. Looking at the year-to-date figures, revenue amounts to 768 million EUR. It's an increase of 100%, whereof 166 million EUR is done through acquisitions. You could say organic growth is 57% for the first nine months of this year. Moving down to expenses. Personnel expenses amount to 51.5 million EUR. It's an increase of 20 million EUR compared to the same period last year. It includes increase in staff in all our teams, commercial, operations, engineering, business support, compared to last year.
Depreciation amounts to almost EUR 20 million, including EUR 11.5 million in amortization of intangibles related to the acquisitions of NetEnt and now also then Big Time Gaming, which adds about EUR 1.5 million in the quarter. Other operating expenses include items such as consumable equipment, communication costs, consultants, royalty fees, and this line amounts to EUR 31.5 million in the quarter. Summing up, total operating expenses total EUR 104 million, an increase of 84% compared to the reported figures for the same period last year. That brings us to operating profit of EUR 171 million, almost EUR 172 million. Tax is at almost EUR 12 million in the quarter for a tax rate of 7%. It's about 1% higher than previously this year
All of this brings us to a profit for the three-month period of EUR 157 million, equaling an earnings per share of 0.71 EUR per share for the quarter, a 66% increase compared to the same quarter last year. For the rolling twelve-month period, EPS is 2.39 EUR per share. Let's go to the next slide. Before I hand back to Martin, look at cash flow and financial position. If we start to the left in the slide, development of capital expenditure, the gray part of the bars represent investment in tangible assets. Mainly this relates to our studio constructions. It's up a bit in the quarter, just over EUR 7.3 million in the quarter.
Martin commented earlier on our plans for new studios and also the continued investment in current studios. Ongoing projects include Spain and Armenia, as mentioned earlier, as well as the fourth U.S. studio in Connecticut. In addition, I would say we're expanding in almost all current locations. A very hectic period that's behind us, but also in front of us. The blue part of the bar is investment in intangible assets, and it's related to the development of new games and features to the platform. It's EUR 5.3 million in the quarter, up a bit compared to the same quarter 2020, but now of course also includes the development of NetEnt, Red Tiger, and BTG games.
Year to date, capital expenditure total EUR 39 million, so our run rate is a lot lower than our estimated CapEx for the full year of approximately EUR 60 million. We are in the busy period as mentioned, but I think we might not reach all the way to EUR 60 million this year. There will be, you know, continued high investment pace also in the Q4. Moving on to the middle of the slide, we show operating cash flow. Cash flow very strong in the quarter, over EUR 180 million. Increase from the Q2 is due to both operating profit increasing, some improvement in working capital and also a tax refund on our tax receivable from Malta.
Cash conversion percentage relatively stable, just under 80% for the 12-month rolling number. Then, finally, to the far right in the slide, a quick look at the balance sheet. We have added Big Time Gaming in this quarter, which affects goodwill with about EUR 400 million. In this table, goodwill is included in the non-current assets. And also there's an increase in non-current liabilities also related to the BTG acquisition, as there's an earn out component to that deal. Those were my prepared comments. I'll stop here. I'll hand back to you, Martin, for some closing words, and we'll take questions after that.
Thank you very much, Jacob. A few words to conclude this report presentation. I already mentioned ICE 2022, and we're in full focus and full speed to prepare right now. At ICE, we will release a record number of new innovative products, and we will also release a record number of new games 2022 in total. It will be a year of product and innovation with the potential of global releases through OSS. This will be all possible because of the fantastic persons in Evolution and the teamwork between all of you. This is when we display why we can pride ourselves on delivering an exceptional and flawless player experience. It is where we show what makes us unique and how we own up to our name Evolution.
ICE 2022 will also mark the first time where all six product brands of our group will come together under one roof to meet the industry. Very exciting. In October, we launched in Michigan. We were first to the market in Connecticut, and yesterday we went live in Ontario with the Ontario Lottery. It's hectic times, to say the least, as I started this presentation with. Remember, demand of our product is global phenomenon, and we need to invest in products and studio capacity in order to reach all corners of the world, and we have to stay on our toes and never be laid back and content in order to keep increasing distance to our competitors. Ever so quite paranoid, trying to run faster every single day, do something better today than yesterday, constant focus on end-user satisfaction.
Thank you all for listening, and we'll speak again in a couple of months. Now let's move to questions, please.
Thank you. Ladies and gentlemen, if you wish to ask a question, please dial zero one on your telephone keypad. We have a first question from Ed Young, from Morgan Stanley. Please go ahead.
Good morning. Thank you for taking my questions. I've got three, if that's okay. My first one's on RNG, so the smaller of your businesses. Could you talk perhaps a little bit about the strategy there? It seems like there's been, if I could characterize it, I don't know if it's fair to say the sort of pivot towards quality from quantity. That's sort of been at the heart of what your roadmap said. But it also feels like you've made choices between the pace of rollouts and also investing in things like the OSS platform and trying to change in that roadmap. If we went back to the time that deal completed, is there anything you would look to do differently? I mean, obviously, as Jacob reminded us, you always prioritize growth over margin.
Do you think that business should have had more investment to keep the pace of releases going, or are you still convinced it's at the right track? How should we think about the evolution, no pun intended, you know, the sort of trajectory of RNG growth, Q4 and into next year as the OSS benefit comes through? That's my first question. Thanks.
There's no limitations to the investments, so that we could go back and invest more and get it faster. To get the OSS to rebuild the complete platform and get everything in one core, that's done in a phenomenal pace. It's not related. It's hardcore brainpower to get that out, and it's not related to investment money. That's just fantastic. The focus of end-user satisfaction is always there. It has to be there for slots. It has to be there for live. We need to make the best games on the market. That's why we revamped and changed and modernized the slots for also 2021.
To do that is of course hard work, but it's also about not money only, it's about actually finding out what to do, and I'm very happy with the position we are with the 10 slots that we released.
The second one on geographical growth. As you said, there's no clear picture, Nordics and U.K. representing different parts on some of the same news. In general terms, Europe, it grew, I think 1% quarter-on-quarter, but was still sort of down quarter-on-quarter in both the U.K. and rest of Europe. Equally, North America, very good growth, obviously year-on-year, still very good growth quarter-on-quarter. I wondered if you could perhaps just give a bit more color on those two geographies, and particularly with North America, how we should think about the ramp up in Michigan. You said it's been very successful, but it still feels like it's very early days there.
How should we think about where you are now versus where you might be over the coming quarters? Equally, I guess, how quickly the phasing might be in both Canada and Connecticut when they're up and running? Thanks.
There's a lot of small questions inside that. I mean, I can pick a few things to just that. Ontario market, it will, if we just look at that, it will commercialize somewhere in December. Maybe it will become later. It depends on how fast the operators and regulators are. I mean, that's 15 million persons, and as I stated, it's larger than any other state for casino regulated in U.S. It's a good market. It's phenomenal. It's really great. That of course will fuel the growth. In a general perspective, I think that we're still behind when it comes to supplying to the markets. We're still in a ramp-up phase essentially. You hear that all over. We're expanding in all different places at full speed.
No limitations to money. It's about actually getting people to do together what we need to get done. We're 12,000 people, and it's really a massive work. We see phenomenal potential in the future. When it comes to new states in U.S., no one actually knows exactly when it happens, but we know it will happen. It's just a matter of time. Europe, we have all different flavors of it. There's risk in regulated markets, as I often point out, due to regulators come to adjust, and we've seen that in U.K., a little bit pressure on the market. We now see that the Netherlands regulating finally. They announced it, like, 4-5 years ago, and now it's actually happening.
We go live with these 10 operators that got licensed or most of them, and we're really happy with that. It takes off strong, and we see limited effect and look forward to less than 1%. We really look forward to get the old customers back as well during 2022. Also good. Germany, of course, puts pressure on the market. They don't really regulate clearly or everyone is a little bit like that. Europe in a more regulated phase, but still great potential. U.S., of course, depending on when the state comes, full speed forward. Steady demand, Canada's really good, comes on. Asia, we're still a small player, phenomenal market, huge amount of people. Latin America and Africa, we talk about this, that's something for the future, but we are there.
We're starting to focus on that.
Thank you. Final question, I'll try and ask a cleaner single question than the last two. Can you just talk a little bit about how the impact of the new games rather impacts growth? I think it's fair to say a lot of the growth through the summer there have been some game releases, but it feels like late Q3 into Q4 weighted in terms of some of your big releases like Cash or Crash or Lightning Blackjack or some of the Asian games. Can you talk conceptually, what does that do? Does that bring new players to live? Does it create a halo effect over the whole thing? Does it help operators market Evolution games more within their websites?
Can you just talk a little bit about the kind of impact you expect that to have on Q4 and going forward in general terms?
It's also a rather wide question, but we're very happy with the release of the games, both in slots and live. We look forward to a year of product and innovation, even increasing this in 2022. I think that the message that you should take with you is that the market and the end user doesn't stand still. They are moving. They are doing differently today than five years ago. There are new products out there, TikTok and Snapchat, and everything is moving. To take that market, we need to be on our toes, and we need to get that level of engagement. I think that that's some kind of learning to everyone. We all in this line of business need to innovate, focus on entertainment, and get that.
I think that we are, and I'm happy with the releases 2021, but I even more so look forward to 2022.
Okay. Thank you very much.
Thank you. We have a next question from Marlon Värnik from Pareto Securities. Please go ahead.
All right. Good morning, Martin and Jacob. Couple of questions if I may.
Good morning.
I mean, to start off, I think there's a comment on the Q4 start. You said it's a strong start. You did not comment on the start of Q4 in the last year's Q3 report when Live Casino grew 51% year-over-year. Putting aside that Q4 is a seasonally strong quarter, how should we interpret your Q4 start comment? Especially strong this time and what's driving the growth? Any comments there would be helpful.
It's hard to weigh the words exactly, but I'm very happy it's a strong start of Q4. I would like to leave it with that. I'm happy it's a strong start of Q4. We look forward and we're excited to come to the end of the year and go into next year with full speed.
Yeah, you can add also on that. I mean, it's still relatively early in the quarter. I mean, sure it's been four weeks, but you know, it's intentional that we, you know, we haven't quantified it in every and in specific way. Yes, it's a good start to the quarter.
Okay.
Didn't help much, right?
No, can you say anything about what's driving the growth here?
Player activity, new players, player activity, traction of games.
Right. Okay, thank you. For Q4, I mean, given it's a seasonally strong quarter and a strong start, and historically looking that the Q4 margin increases further sequentially, how should we see the EBITDA margin here in Q4 in relation to Q3 and what in the cost base, especially ramping up there in the short term?
Yeah. It's a little bit like we commented in the presentation that yeah, for sure the margin in this quarter is you know, a bit stronger than what we saw you know, a few months ago. That's positive. The margin year to date now is 68.7%. You know, we don't see that we will be over 68%, which was the guidance for the year you know, with some margin. Doesn't mean that it necessarily needs to go up every quarter.
I mean, you know, the things that can affect the margin is of course you know when we have periods of rapid expansion, we will take on costs in order to you know support future growth. The priority is to achieve top line growth. We haven't, again, said anything specific except for the Q4 other than that for the year we see that we will exceed the 68%. That's how we see it.
I mean, we've said it so many times that, you know, we don't. We do give guidance on margin to kind of share our view on, you know, where we are at the moment, but it's not the number that we specifically steer on and try to hit. As you see in this quarter, you know, sometimes it can definitely move around. You know, it can go a little bit up now. Over time, yes, we do have scalability in the business. That hasn't changed. I mean, we think that we should be able to improve margins when we increase top line. It's not that this is the absolute ceiling for margin, but from one quarter to the next, it's hard to say.
Thank you. Final question. It's the first time I see you've mentioned the Madrid studio as an ongoing studio project. Can you comment a bit further here of what you're trying to get from the Madrid studio and why you chose Madrid location?
The reason why we are adding another studio in Europe is of course demand. We focus on international demand, meaning different languages in Madrid. Perfect location. We scanned, I don't know, 15, 20 locations and choose Madrid for of course various reasons which is important to us.
Right. Are you looking into opportunity to open?
Just to clarify that it's not a studio that will serve only the Spanish market. It will similar to Malta serve the network with, you know, international languages.
Yeah. Are you looking into studio or opportunity to open a studio with more focus on Asian players? I mean, dealing with more native Asian speaking languages, and where could that be,
We're not that could happen of course, yes.
Okay. All right. Thank you all for me.
Thank you very much.
Thanks, Paolo.
Our next question is from Martin Arnell from DNB Markets. Please go ahead.
Good morning, Martin and Jacob.
Morning, Martin.
Morning.
I just want to ask the first question on the expansion of studio network there as well. What’s the size of these new ones, the Spanish and the Armenian studio? Is that a medium size studio?
Yeah, correct.
Okay. You're expanding all of your existing ones as well. What are you adding there? Is it you're adding capacity?
Yes.
Is it mainly for dedicated tables or?
Both. The network has to be contained. Like there should be. We add both. It's not only dedicated.
Okay. Excellent. I remember.
I just add a comment. I think we maybe mentioned before, but it could be good to repeat that. I mean, right now with now 11 studios, you could say that the additional capacity, it can be expanding a current studio or adding a new site. It's of course when we add a new site, it's a little bit extra that comes with that. In terms of the capacity, we try to always invest in that. It's not that, you know, with Madrid or with Armenia, the capacity in the network takes a step change. I mean, we're every month adding capacity somewhere. That's just good to know.
Yeah. Perfect. Thank you for clarifying. I remember this summer you mentioned that you had pent-up demand in the dedicated table area. Is that still the case or have you now filled that pent-up demand from last year?
We still have the demand. Simple as that. Yes.
Okay.
Demand is still good then. It's always a little bit difficult to sort out what's demand from last year and what's the demand right now. You know, the demand for tables is still there for sure.
The demand for tables and we are in a hurry. There is more demand. We have pent up demand still. That's what it is.
What about restrictions in your studio networks? Can you say anything on that relating to pandemic?
I could probably talk about COVID for like two hours. I mean, right now it's still a lot of rules, curfew, transportation, social distancing. There's lots of rules in different countries and some countries have opened, but some is closing now. There's still a lot to do with COVID and we are not out of COVID yet. It's not like this should be a big excuse for not doing or for one or the other. It's just that right now the society is more open than the workplace in general. It's like more restrictions for us as an employer and maybe a little bit less for the private life, restaurants and other, but there's still a lot of restrictions, yes.
Just on that subject, what measures have you taken yourself in the Baltics, for example, where one of your most important studios are in Riga?
We constantly revise. We talk with the health ministries and see that we're always aligned with them. Lately, the Latvian government has actually, they're about to take the decision on the law where the employer cannot let a person that have not been vaccinated work. Essentially if they are not vaccinated, they're either fired or put on hold without salary to get the vaccination level increasing. There's a constant change and there's curfew going on now for the night. There's constant change in each and every country, there's always new rules and regulations, and they are not in sync in the world, which people might think, it's really different from country to country depending on the situation.
Okay. Excellent. Thank you. You mentioned the one seamless backend, one-stop shop there, and I was just curious to know what do you think that will mean for your competitiveness going forward?
It will strengthen.
Okay. Can you elaborate a little bit more?
I mean, it's important to look at it from one perspective of the operator. It will make it easier for every operator to integrate. It will make it sort of they can select whatever games they want seamlessly from us. No pressure. They take whatever they want, and they have one integration, it works. For us, it means that when we release a certified game, it will reach the whole world at the same time. Instead of going through different regulatory and different processes and different integrations and different. It's one. Release it and it's out. It's as I said, it's a magnificent piece. I'm very proud of it. It's really good. I don't think it's been done, at least not in this speed as we have done it.
I look forward to rolling it out right now, so I look forward to do that.
Great. Thanks. Just one final from me. When you look at the pipeline, game pipeline for next year, what's the main topic in there, in the games pipeline? And will you announce the full package at ICE, or will you sort of gradually announce your new games next year as you did this year?
The common word would be innovation and end user satisfaction. The release on ICE will be we will release more games than ever. Then of course, there will be more games during 2022 than ever, so there will be more releases coming after. Product and innovation year, we're gonna focus on that, and now we're full speed ahead with that.
Okay. Thanks, guys.
Thank you.
Thanks.
We have a next question from Oscar Rönnkvist from Carnegie. Please go ahead.
Thank you, and good morning, Martin and Jacob.
Good morning.
Starting at the same place as the last question here on the 22 product roadmap, I'm equally excited to see the roadmap as you Martin. First of all, did you say 22 products presented at ICE or released for the full year? Can you just repeat that. Also then on the same topic, is it possible to say something about the mix, roughly between live and slots, entirely new products versus incremental product improvements and variations as well? Thank you.
There will be a lot of products, more than ever released on ICE in itself, playable at ICE. Then there will be even more products released in the remaining part of the year. We're that big now with all these brands, we can't release everything at the same time. There will be more products than ever on ICE. That's the answer to the first. It will be exciting to release them at ICE. I don't wanna go into the mix right now.
Understood. A question on slots. Seems like BTG is performing in line or slightly above expectations here in Q3. What about NetEnt, Red Tiger, perhaps yet not living up to your full sort of ambitions in the long term. What are you doing to accelerate revenue development for these entities? Except for the One Stop Shop, which seems really exciting, how will you sort of combine your RNG-focused entities going forward?
Well, I think that your description is fairly accurate. We are of course now coming out of the OSS creation, and now we're focused to deliver even better games, making the right roadmap for next year with even more games. Good games, more games. That's sort of the answer.
Great. Maybe a question for Jacob. The operating costs quite stable sequentially despite a clearly rapid expansion pace, the B2B consolidation. What's the explanation here? Could there be any sort of catch up effects in Q4?
Yeah, you know, I think as we continue to expand, you know, the cost base will also grow. I mean, then there's always in every quarter a bit of, you know, we don't report them as one-offs because there's a one-off, it's a new one-off every quarter. So there is of course a bit of variation and sometimes you have a little more of those costs that come in a quarter and sometimes a little less. So, you know, some of that is behind it. Yeah, definitely we will see costs continue to increase in the quarters to come. You know, longer term, it's driven by the expansion of studios and tables and more staff.
Staff is the, you know, the biggest cost item, of course.
Great. Another question on M&A as well. How do you think here currently regarding incremental opportunities? Is the sort of primary focus on slots, is anything to do at all in live through M&A? Is sports an alternative? And also will the one-stop-shop tech here support and accelerate the sort of integration pace for potential targets?
Yeah, on M&A, I think our answer there is really what it's been for the past couple of years that we remain open to it. The focus is organic growth. That's true in Live and definitely in Slots as well as Martin just commented on. Of course, One-Stop Shop that is it's a good foundation to also be able to add more products. So that will enable that, but it's not that that in itself, you know, doesn't change the strategy. The main growth will be organic same as we've said. Yeah, the second point, I mean, no change there in terms of different verticals.
We see ourselves as trying to become the best provider of online casino in the world and drive innovation in that space. Sports is not, you know, it's not in our plans right now. Again, you know, I won't rule it out for forever and ever. That you know some of the same rationale that was behind the move from Live into also RNG, getting a broader product portfolio and so forth, that can of course be said also for sports, but it's not in our plans right now.
Understood. A final one from me. Collective Cats, obviously incremental revenue opportunity with regards to Ontario, could you discuss just a little bit on how you view this? What type of revenue contribution you have from Ontario currently? What do you think in terms of market growth potential and adding operators?
I think I can answer that. As we said, I mean, the Ontario market is a relatively big one. It's you know big population and you know has a lot of potential you know based on that. It will also open for. Right now it's the Ontario Lottery that's in the market but there will be other operators eventually as well. I think of it like you know what we see in many markets when they regulate. There's a period where the sort of incumbent is the first one to market and then you know eventually the market opens up to more players. I mean we'll see something similar in the Netherlands I assume. That's how we see it.
Very, you know, excited about the potential. It's a big market and positive for the future.
Excellent. That's it for me. Thanks, guys.
Thank you.
Thank you. We have a next question from Kiranjot Grewal from Bank of America. Please go ahead.
Hey, morning, guys. A couple of questions from me.
Morning,Kiranjot .
Firstly on taxes is very topical at the moment. We do have this backdrop of a potential global tax for 2023, but I mean, in the run-up to that, any thoughts on how we should think about 2022 taxes? On CapEx, you know, you said there's been a bit of a delay this year. Should we expect a ramp-up of some sort in Q4 this year or some sort of catch up or maybe in 2022? And then lastly, just looping back, actually two more. Looping back on the OSS, any idea if you did make an acquisition and you integrated on OSS, does it speed up the integration potentially? And then the last one is on consensus. Currently consensus margin for 2022 is 69%. How do you feel about that given the Q3 margin print?
Thank you.
Okay.
Let me start with the OSS stance. I'll hand over, with the CapEx and tax and margin, to Jacob. Naturally, if we would, which we don't know if it would happen, that we would acquire something, it would be fitting very well into the OSS. That's the whole thought. It would essentially make it possible to integrate anything into that, meaning other casino content. Now, I think it's important to understand that we do this right now to make it good for the operators, to enable them to make it sort of simpler, easier, seamless, flawless, and we make it for us to be able to distribute and handle our content. That is why we're doing it. The possibilities are still there, yes.
I'll hand over to the tax and CapEx and margin to you.
Yeah. On tax, you know, we also follow the news on the development of the global tax regime and the Pillar Two debate, and it seems definitely moving forward. We don't really have any sort of firm view on it from our point of view. If we look at us right now, our tax rate I would say disregarding the Pillar Two development will trend up a bit. I mean, we already see in this quarter, we're adding Big Time Gaming, which is taxed in Australia, so that's a 30% tax rate. As we grow in all parts of the world, our tax rate will also trend upwards.
We haven't said any straight number for 2022 or 2023, but you know, I think we're at 7% in this quarter, yeah, I would sort of expect it to move a little bit upwards towards that from that level. You know, it just depends on where growth comes from and sort of what happens. On CapEx, you're right, I think we will see, you know, in absolute terms, CapEx has been up year-over-year and will continue to increase. I think we'll probably invest more in 2022 than we did this year. Specifically for Q4, there's high activity, as you've heard.
You know, I think CapEx could go up. We probably won't reach EUR 60 million for the year in total. I don't know. We would like to if we could, you know, build that fast or, you know, do as much. We'll try to reach it, but it's probably a little less than that. That's where we are on that. Margin, you said 69%. We will say something, you know, give some guidance for full year on margin when we report the Q1 as we normally do. The statements on margin are what we've said in the past.
I mean, there is absolute possibility as we grow top line, you know, we can still increase margin some. We're at, you know, 68.7% now, so 67%. But the 69% will, you know, that could probably be reasonable. But, yeah, we'll see. We'll say something when, probably in a couple of months.
Perfect. Just on the CapEx, the delay this year, is that because of COVID that you haven't been able to roll out certain things you wanted to? Is that what's causing the delay?
Yeah.
Yeah, you wanna talk? There is always reasons. COVID could be one. To build in so many locations that we are doing. It's a physical thing. It's like sometimes it's not money, it's not external, it's just that it takes a little bit longer time. We all probably renovated maybe a house or an apartment and it's easy to all like want to do more in a shorter time than it's actually possible. Right now we're pushing really hard for all expansion all throughout the world. Of course you can say that it's related to COVID, but not only.
I think also, you know, in honesty, when we said EUR 60 million for the year, that was kind of a relatively rough number. It's not that. In comparison to previous quarters, you know, CapEx is increasing. You know, that's maybe more the relevant look.
Got it. Thank you very much.
Thank you.
Thanks.
Thanks, Jacob.
Thank you. We have a final question from Simon Davies from Deutsche Bank. Please go ahead.
Yeah, morning. I've got two questions left-
Morning, Simon.
if that's okay.
Yeah.
Firstly, in the U.K., Gambling Act review should be reaching some kind of conclusion fairly shortly. Do you expect any potential impact from that? How sensitive would the business be to any imposition of maximum stake limits on slots or deposit limits?
Any adjustments that they do which sort of limits the gameplay is of course affecting us through our operators. We're completely sort of aligned with them on that. There is so much speculation and no firm real conclusions yet. To evaluate it, I would rather wait until we know exactly what it is. Any limitations of course affect us equally as it would affect any operator.
You're not at this stage expecting any material impact from it?
I don't know, to be honest, what to expect, but there is no information that I have that would say that it is a material impact. There's been a pressure constantly, and I don't see that there will be any major changes that will affect us right now. That's in the hands of the regulator.
Yeah, absolutely. Secondly, very swiftly, you mentioned an impact of about 1% only from withdrawal of customers in the Netherlands ahead of second round of licensing. What would the impact be in Ontario? 'Cause presumably there you'll be seeing a number of your customers withdrawing from the market in the short term. Is that gonna be a similarly modest impact?
I don't wanna give a figure. It's a very good question. I like that you ask it. I don't want to give a figure on that, but there will be a limited impact at the time being. Then of course it's only a couple of months and the commercial market will open again. OLG is doing a great job. Now, they've only been live for a day, but I'm sure that they will do good. It's slightly too early to give a figure on it, but there will be a small impact, yes.
Great. Thank you very much.
Thank you very much.
Thanks, Simon.
Thank you. We have no further questions in the queue.
Okay. Lovely. I want to thank you all for listening to the quarterly report. Have a nice day. Thank you very much. See you soon.