M.O.B.A. Network AB (STO:MOBA)
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1.565
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Apr 29, 2026, 5:06 PM CET
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Earnings Call: Q1 2025

Apr 29, 2025

Anders Ribbing
CEO, M.O.B.A. Network

Hi, I'm Anders. I'm the CEO of M.O.B.A. Network, and thanks for watching this presentation of M.O.B.A. Network's results in Q1. M.O.B.A. Network owns and operates a diversified portfolio of gaming community platforms, in-game apps, and a multi-channel network of video content creators. Our vision is to become the go-to destinations for gamers and creators worldwide. We reach more than 220 million gamers every month, and we engage users across the world's most popular games. Our products serve as a layer in the gaming ecosystem that provides gamers with content, data, insights, tools. In essence, gamers can level up their game by using our products. We primarily monetize through advertising, but we're heavily focused on increasing subscription-based revenue. After three record-breaking quarters, we didn't manage to meet our expectations in Q1. Revenue versus same period last year was down 4%, $66 million to $64 million.

EBITDA down 26%, $10 million to $8 million. EBIT versus same period last year down 64%, $4 million to $2 million. Cash flow from operating activities before changes in working capital was down $3 million. Our LTM numbers quarter by quarter remain strong. Revenue is up 12% compared to Q1 2024. LTM EBITDA up 45% compared to Q1 2024. Q1 2025 has been about navigating headwinds and also advancing our long-term growth agenda. Seasonally, Q1 is a weak quarter, but this was also amplified by global economic uncertainty and U.S. tariffs. We also did see lower engagement in key products, especially our products that are connected to the game of League of Legends. Our product and tech team are pursuing a very ambitious product roadmap and working hard. We have managed to add more direct sales partners.

We've optimized our ad setup experience across many products, and we also launched a new cross-promotional program utilizing the fact that we're a network and the products can cross-promote. We're spending a lot of time focusing on enhancing Porofessor as a product. It's received many updates, and also two major features were launched in Q2, and many more are to come. We're also developing a number of features that will be fueling our subscription offering and will start to roll out already during Q2. Union for Gamers saw its fourth consecutive quarter of growth. Revenue's up 6%, up to $47 million, and our creator base has grown to 749 creators, up 7%. We managed to add new high-margin revenue streams. Our fintech service for towards creators is a great example, up 518% year on year. I would like to introduce M.O.B.A. Forge.

It's our new innovation hub created to drive fast product and feature development. It's an agile team with a fail cheap mindset for rapid experimentation. This is our way of future-proofing growth and diversification, and the team already has its first product looking to launch in Q2. To sum this up, there's significant uncertainty in the macroeconomic environment. Our products and tech teams are working hard to increase traffic and active users. UFG saw its fourth consecutive quarter of growth, and we've launched M.O.B.A. Forge to drive faster innovation in product and feature development. We also heavily focused on Poroffessor's subscription offering and will start rolling out more paid features in Q2. Thank you very much.

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