Nitro Games Oyj (STO:NITRO)
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Apr 30, 2026, 12:08 PM CET
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Earnings Call: Q3 2022

Oct 24, 2022

Jussi Tähtinen
CEO, Nitro Games

Good morning.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Good morning.

Jussi Tähtinen
CEO, Nitro Games

[Foreign language] Hyvää huomenta.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Greetings from sunny Finland.

Jussi Tähtinen
CEO, Nitro Games

Yes. Actually, it is sunny.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Yeah, it is sunny.

Jussi Tähtinen
CEO, Nitro Games

Yeah, yeah. Hasn't been in a while.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Yeah, last time I think June or May.

Jussi Tähtinen
CEO, Nitro Games

Yeah. Yeah. It's your boys, Jussi and Antti.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Antti

Jussi Tähtinen
CEO, Nitro Games

Here again to deliver you the latest and greatest from the world of Nitro Games. We are here because we just released our Q3 interim report earlier this morning, and this time we have a lot to talk about.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Yeah.

Jussi Tähtinen
CEO, Nitro Games

It was surprisingly active, and there was so many things going on, so many fronts in Nitro during the third quarter. We'll be covering a lot of areas.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Exactly

Jussi Tähtinen
CEO, Nitro Games

Like throughout the business today. Before we get into those, let's have a brief look about who we are and what we do. Nitro Games, we are your global mobile games powerhouse, and we're based in Finland. We have partner studios here and there and everywhere, and that's the model that we work and are able to work on several different time zones, for example. We focus on Action & Shooter Games on mobile. Our vision is to become the household name in the category of shooter games on mobile. After the third quarter, we're well on our way towards our vision.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

We're well on our way on that one.

Jussi Tähtinen
CEO, Nitro Games

Yeah.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

It seems that the market is also working in our favor.

Jussi Tähtinen
CEO, Nitro Games

Yeah

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

More and more big boys from the industry are entering into the world of shooters on mobile and.

Jussi Tähtinen
CEO, Nitro Games

Yeah

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

looking for good partners.

Jussi Tähtinen
CEO, Nitro Games

Definitely

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

to help them to come to the space.

Jussi Tähtinen
CEO, Nitro Games

Yeah

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

There has been more and more activity week- by- week.

Jussi Tähtinen
CEO, Nitro Games

Yeah. Overall, if we would paint sort of a trend line type of a picture, if we come from a background where we did quite you know larger scale projects, smaller scale projects, but now it seems that the demand is and where the market is going is more and more towards higher production value.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Higher production value. It's following the pretty much same trends as a PC 20 years ago.

Jussi Tähtinen
CEO, Nitro Games

Yeah. Yeah

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

consoles 10 years ago.

Jussi Tähtinen
CEO, Nitro Games

Yeah.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

First there are kind of core gameplay shooters and then the production value is coming to.

Jussi Tähtinen
CEO, Nitro Games

Yeah

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Play bigger and bigger role.

Jussi Tähtinen
CEO, Nitro Games

Yeah.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Which means that budgets are going bigger.

Jussi Tähtinen
CEO, Nitro Games

Yeah

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Need for the team size is going to be bigger and even the development times sometimes can be longer.

Jussi Tähtinen
CEO, Nitro Games

Yeah

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

We are starting to see higher and higher production value, like a full-scale HD experience.

Jussi Tähtinen
CEO, Nitro Games

Yeah

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

On a mobile. That said, it seems that many of the games are somehow connected for the other platforms also.

Jussi Tähtinen
CEO, Nitro Games

Yeah. Yeah. It seems that there's more and more of this type of cross-platform opportunities available.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

cross-play. cross-save.

Jussi Tähtinen
CEO, Nitro Games

Yes. Yes. Might be that we already have our hands in the mud with some of that stuff that we haven't announced yet. Overall, what we're seeing is super exciting for Nitro because for those of you who don't know, we come from a background where we used to work with PC and console in the past, and that means that we have relevant expertise from several different platforms. Where you need a studio that can pull off high production value mobile games and/or cooperate with other platforms as well, we are your go-to guys on that one. Overall, the world is headed in very much right direction if you ask me. Let's get down to the business and see what we did during the third quarter.

Like we say in the report, it was a quarter full of big events, and that's because it was a quarter full of big events. If we look at the numbers, our revenues increased from January to September a whopping 250% year-on-year, which is a nice number. Also for the third quarter we still raised roughly 150% growth on the top line revenues, which is nice. On the EBITDA, we took maybe larger steps towards break-even and profitability than on the previous quarters this year, so we're definitely headed in the right direction.

This is well in line with our goals for the year where we're seeking to grow the business of course, and also while doing so, work our way step by step towards break-even and profitability. Basically about the events during the quarter, there was so many different things. On the service business side

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

There was so many-

Jussi Tähtinen
CEO, Nitro Games

We signed new deals.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

I think the key thing is that there was lots of events, but while we were capable of keeping and further developing our multi development model.

Jussi Tähtinen
CEO, Nitro Games

Yeah

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

We've been focusing on bigger and bigger projects.

Jussi Tähtinen
CEO, Nitro Games

Yes. Yes

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

... on our own, kind of launching the bigger and bigger projects and with our customers.

Jussi Tähtinen
CEO, Nitro Games

Yeah. Yeah.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Serving the bigger customers, bigger projects and, it seems that, while having that risk management tool to run several projects at the same time, creating bigger and bigger projects at the same time.

Jussi Tähtinen
CEO, Nitro Games

Yeah. Yeah.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

That was like a trend on a quarter.

Jussi Tähtinen
CEO, Nitro Games

Yeah. I think that reflects very well if you look at the report like throughout it. We're of course gonna go through all the details in this webcast as well, but overall if you look at the picture, we've been hiring some new key talent into the team without increasing our overall headcount too much during the quarter. We've been working with less and less projects in terms of quantity, but more and more in terms of like quality and revenues.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Size. Yeah.

Jussi Tähtinen
CEO, Nitro Games

All of this is possible because of our flexible model where we work with external studios and we're able to do those commission-based and then we, like you said, we're working towards bigger and better projects all the time. This is all well headed again towards our vision, where we wanna be the household name specifically on the shooter category, and it doesn't hurt us that those projects tend to get bigger and more expensive to do because we get paid for doing so.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

During the period we also introduced kind of new Business Model for us. We acquired a mobile game from Doomsday ApS.

Jussi Tähtinen
CEO, Nitro Games

Yea.h. Yes. Yes

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

I.ntroduced kind of new way of creating value in Nitro by utilizing our excellent partner network of developers and when we find some good games from there are opportunities to acquire them or publish them.

Jussi Tähtinen
CEO, Nitro Games

Yeah

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Monetize them through our publishing and marketing pipeline.

Jussi Tähtinen
CEO, Nitro Games

Yeah.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

And that was kind of-

Jussi Tähtinen
CEO, Nitro Games

We'll talk more about that when we get to the process, but I think.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Yeah

Jussi Tähtinen
CEO, Nitro Games

That's a good thing for this quarter because while it reflects obviously as additional costs now, it also means that suddenly we have a new sort of revenue stream for next year.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Exactly

Jussi Tähtinen
CEO, Nitro Games

when we're gonna launch the game.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Last but not the least, we celebrated our 15-year anniversary.

Jussi Tähtinen
CEO, Nitro Games

Yes. Yes. Yes. Exactly.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

During the period and I saw one CEO playing guitar on a stage, and that was lots of fun.

Jussi Tähtinen
CEO, Nitro Games

Yeah, it was a fun evening. We had all of our team and some of our industry friends joining us in Helsinki in September when we celebrated and somebody smuggled in some musical instruments to the party as well, so. But that's enough about that. Let's go forward and see what all cool things happened. To begin, our most valuable asset, as we like to say, is our team. Like I said in the beginning, we're a very much multinational team, both here in-house in Finland, where we have two studios, roughly 60 people, and then also through our partner network globally. Basically, what's Q3, what was the focus point or what continues to be the focus point Q4 moving forward as well, is to constantly develop ourselves to be better.

Like, what that means is that there's no one in Nitro, not in Finland, not in any other country, who would not be constantly striving to become better. Like, I'm educating myself, Antti is doing the same, the whole team is doing the same. We're seeking to have better and better people all the time, better and better partners. That's a constant process. That's also reflecting in our recruitment, for example. We pretty much constantly have open positions because we want to be better and more senior all the time.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

It seems that our reputation is growing.

Jussi Tähtinen
CEO, Nitro Games

Definitely. Yeah.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

as employee, and it's not only because of the very interesting projects that we are running, but it's also because of very well-working people operations.

Jussi Tähtinen
CEO, Nitro Games

Yeah

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

that we have in the company. Its team is not just a bunch of people, but it's like a leadership that is all the time developed and then the people ops that takes care of the development of the team members and sparring and motivation.

Jussi Tähtinen
CEO, Nitro Games

Yeah

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Of the people and all sorts of feedback channels that we have created within the team and the management.

Jussi Tähtinen
CEO, Nitro Games

Yeah

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

I would say that the people ops in general and investing into the people ops have been very good and big important part of-

Jussi Tähtinen
CEO, Nitro Games

Yeah

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Having this great team.

Jussi Tähtinen
CEO, Nitro Games

That's how to say, kind of like the secret sauce to our scalable fashion. Like, we're able to increase the size of the business much more than we increase the investments into resourcing in general.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

At the same time, when we are putting lots of effort on our own team, we are also putting lots of effort on our partner network.

Jussi Tähtinen
CEO, Nitro Games

Yeah

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Evaluating those companies, motivating them, helping them to use our tools and processes.

Jussi Tähtinen
CEO, Nitro Games

Yeah

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Being kind of much more clear with our expectations all the time and-

Jussi Tähtinen
CEO, Nitro Games

Yeah

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Trying to make a cooperation as fluid and solid as possible.

Jussi Tähtinen
CEO, Nitro Games

Yeah. Overall, during the third quarter, like basically after, during and after the summer actually, the focus was very heavily in staffing pretty much with everything because, y ou know, with our own games, we headed towards launch phase with NERF, which we now obviously launched. With the partner process start, the demands got bigger and bigger, so we needed more people and more talent in the process. We started some new ones, so it was very active in terms of staffing, whether it's with our in-house people or through our partners. Which pretty much likely continues to be the case.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Yeah.

Jussi Tähtinen
CEO, Nitro Games

For the fourth quarter as well. If we check the big picture, the owners and strategy here in Nitro, we have always said that we have a very strong foundation because that very much is the case. We're part of the Egmont Group and part of the Nordisk Games family of fantastic game companies. Nordisk Games invested EUR 2 million in Nitro during the third quarter, which was very much welcome because it allowed us to explore this new Business Mode l that we were talking about, where we are actually acquiring games from third-party developers. We'll talk more about what that means for Nitro a little bit later on in the webcast, but that was definitely a welcome addition, especially since we got it with pretty good terms.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Yeah

Jussi Tähtinen
CEO, Nitro Games

In this today's world.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

From the very good-

Jussi Tähtinen
CEO, Nitro Games

Yeah

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Very good partner that we-

Jussi Tähtinen
CEO, Nitro Games

Yeah

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Collaborate now with the game.

Jussi Tähtinen
CEO, Nitro Games

Yeah. Yeah. That I think is a fine demonstration of the foundation that we have and why it's so.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Yeah

Jussi Tähtinen
CEO, Nitro Games

Beneficial, not just for operations, but for all the shareholders as well. Then, we got a new shareholder, Susanna, who's in our board.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Yeah. That was very nice.

Jussi Tähtinen
CEO, Nitro Games

Yeah. Yeah.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Very good addition to our board. We just had a meeting and she's so wonderful and giving lots of good feedback.

Jussi Tähtinen
CEO, Nitro Games

Yeah

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Hints and tips.

Jussi Tähtinen
CEO, Nitro Games

Yeah

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Tips for the operations and bringing lots of knowledge into the board also.

Jussi Tähtinen
CEO, Nitro Games

Yeah. Maybe worth highlighting that we also have quite a lot of our shareholders, mostly in Sweden I guess, who are very active in terms of reaching out directly to Nitro or to any of our game teams and so on. That's the type of community that we very much enjoy being part of because, obviously, you know, we can't maybe share everything that people want to know all the time, but still I think the active dialogue that we have with so many of our shareholders, that's been really, really great, still during the third quarter, it seems that the sort of pace amount just keeps increasing.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Yeah.

Jussi Tähtinen
CEO, Nitro Games

People get more and more involved. Yeah.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Even got some gifts to our office and the team has been like really

Jussi Tähtinen
CEO, Nitro Games

Yeah. Yeah

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Happy and excited.

Jussi Tähtinen
CEO, Nitro Games

Yeah

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

A bout that kind of-

Jussi Tähtinen
CEO, Nitro Games

Fantastic. Thank you so much.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Thank you.

Jussi Tähtinen
CEO, Nitro Games

For your support. About the strategy. We have a two-legged, twofold, whatever you want to call it, strategy, where the first point is our game portfolio of Action & Shooter Games . This is basically where we do the investments, where we take the biggest risk and seek for the biggest possible upside as well. We have our-

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

The other side being our service, B2B service.

Jussi Tähtinen
CEO, Nitro Games

Yeah.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Service business, where we then, again, look all the time better and bigger projects that are serving our strategy, that are serving to educate our team to become better. In that area also, there are bigger and nicer projects all the time. Expectation is growing in that area definitely.

Jussi Tähtinen
CEO, Nitro Games

Yeah.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

As the market is developing into the direction of bigger mobile cross-play projects on a shooter and action categories.

Jussi Tähtinen
CEO, Nitro Games

Yeah. I'm happy to say that, third quarter finally, started the trend where we saw growth in both-

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Yeah.

Jussi Tähtinen
CEO, Nitro Games

Legs of the strategy. So far it's been very much the service business.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Yeah.

Jussi Tähtinen
CEO, Nitro Games

Pprovided the growth. Now when we started the game launches and, there's, you know, as we move forward, hopefully more to come. Now we've got growth from both legs of the strategy, and we are following pretty much the same, like you said, the mindset with both that we focus on the winners, focus on the best ones, focus on the biggest ones, and that's exactly how we work here in Nitro with our data-driven process that we take several shots and then we isolate and work on that.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Yeah. Sometimes it might take even some time to identify the winners.

Jussi Tähtinen
CEO, Nitro Games

Yeah.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Even after identifying, finding the one that we are betting, it might take some time to run through the proper data, the data-driven development of clones and.

Jussi Tähtinen
CEO, Nitro Games

Yeah.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Launch phase.

Jussi Tähtinen
CEO, Nitro Games

Yeah. I think we'll talk more about the process once we get to that part, which is actually coming up next. Our project portfolio. This time we thought that we'd simplify the view a little bit, to demonstrate what it means when we actually focus on the bigger ones and focus on the winners. Overall, in the portfolio, what we're seeing is more balancing between our games and the B2B Service Business. Overall, we have now less boxes here than on the previous time, and that's because several of the smaller things we've either completed or then the other parties have completed during that third quarter and so on. We've kind of like gotten rid of a lot of that.

Overall, since most of the smaller things, especially those with more R&D nature like the HTML5 stuff and so on, that we work with external studios, it doesn't impact our work here, in our in-house studios too much. Basically now with service business, we'll talk more about the process, but overall what we're seeing is that we are getting some of the process closer to completion and some of the process also closer to launching next year, which is fantastic.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Go close on.

Jussi Tähtinen
CEO, Nitro Games

Yeah. Yeah.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Conclusion points. Yeah.

Jussi Tähtinen
CEO, Nitro Games

Yeah. Speaking of launches, NERF: Superblast, we launched that towards the end of the quarter in September. That means that we didn't exactly get one full month of our live stuff into our report, but close to that. We're pretty damn stoked about how things are going so far because obviously the brand is working. It's so fantastic because it like the moment you see Nerf Blasters, you know exactly what the game is about and-

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Brand is wo.rking very well.

Jussi Tähtinen
CEO, Nitro Games

Yeah

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Especially on what comes into the influencer marketing.

Jussi Tähtinen
CEO, Nitro Games

Yeah.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

A nd organic marketing and that sort of thing. I think good to remember is that even when we launched the game, it's like a launch period t hat will last for quite a big period.

Jussi Tähtinen
CEO, Nitro Games

Yeah.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

O f time. As we are following strictly our data-driven model, we do not rush. Even we might have seen-

Jussi Tähtinen
CEO, Nitro Games

Yeah. Yeah.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Some light somewhere.

Jussi Tähtinen
CEO, Nitro Games

Yeah.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Let's validate every corner. Now we are pretty confident the technical side of the things are checked.

Jussi Tähtinen
CEO, Nitro Games

Yeah. Yeah.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

T hey work. Now entering into the testing the rest of the areas from the-

Jussi Tähtinen
CEO, Nitro Games

Yeah.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Potentially scalable Free-to-Play game.

Jussi Tähtinen
CEO, Nitro Games

Yeah.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Starting to see the first weeks of the longer traction and

Jussi Tähtinen
CEO, Nitro Games

Yeah.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

That kind of things and-

Jussi Tähtinen
CEO, Nitro Games

Yeah.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Moving into the performance.

Jussi Tähtinen
CEO, Nitro Games

Yeah. Overall, there would be like if we would be the type of guys who love bragging. Well, of course, we a little bit do, but like overall, there would be so many cool things to say about the game. Like, the user ratings were insanely good.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

They are.

Jussi Tähtinen
CEO, Nitro Games

To begin with and still are. They haven't disappeared anywhere. We got featured by all the platforms we launched the game in. The technical performance of the game has been stellar, like no major issues to talk about. Like everything's gone super well in the beginning. In addition to that, it's so nice to see that with NERF: Superblast, we have a game that monetizes from the get-go. Like, big part of the monetization happens already during the first day of gameplay and just continues after that.

Having a game where you actually monetize your players from the beginning is very important because it means that you get more immediate response to different activities. Whether it's about balancing the game, whether it's about providing some new offers or whatever it could be, it makes a lot of things easier in a way, and it helps us to focus on exactly what you said, that right now we're starting to get to the point where we have a little bit of more than one month from the initial s tarting of the launch phase. We start to get to see the little bit longer-term data on performance as well.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

And even the-

Jussi Tähtinen
CEO, Nitro Games

Yeah.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Even the bigger influencer campaigns that we have planned for the launch period, they didn't happen during

Jussi Tähtinen
CEO, Nitro Games

Yeah. We started with-

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

[Inaudible] One way ago.

Yeah.

Jussi Tähtinen
CEO, Nitro Games

Which is obviously after the third quarter and stuff. There's cool stuff happening and, well, we are headed to New York actually, tomorrow..

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Tomorrow meeting with Hasbro and discuss about the-

Jussi Tähtinen
CEO, Nitro Games

Yeah.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Future collaboration within the game. Then they have seen the results and

Jussi Tähtinen
CEO, Nitro Games

Yeah.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

We have seen the results and-

Jussi Tähtinen
CEO, Nitro Games

Yeah.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

I think we are going to have a very nice discussion how to boost the game together.

Jussi Tähtinen
CEO, Nitro Games

Yes. For the sake of reality check, we've only started the launch phase now. It's gonna take several months, and the next months will be super exciting as we get to see and explore how far we can get with this game. So far so good. New unannounced shooter game. This is obviously the one that we acquired during the quarter. Like I said earlier, we then put the team actively on that. Part of the team came from Doomsday side and part of the team from Nitro side, and this is now something that's in production phase. For this year, this process is nothing but costs. We're anticipating soft launch next year and obviously, you know, the full launch after that as well. What makes this so special? Why should we care?

Why are the guys so damn excited about this is that we've been working with these guys and quite a few other studios as well, following our process and testing different games and sort of measuring. The idea there is that since we have a fantastic machine for publishing and the data-driven process, we also work with cool promising games and teams from other places as well. When we see something really promising, then we're able to validate it with exactly the same methods that we do internally as well.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

It wasn't a kind of lucky accident that.

Jussi Tähtinen
CEO, Nitro Games

Yeah. Yeah.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

We end up even with this game and with this team.

Jussi Tähtinen
CEO, Nitro Games

I think we worked two years on this.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Two years at least following and evaluating the progress of the product. That said, comparing it against 150-

Jussi Tähtinen
CEO, Nitro Games

Yeah. Yeah.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

200 other games that we've been evaluating during the years. Some of them are our games and some of the games from other-

Jussi Tähtinen
CEO, Nitro Games

Yeah.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Studios. It's a little bit different take on toward our strategy, but still fits very well.

Jussi Tähtinen
CEO, Nitro Games

Yeah.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Into the vision and strategy even though.

Jussi Tähtinen
CEO, Nitro Games

Yeah.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Even though it's not exactly the same kind of game that we've been releasing before.

Jussi Tähtinen
CEO, Nitro Games

Yeah. Yeah, definitely. There's something new coming up on that front. In terms of expectations, I think this is something where, given that we've been following it already for a while and the game didn't exactly start the production now, but it's been in production already before we acquired it, we are targeting, of course, pretty fast time to market with this overall, which is fantastic if you ask me. In addition to these two, naturally we constantly have our MVP process ongoing. We're testing other games from other studios, our own stuff. We still have cool things going on with the leading social media platform we've been discussing earlier. But those we left out from here internally because we thought that it's better to talk more about those once something dramatic actually starts to happen.

Meanwhile, those are not playing too active role in our production. There's not much we can do in our hands at the moment. We have some cool new ideas in the early stages of the funnel, but those will definitely be next year until we talk more about those.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Yeah.

Jussi Tähtinen
CEO, Nitro Games

On the B2B Service Business project side, with Digital Extremes, we have our largest project now, and that was insanely active during the third quarter. We met with them several times in different places and the project got pushed forward. While we can't yet talk about what it actually is and so on, I think we're getting closer and closer to the point when we actually can, and that's awesome because that will then bring a lot of clarity into what the guys mean when they talk about, you know.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Why we have been so excited.

Jussi Tähtinen
CEO, Nitro Games

Yeah.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

It might be even so that the customer is telling something.

Jussi Tähtinen
CEO, Nitro Games

Yeah. Yeah. We'll see.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Someday.

Jussi Tähtinen
CEO, Nitro Games

We'll see. Then we have our friends in Supermassive Games who are part of the same Nordisk Games family. With them we also have a large project where we're bringing their IP on mobile. Again, something that we can't talk too much about yet. That's pretty cool once you get to see it. That will probably also happen sooner than later.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

As with Digital Extremes, having quite a lot of learn now workshops and-

Jussi Tähtinen
CEO, Nitro Games

Yeah.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

like being very, very close in the planning and executing the plan, which is a signal that everything is going well.

Jussi Tähtinen
CEO, Nitro Games

Yeah.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Into the right direction.

Jussi Tähtinen
CEO, Nitro Games

As third one, we have the U.S.-.based mobile games publisher who we work with, and this is a little bit shorter project. This we signed just before the quarter.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Yeah.

Jussi Tähtinen
CEO, Nitro Games

This is already now at a point where we're preparing to conclude on the project now this year. This is a little bit shorter one, but also smaller one in order value.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Yeah.

Jussi Tähtinen
CEO, Nitro Games

This is part of the top of our game development services where we don't even expect to be able to communicate. Some stuff that we do is.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Yeah.

Jussi Tähtinen
CEO, Nitro Games

What do you call it? Like white label.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Yeah.

Jussi Tähtinen
CEO, Nitro Games

Where we-

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Might be a client that, typically, the client who is coming and going.

Jussi Tähtinen
CEO, Nitro Games

Yeah. With these guys we've been. I think it's this now fifth project we do with them, so they've been returning every now and then, so you never know what happens in the future. Like we discussed in the report, the sort of smaller service business things, we still might do those from time to time. Some of those go maybe under the radar, but in general, we are definitely seeking to focus on more ambitious and more bigger projects moving forward. What else? Yes. Business development. We were supposed to remind everybody that we are still staying very much active on that front, so we're definitely not done yet. Exactly.

It would not be a financial report if we did not talk about financials. Let's have a look-see at our Income Statement, where it seems like we have a typo that's obviously supposed to say Q3, not Q2. Apologies for that. If we look at from July to September, so the actual third quarter, we made EUR 2.4 million in revenues, which is close to the amount of what we made last year, the whole year combined. Like we said in the beginning, the growth rates were pretty nice because if we look at the third quarter year-on-year, it's 150% roughly.

If we look at from January to end of September, it's 250-ish% roughly on the top line. Even though we're still in the red when it comes to the P&L, and EBITDA and EBIT, we're definitely headed in the right direction. This is mostly due to the planned investments into our own games, which includes obviously NERF: Superblast and everything associated with the launch phase marketing and stuff, and of course the new game.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

New game.

Jussi Tähtinen
CEO, Nitro Games

W hich we don't mention by name yet. If we look at the same thing, the revenue and EBITDA development with sort of our pillars, I think it becomes more and more evident that our focus is still very much in making sure that we continue growing our top line because we're nowhere near the levels where we want to be. That's fueled both by our service business and bigger and better approaches moving forward that we're seeking to have, as well as through our game launches. Like we said earlier when we spoke about the strategy, third quarter was now the first one where we actually started seeing growth coming from both.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Exactly.

Jussi Tähtinen
CEO, Nitro Games

Both businesses. Parallel to that, we're driving our EBITDA towards break-even and towards profitability, but still delivering overall growth, is very much the priority number one now.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

It might be that there is some investments.

Jussi Tähtinen
CEO, Nitro Games

Yeah. Yeah.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Kind of things coming in our future still.

Jussi Tähtinen
CEO, Nitro Games

Yeah. If we look at the higher level roadmap, this is the slide that we intentionally do not change during the year usually, just to keep it obviously.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Yeah. Doesn't change.

Jussi Tähtinen
CEO, Nitro Games

Transparent in a way that how we're progressing against what we set out to do in the early parts of the year. Again, last year was all about expanding our app portfolio, and now this year is all about making the most out of the portfolio that we expanded last year.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Like, yes, last year we were like proved that the concept of two-dimensional strategy works.

Jussi Tähtinen
CEO, Nitro Games

Yeah.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Now we prove that the business of the two-dimensional strategy.

Jussi Tähtinen
CEO, Nitro Games

Yeah.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Works. I think that in that sense kind of last period was really good to prove. It proven that it works.

Jussi Tähtinen
CEO, Nitro Games

Yeah, definitely. The big focus points for the year are game launches and then B2B process and delivering growth on there. Obviously with game launches, we just started the launch phase for NERF: Superblast. There's so many test launches that we've done and all that. With B2B process, we kept signing, you know, bigger and better deals also with new customers and with returning customers. I think-

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

I think the returning customers are something.

Jussi Tähtinen
CEO, Nitro Games

Yeah

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

That we didn't mention too much, but I think that also shows that our model works.

Jussi Tähtinen
CEO, Nitro Games

Yeah. Yeah.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

That the customers are coming back.

Jussi Tähtinen
CEO, Nitro Games

Yeah, definitely.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Time after time.

Jussi Tähtinen
CEO, Nitro Games

Definitely. For this year, I think even though we still have, you know, some time to go, I think it's safe to say that we're very much determined to deliver on what we set out to do this year. Moving forward to next year, we are definitely on our way towards our vision. We're not rushing things. We're taking things step by step, making sure that we go forward, validating every step as we go and so on. That means that step by step, you can expect us to continue towards our vision of becoming the household name in the category of shooter games on mobile. Next year in general, we're gonna be operating live games with our game portfolio.

We're gonna be working with some of the best partners in the B2B Service Business. We are very much looking to deliver scalable growth and shareholder value by doing so.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Exactly. While keeping the innovation pipeline with the new products.

Jussi Tähtinen
CEO, Nitro Games

Yeah. There will very likely be some, yeah, the new stuff. Yes.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Yeah.

Jussi Tähtinen
CEO, Nitro Games

Yes. Cool.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Cool.

Jussi Tähtinen
CEO, Nitro Games

That means that we are approaching the end of this webcast, and next it's time for questions. This time we have some questions in the new all-awesome setup that we have, and then we also have some questions in email. Let's take from email first. Yes. We are supposed to share updates on the roadmap for Lootland and the leading social media game. With Lootland, it's dead easy. The game is currently on hold. Like we said in the previous report, I think.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Yeah.

Jussi Tähtinen
CEO, Nitro Games

Because our focus is very much right now on NERF: Superblast and the launch phase with that. With Lootland, we pretty likely will conclude something still during the year how we wanna go forward with that one. As of now, you know, we're not actively doing anything other than maybe talking with few-

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

There are few after discussions going on.

Jussi Tähtinen
CEO, Nitro Games

Yeah. In terms of production or anything, we're

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

No.

Jussi Tähtinen
CEO, Nitro Games

That the game is on hold. The leading social media, pretty much the same thing. We've actually done everything we were supposed to do. There's been a lot of testing, but we are pretty much waiting for the other party to conclude on certain things on their end. Not directly related to, you know, what we're doing, but to their initiatives overall. That's pretty much it. Time will tell.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

In general, we've seen a bit of a turbulent times on social media.

Jussi Tähtinen
CEO, Nitro Games

Yes. Yes

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Some platforms are withdrawing and some platforms are investing.

Jussi Tähtinen
CEO, Nitro Games

Yeah.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

In that.

Jussi Tähtinen
CEO, Nitro Games

I think that's something that we expect to see moving forward as well, that quite a few of the different type of social media platforms and other platforms too that can have gaming incorporated, they are still kind of like seeking their way into it, like what we learned recently about Netflix, little bit changing their direction towards

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Yeah.

Jussi Tähtinen
CEO, Nitro Games

Cloud gaming and all that. We expect volatility on that front moving forward. There's a question about how the two Snapchat games, My Life, which we launched in August, and Blast Heroes that we launched in March, are performing. Can we give some color on those discontinued games? What are we doing with the resources that worked with them? Long story short, we don't expect anything from My Life or Blast Heroes in terms of performance because, unfortunately, during the third quarter, we learned that Snap has decided to shut down their games business. What that essentially means is that they're winding down the games on the platforms.

We are not in position to comment too much on anything there at this point. Naturally, you know, our games, we might want to do something with them moving forward, but if that happens at some point. We'll let you guys know, of course. As of now, we've completely sort of toned down all expectations about that because there's no marketplace soon anymore. In terms of resourcing-

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

There are other platforms.

Jussi Tähtinen
CEO, Nitro Games

Yeah, yeah. Definitely.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

That can be used.

Jussi Tähtinen
CEO, Nitro Games

Definitely. In terms of resourcing, this doesn't impact us too much because these were titles that we produced with one of our external-

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Big partners, yeah.

Jussi Tähtinen
CEO, Nitro Games

External partners. It doesn't have an impact on sort of internal teams in pretty much any way. How much of marketing push UA spend have we done on Nerf? Can we talk a little bit about the monetization of the game? Yes, we can. Marketing push, we've done a little bit. We've basically been doing the sort of beginning of the launch phase rollout where we advertise the game on different platforms.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Yeah. Well, traditional way.

Jussi Tähtinen
CEO, Nitro Games

We started the first influencers and stuff, but most of those things are, like, happening after the quarter, like we said earlier. Like the PDK Films are just now starting and so on. We've done some, but not much yet, to be honest, because we wanna take things calmly and step by step. Monetization of the game, like we said earlier.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Early monetization.

Jussi Tähtinen
CEO, Nitro Games

We've been really happy.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Yeah.

Jussi Tähtinen
CEO, Nitro Games

To see strong monetization from the get-go, which is, well, let's put it this way. We haven't seen it with our games in the past.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Yeah.

Jussi Tähtinen
CEO, Nitro Games

Like, some of the.m have monetized a little bit at the beginning, but that's usually been the pain point that you need to wait for a while.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Yeah

Jussi Tähtinen
CEO, Nitro Games

Until you start to see it. With this one, it's completely different.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

If any game comes into the point where advertising spend is returning relatively fast.

Jussi Tähtinen
CEO, Nitro Games

Yeah.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

It means that you can kind of reinvest.

Jussi Tähtinen
CEO, Nitro Games

Yeah.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

A nd reinvest-

Jussi Tähtinen
CEO, Nitro Games

Yeah.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

The money into the

Jussi Tähtinen
CEO, Nitro Games

Yeah

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Into the game.

Jussi Tähtinen
CEO, Nitro Games

Yeah. Obviously, the sort of long-term monetization that only time will tell.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Yeah

Jussi Tähtinen
CEO, Nitro Games

We're just getting started, but still. Can you tell us a bit about the revenues of NERF: Superblast that have been and how you see the future? We don't specify the segmentation of our revenues in our interim reports. That's the official answer. Like we said, we just launched it towards the end of the quarter, so obviously, we're only getting started with the game. Let's leave it at that. Next one. NERF: Superblast has now been out almost two months, and I guess we're satisfied by what we see.

Yes, we are. Where do you see it one year from now? Do you expect it to compete with Brawl Stars? Okay, that's a bold question. One year from now, obviously, we expect the game to be live and continue growing. To be competing with Brawl Stars, just for the sake of reference, Brawl Stars is one of the leading games in this business that's been on the market for several years. Brawl Stars took, what? Almost 24 months to climb up the ranks.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Yeah. Rough with them. Yeah.

Jussi Tähtinen
CEO, Nitro Games

Took one year to even start climbing and so on.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Yeah.

Jussi Tähtinen
CEO, Nitro Games

Depends on whether you wanna compare Nerf to Brawl Stars in the beginning with Brawl Stars as of how it stands today. Those are two completely different pictures. Usually.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

It-

Jussi Tähtinen
CEO, Nitro Games

We don't like to compare against industry-leading games too much because those are games that are in their own league, and that's a result of several years of hard work and labor. With Nerf, we're only getting started now. One year from now, we're expecting fantastic and awesome things, of course. We wanna be realistic and take it step by step.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Naturally, we are competing, if not any other fields, but the user acquisition-

Jussi Tähtinen
CEO, Nitro Games

Yeah.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Because we are targeting-

Jussi Tähtinen
CEO, Nitro Games

Yeah.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

At least partially the same.

Jussi Tähtinen
CEO, Nitro Games

Yeah.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Same customer base.

Jussi Tähtinen
CEO, Nitro Games

Kindly don't interrupt each other.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Okay.

Jussi Tähtinen
CEO, Nitro Games

While speaking in between. We do that a lot.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Okay.

Jussi Tähtinen
CEO, Nitro Games

We need to improve our game there.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Yes.

Jussi Tähtinen
CEO, Nitro Games

Analyst prediction was EUR 2.99 million for Q3. What is your take on lower than expected figure you delivered in Q3? Well, to be honest, we don't compare our own expectations towards what third-party analysts are expecting, so we don't really have comments on that. Here in Nitro, we were pretty happy with the growth that we delivered this quarter, and we are definitely focusing on the long term, and we take it step by step towards profitability and break even. That's our take on that.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Direction is definitely correct.

Jussi Tähtinen
CEO, Nitro Games

Yes. Yes.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Now you interrupted me.

Jussi Tähtinen
CEO, Nitro Games

Very good point. Let me see. I think that's all the questions. Yes. Awesome. That means that we are done.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Time for [Foreign language] tusen takk.

Jussi Tähtinen
CEO, Nitro Games

[Foreign language] Tusen takk. We'll see you guys next year when we-

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Yeah, yeah.

Jussi Tähtinen
CEO, Nitro Games

Roll out the year-end report.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Yes.

Jussi Tähtinen
CEO, Nitro Games

Awesome.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Thank you.

Jussi Tähtinen
CEO, Nitro Games

Meanwhile-

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Have a great autumn.

Jussi Tähtinen
CEO, Nitro Games

Have a good one. Bye bye.

Antti Villanen
Chief Strategy Officer, Board Member, and Co-Founder, Nitro Games

Bye bye.

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