Nitro Games Oyj (STO:NITRO)
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Apr 30, 2026, 12:08 PM CET
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Earnings Call: Q4 2025

Feb 16, 2026

Jussi Immonen
COO, Nitro Games

Co-founder and Chief Strategy Officer. Good morning.

Jussi Tähtinen
Co-founder and Chief Strategy Officer, Nitro Games

Good morning, and welcome to our webcast for the year-end report 2025.

Jussi Immonen
COO, Nitro Games

Setup is a bit of a change. We are now in.

Jussi Tähtinen
Co-founder and Chief Strategy Officer, Nitro Games

Twitch.

Jussi Immonen
COO, Nitro Games

Yes.

Jussi Tähtinen
Co-founder and Chief Strategy Officer, Nitro Games

Yes. So let's see how things go.

Jussi Immonen
COO, Nitro Games

Channel for the gamers of the gaming company.

Jussi Tähtinen
Co-founder and Chief Strategy Officer, Nitro Games

Indeed, indeed. In case you're new to Nitro, we're known for action and shooter games. We operate with various brands across platforms.

Jussi Immonen
COO, Nitro Games

We've been here for close to 20 years and work with various projects, games, and partners around the world, and but the action and shooter brands are something that where we are shining.

Jussi Tähtinen
Co-founder and Chief Strategy Officer, Nitro Games

Yes, indeed, indeed. And this is part of our strategy, where we focus on working with various partners and also with our own games we call Nitro Originals, and we focus on this specific category, so over time, we become better and better, and also get to work on better and better projects, if you like.

Jussi Immonen
COO, Nitro Games

Exactly.

Jussi Tähtinen
Co-founder and Chief Strategy Officer, Nitro Games

Coolness! So, let's have a quick look at the highlights from the report. And, we're happy to say that it was a little bit turbulent year, but despite of all the things, we're happy to say that we delivered, I think, second best.

Jussi Immonen
COO, Nitro Games

I think second, second best, and there was challenges but nothing that we wouldn't overcome, and now we have a much better foundation for the future.

Jussi Tähtinen
Co-founder and Chief Strategy Officer, Nitro Games

Definitely, definitely, yes. And we again delivered profits, and that was very much a focus point for us in 2025 to maintain profitability. And overall, in the games business during these 20 years, we've seen, you know, a lot of ups and downs in the whole industry, and we've seen a lot of new companies come and then some go, but our focus is always that when things get shaky, we start to focus on making sure that, you know, we are one of the winners coming out of turbulent times when they're over. And happy to say that by the looks of things, it seems that maybe, maybe things are starting- to be a little bit better in this industry overall.

Jussi Immonen
COO, Nitro Games

We were last week in one of the industry events in the U.S., and it seems that there are a bit of a positive, positive signals and positive trends, and, people seem to be a little bit, a little bit positive, and many many of the comments and statements that, kind of rock bottom has been seen, and, people are initiating new projects and, new ventures, and it seems that the things might be going in a little bit better direction from the whole industry point of view.

Jussi Tähtinen
Co-founder and Chief Strategy Officer, Nitro Games

Yeah. Yeah, I definitely agree with that one. And on the Nitro side, we have some recent events again this quarter and after the quarter that we wanted to share.

Jussi Immonen
COO, Nitro Games

We signed a EUR 1.6 million development agreement with one of the big European partner. Also with the Starbreeze continuity with them and some expansion. As you who have been following us longer, you maybe have recognized the trend that we quite often start with something a little bit smaller with the partner and then expand and expand and continue the collaboration, and it's shown in these cases also that.

Jussi Tähtinen
Co-founder and Chief Strategy Officer, Nitro Games

Yeah, yeah. We're big fans of long-term partnerships, but also we're big fans of being selective and that goes both ways, and I think it's a healthy way to start. Like, let's do something small together and make sure that both parties are happy, and then do something bigger and bigger and bigger and take it forward.

Jussi Immonen
COO, Nitro Games

That is something you might see in the future from our new stuff that we are doing also. Also, we are very happy is that the Pistolo, the iGaming product that we did together with the great partner, it started to generate like a significant revenues and income for us.

Jussi Tähtinen
Co-founder and Chief Strategy Officer, Nitro Games

Yeah, yeah, and this is our sort of side venture, if you will, into the world of iGaming, but it's a great example on how we're able to take advantage from things we've done in the past. So there's so many great game core loop, so many great gaming brands we've built with mobile free-to-play back in the day, and those are all available for us to try to find new ways to monetize them. And this is a prime example of how we can recycle stuff from the past and modify it in a new environment.

Jussi Immonen
COO, Nitro Games

One wiser man once said that the best people are making the best games, and it definitely applies to us also. We have two good examples of homegrown talent growing up in their career path, and we're very happy that Mr. Antti Rantanen and Miikka Parkkinen have kind of climbed up into the C-level and was nominated as, as a C-level.

Jussi Tähtinen
Co-founder and Chief Strategy Officer, Nitro Games

They are now part of the management team.

Jussi Immonen
COO, Nitro Games

Management team, and we are very, very, very proud and happy that those people have found their places and contributing to the success of Nitro even better and higher than before.

Jussi Tähtinen
Co-founder and Chief Strategy Officer, Nitro Games

Yeah, indeed. And this whole concept of, home-growing people and talent, while we, of course, also hire best talent out there, we're big believers in thinking these things long-term, and, we're very famous for getting interns in, and over the years, they might get employed by Nitro, and then they might grow with Nitro. And we still have quite a few people who've been with us almost since the beginning and quite a few who have been with us since the beginning.

Jussi Immonen
COO, Nitro Games

10 years, 15 years.

Jussi Tähtinen
Co-founder and Chief Strategy Officer, Nitro Games

Yeah. Yeah.

Jussi Immonen
COO, Nitro Games

Yeah.

Jussi Tähtinen
Co-founder and Chief Strategy Officer, Nitro Games

And then, we also recently announced that we received EUR 0.3 million of funding. This is related to the approach we had with Business Finland, which is a governmental entity supporting export companies who specialize in tech, and this was the last payment from the project that we've now completed, and it's been approved, so very good for us. And overall, if we look at the financial performance, this is five years from us. Revenue and EBITDA are the sort of key KPIs for us that we tend to follow and highlight, and in our case, we believe that also the EBITDA is a very good representation of what's happening operationally. Like in our case, it gives a very healthy view into the business.

And clearly shows that we're continuing with the path of profitability that we started towards the end of 2023, and revenues might evolve, go up and down, depending on how we're doing with the project.

Jussi Immonen
COO, Nitro Games

Well, most importantly is the EBITDA and profitability and securing the cash and those are, especially on the times like this on our industry. T hose are more important for us.

Jussi Tähtinen
Co-founder and Chief Strategy Officer, Nitro Games

Yes, definitely, definitely. And if we look at things in a little bit more detail, here's on the left side, you can see the P&L statement, and then we have the balance sheet there. And something that I think is very good for us, especially with that long-term mindset, is that behind this profitability, we were able to manage our cost structure, so we're now leaner in many ways, which of course is a good foundation to build on moving forward. We were also able to improve things on the balance sheet side. We were able to repay back the loans to Nordisk Games.

Jussi Immonen
COO, Nitro Games

Improve the equity. And I think that protecting the cash is the key on times like this that we have reserves, and we can either allocate into the investments, or then we can secure for the uncertainties. And, I think that's kind of healthy and wise thing to lead the business in that manner.

Jussi Tähtinen
Co-founder and Chief Strategy Officer, Nitro Games

Yeah. Moving forward, we obviously intend to continue with the same, same mindset that we, we wanna be mindful with everything where we invest that cash and make sure that we continue with the focus on profitability.

Jussi Immonen
COO, Nitro Games

We have a quite unique way of building the setup here in Nitro. We have a global and scalable team, and we've been building the setup where we have a core senior leadership within the Nitro in Finland, and then again, lots of affiliate and partner studios that we've been working for 10-15 years. They are using our processes and tools and sharing the culture and values, and that is the way also where we can scale up in the bigger projects and then scale down when there, every now and then, projects are ending. And that's very handy and effective way of building the both the gaming studio but also the projects and staffing for the projects.

Jussi Tähtinen
Co-founder and Chief Strategy Officer, Nitro Games

Yeah, and I think it's maybe a little bit our secret sauce that, while we focus on profitability in Nitro, we position both ourselves and our partnerships also, that we're not the cheapest, and we always make sure that we invest in quality, both when it comes to our own staff, but especially when it comes to these partners we work with. I think some of the partnerships we've had are well over 10 years now. So it's really good setup, and if you have been following us for a longer time, you've seen it's sometimes scale up and down and this is visible in the materials and services in our P&L where we have the third-party outsourcing.

Jussi Immonen
COO, Nitro Games

And especially on our partner business, we are quite close to the movie studio model where the core leadership is within the company, and then every project are staffed with the best people from various partner studios.

Jussi Tähtinen
Co-founder and Chief Strategy Officer, Nitro Games

Yes, indeed. That's a good analogy, by the way. Action and shooter brands across platforms, this is what we do, and we have kind of like two business areas, if you will. Nitro Originals, it's our own game, so to speak, based on our own IP, and last year on this front, Autogun Heroes, we expanded it to various platforms, live on mobile, web. We went to Discord. We released a game on Steam, and that's now live there. And then, we have Pistolo, which was our adventure in iGaming, and as we mentioned earlier, started to generate revenue share for us, so we consider that a great start on that field. And obviously, you know, we wanna look further down that path as well.

And then Nitro MVP process stands for, maximum viable product, minimum viable product, and this is where we have all the new stuff.

It is part of our DNA that on a continuous basis, there's always some new stuff brewing, but at this point in time, maybe more than usual. So we're very heavily looking into new things: PC, cross-platform, there's mobile stuff, and then there's obviously things related to iGaming.

Jussi Immonen
COO, Nitro Games

And a similar kind of methodology applies on our MVP process as with our partner projects. We are starting very small we are validating stuff, and then we are extending or further investing when we already have some proof that there could be something there could be a market, there could be a fit on a concept or prototype or game that we are working. On the Nitro Partners, we're very happy to have a great companies to work with g reat partners, some of them now with a little bit longer term. There is Digital Extremes that we've been working already, what, three years, I think? Even more.

Jussi Tähtinen
Co-founder and Chief Strategy Officer, Nitro Games

Maybe, maybe even more than that.

Jussi Immonen
COO, Nitro Games

Maybe even even more, and, just showing the strength of the partnership and, and how we've been building the collaboration in various projects. And now one of the projects is kind of on the finalization stage and then it there might be something coming along in the future also with them.

Jussi Tähtinen
Co-founder and Chief Strategy Officer, Nitro Games

Yeah, and this is a great life cycle that projects always come and go. That's the nature of the business, but these partnerships are really the thing where you invest in the long run.

Jussi Immonen
COO, Nitro Games

Yeah. VOID Interactive and Starbreeze, then a little bit earlier on our partnership. Partnership lifecycle, but I think both of them very much in fit for our action and shooter brands across the platforms kind of slate, and very happy to see those, both of those partnerships evolving and new needs coming up and new offering and need matching, and finding lots of synergies between what we are doing and what they are looking for.

Jussi Tähtinen
Co-founder and Chief Strategy Officer, Nitro Games

Yeah, yeah. Given that these things are still early, as always, we're you know, can't talk about the process too much here at this point, but, I'm sure everybody knows what these companies are known for. So, so really good match for us. And of course, just last week we were in Las Vegas in this event called D.I.C.E. It's one of the big ones for us every year, especially with North American companies.

Jussi Immonen
COO, Nitro Games

North American executives and bigger North American companies that we are constantly in discussions, and positive signals from the industry overall and a couple of very interesting, interesting discussions that could be future logos from there someday.

Jussi Tähtinen
Co-founder and Chief Strategy Officer, Nitro Games

Yeah, yeah. One day, one day. Then if we look at a little bit of the roadmap horizon, we've been enjoying each other for almost 20 years now under Nitro Games, but we actually, you know, met, met before that when we worked with your previous company. But with Nitro Games, we're at a very exciting point in our journey. End of last year, we basically completed our previous strategy period, and now we are busy starting a new one, and we have this five-years horizon that we like to use because it gives us sort of enough of long-term in our mindset. Our focus has been on action and shooter brands, where we come from, and now moving forward, we wanna basically take the natural next steps. We're profitable, we're able to operate on various platforms, various channels.

We have the track record of working with many great partners, so we now wanna go towards being more and more recognized for category-leading games. That's the long-term vision that we have.

Jussi Immonen
COO, Nitro Games

Yeah, and we kind of are there already with our partner projects in the Nitro Partners and with our partner projects, but we wanna also grow the Nitro Originals to be and to meet that vision alongside with our partner projects. And as you can see, the big map of logos, and there are quite a few companies that we're working on their top titles, and even today, those projects that we are working on are definitely in a category leading on their sub-categories.

Jussi Tähtinen
Co-founder and Chief Strategy Officer, Nitro Games

Yeah. Some of these things we've done throughout the years are so-called white label. So we work on cool stuff, but we can't go too much into detail. Sometimes we take ownership of the title, and then we can more freely talk about what the game was and so on. And I think moving forward, we are especially interested in continuing to leverage our expertise, and we're known for good quality, high technical expertise, and then also for our process of building new products and, and the sort of data-driven approach. Those are usually the things that people come to look for when they want to work with Nitro.

Jussi Immonen
COO, Nitro Games

Now it, especially the later ones, seems to be resonating on traditional platforms, even more like on a PC and console, kind of what has been norm in the mobile gaming. This data-driven development is starting to be something that the PC and console developers and publishers are looking for also, to early enough minimize the risk of development and validating the games before doing the big investments. There is a bit of an advantage for us as we are coming from those mobile data-driven development side of things.

Jussi Tähtinen
Co-founder and Chief Strategy Officer, Nitro Games

Especially if still a couple of years back, things tend to be very much that you have something happening on free-to-play mobile, and then you have, let's call it PC premium on the other end a nd there's very little similarities. Now these are coming together in many ways, and we're seeing PC IP coming to mobile. There's these new business models like try before you buy type of things on mobile, and so many new type of opportunities.

Jussi Immonen
COO, Nitro Games

Exactly. Yeah. Somebody claims that the five-year strategy period could be quite long i n these turbulent times, and we fully agree, and that is the reason why we have every year kind of annual theme and a shorter one. One year is the kind of horizon that we are taking on operationally, and for this year, the theme for the year is the new growth.

Jussi Tähtinen
Co-founder and Chief Strategy Officer, Nitro Games

Yes, and what this stands for is that we are focusing on many new things. This means Nitro Originals, like we discussed. We have many cool things going on. We feel positive that things will start to surface from that this year, and then we build the release roadmap for the years to come. We have a lot of cool stuff in the Nitro Partners. We have some fresh, new partnerships we've started recently. Obviously, we're looking to, you know, get new things going, moving forward as well. We have the whole iGaming thing to explore that, that's a new thing for us, and whatever other things happen moving forward. So I think it's a very exciting point in time because we are in a good position to explore many of these new things in Nitro. I think that's probably all from us.

Jussi Immonen
COO, Nitro Games

Yeah, there are a few questions already came in.

Jussi Tähtinen
Co-founder and Chief Strategy Officer, Nitro Games

Yes, yes, yes. Let's see.

Jussi Immonen
COO, Nitro Games

Maybe if I throw the questions. The first one is there about the long-term potential of the new contract with the European game developer. Can we say, c an we see change or extension after the current project is finished? Short answer is yes.

Jussi Tähtinen
Co-founder and Chief Strategy Officer, Nitro Games

Yeah, it's always yes. Well, well, it's in our DNA to work, to work like this, that when we start something new, we start small, and we are big fans of taking things in steps. I think it works for all parties associated, and obviously, the goal is always to find avenues for long-term collaboration. Not all partnerships end up being long-term collaborations, but I think we can safely say that we have a pretty solid track record of getting these, what some call, like, returning customers, if you will.

Jussi Immonen
COO, Nitro Games

Yeah. Then there's a question about our partnership with the Starbreeze and a note that both are cutting costs and increasing focus on the PAYDAY on the Starbreeze side. And question is that, is this aligned with what we are working with them and with our partnerships? And I think we shouldn't go deeply into what they are doing, and, but safe to say that we are part of the future rather than the past.

Jussi Tähtinen
Co-founder and Chief Strategy Officer, Nitro Games

Yeah, yeah, yeah. We are, we are big fans of looking forward, looking into the future. And, I'm happy to say that we are very happy with the collaboration with Starbreeze so far and very much looking forward to seeing how things develop moving forward as well.

Jussi Immonen
COO, Nitro Games

Then there is a question about the Nitro Originals and timing. When do we starting to see the potential with the launches on Nitro Original games? And potential is something that we're already measuring. But when we are starting to see some concrete signs and make final decisions, that's probably within this year. At least making the decisions whether those games are going to see the light of the day.

Jussi Tähtinen
Co-founder and Chief Strategy Officer, Nitro Games

Yeah. We're not that concerned internally about, like, when are we actually launching those new games. Our focus is on building quality and make sure we do things right. With Nitro Originals, there's so many different things on different platforms, and things can go so many ways. But if we look at any of the free-to-play mobile games we have there, we wanna take things forward step by step, data-driven, because everything is so dictated by user acquisition still. What comes to exploring anything on PC or cross-platform, then probably the first steps are once we have gotten to a certain point, we're gonna talk with, you know, game publishers and explore any potential collaborations with the title ahead of the potential launch. In the field of iGaming, those are maybe more simplistic, by nature, like the actual game software.

So things might move forward a little bit quicker.

Jussi Immonen
COO, Nitro Games

But the value chain is a little bit more difficult also.

Jussi Tähtinen
Co-founder and Chief Strategy Officer, Nitro Games

Yeah. Yeah, yeah. So it depends, but we are very much on it and I'm sure we will talk a lot more about new stuff this year.

Jussi Immonen
COO, Nitro Games

Well, this is a great segue to the next question that is about the iGaming, and it's been stated that after now that the solid start with the Pistolo, will there be more? And are we going to explore the iGaming world more after the now solid start with the Pistolo? And short answer being yes and we're already doing that.

Jussi Tähtinen
Co-founder and Chief Strategy Officer, Nitro Games

Short answer is always, always yes.

Jussi Immonen
COO, Nitro Games

We always be doing also been doing that already and with the current partner, but you were just visiting one event, and we are exploring also the outside of the current partnership.

Jussi Tähtinen
Co-founder and Chief Strategy Officer, Nitro Games

Yeah, yeah. We were in January in this event called ICE Barcelona, which I've understood is one of the biggest events in this basically casino business. It had a lot of, like, land casino stuff, but we're obviously more focused on the online casino side. So moving forward, I think it's becoming more and more clear how we wanna position ourselves and what's the added value we bring to the table, because we're not big fans of going and competing whoever is already winning there but we wanna come with something new. On that front, it seems like there's both a supply from us and a demand on the other side, so we're busy exploring how those things materialize.

Jussi Immonen
COO, Nitro Games

Yeah. Then there's a question about the growth in 2026, and whether we are going to also maintain a focus on profitability and cash flow while looking for that new growth. And again,

Jussi Tähtinen
Co-founder and Chief Strategy Officer, Nitro Games

Yes. So we want to stay very clever about it. So if, you know, we need to, we're not ashamed to, you know, break down a little bit what comes to investing in new product development in order to protect our cash position, while at the same time, we wanna make sure that we take, how to say, the maximal effect from the cash and the position that we have, b ut we will definitely keep our focus on the bottom line.

Jussi Immonen
COO, Nitro Games

Yeah. Then the final question that I at least have at this point, there was about the last quarter and about the decline on the materials and service costs, whether it's kind of sustainable or was it, like, a temporary drop on a quarter? And I think starting this year, we are starting it lower cost base overall including the materials and services.

Jussi Tähtinen
Co-founder and Chief Strategy Officer, Nitro Games

Yeah, yeah, definitely. So in that sense, it is sustainable, and you can expect that from us moving forward. And like we discussed with our unique, scalable global team model, as we go forward, and then when there are times that we need more staffing, that's always a positive thing. Then obviously, you know, we can expect to ramp up those things as well.

Jussi Immonen
COO, Nitro Games

Yeah, exactly.

Jussi Tähtinen
Co-founder and Chief Strategy Officer, Nitro Games

Yes. I believe that's all the questions we have for now, so thank you, all. Great questions, by the way this time.

Jussi Immonen
COO, Nitro Games

There wasn't anymore.

Jussi Tähtinen
Co-founder and Chief Strategy Officer, Nitro Games

Yeah, not anymore. I just checked. So thank you for tuning in and hope the new Twitch thingy worked out fine. Fingers crossed. And we'll see you guys the next time, the latest in April, when we put out our numbers and the webcast for the first quarter of the year. Coolness. We're done.

Jussi Immonen
COO, Nitro Games

Thank you.

Have a great day.

Jussi Tähtinen
Co-founder and Chief Strategy Officer, Nitro Games

Bye bye.

Jussi Immonen
COO, Nitro Games

Bye now.

Jussi Tähtinen
Co-founder and Chief Strategy Officer, Nitro Games

Have a great day.

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