Starbreeze AB (publ) (STO:STAR.B)
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Apr 30, 2026, 12:59 PM CET
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Earnings Call: Q1 2024

May 14, 2024

Juergen Goeldner
Interim CEO, Starbreeze

I'm the Interim CEO of Starbreeze. We're here to present you the first quarter 2024. As you can see from our publishing this morning, it was a pretty good quarter with good numbers, and we worked a lot on the Payday 3 problems we had in the past. We launched the Operation Medic Bag, and we can already see the sentiment turning. We're getting more and more positive reviews now. We also have a product out called Roboquest, which is part of the third-party publishing, and it has performed very well. We are happy with those numbers. Last but not least, on this part for the new Project Baxter, which is based on the license from Dungeons & Dragons, we presented it at the Game Developers Conference in San Francisco in March.

We have quite some strong and known parties interested in taking this forward with us. So let me go back a little bit to Payday 3. We are going to have a roadmap out, and some changes will come. And it's all for the better, obviously, because all eyes are on Payday 3 in this company. Just make it happen before in 2026 we may see the Baxter coming out. And what you have also seen is that we are looking for a new CEO, and that one is coming to an end very soon. Look for the announcement. With the last one saying cash is available, I hand over to the CFO.

Mats Juhl
CFO, Starbreeze

Yes. Hello. My name is Mats Juhl, CFO of the company. As Jürgen said, we had a strong quarter, which is great. So I start to dig into the numbers then for the quarter and the financial update. We saw net sales amounting to SEK 56.6 million in the quarter. Our EBITDA amounted to SEK 48.5 million, partly impacted by adjustments related to our long-term incentive program. Adjusted for that, EBITDA was SEK 28.6 million, still a strong number for the quarter. Based on our depreciation plan for Payday 3, we depreciate 2/3 during the first 12 months after release. Our depreciations amounted to SEK 71.8 million during the quarter. We do continue to invest into our games, both Payday and, of course, Baxter then for the release in 2026. And we report a loss after tax due to the investments we do of SEK 21 million in the quarter.

But our cash flow for the quarter was positive. We had SEK 78.4 million from operating activities. This gave us a healthy cash position in the end of the quarter of about SEK 387 million. Furthermore, our net revenue development over time, as you can see in the third quarter last year, we released Payday 3. There we recognized a big part of our revenue related to Payday 3. This quarter, as mentioned, we had SEK 56.6 million in net sales. Payday 2 continued to deliver good sales and generated SEK 10.9 million in the quarter. Payday 3 amounted to SEK 23.3 million. Our third-party games, mainly RoboQuest, amounted to SEK 17.4 million in the quarter. To sum it up then, Payday generated about 60% of our net sales. As you know, Payday 3 is not performing at levels that we expected. But we do see positive trends.

We believe that continuously launching new and more content going forward, we believe that this will have a positive effect, mostly in the second half of this year. Other revenue recognized is SEK 9.2 million. It mainly consists of exchange rates effects. If we look on the EBITDA over time, of course, the release of Payday 3 impacted heavily in third quarter last year. Rolling 12 months then up until first quarter this year is SEK 483.8 million in the EBITDA. As I mentioned, we had a positive cash flow in the third quarter. We closed the books last year with a cash position of SEK 348 million. In the first quarter, we had a positive cash flow then of SEK 78 million, just about. We do continue to invest into our games, mainly Payday 3 and Baxter, but also a little bit into other projects that we're running.

In total, we invested SEK 49 million in game development during the quarter. Under financing activities, we recognize part of our revenue related to Payday 3. That is the part that is related to game development for products not released yet. For instance, DLCs that's going to be released later in coming quarters, then we will recognize that as revenue. At the moment, it's recognized as financing activities. That sums up to SEK 10 million together with some IFRS adjustments as well. As I mentioned, we closed the quarter with a cash position of SEK 387 million, so actually an increase in cash position during the quarter.

If you look into our expenses, we see that our expenses have come down to a more healthy level after we saw some higher expenses in the fourth quarter last year, mainly related to the technical difficulties we had when launching Payday 3. So now we're stabilizing, and we are coming down to a more healthy level. Direct cost amounted to SEK 86.5 million, a very high number compared to last year. But that's mainly driven by the higher depreciation of intangible assets. So depreciation recognized as direct cost amounts to about SEK 68 million of the SEK 86 million. Under direct cost, we also recognize the rev share related to Roboquest and Payday 2. And that's about SEK 10 million in the quarter. Selling and marketing, slightly higher in this quarter compared to last year. And of course, we continue to do more marketing activities compared to what we've done before.

The increase mainly relates to more people working with marketing and PR during the quarter. If we look into the administrative expenses, so admin expenses was impacted by an adjustment we made through the long-term incentive program that I mentioned when talking about the EBITDA. This gave a positive effect under admin expenses because all the full effect of the LTI program, long-term incentive program, is recognized under that line. So the positive effect of SEK 19.9 million during the quarter, adjusted for that, admin expenses was SEK 15.1 million compared to SEK 18.5 million last year. So actually in a decrease in admin expenses with about SEK 3.4 million, which is a positive thing. We continue to grow our staff, hiring more coworkers. So we're up to 192 people now closing the quarter.

That is pretty much in line where we will be going forward as well, given the two projects that we're running now. Moving further into our balance sheet, our intangible assets of SEK 504 million mainly consist of capitalized expenses for game development and goodwill. Property, plant, and equipment amounts to about SEK 222 million. The absolute vast majority of that is related to right-of-use assets for office lease. It's SEK 115 million out of the 122. Our current assets amounts to SEK 124 million. That mainly relates to prepaid expenses and trade receivables. As I mentioned before, our cash position, SEK 387 million. Then furthermore, our external non-current liabilities have been amortized. We amortized the last part when doing the rights issue last year. So the remaining part that's in non-current liabilities, that's IFRS office lease of SEK 98 million in that part.

Our current liabilities, on the other hand, is SEK 176 million. And that mainly relates to accrued expenses and trade payables. So all in all, we have a very slim balance sheet and virtually no debt remaining in the company, or external debt in that sense, which is great. So completing the rights issue last year, we gave us a very solid financial position with the cash to continue to invest into Baxter going forward. So to summarize the quarter then, we had a very good split on net sales between our different games. Payday 3, as I mentioned, is still not performing as good as we want. But we do see positive trends. And we do have a solid cash position. And we continue to invest into Baxter and looking forward to talking a bit more about that going forward.

All our focus at the moment is on Payday 3 to make sure that we get the Operation Medic Bag out and the release plan for that further disclosed as well. By that, we open up for questions. We've been getting questions text-wise here during the call now. We read them out loud. The first one: When will you release the next DLC, Boys in Blue? It was scheduled for spring, which is only two weeks left. The release plan for Boys in Blue is planned for this summer. We will disclose more about that, the exact timing going forward. But there are more content and more releases coming during the summer. How strong is Starbreeze's economy right now? As I mentioned, we have a very strong, solid cash position of almost SEK 400 million.

We also have more coming in when it comes to Payday 3, which is very good. We are fully funded for development of Baxter going forward. I would say that we are in a very good financial position at the moment. When will you add offline mode to Payday 3? When will it arrive? As I mentioned, the release plan for Payday 3 will be communicated going forward. But what is said so far is that we will continue to release content and functionality during the summer up until the first year anniversary in September. So we will disclose more about the exact timing of that. But it's on the way. And we follow the time plan and the development plan that we have. And we don't see any issues with that. So it will come shortly.

How many resources is Starbreeze allocating to each project currently in development? Payday 3, DLCs, Baxter, and third live services. We are about 150, slightly over, developers in the company at the moment. The easy way to describe that is that we split that basically in two between Baxter and Payday 3 at the moment. That will vary over time, depending on what we do in the projects. Of course, Baxter will continue to grow as a development team over time. The closer the release we get, Payday 3, of course, will be a smaller team once we finalize the Operation Medic Bag and getting the game up and running where it should be. Is Payday 2 still going to be updated? We talked about this before. We said that we keep the game alive. It will be out on the market.

We will make sure that it works so that everybody who wants to play Payday 2 can play Payday 2. But we will not continue to add new content or new DLCs going forward. At least that's the plan right now. All our focus is on Payday 3. We want to get all the content out for Payday 3 first. Do you anticipate a substantial increase in marketing expenditure for the second half of the year, given the forthcoming enhancement and new DLC launches? We still have a very good relationship with PLAION, being our co-publisher. They are doing the external marketing for Payday 3. Of course, when doing new updates and releases when it comes to DLCs, but also new functionality in the game, we will increase marketing activities. But that is handled by PLAION mostly.

Of course, we have a publishing team here as well. But the majority of the work is done by PLAION. And the external marketing is handled by them. But we will see a slight increase in marketing when we do the releases, and of course, for the one-year anniversary as well. Could you provide a rough percentage breakdown of your player base across available platforms regarding Payday 3? Now, we haven't disclosed that in detail. But what we could say is that we see a very positive thing when it comes to Game Pass, of course, where the game is available. Of course, that's a very good thing for us. But we also see that PlayStation has done better than expected. So the amount of players that we see on console in total is actually better than we anticipated from the beginning. So that's a positive thing.

At present, what portion of your internal resources and investments is allocated to Project Baxter compared to Payday 3? We basically answered that before. So at the moment, of the development team of about 150 people, that's split between two. So half of the team is working on Baxter. And half of the team is working on Payday. Right. So it.

Yes. That was the questions. And if there's no more questions coming in, if you have questions, please feel free to email us. And we try to answer them going forward. We are available for that. And we will continue to keep you updated on what the plan is for the future when it comes to new content for Payday 3.

Juergen Goeldner
Interim CEO, Starbreeze

OK. Let me close the session here. Thank you all for listening in. As I mentioned in the beginning, I'm just the Interim CEO. That job will end tomorrow. Everything else, we will announce along at the AGM. You have a great day. Thank you.

Mats Juhl
CFO, Starbreeze

Thank you.

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