CyberAgent, Inc. (TYO:4751)
Japan flag Japan · Delayed Price · Currency is JPY
1,241.50
-2.00 (-0.16%)
May 7, 2026, 3:30 PM JST
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Earnings Call: Q1 2024

Jan 31, 2024

Susumu Fujita
Representative Director, President, CyberAgent

We would like to begin CyberAgent's FY 2024, ending September Q1 briefing. This briefing session is being streamed. Please refer to the disclaimer you can find within the briefings document with regards to the content we will be sharing today. President Fujita will be taking us through the earnings. Thank you. So I will take you through the FY 2024 Q1 financial summary. So this fiscal year will end in September, so this is the Q1 financial announcement. So the Q1 , we have, we're off to a good start, more so than we had expected. Uma Musume became a good fit, a good, great hit 2 years ago, and usually our business, the Q1 tends to be weaker than the rest. Having said that, we have marked a good start this fiscal year.

Right now, the entire company is focusing on increasing sales and profits. Media business, first of all, we have increased both sales and operating profit. With respect to the advertising business, we have been growing strongly as well, increasing both sales and operating profit. With respect to games, top line has increased, however, this is due to Jujutsu Kaisen Phantom Parade became a big hit, but Uma Musume was our own IP, so it had higher margins, and this had, in comparison to that, the overall OP has decreased. This is the sales, quarterly sales, and as I mentioned before, Q1 tends to be weaker, but as you can see, we have increased our sales for this quarter. We're off to a good start. This is the operating profit for this quarter.

Over the last two, two and a half years, Uma Musume had a significant impact. But if you look at our organic growth, compared to our organic growth, doing JPY 6.2 billion in the first Q1 is, good sign. We have performed well, and this is the SG&A is trending stably. And in terms of the number of employees, this has also progressed stably. This is the PL. See, the final income or OP has become negative, but this is due to Realgate. Actually, we have temporary losses for that, valuation losses. So Realgate, it is a very serious and good company, so I don't even though we have incurred a valuation loss, we don't foresee that as a huge issue. This is a B/S, a balance sheet, as you can see.

Next, we would like to go through the FY 2024 forecast. From Q2 ago, we have committed to increasing sales and profits, and this is, since then, as you can see, we have progressed. We have had a strong start for this fiscal year. The Q1 , I mentioned, usually tends to be weak, and this is because the advertising business. So this includes the Q2 , which includes March, which is the end of the fiscal year for many companies, and that's a very important quarter. Q2 also tends to be strong as well because it does have a lot of games anniversaries as well. But in taking that into account, we have started at a good pace for the Q1 . Next, moving on to the individual businesses.

First, starting with Internet Ad business. As I mentioned before, the financial year closes in March, usually for many clients, so Q2 tends to be the strongest quarter every year. But we have performed well for this quarter, despite that. And the operating profit as well, we have committed to recovering the OP from Q2 ago, and as you can see, we are improving, enhancing our operating profit. With respect to the internet ad business, we offer a DX business, and last week, we announced our partnership with Mizuho Bank. And the DX business that we have with ANA, Mizuho Bank, as well as other large enterprises, we are increasing more partnerships. So we will partner in terms of the advertising business, and we want to actually establish new businesses with these partners. Moving on to the game business.

As you can see, the top line has steadily increased. Jujutsu Kaisen, Final Fantasy, which are new titles, they and these became a hit, so this has contributed to strong sales. However, OP came down by 32.9% year-on-year. One year ago, Uma Musume contributed significantly to the OP, and this was our own IP, so most of it was gross profits. So, we're seeing impact from that. And Jujutsu Kaisen that we released in November, it is off to a very good start. It's been three months already, but it's a smash hit. It continues to be a popular game.

In terms of our future plans, February first, tomorrow, Granblue Fantasy: Relink will go on sale, and this, we put a lot of effort into this game, and we will start selling to global markets, all markets around the world. So I have high expectations for this title, which will be released tomorrow. Moving on to the media business. Media business, too, has seen an increase in sales and OP as well. OP, we've seen we made up for our investments, so we've seen large losses. However, we have started to clean up. ABEMA-related businesses have continued to grow as well. Especially after the World Cup broadcast, we have continued to maintain a strong trend, and monetization is going well. Regarding the weekly active user, so in December, two years ago, our World Cup had a significant impact.

ABEMA's recognition, and also the usage, as well as the desire to be on our platform, the World Cup had positive impacts in those on those aspects as well, so it has improved the overall numbers, and the investments has borne fruit. Lastly, this is the mid- to long-term strategy, as I share at the earnings briefing each quarter. We have started to take a step towards an important step towards increasing sales and profits, and we will make sure that we remain committed and achieve this goal to make sure that we continue to be a good company with high share prices. That's it from myself. Thank you very much. This concludes CyberAgent's FY 2024 ending in September Q1 earnings briefing.

Should you have any questions, please reach out to your IR contact. Thank you for watching today.

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