Corsair Gaming, Inc. (CRSR)
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Apr 29, 2026, 1:51 PM EDT - Market open
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Earnings Call: Q1 2022

May 6, 2022

Operator

Good afternoon, and welcome to the Corsair Gaming Q1 2022 Earnings Conference Call. As a reminder, today's call is being recorded, and your participation implies consent to such recording. At this time, all participants are in a listen-only mode. A brief Q&A session will follow the formal presentation. If you would like to enter the question queue, please press star one on your telephone keypad. If anyone should require operator assistance during the conference, please press star zero on your telephone keypad. With that, I would now like to turn the call over to Ronald van Veen, Corsair's Vice President of Finance and Investor Relations. Thank you, sir. Please begin.

Ronald van Veen
VP of Finance and Investor Relations, Corsair Gaming

Thank you. Good afternoon, everyone, and thank you for joining us for Corsair's Financial Results Conference Call for the Q1 ending March 31, 2022. On the call today, we have our CEO, Andy Paul, and CFO, Michael Potter. Andy will review highlights from the Q1 and the business environment. Michael will then review the financials and our outlook, and we'll then have time for any questions. Before we begin, allow me to provide a disclaimer regarding forward-looking statements. This call, including the Q&A portion of the call, may include forward-looking statements related to the expected future results of our company and are therefore forward-looking statements. Our actual results may differ materially from our projections due to a number of risks and uncertainties. The risks and uncertainties that forward-looking statements are subject to are described in our earnings release and other SEC filings.

Today's remarks will also include reference to non-GAAP financial measures. Additional information, including reconciliation between non-GAAP financial information to the GAAP financial information, is provided in the press release we issued after the market closed today. With that, I'll now turn the call over to Andy.

Andy Paul
CEO, Corsair Gaming

Thank you, Ronald, and welcome everyone to our Q1 2022 earnings call. While we faced headwinds in Q1 with inflation, the continued Russia and Ukraine conflict, and high freight costs, we continue to see positive underlying growth trends in the gaming hardware sector. During Q1, GPU cards, which are the most expensive item in a gaming PC, were still at a high premium, roughly 150% of MSRP. Even with this premium, we saw gaming PC build activity slightly higher than pre-pandemic and pre-GPU shortage levels. Our component segment grew by 6% in Q1 2022 compared with Q1 2020, the last Q1 before the pandemic and shelter-at-home. The surge of activity that we saw during the shelter-at-home period does not appear to have caused a large pull forward in builds, more so an entrance of new gamers building for the first time.

We expect the GPU cards will be back to MSRP in the next few weeks, perhaps discounted below MSRP. We expect that with GPUs becoming available and reasonably priced, we will see a surge of activity in H2 of 2022 and 2023. We see a similar positive trend with peripherals. While the market appears to be generally down some 15%-25% compared to last year's peak, it is still substantially above pre-pandemic levels. Our peripheral segment grew 77% from Q1 2020 to Q1 2022, and as we outlined in our Investor Day presentations, we think that the peripheral market will continue to drive 20%-25% annual growth. We also believe that with our ever-expanding iCUE control software and innovative new products pipeline, we will continue to take market share. Having said that, our Q1 2022 revenue was lower than expected.

We are seeing the effects of inflation now, particularly in Europe, which, coupled with the Russia-Ukraine war, has dampened consumer demand. This, in turn, has caused channel inventory to be higher than optimal, and we are working through that adjustment. It's important to note that we don't think inflation will affect the committed gamers who want to constantly upgrade their gaming setups. We certainly expect that inflation will affect casual or impulse buying at the entry level, but that is not a huge part of our business since we cater mostly to the committed gamer sector. We are therefore reducing our revenue outlook for the year to between $1.6 billion and $1.8 billion. Michael will go through our complete outlook in more detail later on. Many of our product lines showed great progress in Q1.

We saw compelling growth in our Stream Deck products, our systems group, and our SCUF controllers. The Stream Deck is a central control center for the creators and streamers. Some of the underlying hardware technology behind Stream Deck comes from a company in Taiwan called iDisplay, which we acquired a 51% share of in January of this year. This will allow a much closer working relationship between our companies and accelerate our roadmap around products using their displays. Our systems group, which comprises of gaming platforms like Corsair One, Corsair Vengeance, and our Origin division of custom gaming PCs, did very well over the last 12 months.

We see that sector as a growing opportunity since while the bulk of our business is targeted towards gamers who want to build their own PCs, there are many people who do not have the time or skill to do that. Within our systems group, we have very skilled custom PC builders who are expert at building amazing gaming PCs. We launched our new PS5 SCUF controller late last year, and ever since then, the demand has been phenomenal, causing us to be sold out repeatedly. With our ever-expanding iCUE control software and innovative new products pipeline, we will continue to take market share. In Q1, we made further gains in market share for our components and memory categories, and we continue to hold the number one spot in every major category.

Our Elgato line of creative products continues to do well, and we are making good progress in our new categories, cameras and microphones. We believe that our extensive software suite for Elgato products is one of the key reasons that creators are enjoying our new products. While talking about innovation, I would like to touch on a few products we have introduced in the past few months. First, the MP600 PRO LPX solid-state drive. This is a high-performance storage expansion product designed for the PlayStation 5, which adds to our product portfolio in addressing the console market. Second, our Corsair iCUE 5000T RGB case. This is a high airflow case with three RGB cooling fans and lighting strips controlled by a pre-installed iCUE controller. This is a perfect platform for building an amazing RGB system using the latest high-power GPUs and CPUs.

Finally, during the quarter, we launched our latest capture card, the HD60 X. This card supports VRR, which stands for Variable Refresh Rate, a new feature that is built into both the PS5 and the Xbox Series X. It also supports 1440p at 60 frames a second, as well as 1080p at 60 frames a second. I'll now turn the call over to Michael to discuss our financial results for the quarter.

Michael Potter
CFO, Corsair Gaming

Thanks, Andy, and good afternoon, everyone. In Q1, we delivered net revenue of $380.7 million, well above the Q1 2020 pre-pandemic level of $308.5 million. This compares to $529.4 million in Q1 2021, which was a record Q1 for Corsair, led by stimulus checks and pent-up demand. Over 70% of the revenue decline in Q1 2022 versus Q1 2021 was in the European region, as we've seen European consumer sentiment drop sharply following the start of the conflict in Ukraine. We believe that the channel has reasonable levels of inventory of our products.

Our channel partners are adjusting inventory levels based on their current and expected consumer demand and the decreased shipping times today compared to a year ago. This will cause short-term headwinds, but we expect inventory to be at normal levels during Q2. Turning now to our segments. The gamer and creator peripherals segment contributed $134.1 million of net revenue during the Q1 , a decrease of 23.7% from $175.9 million in Q1 2021, but still a healthy 76.8% above pre-pandemic Q1 2020 of $75.9 million. The gamer and creator peripherals segment net revenue contributed 35.2% of total net revenue, an increase of 200 basis points from 33.2% in Q1 2021.

The gaming components and system segment contributed $246.5 million of net revenue during the quarter, a decrease of 30.3% from $353.5 million in Q1 2021, primarily driven by a shortage of reasonably priced GPUs and supply and logistics constraints, was 6% above Q1 2020's level of $232.7 million. Just over half of this revenue came from memory products, which contributed $132.2 million. Overall gross profit in the Q1 decreased by 43.4% to $90.8 million from the record $160.3 million in Q1 2021.

The decrease over Q1 2021 was primarily driven by reduced revenues, increased logistics costs, and a return to more normal promotional activity. Gross profit margin was 23.8%, a decrease of 650 basis points from the record 30.3% in Q1 2021, mainly due to significant increases in logistics costs, especially ocean freight, promotional activity, and lower absorption on reduced volumes. Sequentially, the margin was roughly flat, with 23.9% in the Q4 of 2021. We've also countered inflation effects by raising prices where appropriate and expect to continue such actions. Some of the more severe logistics cost headwinds moderated during Q1.

The gamer and creator peripherals segment gross profit was $43.1 million, a decrease of 37.5% from $68.9 million in Q1 2021, primarily driven by a decrease in revenue in the same periods, increased supply chain and logistics costs, and a return to more normal pre-pandemic level of promotions. Gross profit margin was 32.1%, a decrease of 700 basis points from the record 39.1% in Q1 2021, largely due to the previously mentioned supply chain and logistics costs and rebate levels. Sequentially, margin was up 220 basis points over the Q4 of 2021, largely due to a favorable mix shift towards our higher margin Elgato and SCUF branded products. This shows the durable strength of our diverse portfolio of products.

The gaming components and systems segment gross profit was $47.7 million, a decrease of 47.8% from $91.5 million in Q1 2021, primarily driven by the decrease in revenue in the same periods and increased logistics costs. Gross profit margin was 19.3%, a decrease of 660 basis points from the record 25.9% in Q1 2021, primarily due to freight costs as well as some under absorption associated with the lower revenues. Our memory products margin in this segment was 15.9% for the quarter. Q1 SG&A expenses were $76.1 million, a slight decrease of 2.2% compared to $77.9 million in Q1 2021, primarily due to a decrease in personnel-related costs.

The impact of outbound freight costs due to reduced revenues was offset by increases in outbound ocean and air freight rates. Adjusted operating income in the Q1 of 2022 was $13.3 million, a decrease of $67.1 million from $80.4 million in Q1 2021. Q1 net loss was $3.3 million, of which $2.9 million attributable to Corsair Gaming, Inc., or a loss of $0.05 per diluted share, as compared to a net income of $46.7 million or $0.47 per diluted share in Q1 2021.

Q1 adjusted net income was $9.2 million or $0.09 per diluted share, as compared to adjusted net income of $58.2 million or $0.58 per diluted share in Q1 2021. Adjusted EBITDA for the Q1 of 2022 was $15.4 million, a decrease of $65 million compared to $80.4 million for Q1 2021, resulting in adjusted EBITDA margin of 4.1% compared to 15.2% in Q1 2021. Turning now to our balance sheet. We ended the quarter with $29.4 million of unrestricted cash, no draw on our $100 million revolver and $247.5 million of debt at face value.

We spent $4.4 million for CapEx and $1.25 million for principal debt repayment. Additionally, we used $19.5 million in net cash to acquire a controlling 51% share of iDisplay as we continue to look for strategic opportunities to use the cash we generate. This is another investment in growth as we prioritize investments in new markets and R&D to bolster our product development efforts. Barring such opportunities, we look to bring our cash balance back to Q3 or Q4 2021 levels.

In terms of the full year 2022, we are updating our outlook as follows. We now expect total revenue in the range of $1.6 billion-$1.8 billion, adjusted operating income in the range of $100 million-$120 million, and adjusted EBITDA in the range of $110 million-$130 million. We previously expected an approximately 45%, 55% revenue split for the H1 and H2 , and now believe H2 will represent a slightly higher portion. There are some changes in the additional modeling details underlying our outlook.

We are seeing an adjustment of channel inventory to reflect the current demand, and that during the balance of the H1 , we expect sales into our channel to be significantly less than sales out to consumers. We expect channel inventory to be normalized in late Q2. We still expect gross margins to remain pressured by logistics costs, especially in the H1 of the year, but we have started to see some improvements. We will continue to invest in new product development in order to maintain a vigorous release schedule. We will moderate other operating expenses in tune with the current business environment. With the Fed rate cycle in progress, forecasting interest expense is more difficult. Assuming no further debt paydown, we now expect interest expense of approximately $2 million per quarter.

The $4 million patent trial win in Q1 2021 is not in our outlook. This amount could vary depending on what the judge rules, is subject to appeal, and the timing of recognition of a gain, if any, is uncertain at this time. An effective tax rate of approximately 24%-26% for 2022 and full year weighted average diluted shares outstanding of approximately $100 million-$102 million shares. There was an impact of approximately $0.02 on EPS in Q1 due to the accounting for put rights associated with iDisplay. There may be further accretion of this over the next several years, depending on performance, but it is unlikely to be even $0.01 in any quarter. To summarize, our underlying growth trends remain strong and we are executing despite the macro headwinds impacting everyone.

We expect the operating environment will improve as we move through 2022, which will flow through to our revenue growth, margin improvement and increased operating cash flow. In particular, GPU prices have continued to moderate, and we continue to believe that this will increase the demand for PC components as more gaming PCs are built. We continue to expect this will occur in the H2 of 2022. With that, we're now happy to open the call for questions. Operator, will you please open up the line for Q&A?

Operator

Thank you. Ladies and gentlemen, we will now be conducting a question-and-answer session. If you would like to ask a question, please press star one on your telephone keypad and a confirmation tone will indicate your line is in the queue. You may press star two if you would like to remove your question from the queue. For participants using speaker equipment, it may be necessary to pick up your handset before pressing the star keys. One moment please while we pull for questions. Our first question is from Mario Lu with Barclays. Please proceed.

Mario Lu
Director and Senior Equity Research Analyst, Barclays

Great. Thanks for taking the questions. The first one's on the full year revenue guide. I know you guys just took it down by $300 million. I was just wondering if you can give us more color, and kind of frame the upside scenario, especially with the GPU pricing coming down, and the upcoming Intel GPU this summer. Any color you can provide in terms of, you know, how those catalysts are embedded in the new full year guide? Thanks.

Andy Paul
CEO, Corsair Gaming

Yeah. Obviously, we've given a range. I would say the upper end of the range is assuming that we get good pickup from GPU prices. By the way, we've already started to see that happening, notably in the US, little bit in Asia, where we see component sales ramping up as GPU prices get back to MSRP. We're pretty convinced they're gonna go below MSRP in the next month, certainly by the end of Q2. That's baked in. We clearly have some softness in the market, particularly in Europe, that is baked in.

I think we've assumed that that's gonna continue throughout the year, but we don't think it's gonna be as severe as it is currently because we have some channel inventory adjustments that we need to make. I think we've taken all the data that we have available, everything we know today. Obviously, if nuclear weapons start going off, it's a different matter. Based on what we see today, where we feel pretty good about that range.

Mario Lu
Director and Senior Equity Research Analyst, Barclays

Great. Thanks, Andy. Just one, if I could, on the market share commentary. You know, despite revenues being down year-over-year, it seems your products are still outpacing the rest of the industry. Just curious, any product lines to call out in particular that has gained meaningful share over the last few months?

Andy Paul
CEO, Corsair Gaming

Well, if you think about our businesses in three-thirds, right? We've got memory and components, which is two-thirds of the business, and one-third is peripherals. In the components area, pretty much every category has gained market share. The two that are notably more than we expected was the ones we've been doing for a while, which is memory, which is our first product line, and power supplies. Memory, we went from 60% in Q4 to 65% in Q1, and by March we were 67%. That took a huge jump up. The same with most of the rest of the components, but those were the two outstanding ones. Other product lines that did well, we showed in our presentation that's on the website. Stream Deck did very well.

That's not really a market share issue because we pretty much have 100% market share. That's a device that only we have. Our systems business also did very well. Now you could look at that as a market share, although clearly we have a small market share compared to everybody making gaming systems. We were very pleased with that progression. Then lastly, we've got two new categories, which is microphones and cameras, where a year ago we had no market share, and now we've got a significant single-digit market share on both of those. We're pretty happy with all of those categories.

Mario Lu
Director and Senior Equity Research Analyst, Barclays

Great. Thank you.

Operator

Our next question is from Rod Hall with Goldman Sachs. Please proceed.

Rod Hall
Managing Director, Goldman Sachs

Hey, guys. Thanks for the question. I wanted to start with the go back to Europe and the inventory situation. I wonder, is there any differential that you see between peripherals and components? Is one worse than the other from a demand development point of view, or is it, you know, kind of the same in both cases? I got a follow-up to that.

Andy Paul
CEO, Corsair Gaming

Yeah. I think that what we've seen, Rod, is that the more casual, impulse buy kind of things that are sub-$100 tend to have been affected more than in terms of consumer demand than the, let's call it the enthusiastic research products. People don't seem to be holding back or changing their buying habits on $2,000 computers. That's much more driven by GPU and CPU prices. Yeah, the casual peripheral seems to be the thing that people have moved away from, a little bit. That's the first thing. Now, in terms of what that means for channel inventory, it's actually pretty similar. I mean, there are two different reasons for what's going on, but the excess inventory we've got in the channel is, I'd say, somewhat uniform across both categories.

It's just a few weeks too high in both categories.

Rod Hall
Managing Director, Goldman Sachs

Okay. Logitech was talking about price increases, and I'm just curious whether you think, you know, there's flexibility to increase prices, or do you even need to do that? I know that, you know, they're combating FX, which maybe it isn't as big a deal for you as, you know, working in the other direction for you. Just curious what you're thinking on price increases given inflation and everything.

Andy Paul
CEO, Corsair Gaming

Yeah. Obviously, this is not a new thing, right? Price increases because of the cost of containers. We've been watching for a while, and actually even before that with tariffs. There's a few products we've got, like chairs and cases, where you don't fit a lot into the containers, which means the percentage of freight compared with the, you know, cost of the goods is quite significant. In some cases can be 20%. Those things we raised prices quite early on, and we had to, and everybody had to, otherwise, you know, companies just making chairs would have gone out of business. Somewhat obvious. In other categories, we've been somewhat debating last year whether to raise prices.

We were pretty sure that freight costs would come down, and we're a little disappointed that they haven't come down yet. In fact, they tended to peak in Q4, and we're still seeing they're gonna be elevated all the way through 2022. We were reluctant to raise prices when we would then have to drop them again. But now we have started to raise pricing on a lot of components. In the component categories, we have a leading market share. We're pretty sure that our competitors there will follow. They've been waiting for us to raise prices. In peripherals, it's a bit more difficult because we've got two big competitors that actually are not raising prices. In fact, I think they've got a longer inventory position in the channel than we have, and so there's a lot of discounting going on.

I think that it's very difficult for us to raise prices in the peripheral categories without losing market share. We are raising them where we can, but in some cases, you know, we can't. The FX situation for us essentially means a price raise because we have most of our distributors in Europe buying US dollars, so then they need to raise prices so they don't lose money because of the-

Rod Hall
Managing Director, Goldman Sachs

Yeah

Andy Paul
CEO, Corsair Gaming

exchange rates.

Rod Hall
Managing Director, Goldman Sachs

They're not.

Andy Paul
CEO, Corsair Gaming

So that-

Rod Hall
Managing Director, Goldman Sachs

I guess promotional activity.

Andy Paul
CEO, Corsair Gaming

Yeah

Rod Hall
Managing Director, Goldman Sachs

Relative to that is for you guys not as much as what you see with some of the competitors. Is that true, or you're seeing it kind of come back and affect some of this stuff too?

Andy Paul
CEO, Corsair Gaming

Well, we've actually more recently started to dial back on promotional activity, and I think that. You know, this is a view that you have to take with some experience. Our view is that when you go into a somewhat soft market, if you're not careful, you discount, and all you're doing is discounting to people that would've bought anyway. We don't think that we need to do a lot of discounting. It's just gonna take some time to work through the inventory.

Rod Hall
Managing Director, Goldman Sachs

Great. Thank you.

Michael Potter
CFO, Corsair Gaming

Rod, just to give you a quick insight onto FX, it's you know, under 1% for the stuff we do sell in different currencies, and that's on the revenue side. Obviously, we have expenses in those regions as well, so our expenses also go down when the currency goes down. The effect on the net profitability is even less than the 0.8% or so it is on the revenue side. It's not a significant part of our business, and we hedge the balance sheet exposure where we can.

Rod Hall
Managing Director, Goldman Sachs

Oh, great. Okay, that's very helpful, Michael. Thanks a lot. Appreciate the answers. Thank you.

Operator

Our next question is from Drew Crum with Stifel. Please proceed.

Drew Crum
Senior Analyst, Stifel

Okay, thanks. Hey, guys. Good afternoon. Andy, I think you suggested the peripherals category was starting the year down kind of 15%-25% . Does your guidance suggest the peripherals business outpaces the components and systems segment as it has the last few years? Related to that, you know, you indicated that easing GPU prices will serve as a tailwind for the components business. Any company-specific or macro catalysts you see for the H2 for the peripheral segment? Thanks.

Andy Paul
CEO, Corsair Gaming

Yeah. That's right. The GPU data I think is pretty obvious. I mean, that's something that we already see happening, you know, you can get on any forum and see people talking about how that's gonna play out. The peripheral sector or segment, firstly, it is a seasonal business, right? You do see typically Q3 and Q4 being much more than Q1 and Q2. In fact, in some parts of the market, where it's more console-based or, you know, lower ASP based, you see, you know, 50% of the business being done in Q4. That's naturally gonna happen.

I actually think that, you know, what I see in Europe is a little bit of a shock factor, and I think people will recover pretty quickly even though there's, you know, there's obviously inflation going on. I don't know if you saw this news today that in the U.K., which was actually one of the most affected countries, that, you know, when the pound went down, all of a sudden we're seeing record spending on leisure and travel in April. People are gonna shrug off, I think, some of these issues, but there was definitely a bit of a shock factor end of Q1, and going into Q2. I do think that the peripheral business will be a lot stronger, in terms of the market H2 versus H1 . Yes.

Drew Crum
Senior Analyst, Stifel

Got it. Okay. Thanks, guys.

Operator

As a reminder, if you would like to ask a question, please press star one on your telephone keypad. Our next question is from Franco Granda with D.A. Davidson. Please proceed.

Franco Granda
VP and Research Analyst, D.A. Davidson

Hi. Good afternoon, everyone. You know, there's a lot of rumors going out around GPUs coming out this year being very power hungry, at least, you know, relative to the most recent one. I was curious to get some details around how the power of your PSUs have been trending over the past year and perhaps what your expectations are for the remainder of the year. Thanks.

Andy Paul
CEO, Corsair Gaming

Yeah. That's a good question, and actually it's something that's very helpful to us. It's not just power supplies, but it's also cases and cooling fans are all part of the overall game of moving air through the system and cooling the whole system. I'd say over the last 5 years, we've seen a steady step up from an average of 650 watts to 750 watts to 850 watts last year. 2022, 2023, the expectation is that most people will be looking at 850 to 1,000 watts required to power their systems. Now what that means for us in the market is that the ASP is steadily going up on power supplies and steadily going up on cases.

We've actually seen those. If you look at NPD data, you can see the ASP of the market is steadily moving up from cases. It goes from, like, $90-$115, something like that. Quite appreciably moving up as the systems get more complicated and more power hungry.

Franco Granda
VP and Research Analyst, D.A. Davidson

That's very helpful. Thank you. Then can you talk about the performance of the Corsair Xeneon monitor now that it's been out for over two quarters? Can you also talk about any correlation that you're seeing between the demand for the monitor as GPU prices go down? Thanks.

Andy Paul
CEO, Corsair Gaming

Yeah. I think second part, I'm not sure how much correlation there's gonna be directly where people are building a system and then rushing out and buying a new monitor. Obviously the first time buyers, perhaps they will. The monitor we have is very high-end. We wanted to start at the high end and probe the market. You know, overall, we've been pretty happy with the results. We weren't planning to sell a huge volume. These are $600-$700 monitors. We wanted to get in the market and start to get, you know, our brand established with monitors, and we've done that. You know, a lot more to come on that front. This is just the first product we launched.

Franco Granda
VP and Research Analyst, D.A. Davidson

All right. Thanks, Andy.

Operator

Our next question is from Doug Creutz with Cowen. Please proceed.

Doug Creutz
Managing Director, Cowen

Hey, thanks. If I think back to January at your analyst day, you gave some long-term guidance that was predicated on kind of assumed industry growth rates. I assume that your feelings about those long-term growth rates haven't changed. I guess the question is, after sort of the gyrations of the last two years, what do you think the right baseline is to apply those growth rates off of? Is it this year? Do you think that this year is depressed and you're gonna get kind of a year of above trend growth going into 2023? How should we think about that?

Andy Paul
CEO, Corsair Gaming

Yeah, that's a good question. I think we are now coming to conclusion that given the inflation going on and the war in Europe, that 2022 is clearly not gonna be a growth year for the market. That's obviously reflected in our outlook. Now, it's a little early to say what that means in future years. I actually think that 2023 is gonna be a big growth year because firstly, we're gonna be past crypto mining, we're gonna have new GPUs and CPUs out and some pretty good games coming. I think that's when there's gonna be a big growth. If you think about our model, we set an average of 8%-9% on components.

Actually, if you look at pre-COVID or pre-shelter at home to post, that's about what it's been running. Yes, if we start at this year's baseline and move forward, I'd say there's a fair chance that components are gonna grow faster than that. Now the other thing is that we baked in a 1% market share gain, and I think we've already done more than that in this already. I think we were surprised at how much more market share we can gain in the components area. Peripheral-wise, yeah, I think the market growth is there just because it's all predicated on new gamers coming in and the market expanding. I think, again, it's gonna be a growth off this year.

Bear in mind that we're already 75% or something up from Q1 2020. The market, you know, we're pretty much in line with the market. There's still I think we modeled that at a 20%-25% overall market growth. There's plenty of growth available in the market. Yes, it'll probably be based off this year that's likely to be based on what we're seeing now, perhaps 15%-20% down compared to last year.

Doug Creutz
Managing Director, Cowen

Okay, thank you.

Operator

Once again, ladies and gentlemen, if there are any additional questions, please press star one on your telephone keypad. There are no further questions at this time. I would like to turn the call back to Mr. Andy Paul for any closing remarks.

Andy Paul
CEO, Corsair Gaming

All right. Thank you. Well, look, in closing, I just want to remind everybody we have three pillars of growth which we outlined at our Investor Day, and they remain firmly in place. Firstly, long-term market growth in gaming and content creation is expected to grow at a fast pace. Looking back, we can now see clearly, a surge in activity during the H2 of 2020 and the H1 of 2021 during shelter at home. We do believe that the majority of this surge is from new hardware buyers, and we think they will continue to buy over the next three to five years. Secondly, we continue to take market share in most categories.

This was highlighted by the fact that we in the markets we track from external sources, we have number one market share in almost every category of components that we sell that allows gamers to build high-performance gaming PCs. We're in the top three in almost every peripheral category. In fact, in our components area in Q1, we gained market share even further in our two biggest categories. Thirdly, we continue to enter new categories by both organic development and by acquisition. In the last 18 months, we entered three new markets, microphones and cameras for content creators and monitors for both gamers and content creators. We certainly face some short-term headwinds from inflation and European consumer confidence and the resulting higher than desired channel inventory levels. However, we think this will be overshadowed by a return of gaming platform builds as GPU prices return to normal levels.

Thank you for your time and continued support, and thank you for joining us on the call today.

Operator

This concludes today's conference. Thank you for your participation. You may now disconnect.

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