Good morning and good evening, ladies and gentlemen. Thank you and welcome to DouYu International Holdings Limited's Third Quarter 2024 Earnings Conference Call. At this time, all participants are in listen-only mode. We will be hosting a question-and-answer session after management's prepared remarks. I will now turn the conference over to the first speaker today, Ms. Lingling Kong, IR Director at DouYu. Please come ahead.
Thank you. Hello, everyone. Welcome to our Third Quarter 2024 Earnings Call. Joining us today are Mr. Mingming Su, Chief Strategy Officer, Mr. Hao Cao, Vice President of Finance, and Ms. Simin Ren, Vice President from the Interim Management Committee. You can refer to our third quarter 2024 financial results on our IR website at ird.douyu.com.
You can also check a replay of this call when it becomes available in a few hours on our IR website. Before we start, please note that this call may contain forward-looking statements made pursuant to the safe harbor provision for the Private Securities Litigation Reform Act of 1995.
These forward-looking statements are based on management's current expectations and observations that involve known and unknown risks, uncertainties, and other factors not under the company's control, which may cause actual results, performance, or achievements of the company to be materially different from the results, performance, or expectations implied by these forward-looking statements. All forward-looking statements are expressly qualified in their entirety by the cautionary statement, risk factors, and details of the company's filing with the SEC.
The company undertakes no duty to revise or update any forward-looking statements for selected events or circumstances after the date of this conference call. I will now speak on behalf of our Interim Management Committee on our business updates. The call will then be handed to our Vice President of Finance, Mr. Hao Cao, for financial discussion. In the third quarter, we stayed closely aligned with market dynamics and proactively adopted our operational strategy.
First, we focused on maximizing our core competitive edge to enhance our commercialization capabilities and diversify our revenue streams. In addition, we further refined our business model and optimized our resources to reduce expenses. While solidifying our fundamentals, we continued to systematically invest in our streamer resources and new initiatives, further enriching the premium content and gaming service lineup across our platform.
All of these initiatives reinforced our platform's game-centric content ecosystem. In the third quarter, our mobile MAUs were 42.1 million, a decrease of 18.6% year-over-year. We have seen increased competition from short video platforms, particularly during the peak summer season when these platforms ramped up their user acquisition promotions. Our data analysis continues to indicate that user attrition was predominantly from low-frequency users with short video hours and low stickiness.
Despite certain short-term pressure on our user base, the engagement patterns of our core user group, especially their viewing hours and activity levels, remained relatively stable, thanks to our consistent and strategic content operation optimization. Moreover, our gaming commercialization ventures have been actively drawing in fresh users and re-engaging active ones, fostering a more vibrant gaming ecosystem.
During the quarter, we broadcasted nearly 30 large-scale official tournaments, including the LPL Summer Split, the KPL and CFPL Summer Tournaments, the PEL Spring Tournament, the CS:GO Blood Fall Tournament, and the Esports World Cup, among others. Capitalizing on these official event broadcasts, we regularly rolled out innovative derivative content. For example, during the Esports World Cup, we initiated targeted activities across gaming segments aligned with EWC events, curating distinctive content tailored to highlight our streamers' individual styles.
This included a mix of streamer vlogs paired with live streaming, outdoor shows featuring streamers with event commentary, streamer coaching, and celebrations for champion streamers. Through these activities, we enriched the user viewing experience and fostered more robust engagement between streamers and their audiences. Additionally, we have been actively expanding our gaming event content portfolio.
Recognizing our users' enthusiasm for hardcore Esports titles, we exclusively broadcasted the CS:GO ESL Pro League this quarter, enriching the professional gaming content lineup for shooting game enthusiasts. With our self-produced content, we broadcasted close to 80 self-produced Esports tournaments during the quarter.
We expanded our cross-platform content co-creation partnerships. Leveraging our platform's unique assets, we launched an array of collaborative tournaments across official event cycles, spanning a broad spectrum of gaming segments like League of Legends, King Pro League, CrossFire, and Teamfight Tactics, as well as DNF Mobile.
Another standout was our League of Legends event, the Legend Cup, known for bringing veteran streamers and seasoned professional players together over the past decade in an innovative play format featuring a ban exception card, all while preserving streamers' distinctive playstyles. This dynamic and engaging tournament format garnered enthusiastic user feedback, sparking widespread discussion and engagement.
It not only sustained the buzz and appeal of our earlier collaborative tournaments but also facilitated user-heavy engagement, elevated streamer visibility, and breathed new life into our gaming segments. Blockbuster new games also bolstered our gaming ecosystem. With the high-profile launch of the much-anticipated Black Myth: Wukong in August, we rolled out promotional incentives and tapped into our robust network of PC game streamers to deliver exceptional streaming content.
Thanks to the game's immense popularity, numerous streamers spontaneously took to live streaming, dramatically boosting the content supply during the initial launch phase. To expand on streamer content, we rolled out waves of event-driven content like gaming strategies and interactive challenges, which boosted user re-engagement and drew in new users, elevating the overall user activity across our platform.
We have long been committed to optimizing our platform's content ecosystem by acquiring official tournaments' copyrights, signing top-tier streamers, and innovating self-produced content. Each piece aims to provide users with high-grade content and viewing experience.
With the shifting macro dynamics and revenue pressure on the platform in mind, we needed to maintain adequate investments in premium content while simultaneously enacting new cost-saving strategies by improving content efficiency. To begin with, we enhanced the commercialization of our gaming event content. We have continually deepened our collaborations with game developers, harnessing game prop resources to explore and stage more diverse marketing initiatives.
During the quarter, we continued to promote our game-specific membership program during the PEL official tournament. We also offered time-limited game prop promotions during broadcasts of official CrossFire events. In addition, we executed similar game prop commercialization initiatives in our self-produced events, such as the DouYu Commentary Cup and the collaborative event Gun King Cup, both in the CrossFire gaming segment, all of which had successful outcomes and boosted our gaming content's commercialization efficiency.
We also focused on enhancing our streamer management efficiency to reduce costs, which prompted us to refine our streamer management strategies. First, we performed an in-depth ROI analysis for our existing streamers and modified their compensation assessment criteria. This new approach emphasized live streaming content quality and commercialization capabilities, motivating streamers to actively engage in more commercialization programs while pursuing their creative endeavors.
So far, we have noted an uptick in the ROI for streamers after implementing the updated assessment criteria. Second, our summer recruitment campaign for streamers successfully attracted new streamers. By widening the recruitment scope, diversifying recruitment channels, and improving streaming incentives, we notably increased the daily average number of streams in the third quarter compared to June's daily average, coupled with substantially enhanced streamer retention rates.
Overall, the ROI from our streamer recruitment initiative was higher than expected. Moving on to commercial monetization, our total number of paying users in the third quarter was 3.4 million, with a quarterly RPU of RMB 237. The year-over-year decline in paying users was caused by prolonged macroeconomic challenges and our strategic decision to scale back promotional activities and incentives that carry high operational costs.
These initiatives were unlikely to result in sustained spending by the users they attracted, as these users typically have low stickiness to our platform, consequently leading to low ROI and higher operational costs. The number of paying users remained stable quarter over quarter as we focused on maintaining our core users' spending habits. To address the macroeconomic impact on users' willingness to spend, we introduced more budget-friendly paid products tied to platform rewards and game props, while continuously promoting traditional, affordably priced, revenue-generating products.
This approach encouraged gamers' diversified spending and helped maintain the overall spending patterns of our paying users. As a result, while quarterly RPU was down year-over-year, it remained relatively stable quarter over quarter. During the quarter, we deepened our commercialization collaborations with game developers, consistently promoting game prop sales through various models. The fourth model was a seasonal sales-driven approach based on collaborative promotions.
We worked closely with game developers on large-scale promotional initiatives featuring DouYu's top-tier streamers. Our promotional strategy prioritized fun and appealing marketing initiatives, as well as our platform's incentives and benefits. We also harnessed cross-platform marketing channels to maximize our reach. Since piloting this sales-driven promotional model in late 2021, we have successfully attracted substantial external traffic and boosted gaming users' impression of DouYu's game prop offerings.
Whenever a similar promotion takes place, gamers associate it with DouYu's initiatives, successfully positioning our platform as the go-to destination for game prop purchases and setting the stage for rolling out our diversified game prop sales models in the future. The second model is DouYu's game-specific membership program.
We established long-term partnerships with game developers to market game props. Our membership offerings integrated game props with platform incentives, aligning seamlessly with our streamers' marketing style and the needs of our users.
Since its launch in the second half of 2022, this model has consistently driven stable revenue growth. The third model featured a multi-platform marketing approach led by game developers. Game prop stores were set up by game developers and embedded with links in our partnered live streaming channels.
By leveraging our platform's content promotion and streamers' outreach efforts, we drew users into streamers' channels, where they could click links to access game prop stores and complete their purchases. This promotional model standardized streamer participation and better facilitated streamer engagement, bringing shared revenue opportunities for both streamers and the platform from game prop sales.
In general, within these three models for game prop promotions, we strategically planned our marketing initiatives to capitalize on the timing of game updates, new prop launches, festivals, and seasonal events, increasing our game prop marketing visibility while expanding our diversified revenue streams.
Moving forward, we will replicate these models for game prop promotions to a more comprehensive selection of gaming content scenarios, further reinforcing the commercialization capabilities across our platform. In summary, we proactively navigated various challenges during the third quarter, steadily advancing our revenue diversification strategy while reducing costs through adopted operational strategies and optimized resource allocation.
We pursued balanced growth across traditional and new business segments, strategically allocating corporate resources to secure solid business fundamentals while consistently investing in new ventures with promising growth prospects. Each of these steps was underpinned by our commitment to our long-term development strategy for cultivating a vibrant, diverse, game-centric content ecosystem.
We believe these initiatives position us well to overcome short-term challenges and lay a solid foundation for the company's long-term, sustainable growth. With that, I will now turn the call over to our Vice President of Finance, Mr. Hao Cao, to go through the details of our financial performance in the quarter.
Thank you, Lingling. Hello, everyone. This quarter, we focused on strengthening our new revenue streams and tightening cost control measures in line with our long-term development strategy. Despite the challenging macroeconomic environment, our revenue diversification efforts have already shown a promising growth trajectory. Let's take a closer look at our financial performance for the third quarter.
Our total net revenues decreased by 21.8% year-over-year in the third quarter to RMB 1.06 billion. However, supported by increased revenue contribution from our innovative business, we achieved a 3% quarter-over-quarter increase in our total net revenues, making our first sequential growth in the past eight consecutive quarters. Live streaming revenues were RMB 0.75 billion, down 34.7% from RMB 1.15 billion in the same period of 2023.
Prolonged macroeconomic challenges and shifts in user spending behavior primarily impacted live streaming revenues. In response, we continued to scale back paying user acquisition promotions and provide more affordable product offerings to promote ongoing spending from our existing paying users. As a result, there was a year-over-year decline in both the total number of paying users and our quarterly RPU, which decreased by 22.5% to RMB 237 from RMB 306 in the same period last year.
Meanwhile, our efforts to enhance our innovative business segment delivered continued growth. Innovative business, advertising, and other revenues increased significantly in the third quarter by 49.4% to RMB 311 million, up from RMB 308.2 million in the same period of 2023, contributing 29.3% of our total revenue. The year-over-year increase was primarily driven by increased revenues from our voice-based social networking service and game membership service.
Cost of revenues in the third quarter of 2024 decreased by 14.1% to RMB 1 billion, compared with RMB 1.17 billion in the same period of 2023. These cost reductions were largely due to a decline in our revenue sharing fees and accounting costs, which dropped 6.2% to RMB 0.87 billion from RMB 0.93 billion in the same period of 2023. Revenue sharing fees deductions were largely from decreased live streaming revenues, which were partially offset by increased revenue sharing fees related to increased innovative business.
In addition, the decrease in content costs primarily came from improved cost controls in streamer payments. Bandwidth costs in the third quarter of 2024 decreased by 32% to RMB 72.2 million from RMB 106.1 million in the same period of 2023, primarily due to a year-over-year decrease in peak bandwidth usage.
Gross profit in the third quarter of 2024 was RMB 60.8 million, compared with RMB 192.4 million in the same period of 2023. The decline in gross profit was primarily due to live streaming revenues decreasing faster than the cost of revenues, resulting in reduced gross margin efficiency. Gross margin in the third quarter of 2024 was 5.7%, compared with 14.2% in the same period of 2023.
In line with our strategic initiatives to streamline our operations, we reduced staff-related expenses across the board, leading to a 23% year-over-year decline in total operating expenses. Breaking this down further, sales and marketing expenses declined by 11.9% in the third quarter of 2024 to RMB 79.3 million from RMB 90 million in the same period of 2023. Research and development expenses were reduced by 42% to RMB 43.2 million from RMB 74.5 million in the same period of 2023.
General and administrative expenses decreased by 18.7% in the third quarter of 2024 to RMB 41.5 million from RMB 51 million in the same period of 2023. Loss from operations was RMB 94.2 million in the third quarter of 2024, compared with RMB 8.8 million in the same period of 2023. Net income for the third quarter of 2024 was RMB 3.4 million, compared with RMB 76.4 million in the same period of 2023.
Adjusted net loss, which excludes share of loss or income in equity investments, gain on disposal of investment, and impairment loss and fair value adjustments on investments, was RMB 39.8 million in the third quarter of 2024, compared with an adjusted net income of RMB 71.9 million in the same period of 2023.
For the third quarter of 2024, basic and diluted net income per ADS were both RMB 0.11, while adjusted basic and diluted net loss per ADS were both RMB 1.32. As of September 30, 2024, the company had cash and cash equivalents, restricted cash, restricted cash in other non-current assets, and short-term and long-term bank deposits of RMB 4.38 billion, or $624.7 million, compared with RMB 6.86 billion as of December 31, 2023.
The decrease was primarily due to our special cash dividend distribution of $300 million and the $20 million allocated to the share repurchase program. Finally, I would like to update you on our share repurchase program. At the end of last year, we announced our 2024 share repurchase program for up to $20 million.
As of September 30, 2024, we have completed the program, repurchasing an aggregate of $20 million in ADS under this program. Looking ahead, we are committed to navigating macroeconomic challenges and our shifting business landscape with resilience and agility. We will continue to use our new revenue streams to drive growth and sharpen our focus on cost efficiencies to mitigate near-term financial pressure.
By pursuing new growth opportunities and reinforcing our fundamental strengths, we aim to support sustainable development of our platform while delivering enduring value for our stakeholders. This concludes our prepared remarks for today. Operator, we are now ready to take questions.
Thank you, sir. Ladies and gentlemen, we will now be conducting the question and answer session. To ask a question, you may press star and then one on your telephone keypad. If you are using a speaker equipment, please pick up the handset before pressing the keys. If at any time a question has been addressed and you would like to withdraw your question, please press star and then two.
For the benefit of all participants on today's call, if you wish to ask a question to management in Chinese, please immediately repeat your question in English. At this time, we will pause momentarily to assemble our roster. Our first question comes from Lei Zhang of Bank of America. Please go ahead.
Hi, 管理层, 晚上好。谢谢接受我的提问。我的问题主要是关于我们的传统的直播业务的。有看到Q3的话,还是在可能流量跟收入方面直播这块有一些压力,所以想听一下管理层未来怎么判断整体直播业务的走势,还有我们会不会有一些策略方面的变革呢?谢谢。我自己翻译一下. Thanks, management, for taking my question. My question is mainly regarding your live streaming business and how should we look at the future growth of live streaming business and any strategic change here? Thank you.
Thank you for your question. As discussed earlier, in 2024, we faced two key challenges: fierce market competition and a softer macroeconomic environment, both of which have impacted our platform's traffic and revenue. The decline in traffic was mainly due to persistent market competition, as short video platforms aggressively stepped up their promotions of gaming content and gaming services during their summer vacation, accelerating user churn, in particular by low-frequency users.
As a result, our mobile MAU for the third quarter decreased both year-over-year and quarter-over-quarter. On a related note, the scale of our revenue was mainly impacted by the macroeconomic stagnation, with a notable drop in team users' willingness to spend on live streaming virtual gifts, placing continued pressure on revenues from our traditional live streaming business. To tackle these challenges, we actively adapted our operational strategies.
On the traffic side, we have been consistently adjusting our user acquisition strategies based on market competition and evolving user habits. For example, in 2021, recognizing the maturing market and established gamer base, we put an end to the purely channel-driven customer acquisition approach at a relatively earlier stage. By 2023, we took a further step to scale back investments in low-ROI marketing initiatives. Rather than solely chasing user growth, we placed stronger emphasis on retaining our core users.
We further upgraded this user strategy in 2024, focusing on maintaining core users and improving user operational efficiency, which all aimed at ROI enhancement. This involved increasing the appeal of our platform's content offerings, retaining and attracting users through distinctive premium content, and diversifying user traffic monetization channels to offer a variety of content consumption scenarios, including through game props and other engaging offerings. We also upgraded our content strategy.
We continued to enhance our differentiated content metrics, enriching official tournaments and innovating our derivative content. Based on the content consumption patterns of our hardcore users, we tailored niche content, targeting their needs, enforcing our leading edge in these gaming segments. Additionally, we actively advanced resource-sharing partnerships in cross-platform content collaborations, enhancing both the depth and breadth of our alliance. Amid fierce market competition, we believe high-quality content and a healthy, vibrant content ecosystem are the foundation for sustainable growth.
These content initiatives may not yield immediate results in the short term. Our platform's traffic may continue to face competitive challenges for the foreseeable future. Nevertheless, our core users' consistent and stable content consumption behavior has afforded us more time and opportunities for exploring new ventures. Regarding new ventures, leveraging our deep partnerships with game developers, our strategy mainly focused on launching diverse marketing products related to game props.
We have long recognized our platform's reliance on revenue from live streaming, and we have made an array of attempts to diversify our revenue streams. So far, the most effective commercialization channel to align with our user base has been monetization initiatives that leverage game props. Since late 2021, we have been actively engaging with game developers and implementing a phased approach, which has proven successful.
The commercialization of game props is largely facilitated through content promotions, with a small share tied to official event content and the majority driven by platform operations and streamer content. With the implementation of multiple business models, we have established our platform as the preferred choice for users seeking to purchase game props, and we will consistently and methodically invest in new content and new ventures, seeking opportunities to drive renewed growth and prioritizing our platform's long-term development. Thank you. Next question, please.
The next question comes from Ritchie Sun of HSBC. Please go ahead.
晚上好,谢谢管理层给我提问机会。我有一个问题,请问管理层可以分享一下优化成本结构和调整主播运营策略的具体措施,还有目标,还有现在的成效。 Thank you, management, for taking my questions. Can management elaborate in detail about the strategy to optimize our cost structure as well as the streamer's operations, and what are the detailed measures and goals and achievements? Thank you.
Thank you, Ritchie. So to answer your question, let's first review our relatively fixed costs, specifically the content costs within our primary business expenses, which have constantly accounted for 20%-25% of our total revenues. Our content costs include streamer compensation, copyright fees, and costs associated with our self-produced content, with the first two making up the bulk of our content costs.
To optimize our content structure, we have implemented a series of adjustments to our content costs, including refining our streamer management strategies. So let's get into the details.
Firstly, we refined the control of copyright content costs. We dynamically evaluated the value of our platform's content through the length of both traffic and monetization and adjusted our content strategy based on ROI. For example, in 2022, amid rising copyright costs of official tournaments, we adopted a selective purchasing approach forgoing certain high-cost official tournaments. As the price of these tournaments normalized in 2023, we resumed the strategic acquisition of the copyrights for key official tournaments.
And then in 2024, navigating intensifying competition and industry shifts, we engaged actively with copyright holders to negotiate lower royalties for cost saving, exploring sustainable long-term commercialization models for copyrighted content. These initiatives directly reduced copyright costs and enhanced ROI for our copyrighted content.
Secondly, we optimized the cost of our self-produced content by proactively balancing the supply of copyright events and our self-produced tournaments, analyzing the ROI for self-produced and PGC content, and scaling back on low-ROI self-produced content. We effectively controlled our overall content cost. In 2024, embracing the trend of collaborative content creation and content sharing, we actively pursued cross-platform partnerships and integrating each of the parties' advantageous resources.
With these enhancements, we delivered more high-quality content, amplified streamer visibility, and lowered the cost of our self-produced content. Second, we restructured our streamer compensation framework under our long-term exclusive contract with core streamers. The average base compensation for those signed in recent years has been relatively high. This has been particularly impactful during a period of revenue decline for the company, resulting in a rising share of overall streamer compensation costs related to our revenue.
To improve the efficiency of streamer management and achieve better cost control, we have implemented a series of targeted adjustments. We conducted in-depth ROI analyses for our existing streamers and revised their performance assessment criteria, placing greater emphasis on the quality of live streaming content and their ability to drive commercialization.
We offered support by aligning platform resources with streamers' needs. We encouraged streamers to actively engage in more commercialization programs while creating high-quality content, taking part in collaboration with game developers, cross-platform content partnerships, new game promotions, and game marketing, etc., all aimed at enhancing streamers' personal brand values and generating additional revenue for our platform.
We have been gradually phasing in our adjustment to the streamer compensation system, with ongoing improvements based on streamers' feedback to ensure a smooth transition to the new framework. Fourth, we adjusted our approach to streamer contract renewal and recruitment.
For streamers nearing the end of their contract, we renegotiated their compensation terms, primarily focused on lowering base compensation while elevating performance-based incentives. This strategy tiered streamer compensation to performance, fostering greater creativities and marketing effectiveness. Under the updated compensation framework, we comprehensively evaluated the signing costs and operational efficiencies of our streamers, negotiating and selectively renewing their contracts.
In the meantime, we continue to recruit and nurture new streamers to inject fresh vitalities into our content offering. During the initial onboarding phase, we assessed new streamers' performance based on the ROI achieved through our research support to better align streamer compensation with ROI. So all these initiatives are designed to drive efficiency improvements and cost control through strategy adjustment and refined management, all while preserving the high quality and appeal of our platform content.
We seek to secure the company's financial health through these measures, allowing us more time to adapt our business strategies to emerging industry shifts and to continue to deliver premium content and services to our users, thereby maintaining DouYu's leading position in the crowded live streaming market. Thank you. Next question, please.
The next question comes from Thomas Cho ng of Jefferies. Please go ahead.
好,感谢白影城先生我的提问。我的问题是关于毛利率的。就我们的第三季度看到,公司毛利率有所变化,然后就想问一下这个变化的原因,然后应该如何预测我们2024年全年毛利率的水平和利润的情况。另外就是随着我们运营策略的调整,公司的盈利情况在明年会有好转吗? So, to ask my question, thanks, management for taking my question. My question is about the GP margin. So we see the change of GP margin in the third quarter. So how should we think the gross profit margin and also the profit for the whole year of 2024, and also with the adjustment of the operating strategies? So do we expect the profit improvement in 2025? Thanks.
Thank you for the question. In the third quarter, the year-over-year decline in gross margin was still mostly due to the decrease in live streaming revenues. Revenue share fees and content costs as a percentage of revenue significantly increased year-over-year from 68.2% in the third quarter of 2023 to 81.8% this quarter. First, to look at revenue share fees, revenue share ratio of live streaming business increased year-over-year, primarily driven by the increased incentives of the summer relating to user retention.
In addition, revenue from our voice-based social networking business significantly increased year-over-year, leading to a substantial rise in relevant costs of revenues. Then, regarding content costs, the changes in relatively fixed costs within our live streaming business, such as copyright fees and streamer-based compensation, etc., did not align with the year-over-year shift in our live streaming revenues. Consequently, as live streaming revenues declined, these costs continued to weigh our gross margin.
While we have implemented diverse measures to optimize content costs and streamer compensation, the effect of our gross margin improvement remained modest. On a quarter-over-quarter basis, the increase in content costs as a percentage of revenue was primarily driven by higher copyright fees due to more copyright events being broadcasted during the summer.
Regarding bottom line, by continuing to control operational expenses, the company's net loss did not widen sequentially in the third quarter, despite a sequential decrease in gross margin and reduced interest income.
Specifically, our research and development expenses, as well as general and administrative expenses, continued to decline, driven by workforce optimization, while sales and marketing expenses slightly increased quarter-over-quarter, largely resulting from the promotional ramp-up for our innovative business during the summer.
In general, as we continue to refine the revenue mix, we have been taking a series of proactive measures to tackle the challenges posed by revenue decline. On the cost side, we managed content costs through a variety of strategies, including controlling copyright costs, balancing the supply of our self-produced tournaments, increasing partnership content, and adjusting the streamer compensation structure. We also leveraged technological solutions to reduce bandwidth costs.
All these endeavors are aimed at minimizing the impact of relatively fixed costs on gross margin. However, restructuring costs is a gradual process, and the positive effects take time to materialize. In the near term, we aim to contain the extent of losses and refine our revenue cost structure through ongoing operational adjustments, steadily improving the company's financial performance over time. Thank you. Next question, please.
Ladies and gentlemen, just a reminder, if you'd like to ask a question, you're welcome to press star and then one on your telephone keypad. Our next question comes from Nelson Cheung of Citi. Please go ahead.
各位观众朋友晚上好。先生,这是我的提问。我的问题是关于国产新游戏黑神话:悟空最近的表现。因为它的发售极大的提升了国内单机游戏的热度。不知道这款游戏在斗鱼上的表现如何呢?我们未来的话,公司如何进行此类游戏的推广以及运营呢? So let me translate the question myself. So thanks Mingming Su for taking my question. My question is regarding the domestic new console and TV game Black Myth: Wukong. Given the strong popularity of the title, can Mingming Su share more details regarding the performance on DouYu platform, and how should we think of the future promotion and operation strategy for this type of a game title? Thank you.
Thank you for your question. So Black Myth: Wukong has become a breakout hit among both domestic and international gamers for its stunning graphics and classic journey to the vast narratives and innovative gameplay experience. As a highly anticipated single-player blockbuster, Black Myth not only amplified the appeal of China's single-player game, but also drove traffic growth on our platform.
On its launch day, 23% of all streamers who went live across the DouYu platform were those in the Black Myth segment, and viewers of Black Myth's content comprised nearly half of our platform's daily active user base. Additionally, among our new and returning mobile users, 37% were drawn in by Black Myth, making the game our traffic engine for that day. So to fully capitalize on its buzz, we partnered with the developer for Black Myth before it released, creating excitement for its debut through diverse promotions like downloading rewards, viewing giveaways, and community discussions, etc.
We also recruited streamers and rolled out streaming incentive plans, facilitating significant streamer participation with a wealth of content offerings, which drove a surge of interest on the release day. For Black Myth, we employed a diverse content operation strategy and catering to different user needs. We offered speedrunning streams for viewers eager to quickly grasp the storyline, while also supporting streamers who engaged in slower exploratory streams, highlighting the intricate details of the game, enhancing user immersion and retention.
This immersive streaming approach resonated particularly well with console gamers and traditional players, fostering deeper interactions through stream viewing and game experience sharing, and thereby elevating user stickiness to our platform. This in-depth content consumption model underscored DouYu's differentiated advantages, appealing to our core user base of hardcore gamers.
Their engagement with game content is more profound and enduring, with more frequent interactions with streamers, which benefits the development and refinement of our overall gaming ecosystem. In addition, we initiated interactive activities such as game reviews and challenge competitions, continually encouraging community engagement and discussions to extend the game's popularity.
We also shared and created highlights and standout moments in short video from live streams within and beyond our platform, driving additional traffic growth. While the excitement surrounding Black Myth as a single-player narrative game might be challenging to sustain in the long term, we proactively channeled users to more games. Hello.
Hello.
Hi operator. Are we still on the line?
Yes, you are connected. Please go ahead.
Yeah, please continue.
Okay. So with our comprehensive and sophisticated content recommendation capability, we guided users from the Black Myth segment to other top-performing gaming segments, such as classic PC games and other console gaming segments, further enhancing user retention.
For example, we encouraged streamers in these top-performing gaming segments to actively feature Black Myth in their live streams, providing them with traffic support and facilitating initiatives like collaborative live streams with other gaming streamers to boost content visibility.
As users assessed any streamer's content, they could further explore the streamer's distinct style, sparking new interest and gradually converting them into long-term users of our platform. So in summary, Black Myth: Wukong delivered fresh content to our platform and boosted traffic growth in the short term.
Harnessing this opportunity with our carefully created content and tiered content operations, we effectively directed this influx of traffic from the high-quality new title to other gaming segments, contributing to our platform's ongoing traffic retention. Even as the buzz of the new game cools down, we expect to retain this user stickiness and activity, reinforcing the development of DouYu's stable, sustainable, and diverse platform ecosystem. Thank you.
Thank you.
Thank you. At this time, we have no further questions. I'll now turn back over to Mingming Su for closing remarks.
Thank you all for joining our call today. We look forward to speaking with everyone next quarter. Thank you. Thank you. The conference has now concluded. Thank you for attending today's presentation, and you may now disconnect your lines.