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EA Play 2020

Jun 18, 2020

Speaker 1

Hello and welcome everyone to EA PLAY 2020. We're happy that you're joining us today. Over the next 45 minutes or so, we've got so much for you, including creative, innovative and really fun new games and a lot of news to share. But before we get into the show, I'd like to take just a minute here. I want to extend a heartfelt thank you to first responders, medical staff and essential personnel.

This has certainly been a challenging year. From natural disasters like the bushfires in my home country to the devastating COVID-nineteen pandemic, these brave heroes are working to keep us safe and healthy at every turn. I also want to thank our teams for their amazing dedication while working from home. What you've been able to achieve is nothing short of inspirational. We are also deeply thankful to all of you, our players.

Even when we've had to stay physically apart, billions of you are using games to come together to play and do amazing things for each other. You've shown why this is truly the greatest form of entertainment on the planet. This is also a critical time for the movement to end racism and racial injustice in this world. Black Lives Matter and there is much to be done to drive real and meaningful change. A couple of weeks ago, we shared some actions that Electronic Arts is taking.

We will not rest on this. It's a long term commitment. We're here for players of every color, background, religion and personal preference. We will continue to build strong representation in our games and we are focused on making our communities fun, inclusive and positive places to play. We also have real work to do to bring greater diversity into our company, and we are committed to doing that work.

Today, we're here because of the power of games. Games bring us together. They can make our lives better. They can teach us. They can provide escape and self expression.

And most of all, games can be fun. All of us at Electronic Arts believe in that, and it's why we're excited to get up every morning to make great experiences for all of you. So thanks for being here with us. And now let's get into some games.

Speaker 2

What's up everybody? I'm Greg What's up everybody? I'm Greg Miller.

Speaker 3

Welcome to

Speaker 2

EA PLAY. We had an incredible show in LA planned for you, huge stage, massive set of these giant monitors. I was going to fly in an X Wing. I was going to land the X Wing on stage. I was going to set off a bunch of fireworks.

Then what T shirt came and bam, shooting out game consoles. Then Carroll Baskin, some Tigers. That last part was all me. Then because of circumstances beyond our control, we had to come up with something a little different. Instead of LA, I'm in my hometown of San Francisco, but we still have the Tigers.

No Tigers. Sweet Life. All right. I'm being told there are no Tigers, but whatever. We're still going to bring you the EA play you know and love.

Huge surprises, big announcements, incredible reveals and never before seen gameplay. Coming up over the next hour, we've got game reveals galore, world premiere trailers of new titles, some old favorites making a comeback, a look at a new way Star Wars fans can live out their greatest fantasies this year, plus a sneak peek at the future. Oh, and pay close attention because today you could win 1 of 1,000 of Steam codes for more than a dozen great EA games on Steam. Throughout the show, keep an eye out for discreetly placed golden letters. Write them down as they appear and at the end of the show, we'll tell you where you can enter that secret code for a chance to win free games on Steam.

So don't go anywhere. Who am I kidding? None of us can leave our houses. But enough talking, let's see some games. Up first, we're headed to the Outlands.

That's right, it's Apex Legends time. Anyone want to take me out?

Speaker 4

Hey, Apex fans. The battle just keeps getting bigger. Thanks to you. Apex Legends is coming off its most successful, most epic season yet, and we're just getting started. Season 4 saw more of you jumping into the fight than ever before, and you've kept that amazing momentum going forward, making season 5 the biggest and best start to a season ever.

Speaker 5

Don't have an enemy. Hold on to your holograms.

Speaker 4

We hope you've been enjoying Season 5, Fortune's Favor, which has seen the introduction of our latest legend, Loba. A major map change to Kings Canyon, rest in peace, Skulltown, an all new ranked series and a ton of quality of life updates. But it's about to get even better. Today, I'm here to tell you about what's coming next to Season 5 with our latest collection event, Lost Treasures. Take a look.

Speaker 5

I might bury you here. No one will have known. You'll just be. Go on. Adventurers, raiders, explorers, they risk everything in such a fame, fortune, and answers.

Few find what they're looking for. But if they survive, they might walk away with lost treasures. I'll high five you all when

Speaker 3

I see you. Mobile Lease Board, you can hear.

Speaker 5

I won't walk away without it.

Speaker 4

As you just saw, the Lost Treasures collection event brings with it a ton of great content, including a new limited time mode, Armed and Dangerous Evolved. It's the return of a fan favorite, snipers and shoties only, but with a twist. Sending out my decoy. All armor is evil armor, and we're removing all of the respawn beacons across the entire map. Don't worry, though.

You'll still be able to bring back your teammates with the help of a new item, the mobile respawn beacon.

Speaker 3

You'll have one of these

Speaker 4

in your inventory at the start of each match, giving you the power to choose when and more importantly, where you bring your teammates back into the battle. Lost Treasures also a new town takeover, Crypto's Map Room, which gives players a closer look at what motivates this drone wielding hacker. And of course, the Lost Treasures collection delivers a bunch of exclusive content you can earn by challenges, as well as all new event exclusive cosmetic items and the introduction of you boy Mirage's heirloom, which is fittingly a trophy of himself.

Speaker 2

Excited to see you all in the ring. Don't worry, there's plenty of Miis to go around. Bam.

Speaker 4

And the best part is you don't have to wait that long. Lost Treasures drops on Tuesday, June 23rd. And that's not all, Apex fans. The battle is expanding. That's right.

This fall, we're bringing Apex Legends to Steam. And I know you're hoping, wondering, praying. So before you ask, yeah, cross play is coming to Apex this fall. It's been one of the biggest requests we get and we're thrilled to finally deliver it to our fans. What am I forgetting?

Oh, yeah, one last thing, let's make it official. We're huge fans of Nintendo here at and we're excited to be bringing Apex Legends to the Switch this fall. And we'll share more details in the months ahead. So that means you'll be able to squad up no matter where you and your friends prefer to play, Xbox, PlayStation, Switch or on the PC via Origin and Steam. We're throwing out a lifeline and healing the divide between the platforms.

On behalf of the entire Apex team, we want to thank our incredible community. Your passion for the game is truly inspiring. We look forward to seeing you all in the arena. And don't forget, check out Lost Treasures on June 23rd.

Speaker 2

Oh, man. That was amazing. I think of hyper hyper public. I think of hyper, man.

Speaker 6

Sul Sul, everyone. One thing I admire about Apex Legends is its commitment to having such a diverse range of characters. At The Sims, we've always believed representation and diversity in games is critically important, perhaps now more than ever. It's difficult to put into words just how meaningful it can be to see yourself reflected in the games you play. So here to tell you in their own words are a few members of our Sims community.

Speaker 3

It's a

Speaker 7

very interesting thing to explain.

Speaker 8

It feels empowering actually and very moving.

Speaker 9

It really taught me a lot, the importance of just, like, keeping relationships good with people.

Speaker 7

It's probably, like, the only place where I was open.

Speaker 8

They get to see my personality first before seeing my disability, I guess you could say.

Speaker 10

I found myself to be the only black child in my school. I was discriminated. I was bullied. My skin's swollen, my height, and my teeth.

Speaker 7

1st realized that I was trans, and, I had I was, like, praying to God to undo it. I have this world where I can express myself and be myself.

Speaker 11

Where I come from, who I am, the color of my skin, you know, who I'm attracted to, let any of that get in the way. It was it was no barriers.

Speaker 12

No matter where I was or what I was going through, I had my safe place. This is plausible. This is a future you can have.

Speaker 3

It was

Speaker 11

almost like I was peeking into the future, and I didn't know it at the time, but it gave me

Speaker 7

It gave me a sense of

Speaker 5

hope that I could build a life that looked like that.

Speaker 7

The Sims is almost like a utopia of what I hope our world eventually becomes.

Speaker 10

As I got more comfortable with my character in the game, I got more comfortable with myself.

Speaker 5

I play to build meat.

Speaker 9

I play to express myself.

Speaker 8

I play to make a difference.

Speaker 10

I play to feel good about myself.

Speaker 8

I play to have confidence.

Speaker 11

To have me inside.

Speaker 8

To design all my creativity.

Speaker 11

It's more than just a game. It's creating your life.

Speaker 6

As you just saw, there are so many reasons why I am proud to be part of The Sims global community. We want The Sims to be a place of unity and hope, a place where you can be your authentic self and build your vision for our shared world, a place to imagine what's possible. To our simmers, thank you for everything you've done to make your communities virtual and real a better place. Now I know some of you tuned in hoping for some Sims news, and we'll have plenty to share as the summer goes on, but we do have one announcement for you. We'll be welcoming players on a whole new platform as The Sims 4 arrives on Steam today.

Take a look.

Speaker 12

Hey, everyone. Alex here from the social team. And joining me today from our community team is Freeman.

Speaker 13

Hey, folks. Yes, we're here to tell you that it's not just The Sims 4 arriving on Steam today. 5 more great EA games, including Titanfall 2, A Way Out, and Dead Space 3, are all playable right this second.

Speaker 12

And when EA Access arrives on Steam this fall, you can get all those great titles and a ton more with your membership.

Speaker 13

You can also expect to see our new releases on Steam too. 1 of the first arrived just a short while ago with full mod support via Steamworks.

Speaker 12

The critics love it and we know you will too. This is Command and Conquer Remastered.

Speaker 13

And Steam isn't the only platform getting some love. We'll be bringing games to more platforms than

Speaker 14

ever.

Speaker 12

You can expect 7 new games coming to Switch in the next 12 months, including Burnout Paradise coming tomorrow and Apex Legends later this year. And we're bringing cross play to many of your favorite games too, starting with Need For Speed Heat and continuing with some new titles being revealed later in the show.

Speaker 13

It's all about giving you the freedom to play what you want, where you want and with who you want. It's about playing together.

Speaker 12

Absolutely. Now, let's reveal some more games. Over to you, Greg.

Speaker 2

Quick reminder to keep an eye out for those special golden letters hidden throughout the show. They could appear anywhere and I mean anywhere, so keep your eyes open. Write the letters down as they appear and once you've got the full code, you'll be able to enter for a chance to win one of more than a dozen great games on Steam. So stay tuned and find out where to enter the code at the end of the show. Now, if you follow my content at all, then you know there's nothing I love more than Buffalo wings and discover inventive new games.

Well, I don't have any Buffalo wings, but I do have something just as tasty. Over the past couple of years, EA has partnered with the amazing studios like Hayes, Light and Zoink to give us such creative titles as A Way Out in Faith. Here to explain how they do it are a few of the talented developers working on the next wave of EA Originals.

Speaker 15

Sometimes you just have this great idea of a game, but it can be really hard to do it on your own.

Speaker 5

We wanted space for our studio's creativity to flow through it so that we could try unconventional approaches to solving new ideas. There are times where you've got to, like, break past your own sort of mental blocks, even if that meant building a whole new kind of game engine.

Speaker 2

We get to do the

Speaker 3

game we want to do. Nothing, and I mean nothing, comes into the game if it doesn't follow the vision.

Speaker 14

We can really push our ideas further and bigger than we first imagined.

Speaker 7

Let's find that magic.

Speaker 2

And now for a deeper dive into what these developers are working on, we turn our spotlight on 3 studios. First is Hazelight and their mild mannered,

Speaker 3

me.

Speaker 2

Okay. Can you swear here? Can you swear?

Speaker 3

I'm not

Speaker 4

in there.

Speaker 3

Yeah, no, I'm cocky. I can't help but men. I was born in Beirut, 1977. I lived there 10 years. It was civil war and there was a lot of bad stuff happening there.

Tried to move 5 times to Sweden. The 5th time they let us in, and that's lucky to Sweden because I've given Sweden a lot to know. My third movie is Zoso is basically about my life when I came to Sweden when I was young. I've done 5 feature movies and I've done 3 games and it's way hard to make a game. It's almost like the audience have control of the pacing of the story, while the movies is being paced for you.

In video games, there's so much to be explored from a storytelling perspective because of the interactivity. There are some studios out there that are making it to have good stories, but they pretty much have one mechanic like we use all the time. The designers and the story writers are kind of like doing 2 different games. That's why I founded His Life to keep pushing the boundaries of what is possible in games. That's what game number 3 from His Life is all about.

The new game, It Takes 2, is a co op action adventure platformer that will blow your mind away. The story starts out with a small family, Cody, May, that's her parents and then Rose, their little daughter. So Cody and May are about to separate. Rose doesn't want them to divorce. So she creates 2 dolls out of wood and clay.

And these dolls magically come alive and actually controls both Cody and May. And you could say you're almost controlling their emotions. You're obviously playing their emotions. There's even levels where we're actually making a mechanic for their emotions. So again, marrying the story and the mechanics.

And I think for the players that's going to feel very new, different and unique. They haven't played anything like before. It Takes 2 is a crazy roller coaster ride that doesn't really have an ending. It has an ending, but that ending is that the roller coaster crashes and you fly into the sky and get up into space. And when you're in space,

Speaker 2

to describe it. All right, Joseph, we love you so much. Thank you. Keep it up over there. The Oscars.

Of course, ladies and gentlemen, let's keep this original's train rolling and let's stay in Sweden. Of course, I'm a fan of both their delicious red gummy fish and their video games. So ladies and gentlemen, please welcome Claus and Olav from Zoink Games.

Speaker 15

Unfortunately, I didn't bring you any Swedish Fish, but we do have some exciting news for you about our latest game. At Soink, we've always been driven by love of rich, visual storytelling and creating strange worlds that people can escape to. The weirder, the better. And I think my friend Ola would agree.

Speaker 14

Yeah, absolutely. And for our next game, though, we wanted to try something a little darker, something out of a gothic fairy tale. Let's start with a mood and some paintings, screw into this eerie strange world that feels like something out of a beautiful and that's the world of random.

Speaker 15

Lost and Random is the story of Evan, a little girl with a big heart and an even bigger temper. After a horrible event that changes her life, she embarks on a dangerous journey through the world random. But fortunately, she's not alone. Just like I have, Ola, Eben also has a crazy little weird friend thing with her.

Speaker 14

Along her journey, Eben discovers Dicey, a playful, loyal, almost puppy like dice companion that gives her the power to really change things in the kingdom of random. Despite the name, in Eden's world, randomness is feared. And the dark force controls every aspect of life, from where you live to how you act or what your favorite color is. It's a coming of age story set against the backdrop of a mysterious world, but it holds a modern message that's really relevant to our world right now.

Speaker 15

I think we can all relate to the desire to try and control the chaos around us. With Dicey's help, though, he even learns the power in doing just the opposite, Embrace the randomness, accept the uncertainties in life, and you'll be surprised

Speaker 2

how far it takes you.

Speaker 14

Imagine if you could change the course of life with a roll of a dice. What would you do? Play it safe or trust in yourself and take a chance? We can't wait for you to play and find out.

Speaker 15

We're still a long ways from launch, but we hope you will join Even and Dicey on their journey next year. Until then, please enjoy this first look at Lost in Random.

Speaker 14

Welcome to Random.

Speaker 5

The world of random bends with the roll of 1 dice. A dice that has ruled this kingdom for generations, transforming the fates of people just like you. But what if I told you there is another dice with the power to change everything. Now my friend, it's your turn to rule, to play the odds and break the curse of random.

Speaker 8

Well, well,

Speaker 5

you can't have a suite without the shower.

Speaker 8

No, Dacey. They should be scared of us. Right?

Speaker 2

Really cool. That's what we'll get lost in random in man, embracing randomness. I feel like I live that every day in my life.

Speaker 3

Do you know

Speaker 2

I was going to do that? You didn't know that. Dicey is my spirit animal. The game's out next year. But for something that's blasting off a whole lot sooner, take it away, Kevin Franklin.

Speaker 16

At Final Strike Games, our team of experienced industry veterans have worked on incredible multiplayer franchises. We are passionately focused on making great multiplayer games. That's why I am incredibly excited to announce that we have partnered with the talented team at EA to release our first ever title, Rocket Arena. As you'll see, we stay loyal to the name of the game. It's a Rockets only shooter that allows players to get into the action quickly and stay in the fight.

We wanted Rocket Arena to be an awesome, competitive experience to play with friends. I think you're going to love what we've got in store for you. Here is the all new trailer of Rocket Arena. Enjoy.

Speaker 14

Rocket's away.

Speaker 8

Let's kick this in a year. The trophy will soon be

Speaker 3

mine.

Speaker 8

Have you ever wondered why life is so good on crater? Sure, we've got the beautiful beaches. Good for me. And always happy to help their fellow citizens. Are you leaving already?

But the real reason life is so good? We've got Rocket. Hi. Honda from back home. I'm here to rock it.

Speaker 17

I'm having a blow.

Speaker 18

Uh-huh. We'll feed our

Speaker 3

awesome

Speaker 16

rocket powered abilities to blast opponents out of the arena and an arsenal of evasive moves. Rocket jump, rocket climb, and dodge to avoid getting knocked out

Speaker 2

the

Speaker 16

your own unique look and play style. Each of the 10 heroes available at launch have their own rocket powered abilities. And as you play, you'll discover items that allow you to further refine each of your heroes' play styles. Plus, every character has a 100 levels of progression that unlock new cosmetics and rewards. All that and much more when Rocket Arena arrives on July 14.

And there's plenty more content to come in our 1st season, which begins just 2 weeks after launch on July 28th and brings with it a Blast Pass and a ton of free content, including new maps, in game events and a new playable character. Rocket Arena is a game meant to be played with friends, regardless of platform. That's why we're thrilled to announce cross play support right from the start. So grab your friends,

Speaker 3

regardless of their platform, and get ready to

Speaker 16

blast off with Rocket And we'll be sharing more gameplay right after the show with the help of some great content creators. So check us out on YouTube at the link below. See you in the arena.

Speaker 2

Wow, that looks great. And hopefully, you've all been keeping track of the golden letters hidden throughout the show and nearly cracked the code. Here's a hint, it's not Kanye. Keep an eye out for the last couple of letters and then at the end of the show, we'll reveal where you need to go to enter the code and chance to win some great games on Steam. Now from the future of Rocket Warfare, we head to a different kind of battle.

The real reason I didn't get any sleep last night and if you thought you heard sleigh bells, that's because it might as well be Christmas in June. It's finally time to talk Star Wars Squadrons. Now, okay, I promise you we are going to get a first look at some brand new gameplay in just a moment. But first, for anyone who doesn't fully grasp why I'm so excited, earlier this week EA and Lucasfilm dropped a trailer that literally gave me all the feels, chills, joy, excitement and then more chills on top of that. Take a look.

Speaker 8

Make a history.

Speaker 2

Wow, the 8 year old and all of us is celebrated and excited. The 37 year old man on this couch is excited. Ladies and gentlemen, for the 2nd year in a row, I have the honor and privilege of helping introduce a new Star Wars title. And here to put the hype in hyperdrive is none other than Moto's Creative Director, Ian Frazer. Hello, Ian.

Speaker 19

Hey, Greg. How are you doing?

Speaker 2

I'm great. How are you?

Speaker 19

Doing good. Happy to actually get to show this to people.

Speaker 2

I bet. Now, in my copious notes I have on you, I'm told you are quite the Star Wars fan and have been a long time. How long have you liked Star Wars?

Speaker 19

I've been a Star Wars fan for pretty much my whole life. I don't even remember the first time I saw the movies. And as a kid, there was a lot of different parts of Star Wars I loved. One of them was being a pilot, that idea of climbing into an X Wing or a TIE Fighter. So, you know, I played all the flight games in the 90s and I got pretty obsessive about them.

I'd pause, meticulously draw the insides of the cockpits and stuff. And actually, I dug up some of those drawings from my parents' attic over the holidays.

Speaker 2

We're showing them right now to the world. This strikes me as above and beyond the normal level of Star Wars fandom.

Speaker 19

I think at Motive, you'll find that quite a few people have that level of Star Wars fandom. We started this project. I talked to a lot of people as they joined the team, and a lot of them had similar kinds of stories of things they've done as kids. 1 of them even built a functional cockpit in his garage. Wow.

That's

Speaker 2

fandom on another level. How do you guys go from being a fan, drawing what you see in the game or building a cockpit in your garage to actually making this

Speaker 19

game? Well, I think that fandom, just love of Star Wars has provided a really good foundation for us. But on top of that, of course, the team at Motive got a lot of experience working with Star Wars when they worked on Battlefront II. And when Battlefront II wrapped up, there was a really small group of us that were really into particularly the pilot experience in Star Wars. And we wanted to make something new, something that really went all in on that part of the fantasy.

And so we did kind of a grassroots initiative, our starter global passion project, and that ramped up into eventually what is the game we're going to show you today.

Speaker 2

You talk about your passion for this, your nostalgia for Star Wars flight games of the past. How do you honor that but make something brand new?

Speaker 19

It's been interesting. We're trying to kind of pull from that spiritual heritage of many different games in that time period. At the same time, we want to do something that feels fresh and new for fans today. And so, what we've tried to look at is sort of the spiritual core of what I think are the best of the Star Wars light games of the past. And what they did that I love is that they made that part of the universe real.

The level of depth and detail that they show in the ships, the way that you control them is something that I remember fondly from my childhood and it's something that we're trying to do very much with squadrons. In real life, being a pilot is hard. It takes skill. And that's something that you'll see throughout the game. As you start off playing, it's pretty straightforward, fly around, shoot your lasers.

But as you get deeper into it, you start learning how to divert energy from your lasers to your engines, how to shift your shield from the front to the back to cover your butt in a dogfight, or at the higher levels of skill, you can do really crazy stuff, like you can boost your engines, fly ahead, cut them off, whip around 180 and shoot a missile off your own tail while drifting backwards, like real ace pilot stuff. And that's really where we have a lot of fun with the game.

Speaker 2

I want to do that. I want to learn how to do that. I understand the nuts and bolts of how to play it. Is there a single player story? Is there a multiplayer mode?

What are we getting into?

Speaker 19

It's actually some of both. So the game starts with a brand new single player story, takes place a little bit after Return of the Jedi, and it has kind of a unique dual perspective approach to it. So when the game starts, you're going to create 2 pilots. You create a New Republic pilot and an Imperial pilot, and you're going to alternate between their perspectives mission to mission over the course of the story. You're going to meet a diverse cast of characters along the way and also a few familiar faces.

Now, when you're done with that story and you've played maybe a bit in the practice range, you say, hey, I want to try multiplayer. We want to make it really easy for you to hop online with your friends and play competitive Space Battles at that point. And so we've done a lot to try to reduce the barriers to make it as easy as possible for you to play with your friends. And so I'm happy to say we fully support cross play. You could be on PS4, Xbox 1, PC, you could be playing on a traditional display or in VR, which fun fact the entire game supports VR from beginning to end, pretty cool.

But regardless of how you're playing, which platform, they can all play together. Just hook up with your friend, connect, have an awesome space battle.

Speaker 2

You just desk started my mind, man. Like I don't that's awesome. That is the big question. When can people actually play it?

Speaker 19

Not too long, actually. Star Wars: Squadrons is coming out on October 2nd.

Speaker 2

Okay. Okay. Not too long at all. I was worried about you. I thought you were going to leave me on a teaser there.

You didn't. You actually delivered. I appreciate that. The next big ask I have on behalf of everybody watching, I'm sure, who came here for one specific reason, can we see some new gameplay of it? Can we see any gameplay of it?

Speaker 19

Absolutely. I kind of figured you might want to. On behalf of everyone at Motive and the team at Lucasfilm, I am very happy to show you the world's first look at gameplay of Star Wars Quadrants. Enjoy.

Speaker 5

The Imperial fleet is still at first.

Speaker 14

Vanguard Squadron. Let's make history.

Speaker 8

This is it,

Speaker 3

on that ship.

Speaker 8

And master multiplayer battles as a squadron of battles with option to play the entire game in VR. This is the definitive Star Wars pilot experience. Come on. Come on. You'll begin

Speaker 5

Welcome to Titan Squadron.

Speaker 8

Where you'll play as 2 combat pilots, flying for both the Empire and the New Republic. You'll the world through your cockpit. The instrumentation in front of you provides critical feedback about power management, targeting and the missions. Hello, Vanguard. Welcome to the Nadiri Dockyard.

Speaker 15

1 of my spies has linked the attacks with the New Republic Starhawk project.

Speaker 8

The story of the 2 pilots you play Stick together. Will shape the balance of power in the galaxy.

Speaker 2

Get ready.

Speaker 8

Let them happen. To take the fight online, you'll need flight time with all 8 ships. Fighters are the most flexible and versatile, able to handle your opponent's star fighters. Support ships can keep allies safe and stocked up, as well as disrupting

Speaker 2

fighters. If you've got a preferred component

Speaker 5

and need something customized, I'll take care of it.

Speaker 8

Unlock everything you need to customize your pilot and star fighters simply by playing the game. From cosmetics to an arsenal of over 50 components that alter how your ships fly, fight and survive. You can dramatically change your loadout depending on your squadron strategy. Finally, got them. This will be critical in Star Wars: Squadrons' multi

Speaker 17

That carton flies. That was so fast.

Speaker 8

Fine tune your loadouts to work as a team.

Speaker 3

Moving in on the enemy.

Speaker 8

Utilize components like tractor beams, turn and mine to slow down your opponent or set up your squad mates for the kill. Rebels unlocked. For teams looking for an even greater challenge, it's time to prove yourself in Star Wars Squadron's signature mode, Fleet Battles. Fleet Battles are multistage conflicts. Whether playing solo or with friends, you'll have the option to compete against other players or AI as a squadron of 5.

Speaker 16

Don't worry. I got them for you.

Speaker 8

Meet your team in the social hub to solidify strategy, coordinate loadouts, and prepare for takeoff. 1st, push the front line by winning a dogfight in the center of the map. Next, attack or defend And finally, the ultimate goal, target and destroy the subsystems of your opponent's massive flagship and take it down. Shields are disabled. At each phase, your squadron either pushes the line forward or falls back to defend.

Keep our flagship safe. It's your subversion. Jamming the enemy, sensors can't spot you. Or brutal bombardment. That step is vulnerable.

Take your shot. You need to hurry. This is Star Wars Squadron. Join the Galaxy's finest and make your mark.

Speaker 18

What's up, everyone? It's your boy Lamar Jackson. I'm excited to be a part of the EA SPORTS family and to be you guys' new man cover athlete. I can't wait to show you guys what we have in store for you this season. This is EA Sports Next Level.

It's like I'm lightning. In that moment, I'm untouchable.

Speaker 8

I'm not afraid. I'm afraid that anything

Speaker 5

Not afraid to hit

Speaker 3

or get hit.

Speaker 8

It's a game

Speaker 5

that goal, and you're a hero. A history carved your name.

Speaker 8

I want that sweat flipping, shoes licking, hair raising.

Speaker 2

Now that's a lot to look forward to, but there's more. Here to tell us about the future of gaming is EA's Chief Studio Officer, Laura Miele.

Speaker 9

Thanks, Greg, and thanks, Lamar. Welcome to the EA SPORTS family. There are great things that come from EA SPORTS for all of you, and that's just the beginning. As you've seen throughout the show today, our electronic artists are working hard to bring you more of the games that you want to play, games like Star Wars: Squadrons, Apex Legends and Command and Conquer. These games all exist because of you.

Your voices are heard and we are acting on your feedback. Now we've talked a lot about all the exciting games you'll be playing this year, but our studios are working even further out, creating new experiences, new stories, new gameplay, all enabled by new console technology. And we're so excited about what's to come, we don't want to wait until next June to share what the teams are working on. Generation shifts are an opportunity to push beyond the boundaries of gaming as we know it today, and this time is no different. Our studios are taking their crazy ambitious ideas and making them real.

Criterion is known for how their games feel. From superior physics to nuanced details of gameplay, this team hand curates the moment to moment experience. And with the new consoles this year, there will be a seamless where you become the hero of your own story. And we're using this next generation of technology to make those fantasy worlds your reality. For every console generation, Dice sets the bar for excellence in audio and visual presentation.

We are creating epic battles at a scale and fidelity unlike anything you've experienced before. At Motive, we are working on a highly ambitious and innovative new game that puts the power and creativity in your hands. And it's an experience that would have been impossible without next gen technology. This is just the beginning of the things we are working on, and there is so much more to come. The future of EA Studios is not just about new technology.

It's about you, your voices, your ideas. We want to be where you come to play. We want to make games for everyone. So please keep giving us your feedback and let's build the future together. On behalf of all of our studios, thank you for joining us today.

But before we sign off, there's just one more game we would love to share. Cousin Darren, over to you.

Speaker 20

Thank you. So the moment is here. We finally get to say,

Speaker 17

we're back. We're doing it. Skate's happening. We're rolling. We've secretly got together.

It's the beginning. The skate evolution continues.

Speaker 20

We've been waiting years honestly to make the right game at the right time with the right idea and really, really pleased to say that we're here. It is really early, but it takes a little while to find guys or wake them up.

Speaker 17

It is harsh. So we've got a long way to go, but we're stoked and this is just the beginning.

Speaker 20

And seriously, we really can't wait to bring you guys in and have you be a part of it with us.

Speaker 17

We want to thank you for your passion, your patience and all the support that you've shown us to get to

Speaker 20

this point. On the comments.

Speaker 17

It's amazing. We cannot believe you commented this into existence. Amazing. Skate changed my life. Thank you so much.

Skate forever.

Speaker 2

Guys, guys, we did it. We brought back Skate. Thank you to EA. Thank you to Because. Thank you to Darren.

Thank you to you. Thank you to me. I can't believe that I'm so happy in my heart rate. This is what exercise feels like. Ladies and gentlemen, I can't believe it.

Before we go, because I love you guys, here are the last letters of the secret code. If you think you've got the complete code, go to player.ggyea and enter for a chance to win 1 of 1,000 of free games sponsored by player.gg. You can find the official rules and everything else over at player.gg/ ea. Now this has been an amazing experience, an amazing opportunity for all of us all over the world to come together and

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