GameSquare Holdings, Inc. (GAME)
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Earnings Call: Q1 2022

May 31, 2022

Operator

Good morning, and thank you for joining us to discuss GameSquare Esports first quarter of fiscal 2022 financial results conference call and webcast. On the call today, we have GameSquare CEO, Justin Kenna, CFO, Paul Bozoki, and President and Chairman, Kevin Wright. If you would like to join the conference by phone, please click on the link at the bottom of the webcast. During the call, all participants are in listen-only mode. Following the presentation, we will conduct a question-and-answer session. Before management discusses the results, I'd like to remind everyone that certain statements in this call may be forward-looking in nature. Any such forward-looking statements are based on certain assumptions and are subject to risks, uncertainties, and other factors that could cause actual results to differ materially from those expressed or implied in our forward-looking statements.

Forward-looking statements speak only as of the date of this call, and there can be no assurance that the forward-looking statements will prove to be accurate, and you should not place undue reliance on such statements. Please refer to the forward-looking disclaimer and risk factors in the company's MD&A for the period ended December 31, 2021, which can be found on the company's profile at sedar.com and on the company's website. The company undertakes no obligation to update such forward-looking statements except as required by applicable law. I will now turn the call over to GameSquare's President, Kevin Wright. Kevin.

Kevin Wright
President and Chairman of the Board, GameSquare

Thank you, Eugenia, and good morning, everyone. I'm Kevin Wright, President and Chairman at GameSquare Esports, and I'd like to welcome you to today's conference call to discuss our Q1 2022 financial results for the period ending March 31st, 2022. We have filed on sedar.com yesterday along with the MD&A. I'd highlight that commencing this quarter, the company changed its presentation currency from Canadian dollars to U.S. dollars to reflect our interest in future potential listings in the U.S., as well as to reflect our focus on pursuing business opportunities in the large and rapidly growing U.S. gaming and esports market. I would also like to remind you that during today's call, we will be making comments containing forward-looking information.

I invite you to read our financial disclosures for risks and uncertainties that may affect GameSquare's performance in the future. As such, actual results may differ materially from the views expressed today. For further information on these risks and uncertainties, consult our most recent MD&A and filings on SEDAR. Unless otherwise indicated, please note, all figures are in U.S. dollars, unless otherwise noted. With that formality out of the way, and given that we've just spoke with you a month from now, we'll try to keep this quick. I'll turn it over to GameSquare's CEO, Justin Kenna. Justin.

Justin Kenna
CEO, GameSquare

Thanks, Kev. Good morning, everyone, and thank you for joining us. We held our Q4 call just over a month ago, so we won't rehash all the exciting opportunities and progress that we discussed then. Transcripts and recordings are available on our website at investors.gamesquare.com. What I do wanna talk about is the great progress that we've made in the last couple of months to give you a sense of the high growth that we're driving, as well as how we're doing on our path to profitability. Despite a seasonally soft Q1, I'm pleased that we have exceeded our internal sales targets, and with a month to go in Q2, we have already met our internal sales projections for the quarter. We're really pleased with the sales execution and there are some great opportunities within our sales pipeline across all of our businesses.

We've had some high-profile wins with Lenovo, ARterra Labs, U.S. Army, Anduril, MATS, and Complexity. Cut+Sew was recognized for innovative work that they've done for Jack in the Box and Cash App, and we've closed some nice recurring revenue opportunities at GCN and at Code Red. As we were active with M&A throughout last year-over-year comps are tough. If you look at how Code Red has trended and you can find this in our MD&A, their revenue grew by more than 50%, and their gross margin has nearly doubled. This is indicative of how we are managing our business, high revenue growth with margin expansion as a focus. We have also launched new revenue opportunities, which are capitalizing on the growing activity and brand involvement within esports and gaming. Fourth Frame Studios is a great example.

Since launching, it has been active providing content production services to existing GameSquare clients and winning business with new brands and esports orgs. Our expectation is that Fourth Frame will be a very near-term contributor to profitability and is a great case study about how we can build new businesses that complement our existing business and bolster the incredible talent that we have within the company. Based on the early success of Fourth Frame, we are assessing other opportunities that can profitably serve the esports and gaming market as we seek to offer customers more choice. We have also talked about optimizing our businesses with a focus on eliminating expenses that are not supporting the high revenue growth that we are showing across the business.

We have identified areas that we can optimize, which include internalizing outsourced costs and ensuring that spending on external contractors is the right decision to support high growth and profitability in the near term. Even before these cost-cutting measures, we believe that our private placement and credit facility provide us with the access to capital that will enable us to meet our business objectives, including our recently increased revenue guidance of $23.5 million-$25 million or CAD 30 milliion-32 million, without having to rely on additional equity financing in the near term. We believe that we have built a great platform with great people doing great things, and our audience of more than 220 million is leading to more brand opportunities as evidenced by Lenovo, Jack in the Box, Cash App, ARterra Labs and many more.

The trends in esports point to growing engagement by global brands, and we believe the GameSquare family of companies are at the intersection of culture, commerce and investment. With that, we'll turn over to our financial performance.

Paul Bozoki
Former CFO, GameSquare

Thanks, Justin. Before diving into our financial performance, I'll just remind you, this is the first quarter that we reported in US dollars, which does reflect our focus on pursuing the big business opportunities in the large and growing U.S. gaming and esports market. The majority of our revenue is expected to be in USD, so we'll be doing that this quarter and going forward. As we talked about in the past, Q1 is the softest quarter, with Q4 typically the strongest. Revenue for the three months ended March 31st, 2022, was $5 million or roughly CAD 6.5 million. Q1 2021 included only Code Red. When we compare like-for-like to Q1 2022, that business grew by 54% year-over-year.

Gross margin for Q1 2022 was 32.6%. Again, if we look at a year-over-year basis, looking at Code Red's performance, which is our only comp from 2021, gross margin nearly doubled. On a quarter-over-quarter basis, gross margin compressed somewhat, which reflects lower activity within the high margin digital media segment due to seasonality, which we did discuss during our Q4 2021 call last month. What we like about the structure of our business is that we've built the foundation for growth, so there's very little incremental investment required.

Which means that as we drive revenue growth in seasonally busier quarters and continue to focus on margin expansion within each of our businesses, we expect to see the positive impact of operating leverage as the recurring revenue grows within our high margin agency business, and as we monetize the high margin content inventory within our team segment. The company generated an adjusted loss for the three months of $2.7 million, which is in line with the operating cash flow prior to changes in working capital. As mentioned, we've identified areas of optimization across the company, and we're implementing cost savings that we expect to reduce annual burn by approximately $1 million-$1.5 million. The company ended the quarter with $1.7 million of cash and $3.8 million of working capital.

This does not reflect the already announced $3 million private placement or the $5 million credit facility to be established by Goff Capital and Blue and Silver Ventures, a Jerry Jones-owned company. All told, we have access to roughly $10 million in capital. I'll turn the call back to you, Justin.

Justin Kenna
CEO, GameSquare

I'm happy with the results in Q1 and the initial progress that we've made in Q2. We have a strong pipeline, and across the company we are focused on monetizing our existing high-margin inventory, creating incredible outcomes for clients, which is leading to repeat business, and we are competing for and winning large RFPs. This gives us confidence that our guidance of $23.5 million-$25 million is on track. Further, we are starting to see cash flow positive months, which are not yet offsetting outflows for the quarter, but we are on track to report positive cash flow in the later stages of the year, and we're encouraged by material improvements in our cash flow profile.

We discussed the strength of our sales pipeline on the last call and as mentioned, we are seeing good conversion from RFP to contracted deals and the size of RFPs is impressive. Our sales team has gelled under the leadership of our CRO, Sean Horvath, who is leading positive change for the company. We have a number of exciting client projects underway, and we are looking forward to being able to share the work publicly in the coming weeks and months. On behalf of the company, I want to thank you for joining the call and for your continued support. With that, I'll turn to the operator to take any questions.

Operator

Thank you. We will now begin the question and answer session. To join the question queue over the phone, you may press star then one on your telephone keypad. You will hear a tone acknowledging your request. If you are using a speakerphone, please pick up your handset before pressing any keys. To withdraw your question, please press star then two. Alternatively, you may type in your question in the box at the bottom of the webcast. We will pause for a moment as callers join the queue. The first question is from Robert Young with Canaccord Genuity. Please go ahead.

Robert Young
Managing Director and Technology Analyst, Canaccord Genuity

Hi. Good morning. Maybe the first question I'll ask is, you said that you'd exceeded their internal target for Q1, but you didn't change the guidance. Just curious if you'd maybe talk about the macro. I know there's a few things out there that's worrying some investors, like the Snap results, Walmart and Target, things like that. It sounds as though you're seeing a lot of good pipeline growth and demand, maybe you could put those two things into context for us and just maybe give us a sense of whether you see any troubling developments around demand or if that's just something you're not seeing at all.

Kevin Wright
President and Chairman of the Board, GameSquare

I'll jump in first o n the guidance, I mean, we set our guidance a month ago with pretty good visibility to how Q1 was trending. We didn't see any reason to increase our guidance this quarter. Certainly, as we go through Q2 and start to see the progress that we're seeing in Q3, that's when we'll look to adjust our guidance, if that's appropriate. In terms of the trends that we're seeing in the RFPs, Justin, do you wanna jump in and then I can fill in any color afterwards?

Justin Kenna
CEO, GameSquare

Yeah, absolutely. I mean, you know, we commented in the call on, you know, our sales team and sort of starting to get really resourced in that area under Sean Horvath and his team. You know, we have an extremely strong pipeline, so we do feel really comfortable. That's not to say that, you know, we aren't affected by, you know, some of the trends that we're seeing out there that are going on in the world. You know, I think our team's been really strong and really successful in being able to pivot and being flexible in terms of any adjusted scopes.

So we have seen, you know, a couple of RFPs that I think, you know, in a more normal world, we may have won where we've had to pivot. We've had a real ability to still be able to win work, bring clients in, deliver and really deliver value to build those longer term relationships that we think, you know, you'll start to see. Again, we talk about recurring and reoccurring revenue. You know, we're putting those wins on the board that we think will convert into a number of larger AOR type deals.

Yeah, look, there's no doubt that we are seeing, you know, some dollars that may normally be there be a little cut back, but I think we've been able to pivot really well. I think our offering, you know, across the group really helps us. You know, again, having Fourth Frame Studios internal to the business, being able to keep, you know, content production costs internal, and the ability to upsell into our media network and so forth. We are definitely seeing and have seen, you know, some trends on that front. I think the team's pivoted really well. You know, as we said, we're continuing to execute and see a really strong pipeline.

Robert Young
Managing Director and Technology Analyst, Canaccord Genuity

Right. I guess just on the pipeline, I mean, you said you'd seen significant growth in I think number and size, if I remember correctly. I think the last one of the last press releases just for the quarter related to Dairy MAX was, I think it was a renewal with an expansion and adding on the creative agency of record. Maybe if you could just talk about how that dynamic. Is that something you're seeing across all of your customers, this sort of movement towards maybe being a creative agency of record for esports? That'd be really interesting. Maybe just on the growth and number and size of RFPs, if that's what you're seeing.

Justin Kenna
CEO, GameSquare

Yeah, I can take that one, Kev, and then feel free to jump in, I think. Rob, that's one of the really strong points to our model. You know, in the past, you know, Dairy MAX has been a great brand partner of Complexity Gaming being our esports org. Now having the ability to have, you know, Cut & Sew internal, who do have that creative agency offering, you know, having Fourth Frame from a content perspective, and having GCN from a media agency perspective, as well as Code Red, who can, you know, introduce influencers that again, all stay, you know, within the org.

It's actually a really good example, Rob, and a good case study for us on, you know, a multitude of ways that we can actually now touch brand partner deals. Whereas in the past, you know, Complexity on their own, you know, just didn't have that offering. You know, we are continuing to look at ways that GameSquare can be a one-stop shop for brands in this space, you know, trying to connect with these huge audiences that we talk about. I think this is a really good example of that is a continued and upscaled brand partnership deal with Complexity, but also then having the offering, you know, for that creative agency from Cut+Sew.

You know, really good example and there's a number of these case studies where, you know, we are touching brands in a multitude of ways and actually keeping revenue internal. I think, you know, whether it's Cut+Sew or Fourth Frame, that additional offering's been really valuable to us. Kev, do you wanna touch on RFPs?

Kevin Wright
President and Chairman of the Board, GameSquare

I mean, there's two pieces there, as we go into the RFP discussion too. It's, you know, multiple entry points into the business with the great sales folks and the relationships that are within the business. You know, we're seeing that flow through. As we're starting to look at RFPs and speaking with brands, we're able to add on additional pieces. Because we have our media network, we're adding media onto all of the proposals that we do. Because we have our content studio, we're able to add the content studio in. In some cases, that leads to higher revenue, and in other cases, it's higher margin because we're not outsourcing.

In terms of the size of the RFPs, if I go back to a year ago when we were talking about, you know, deals that were in the low six figures, you know, we're now bidding on RFPs that are in the low seven figures. Not all of them, but we're seeing more of those start to come through the door. I think that's a reflection of the quality of work that our agency businesses have been doing, and brands just seeing the value and the multiple ways that they can work with GameSquare. It's not just a one-to-one business relationship anymore.

Robert Young
Managing Director and Technology Analyst, Canaccord Genuity

Okay, that's great. Last question I think for me would be around the last comments in your prepared comments about positive cash flow. It's a great commentary. I think I missed whether you're saying that you'd be positive cash flow in a quarter as you exit the year or is that still on a month-by-month basis? I mean, maybe if you could maybe put a little more context around that so I can understand just for modeling purposes, and then I'll pass the line.

Kevin Wright
President and Chairman of the Board, GameSquare

Yeah. I think the way to look at that is we're not ready to give guidance on the positive cash flow, but like we said, we're seeing positive cash flow months right now from time to time, but those aren't offsetting months where we're still cash flow negative. We are still burning cash as evident in the quarter. You know we do think in terms of the trajectory that we have that we are getting closer to talking about being cash flow positive by the end of this year. Whether that ends up being that fourth quarter is cash flow positive or whether it means November, December are cash flow positive, we still have to you know see how that unfolds this year.

We're seeing really good progress in terms of one, the growing revenue, and then as we add more of the digital media business to our revenue profile, that's gonna show the growing margins.

Robert Young
Managing Director and Technology Analyst, Canaccord Genuity

Okay, that's great color. I mean, one little one. It sounded that the margins ticked down in Q1. You said seasonality, you also said expect expansion.

Kevin Wright
President and Chairman of the Board, GameSquare

Hey, Rob, I don't know if it's just on my end, but you're breaking up. Do you wanna start that question again?

Robert Young
Managing Director and Technology Analyst, Canaccord Genuity

Sorry about that. Maybe that's better.

Kevin Wright
President and Chairman of the Board, GameSquare

That's better.

Robert Young
Managing Director and Technology Analyst, Canaccord Genuity

It is okay. The gross margins, you noted that they ticked down in Q1. I think you said it was seasonality, but you also said you expect expansion. Is that quarter-over-quarter sequential expansion through the year, do you think? Or do you think? Are you talking about year-over-year sort of a comparison expansion as you go forward? Just maybe a little more color over that so I can understand. I really will pass it on.

Justin Kenna
CEO, GameSquare

Yeah, I can jump in on that one. Yeah, absolutely, Rob. We spoke about seasonality in Q1. I mean, you'll see the large margins that we get from our agency businesses. In Q4, that was a really large substantial part of our overall makeup. You know, we spoke about Q1, the overall makeup, that being slightly less, given those ad and brand dollars aren't as prevalent really early on in the year. That was expected. You know, we would see margin expansion as being sequential quarter-over-quarter, and absolutely year-over-year. As we spoke about, given M&A, the year-over-year quarters are a little harder to compare right now.

We are in good shape for Q2. You know, again, speaking to our RFP pipeline and our brand pipeline of some of these larger deals moving forward, you know, very confident that you will see sequential quarter-over-quarter margin expansion as, you know, those agency, those, you know, we spoke about Dairy MAX and being able to upsell into our creative agency. As we continue to see growth through Cut+Sew, GCN, Fourth Frame, you'll continue to see, you know, that sequential margin expansion. No surprises around Q1. Yeah, you'll look to see that continue to grow throughout the year.

Robert Young
Managing Director and Technology Analyst, Canaccord Genuity

Okay. Thank you very much. Thanks for taking the questions.

Operator

Once again, to join the question queue over the phone, click the link at the bottom of the webcast. Once connected, press star then one on your telephone keypad. You may also type in your question in the ask a question box. There are no other questions on the phone at the moment. I would like to turn it back to the management for webcast questions, if any.

Kevin Wright
President and Chairman of the Board, GameSquare

I think with that we're done with our Q&A. This concludes the GameSquare Esports first quarter 2022 financial results conference call. I'd like to thank everybody for joining. Justin, any closing comments or just a quick goodbye?

Justin Kenna
CEO, GameSquare

No. Yeah. Again, you know, thanks for the continued support. Looking forward to continuing to update the market on some of the exciting projects that we're working on. Thanks very much.

Operator

This concludes GameSquare Esports Inc. first quarter of fiscal 2022 financial results conference call. You may disconnect your lines. Thank you for participating and have a pleasant day.

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