GameSquare Holdings, Inc. (GAME)
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Earnings Call: Q3 2022

Nov 16, 2022

Operator

Good afternoon and thank you for joining us for the GameSquare Esports Q3 financial results conference call. On the call today, we have Justin Kenna, GameSquare CEO, Paul Bozoki, CFO, Paolo DiPasquale, CSO, and Kevin Wright, President and Chairman. All participants are in listen-only mode, and the conference is being recorded. After the presentation, we will conduct a question-and-answer session. Before management discusses the results, I'd like to remind everyone that certain statements on this call may be forward-looking in nature. These include statements involving known and unknown risks, uncertainties, and other factors that could cause actual results to differ materially from those expressed or implied in our forward-looking statements. For caveats about forward-looking statements and risk factors, please see our MD&A for the quarter ended September 30, 2022, which can be found on our company profile at SEDAR.com and on the company's website.

I would now like to turn the call over to GameSquare's President, Kevin Wright. Kevin?

Kevin Wright
President and Chairman, GameSquare

Thank you, Gaylene, and good afternoon to everyone. I'm Kevin Wright, President and Chairman at GameSquare Esports, and I'd like to welcome all of you to today's conference call to discuss our Q3 2022 financial results for the period ending 30 September 2022, which we filed on SEDAR.com earlier today, along with the company's management's discussion and analysis. It's important to note that as of Q1 2022, the company did change its presentation currency to U.S. dollars to reflect our interest in pursuing a future U.S. listing of our stocks and to reflect our focus on pursuing business opportunities in the large and rapidly growing U.S. gaming and esports market. Before we begin, I'd like to reiterate that during today's call, we will be making comments containing forward-looking information.

I invite you to read our financial disclosure for some of the risks and uncertainties that may affect GameSquare's performance in the future. As such, actual results may differ materially from the views expressed today. For further information on these risks and uncertainties, please consult our most recent MD&A and filings on SEDAR. As noted, unless otherwise indicated, all figures are in U.S. dollars. With that formality out of the way, I'd now like to turn the call over to GameSquare CEO, Justin Kenna.

Justin Kenna
CEO, GameSquare

Thanks, Kev. Good afternoon and thank you for joining us. Our record quarterly revenue and strong operating results reflect our robust business model, which we believe is at an inflection point as our business rapidly scales. In addition, our recent success is the result of the talented, experienced, and motivated team we have assembled who are executing and proving out this model. To everyone across GameSquare's platform of companies, I wanna say thank you. I appreciate your hard work and dedication as we work together to create one of the largest companies in our sector. Q3 results speak to the tremendous progress that we have made in the company. We are delivering outsized revenue growth, attracting some of the best talent in the industry, and fans and brands are committing time and money to what we are building.

Q3 revenue increased by 50% sequentially, driven by record revenue within our agency businesses, an expanding base of recurring revenue within the team segment, and the contribution of the July 2022 TimTheTatman's Tailgate. Most importantly, global brands are increasingly recognizing our valuable offerings and ability to connect and interact with the gaming and esports fans. During the Q3 , we started working with new customers, including Denny's, YouTube, Chipotle, L'Oréal, Pizza Hut, MiO Liquid Water Enhancer, and Tyson Foods, to name a few. We also continue to grow and expand our relationships with existing clients, including The Kraft Heinz Company, Epic Games, the NFL, Lenovo, Jack in the Box, Mavix, HyperX, U.S. Polo Assn., the Dallas Cowboys, Miller Lite, and Dairy MAX.

These companies are engaging GameSquare to help them navigate a complex environment and to captivate the attention of the important and affluent Gen Z demographic. Our platform is allowing us to accelerate growth in an industry that is proving to be highly effective in reaching this elusive demographic. For example, a recent survey conducted by Deloitte highlighted that the Gen Z demographic is the first generation turning to gaming as their primary form of entertainment. Brands are noticing this paradigm shift, and we are uniquely positioned to capitalize on the secular trends underway across the media and entertainment industries. To take advantage of interest in our offerings from global brands, we made the strategic decision to invest in sales and marketing during the Q3 and accelerate positive momentum across our sales pipeline.

The investments have driven near-term results and have had a material impact on contract signs for 2023. In fact, we signed a record number of new contracts during the Q3 . Each new customer relationship drives our growth engine as we seek to leverage our success throughout our customers' organization and expand the number of services that we provide. We can support this land and expand strategy because of the investments we have already made in our sales, content, merchandise, and product organizations. Momentum is building across our land and expand approach as we leverage our vertically integrated platform and capture incremental revenue and margin opportunities. During the Q3 , we further elevated our platform by showcasing our talent, capabilities, and innovation by hosting the TimTheTatman's Tailgate.

This event was the first of its kind that brought gaming, music, and youth culture together. Attracted 8,000 attendees and generated more than 500,000 social posts from around the world. Importantly, the success of the Tailgate amplified GameSquare as a unique and innovative media and entertainment company, while further growing our exposure to new brands and existing clients. This event has been recognized by the gaming industry with the recent announcement at the Tempest Awards in Las Vegas, where the Tailgate won New Sports Event of the Year. I want to congratulate Tim and the entire team at GameSquare for putting together an incredible weekend, which is the benchmark for future gaming and esports events. We also continue to invest in new business segments, and at the end of Q3, we successfully launched our merchandise and consumer product business called Mission Supply.

Mission Supply is led by Derek Chestnut, formerly the VP of Consumer Products at FaZe Clan. During his time at FaZe, he built a thriving merchandise business and drove industry-leading collaborations with brands including Takashi Murakami, Juice WRLD, worked closely with the NFL and many more. Since formally launching Mission Supply in September of 2022, our merchandising business is already driving revenue growth and is materially contributing to our growing sales pipeline for 2023. The investments we are making in sales, marketing and new business segments, combined with the success of the Tailgate, have resulted in accelerating sales momentum. As a result, during the Q3 , we experienced a significant increase in our sales pipeline, which is fueling our optimism for strong revenue growth in 2023 and beyond. In addition, we believe that we are on a path towards profitability as our business rapidly scales.

We benefit from a compelling gross margin profile, and we begin to leverage the investments we have made in our platform. In less than two years, we have grown from a company that delivered annualized revenue of $3 million at the start of 2021 to an estimated $30 million in 2022. We expect this rapid growth to continue, having recently issued financial guidance for 2023, targeting $45 to 50 million in sales with gross margin of 35 to 40%. We believe that our recent results and favorable outlook continue to highlight that our unique model is leading to increased market share, and we are achieving scale faster than any esports and gaming organization that I know of. Our growth trajectory heading into 2023 demonstrates the leverage of our vertically integrated platform.

Today, GameSquare offers differentiated and complementary services to our brand partners, and with a reach of more than 220 million, we have grown into one of the largest audiences in gaming. We will continue to invest in expanding our audience as overall reach is a material driver of revenue growth. During the Q3 , we also added experienced team members to support our record results and help us achieve our long-term strategic growth plan. New hires include the roles of Chief Operating Officer, Chief Strategy Officer, Regional Sales Director, and Social Media Lead. Additionally, we created a Head of Partnerships and Brand Experience role at GameSquare, which was filled internally. Overall, I'm thrilled by the external talent that we are attracting and the internal talent that we are developing. Most recently, Ms. Jeremi Gorman joined GameSquare's Board of Directors.

Currently, Jeremi Gorman is the President of Worldwide Advertising at Netflix and is a proven media and entertainment executive. Ms. Gorman was the Chief Business Officer at Snap, Head of Global Field Sales at Amazon, and was a Director of Advertising Sales at Yahoo. I look forward to her contributions as a member of GameSquare's Board of Directors, which will no doubt help strengthen our ethos of connecting brands with youth culture. I have never been more excited, confident, or energized by the opportunities that exist within gaming and esports. We have an incredible platform that is connecting brands with fans. We are proving that what we have built is working, and brands, fans, leading industry talent, and investors are all taking notice.

I'm extremely pleased with our financial progress in the first nine months of 2022 and the solid financial foundation that we have built as we look to 2023. There are incredible opportunities ahead of us, and I'm confident that we have the right people, the right strategy, the ambition, and the drive to exit 2023 as one of the largest esports and gaming companies on the planet. With this overview, I'll turn the call to Kevin to review our financial results in more detail.

Kevin Wright
President and Chairman, GameSquare

Thanks, Justin, and good afternoon again, everyone. Once again, we posted strong sequential revenue growth as we enter the seasonally strong H2 of the year. Revenue for the three months ending 30 September 2022 was $10.1 million, a 52% improvement over Q2 2022 revenue and a 5x increase over Q3 of 2021. Quarter-over-quarter growth was a result of continued strength in our agency segment, which benefited from conversion of our large pipeline, which, as Justin outlined, remains robust and is the healthiest it's ever been heading into the new year. Gross margin for the Q3 of 2022 was 35.4%, which is in line with our annual guidance of 35 to 40%.

Year to date, we've delivered $21.8 million of revenue with a gross margin of 37.8%, which is slightly ahead of the midpoint of our gross margin guidance and well ahead of gross margin in Q3 of 2021 of only 28.1%. We continue to make improvements in our business, and we're targeting higher margin business, which is evident from another quarter of strong gross margin performance. Last quarter, we talked about looking for areas to intelligently reduce costs without hampering our ability to grow while deploying capital in other areas to accelerate growth. The Q3 reflects this approach as we controlled most expenses from Q2 levels while investing in sales and marketing initiatives.

The investments we made during the Q3 in sales and marketing have driven a significant increase in our pipeline, which we expect to support strong year-over-year growth in the Q4 and throughout 2023. In addition, as our sales and marketing expenses return to more normalized levels, we expect to achieve a strong ROI for future sales run through our income statement. The company generated an adjusted EBITDA loss for the three months of $2 million, excluding non-cash expenses, as well as an investment in marketing of $1.2 million in the quarter in order to accelerate sales and to build the brand. This investment has led to a growth in sales for the H2 of the year, robust contracted revenue this year and next, and a significant sales pipeline for 2023.

Additionally, we've seen an increase in inbound interest from brands that are seeking to spend real dollars within the platform that we have built. The company ended the quarter with just over $4 million in cash, working capital of roughly $5.4 million and an undrawn $5 million line of credit, which positions us well from a balance sheet perspective. As we've highlighted in the past, we've built a robust foundation for growth. Our model has significant leverage and the pieces largely in place to support outsized growth. While we're constantly reassessing our business, looking at opportunities for higher ROI and any cost-saving initiatives, we have the foundation to get us to profitability in 2023. I'll turn it back to you, Justin.

Justin Kenna
CEO, GameSquare

Thanks, Kev. Our foundation is solid and another quarter of outsized growth is evidence that the platform we have built is unique and it's working. We have accelerated revenue growth in the back half of 2022 and based on our large pipeline for the remainder of the year, we are well positioned to comfortably meet revenue guidance. Our investments in sales and marketing has led to us booking significant revenue for next year. We have added to our sales team and our pipeline is growing quickly. We are converting large opportunities, and across GameSquare, we are monetizing our high-margin inventory and creating innovative solutions for our existing clients and for new brands entering the space. We are creating incredible outcomes for clients, which is leading to repeat business, and we are competing for and winning larger RFPs.

On behalf of the company, I wanna say thank you for joining this call and for your continued support. With that, I'll turn the call over to the operator to take your questions.

Operator

Thank you. We'll now begin the question-and-answer session. To join the question queue over the phone, you may press star, then one on your telephone keypad. You'll hear a tone acknowledging your request. If you're using a speakerphone, please pick up your handset before pressing any keys. To withdraw your question, please press star, then two. Our first question is from Robert Young with Canaccord Genuity. Please go ahead.

Robert Young
Technology Analyst, Canaccord Genuity

Hi. Good evening. Nice to see that top line. I think you alluded to it in the prepared comments, but I'm curious about the sales and marketing line, the big jump. I think you said $1.2 million is non-repeating. If you could just help with the modeling on that going forward, that would be very helpful.

Paul Bozoki
CFO, GameSquare

Hi, Rob. I can jump in. It's Paul, the CFO. Yeah. The $1.2 was extraordinary expenses that we invested at the request of some of our sponsors to support the brands going forward, as we made clear in the call. That would certainly be non-recurring. A larger portion of the balance is incurred related to the Tailgate. I think for your own modeling, $400,000 or $500,000 a quarter would be sufficient as a clean sales and marketing.

Robert Young
Technology Analyst, Canaccord Genuity

Okay, great. Maybe another quick one around the gross margin. Is that related to the big sponsorship win in Q2? It looks like the trend is still normal, just the quarter-over-quarter change that would be the compare.

Paul Bozoki
CFO, GameSquare

Q2, we had some extraordinaries. You might remember Complexity with its sponsorship and also some of the in-game monies we earn is a little bit lumpy. We had a bit of that in Q2 that wasn't recurring in Q3.

Robert Young
Technology Analyst, Canaccord Genuity

Okay, great. Okay. That clears that up a lot. Thank you. The revenue trend now looks really good relative to your previous guidance of $27.5 to 30. I'm not too sure if you reiterated that in the release or not. Should we be thinking that this could, you know, dip down quarter-over-quarter in Q4? Is there some revenue that was pulled forward into Q3 or are you expecting to see, you know, improving on this, you know, strong revenue you report here in Q3?

Justin Kenna
CEO, GameSquare

Yeah, Rob, I'll take that. It's Justin here. Yeah. Look, Q4, we're in a really strong position. As we kind of stated in the script there, you know, we are really comfortable in meeting revenue guidance with the revenue that we've got booked thus far in Q4. Our pipeline would indicate you know, exceeding that guidance. We feel really comfortable about you know, Q4 numbers and where they're at. Look, it would be remiss to not you know, look at the fact that there are some tough macro sort of you know, headwinds at the moment affecting brands. You know, I wouldn't say that this industry is recession-proof by any means, but there are still brands spending dollars in this space.

We've definitely had to pivot a little bit. Brands are, you know, looking much closer at their ROIs. I'd say that, you know, our investment in our sales resources and team has been a really smart one because our team has pivoted extremely well, have worked really closely with new brands and making them feel really good about our service offering. All in all, you know, we will meet our 2022 revenue guidance and feel really good based on booked revenue for Q4 and pipeline that we will exceed that. You know, we are still seeing a really large and growing pipeline coming in from brands.

We do feel that, you know, while macro headwinds are affecting everybody, we're actually, you know, really uniquely positioned to come out of this in a really strong way, which I think you'll see evidenced by our Q4 results.

Robert Young
Technology Analyst, Canaccord Genuity

Okay. I guess I'm maybe coming at the question in a little bit of a different angle. Is the seasonality understood in the businesses that, you know, builds through the year into Q4 and then maybe a slowdown in Q1 and then repeating that process. Maybe if you could just sort of, you know, give me a sense if that's still the way you expect the business to operate over the next year or so.

Justin Kenna
CEO, GameSquare

Yeah, absolutely. I mean, look, from a seasonality perspective, in the back half of the year, as stated, is always stronger. You know, there are a number of reasons for that. Brand and ad dollar spend, as well as more gaming and esports events. You know and obviously leading into from a consumer product and merch standpoint, you know, holidays coming up. You know, we actually have a large drop this Friday coming up, a holiday drop for TimTheTatman and Code Red. Absolutely expect that to continue. However, I would say, that the booked revenue that we have, for next year and the start of next year is significant.

Our pipeline, you know, is also growing every day, and we certainly were not in this position at this time last year. Yes, I would still think about the back half of the year being stronger than the front half from a seasonality standpoint. You know, obviously, we feel really good about where we're at from a booked revenue standpoint and a pipeline perspective and obviously reflected that in the revenue guidance of $45 to 50 million.

Robert Young
Technology Analyst, Canaccord Genuity

Okay. That's helpful. Maybe last question, and I'll pass the line to someone else. The last quarter, you said, Justin, that perhaps you might put a little more structure around the comment that you're heading towards profitability. I know you haven't put a timeline around about it and that, you know, growth is more important than the path to profitability. If you could just give us a sense of, you know, what the priority is, or if you'd taken out this unusually high sales and marketing, you would have, I think, continued to see an improvement in trend on the profitability in the business. Maybe if you could just give us a sense of that, we expect that trend to continue.

Justin Kenna
CEO, GameSquare

Yeah, absolutely, Rob. Kev mentioned in the call that we have a foundation to get us to profitability in 2023. We've talked about that before. Look, we haven't given specific guidance here, but nothing has changed in that regard. The reality is that, you know, we're in year two of the business. What's been really important to us while, you know, being focused on, you know, growing really intelligently, that we can, you know, so we can continue to scale is really getting to scale. I think we've proven that out, right? That this model works. You know, we're in year two effectively and achieving. You know, that $30 million that we talked about and looking to $50 million in revenue next year.

I've talked about this previously and nothing has changed on this front. You know, $45 to 50 million really, you know, represents breakeven to profitability and gets us to scale where, you know, we can start to leverage that operating margin. You know, nothing has changed on that front. I would say that, you know, there was some higher than normal spend in Q3, but that has absolutely set us up for that scale that we need to achieve. We are really looking at optimizing the business, and there are areas that we can become a little more efficient. I would kind of look to that, you know, in the coming quarters around getting a little more efficient around cost spend as well as margin expansion, which we've touched on.

You know, I would still think too, nothing has changed, Rob, in that regard in terms of, you know, that $45 to 50 million revenue. And from there, really being able to, you know, to leverage and get to real profitability. We do expect that in 2023. We haven't given specific guidance to exact timing, but, and you know, nothing has really changed on that front for us. You know, you said areas to kind of focus on and think about. You know, look, the three key areas really are for us to obviously achieve that revenue scale, number one, which I think we're clearly proving out. Number two is to, you know, really start to expand margin as we hit scale.

That's something that I would focus on and look for, as well as optimize, become a bit more efficient. That's definitely an area of focus. You know, you heard some of those new hires that we have. You know, we've got a COO in now and, you know, some others that are really focusing on that, around how we become, you know, a lot more efficient. They're probably the three main areas, Rob, to look to. You know, I'd expect profitability in 2023 in the near term.

Robert Young
Technology Analyst, Canaccord Genuity

All right. Thanks a lot. Good to see those three things on at play here in the quarter, and I'll pass the line.

Operator

The next question is from David Dang Trang with Hodges Capital. Please go ahead.

Dan Trang
Senior Research Analyst, Hodges Capital

Hi, thanks for taking my question. Nice quarter y'all. Kind of, I don't think this is a number you all talk about too much, but is there an average range as far as, Justin, you talk about the contracts you all are signing, but is there a ballpark range as far as the average size contract that you sign, when you're out and contracting with new brands?

Justin Kenna
CEO, GameSquare

Yeah, absolutely, Dan. I mean, you know, I think the incredible thing to you know see in real time is how our teams have come together and how we're now really attacking market from a GameSquare perspective and our GameSquare go-to-market offering. Right? We talk often about this vertically integrated platform, and that's great, but actually seeing that work in real time is really rewarding. What we're seeing from that, Dan, is that you know those contracts are materially increasing because if you think about we you know we've kind of talked about some of these in the past.

You know, brands like, you know, Dairy MAX, who may have been a sponsor of Complexity, we've been able to, you know, to re-sign for more dollars because of, you know, this following an audience that we've been able to attract with. You know, and because of the capability that we now have in the group. You know, Code Red are now working from an agency perspective with Dairy MAX, while GCN and the Dallas Cowboys are creating gaming events and tournaments. So there's many examples of this, Dan. What, you know, I'd say the best way to think about it without giving you an exact average number is, you know, this time last year when we were talking through our numbers that we're growing and expanding and super exciting. You know, we're talking in the hundreds of thousands.

You know, we're now talking in the millions. You know-

Dan Trang
Senior Research Analyst, Hodges Capital

Okay.

Justin Kenna
CEO, GameSquare

These RFPs are coming in, you know, readily. They're large and, you know, as I talked to, you know, our pipelines of 2023 is incredibly strong, so we feel really good about, you know, that growth. Again, you know, the way that we, you know, approach market and brands from a GameSquare perspective, you know, having all of these specialist skills internally, you know, one team hyper-focused expertise, you know, it's really paying off.

Dan Trang
Senior Research Analyst, Hodges Capital

Okay. As far as you know, and I know some other companies have talked about, you know, with the gray cloud, the pending a possible recession. Have you all noticed any lengthening of your sales cycle or anything like that when you're going out getting RFPs or whatnot?

Justin Kenna
CEO, GameSquare

Yeah, look, I kind of touched on it a little bit before, Dan, and I think so. I think the reality is that, you know, it's a tougher marketplace, you know, today, in terms of, you know, those brand relationships. That's why I'm, you know again, even more impressed by our team because, you know, look, we are in an industry that, again, I'm not gonna go as far as saying it's recession-proof, but it is an area that brands know that they still need to spend in because this audience is enormous, this audience is fragmented, and this audience is hard to reach. The answer is yes, absolutely, but our team's done an incredible job building relationships, pivoting, finding, you know. Again, I go back to that ROI piece.

You know, this isn't about, you know, some cool, sexy campaign, integrating some great talent and going to market, right? This is about understanding the data, understanding the ROI, understanding the client and brand, you know, needs and wants, and ensuring that we deliver. We're doing that time and time again. I would say that we have had to pivot a little bit, but overall, the size and quantity of RFPs is larger than it's ever been before.

Dan Trang
Senior Research Analyst, Hodges Capital

Okay. Okay. All right. Thank you. I'll pass it on now.

Operator

The next question is from David Storms with Stonegate. Please go ahead.

David Storms
Director of Research, Stonegate Capital Markets

Hi, and congrats on the strong quarter. I was wondering if we could just start at the top line. I know you mentioned in the call that, you know, the revenue came from a mix of recurring revenues, recurring revenues in agency, and then some from the TimTheTatman's Tailgate. Would you be comfortable giving a bit of a further breakdown on which of those recurring revenues are occurring? Which of those may be more one-time in nature?

Paul Bozoki
CFO, GameSquare

I can help you a little bit. If you look in our financials, we've got a nice note, a segment note where we break out the various revenues by segment. Teams, agency, and then content production. As we ramp up merchandise, we'll add that going forward. The sponsorship in teams is all recurring. The winning player buy-out other is non-recurring. The agency revenues, I won't give you a detailed split now. I mean, we do have many recurring customers, but there is some level of churn in the agency and content. If that helps.

David Storms
Director of Research, Stonegate Capital Markets

That's very helpful. Thank you.

Paul Bozoki
CFO, GameSquare

You. Yeah, you've got the segments there and also geographic. It's all three months, nine months, so hopefully that helps a bit with your modeling.

David Storms
Director of Research, Stonegate Capital Markets

Okay. No, that's very helpful. Thank you. I guess going into just back to some of those contracts and some of the visibility that it gives you into 2023 and the confidence to give that strong guidance. I know you've mentioned earlier the size of some of the contracts that you're signing. Has there been any push to sign longer contracts just to shore up some of those revenues?

Kevin Wright
President and Chairman, GameSquare

Yeah, I think I'll start with this and then let Justin jump in. It's Kevin here. Yeah, in terms of Listen, the sponsorships we talked about Lenovo being a multi-year deal. We try to get a mix of contracts where we can recognize a bit of predictability, and then some shorter contracts that are allowing us to

up those contracts as the market grows. Certainly we're looking for some longer term and then some, you know, 1-year, 18-month contracts that we can bump the size of them up. Justin, anything you wanna add there?

Justin Kenna
CEO, GameSquare

No, I think that's spot on, Kev. All right.

Paul Bozoki
CFO, GameSquare

I would just add one more.

Justin Kenna
CEO, GameSquare

Dave.

Paul Bozoki
CFO, GameSquare

Sorry, Dan, this is Paul.

Justin Kenna
CEO, GameSquare

Go ahead, Dan.

Paul Bozoki
CFO, GameSquare

I would just simply add that is just when you see the amount of business that we've been bringing in, and initially it was just trying to kick down the door to get these brands in, and what you're starting to see is repeat business, right? Your foot's in the door. We're starting to see that brand recognition between some of these larger logos that you can imagine, which is leading to repeat business.

David Storms
Director of Research, Stonegate Capital Markets

That's perfect. Thank you. One more, if I could. Just with the, you know, bringing on someone the, Jeremi's caliber onto the board, you know, any extra thoughts around synergies or stuff like that you're hoping she brings to the team? I think we're all very excited about Jeremi joining the board. I'll start on this one. I think she's got great contacts within the industry. She's got so much experience. You know, at Snap, I believe she drove business from $1 to 4.5 billion in a very short tenure. She's experienced, she's smart, she is such a great resource for us.

The inbounds that we have had from folks patting Justin on the back and telling us all how incredible she is. It's nothing we didn't know, but it's a real validation of her talent with the amount of attention that people are giving to her joining the board. That's along with Jane. Yeah, I think there are some synergies.

Justin Kenna
CEO, GameSquare

Apologies, guys. I've gone to talk three times, and I've been on mute, so you've missed a few pearls of wisdom. Yeah, I'll just reiterate what Kevin's saying 100%. I met with Jeremi probably mid last year in L.A. and went for a coffee. I mean, she's an incredible person.

Obviously, you can see her background on paper, but I mean, she understands how to build, you know, media and businesses. She understands how to connect with youth culture. She's super excited by what we're building. You know, there's clearly crossover in what she's doing and opportunity there, right? You look at Netflix's strategy into gaming and the possibilities and opportunity, you know, there. To have somebody in-house with, you know, the credit, the credibility and the, you know, the background that she has is, you know, an enormous win for us. So yeah, we're incredibly excited by what she's gonna bring to the table.

David Storms
Director of Research, Stonegate Capital Markets

That's perfect. Thank you. If I could ask actually just one more quick one. You put the teaser in there about the private placement at that great valuation.

It looks like you're playing it close to the vest intentionally. Any other, you know, information you can give us on kind of the timing on that, what's involved?

Paul Bozoki
CFO, GameSquare

I think you are likely referring to the one that closed on September thirtieth at a premium to market. Is that the question?

David Storms
Director of Research, Stonegate Capital Markets

Yeah. Yeah. The $3 million non-brokered. Yeah.

Justin Kenna
CEO, GameSquare

Yeah, look, so that deal closed. We were able to bring in a strategic group of investors who have already proved to be extremely valuable in terms of connecting us with brands. Also in the collegiate NIL space, all three of our different agency teams have done calls with them as well as our content merch consumer product business. They've actually already actively helped us to grow pipeline.

In terms of sort of financing, if that's kind of where you're going down the path, I'm not sure in terms of, you know, insinuating any future financings. The reality is that, you know, we have a really clear pathway, you know, to grow. We have a nice runway. The reality is that, you know, we have a $5 million line of credit that we haven't pulled from. We, you know, have really strong receivables that, you know, we obviously have the optionality of a non-dilutive financing there through looking at, you know, factoring opportunities on these really large media agency deals, you know, that we could also look at.

You know, definitely nothing in the immediate on that front and no need for us to be sort of raising capital at this time.

David Storms
Director of Research, Stonegate Capital Markets

That's all. That's fine. Thank you. I'll pass it on.

Operator

There are no other questions on the phones at the moment. I'd like to turn the conference back to Justin Kenna for any closing remarks.

Justin Kenna
CEO, GameSquare

Thank you. Apologies for my mute troubles through the end of the Q&A. You know, look, overall, we're extremely proud of what we're building. You know, if you haven't seen the video we're able to sort of release today through the GameSquare socials and through our IR email distribution list, I hope you can jump on and have a look at that and sort of have a look at what we've been able to kind of achieve, you know, in the nine months of this year. Again, you know, we feel really good about closing out the year, you know, in a really strong fashion as well as, you know, obviously scaling and, you know, we've touched on sort of possibilities of 2023 and beyond.

Thank you so much to everyone for joining the call, for your continued support. We're energized, we're excited, we feel really good about where we're headed. Thanks again and look forward to catching up in a few months' time. Thanks all.

Operator

This concludes GameSquare Esports Inc.'s Q3 of fiscal 2022 financial results conference call. You may disconnect your lines. Thank you for participating and have a pleasant day.

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