Company Description
GameStop Corp. offers games and entertainment products through its stores and ecommerce platforms.
Segments
The company operates through four geographic segments: United States, Canada, Australia and Europe.
Australia geographic segment includes operations in New Zealand for reporting. Each segment consists primarily of retail operations, with the significant majority focused on games, entertainment products and technology. These products are substantially the same regardless of geographic location, with the primary differences in merchandise carried being the timing of the release of new products in the various segments. The company’s stores and ecommerce sites operate primarily under the names GameStop, EB Games and Micromania. The company’s Australia and Europe segments also include 49 pop culture themed stores selling collectibles, apparel, gadgets, electronics, toys and other retail products for technology enthusiasts and general consumers in international markets operating under the Zing Pop Culture brand. The company’s brands also include its print and digital gaming publication, Game Informer magazine.
Merchandise
The company categorizes its sale of products as follows:
Hardware and Accessories: The company offers new and pre-owned gaming platforms from the major console manufacturers. The generation of consoles include the Sony PlayStation 5, Microsoft Xbox Series X, and Nintendo Switch. Accessories consist primarily of controllers and gaming headsets.
Software: The company offers new and pre-owned gaming software for current and certain prior generation consoles. The company also sells a wide variety of in-game digital currency, digital downloadable content and full-game downloads.
Collectibles: Collectibles consist of apparel, toys, trading cards, gadgets and other retail products for pop culture and technology enthusiasts. Collectibles also included the company’s digital asset wallet and NFT marketplace activities in fiscal 2023, however, both activities were wound down in the fourth quarter of 2023.
Trade-In Program
The company provides its customers with an opportunity to trade-in their pre-owned gaming, mobility and other products at its stores in exchange for cash or credit, which can be applied towards the purchase of other products. The company’s trade-in program provides customers a means to unlock value and recycle used product, which enables it to offer previous generation platforms and related games. The company operates refurbishment centers in the United States, Canada, Australia and Europe, where used gaming, mobility and other products can be tested, repaired, sanitized, repackaged and redistributed for sale.
Store Locations
The company’s retail stores are generally located in strip centers, shopping malls and pedestrian areas. The company targets strip centers that are conveniently located, have a mass merchant or supermarket anchor tenant and have a high volume of customers.
Business Strategy
GameStop is following a strategic plan to fully leverage its unique position and brand recognition in gaming through a new phase of transformation. The company’s strategy is to establish omnichannel retail excellence; and leverage brand equity to support growth.
Vendors
The company’s largest vendors are Sony, Nintendo, and Microsoft, which collectively accounted for a majority of its new product purchases in fiscal 2023.
Competition
The company competes with mass merchants and regional chains, computer product and consumer electronics stores, other gaming and related specialty stores, toy retail chains, direct sales by software publishers, the online environments operated by Sony (PlayStation Network), Microsoft (XBox Live), Nintendo (Nintendo Switch Online), as well as other online retailers and game rental companies
In the United States, the company competes with Walmart Stores, Inc. (Walmart), Target Corporation (Target), Best Buy Co., Inc. (Best Buy) and Amazon.com, Inc. (Amazon.com), among others. Throughout Europe the company competes with major consumer electronics retailers such as FNAC-Darty and Media Markt-Saturn, major hypermarket chains like Carrefour and Auchan, and online retailer Amazon.com. Competitors in Canada include Walmart and Best Buy. In Australia, competitors include JB HiFi stores, Big W, Target and Amazon.com. Globally, the company also competes with certain vendors, including Sony, Nintendo and Microsoft among others, for direct-to-consumer offerings.
Seasonality
The company’s business, like that of many retailers, is seasonal, with the major portion of sales and operating profit realized during the fourth quarter of the fiscal year, which includes the holiday selling season. During fiscal 2023, the company generated approximately 34% of its sales during the fourth quarter (year ended February 3, 2024).
Trademarks
The company has a number of trademarks and service marks, including GameStop, Game Informer, EB Games, EB Electronics Boutique, and GameStop Pro, which are registered with the U.S. Patent and Trademark Office. For many of its trademarks and service marks, including Micromania and Zing Pop Culture, the company also has registered or has registrations pending with the trademark authorities throughout the world.
History
GameStop Corp. was founded in 1996. The company was incorporated in 2005.
Country | United States |
Founded | 1996 |
IPO Date | Feb 13, 2002 |
Industry | Specialty Retail |
Sector | Consumer Discretionary |
Employees | 8,000 |
CEO | Ryan Cohen |
Contact Details
Address: 625 Westport Parkway Grapevine, Texas 76051 United States | |
Phone | 817-424-2000 |
Website | gamestop.com |
Stock Details
Ticker Symbol | GME |
Exchange | NYSE |
Fiscal Year | March - February |
Reporting Currency | USD |
CIK Code | 0001326380 |
CUSIP Number | 36467W109 |
ISIN Number | US36467W1099 |
SIC Code | 5734 |
Key Executives
Name | Position |
---|---|
Ryan Cohen | President, Chief Executive Officer and Executive Chairman |
Daniel William Moore | Principal Accounting Officer and Principal Financial Officer |
Mark Haymond Robinson | General Counsel and Secretary |
Latest SEC Filings
Date | Type | Title |
---|---|---|
Jun 20, 2024 | 8-K/A | [Amend] Current report |
Jun 18, 2024 | 8-K | Current Report |
Jun 14, 2024 | 8-K | Current Report |
Jun 14, 2024 | DEFA14A | Additional definitive proxy soliciting materials and Rule 14(a)(12) material |
Jun 13, 2024 | 144 | Filing |
Jun 11, 2024 | SC 13D/A | [Amend] General statement of acquisition of beneficial ownership |
Jun 11, 2024 | 10-Q | Quarterly Report |
Jun 7, 2024 | 8-K | Current Report |
Jun 7, 2024 | 424B5 | Filing |
Jun 7, 2024 | 8-K | Current Report |