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Earnings Call: Q1 2020

Jun 9, 2020

Operator

Greetings. Welcome to the GameStop first quarter 2020 earnings call. At this time, all participants are in a listen-only mode. A question and answer session will follow the formal presentation. If anyone should require operator assistance during the conference, please press star zero on your telephone keypad. Please note this conference is being recorded. I will now turn the conference over to your host, Eric Cerny, Investor Relations. You may begin.

Eric Cerny
Director of Investor Relations, GameStop

Thank you, and welcome to GameStop's first quarter fiscal 2020 earnings conference call. This call will include forward-looking statements, which are subject to various risks and uncertainties that could cause actual results to differ materially from expectations. Any such statements should be considered in conjunction with the cautionary statements and the safe harbor statement in the earnings release and risk factors discussed in reports filed with the SEC.

GameStop assumes no obligation to update any of these forward-looking statements or information. A reconciliation and other information regarding non-GAAP financial measures discussed on the call can be found in the earnings release issued earlier today, as well as the investor section of our website. With me today are GameStop's Chief Executive Officer, George Sherman, and Chief Financial Officer, Jim Bell. On today's call, George will share insights into our first quarter performance and updates regarding GameStop's strategic framework for the future.

Jim will provide more detail on our financial results and expectations for fiscal 2020. We will open the call to take your questions. I would like to turn the call over to the company's Chief Executive Officer, George Sherman.

George Sherman
CEO, GameStop

Thank you, Eric. Good afternoon, everyone, and thank you for joining us today on our first quarter earnings call. Much has changed since we last spoke to you in March, and I truly hope that you're all safe and healthy. Our thoughts are with the people who have been affected by the COVID-19 pandemic, as well as the first responders, healthcare workers, and medical providers who are on the front lines. We want to extend our appreciation for all of their efforts. Our priority has been and continues to be the well-being of our employees, customers, and business partners during this unprecedented time. More recently, we've endured a period of social unrest, as appalling acts of cruelty have underscored the racial injustice that endures in this country.

At GameStop, we stand against this injustice, and as an act of solidarity, closed our stores in each of the Minneapolis, Fayetteville, and Houston markets during each of the respective memorial services in those markets. For our time today, I'd like to start by providing an overview of the company's response to the COVID-19 outbreak, a few comments regarding the company's first quarter performance, and then briefly discuss the strategic initiatives we are executing to optimize, stabilize, and transform our business. Jim will review our first quarter financial results and provide a framework for how we are approaching 2020. As we approached the fiscal year, we articulated that we expected sales in the first half of the year to be challenging, as we are entering the final phase of a seven-year console cycle. The COVID-19 pandemic has presented us with new challenges, and we're facing them head-on.

We are capitalizing on our global leadership position in gaming to support the surge in demand stemming from the change in consumer lifestyle and their need for entertainment from home and remote work activities. At the same time, we greatly increased our financial flexibility to navigate during this unprecedented time. In March, prior to the closure of all of our U.S. stores, we generated a positive 3% sales comp. On March 22nd, we temporarily closed one-third of our U.S. locations, and for the remaining two-thirds, we stopped customer access to storefronts and fulfilled orders on a digital-only basis, facilitated by a limited curbside pickup service leveraging our enhanced omni-channel capability of buy online, pickup in store. Beyond the U.S., we were largely closed.

Not only to customers in our stores, but also our distribution centers in Europe, Canada, and New Zealand were either closed or stay-at-home orders limited our ability to maintain staffing levels, effectively leaving us unable to fulfill e-commerce orders. Across our global operations, only Australia, representing roughly 10% of our global fleet of stores, remained fully open during the final six weeks of the quarter. In that context, we were encouraged that our global comp store sales were down 17%, well above our expectations and a sequential improvement from our fourth quarter 2019 comp sales decline of 26%. Equally as encouraging, given our strategic initiative to build a frictionless digital ecosystem for content and commerce, our e-commerce sales, which are included in our comparable store sales, rose 519% in Q1.

I was pleased with our team's ability to adapt quickly, despite significant disruption, stores managed to retain most of their planned sales volume through online and curbside pickup and deliver total sales for the quarter just shy of original expectations. By category, we saw a surge in demand for hardware and for a limited number of new software titles. While the mix shift toward hardware comes at a lower margin, the demand demonstrates that GameStop is the top destination for gaming needs. The Nintendo Switch continues to perform well, far exceeding our expectations, with sales increasing during the quarter compared to last year. In fact, we believe we sold more Nintendo Switch consoles than any other retailer or e-commerce business globally in the first quarter.

With the surge in demand for gaming resulting in limited hardware in stores and OEM manufacturers not in a position to ramp up supply chain production in the last few months of the seven-year console cycle, we were able to leverage our unique buy, sell, trade competitive advantage to supplement hardware demand from customers who are new entrants into the category. From a software perspective, we expected the category to decline for the quarter, given a weak title slate at the end of the console cycle. However, the decline was exacerbated by several titles that shifted into the second and third quarters due to COVID-19. For those new release titles that did launch, we experienced strong growth, far exceeding our expectations. The increased demand for gaming and entertainment has turned good title releases into great title releases as customers seek entertainment options.

In terms of SG&A, we continue to focus on our long-term expense reduction efforts, and despite the additional cost de-leveraging pressures from closed stores, we reduced adjusted SG&A by 16% year-over-year. Importantly, our adjusted SG&A includes over $21 million of incremental COVID-19 related costs we incurred, including our decision to support our hourly associate base by paying an additional two weeks of pay, or for those eligible, paid time off, to ease some of the burden of the impact of the pandemic-related mandated store closures. Importantly, the quarter saw strong progress in our priorities. Typically, we share with you four strategic pillars. Today, I'll focus on our pillars of Optimize the Core Business by improving efficiency and effectiveness across the organization and Building a Frictionless Digital Ecosystem to reach GameStop customers. As it relates to Optimizing the Core, the first quarter saw significant financial progress.

We continue to deliver on our goal to greatly improve working capital, executing a 43% reduction in inventory at quarter end and a 54% decline in accounts payable, all while maintaining $570 million in cash at the end of the quarter. Regarding our efforts to build a frictionless digital ecosystem, we advanced this initiative by leveraging our improved fulfillment capabilities, which led to the recapture of sales through stores open for limited curbside pickup during the quarter. During the weeks following our store closures to customers, we saw e-commerce sales surge in some weeks to over 1,500% year-over-year growth and 519% for the entire quarter versus last year. Total e-commerce sales grew to over 50% of total company sales during the period. As we enter the second quarter, we've begun the global phased reopening of stores that were temporarily closed.

As of today, we are nearly 90% reopened around the world to either safe, limited customer access or curbside pickup. Obviously, we have several stores that have been impacted by the recent social unrest in the United States, and we continue to focus on the safety of our associates and customers. We have had roughly 100 stores of our 3,500 locations in the U.S. impacted by temporary closure due to physical damage and looting. To date, we've reopened about 35% of those locations, but we anticipate another 35 or about one-third of those locations will be closed for the foreseeable future, given extensive damage. While early, we are relatively pleased with the performance of the reopened locations. There's a ramp to these stores as they reopen.

We are analyzing the return of traffic to these locations to third-party mobility indices being published and are finding some correlation as our experience has so far shown a reopening ramp of three to four weeks before sales build back to our expectations. We know that our ability to reopen our stores is only part of the equation. Customers need to continue to feel comfortable getting out, interacting in our stores, and with our associates. To that end, we have and continue to strictly follow all published CDC and local guidelines to create a safe and enjoyable experience for the customer. I'd also like to welcome three newly appointed directors to our board, all of whom joined us during the quarter. These appointments represented an important milestone in GameStop's transformation as we continue to evolve the company's business strategy for long-term success.

We have already benefited from our new board members' expertise and perspectives as we navigate the evolving gaming and omni-channel retail environments, execute on our strategic initiatives, and prepare the company to maximize value creation associated with the next generation of console launches later this year. Before turning the call over to Jim, I'd like to share why I'm confident that GameStop has a bright future. We possess several unique competitive advantages and are developing and implementing initiatives to make us more efficient and better able to fully capitalize on the new console cycle later this year. First, we have a strong leadership position in gaming and a strong loyalty base of consumers that we can monetize through revenue-sharing partnerships. Second, we operate a global network of stores with team members that are experts in gaming.

This gives us an advantage as new consoles are introduced, as we will be the go-to source for education on the advanced technology, how to use the systems, along with all the newly advanced accessories that go along with them. Third, we are capitalizing on our digital capabilities and our strong and extensible omni-channel capabilities. We will continue to build on this strong foundation and advance our end-to-end customer experience. Fourth, we are more efficient across our enterprise and continue to find ways to further optimize our operations. As such, we expect to drive margin improvement as sales stabilize. As mentioned in our press release, we expect to deliver positive adjusted EBITDA in 2020. Fifth, we are strongly capitalized and have the liquidity to navigate the current macro environment challenges and invest in our strategy.

While we expect the challenges we faced in Q1 to continue into Q2, we also expect to make more progress in our strategic pillars and deliver improved performance during the second half of the year. Now let me turn the call over to Jim to discuss our financials in response to COVID-19 in more detail.

Jim Bell
CFO, GameStop

Thank you, George. Good afternoon, everyone. I'd like to take this time to walk you through our first quarter fiscal 2020 results. I'll share some insight into how we're approaching the remainder of the year. As George just discussed, our number one priority is the health and safety of our associates, customers, and communities during the COVID-19 pandemic. As such, in March, we temporarily closed approximately 76% of the company's 1,802 international stores. On March 22nd, we temporarily closed all of our 3,526 U.S. locations, 2/3 of which were closed to any direct customer access, but did conduct a limited curbside pickup offering, leveraging our omni-channel buy online, pickup in store, and ship from store capabilities. During the remainder of the first quarter, approximately 10% of the global fleet, which was primarily our Australian business unit, remained fully open and accessible to customers.

Despite the impact of store closures around the world, our business in Q1 reflected three primary elements. First, a surge in gaming and work from home products. Secondly, the power of GameStop's deep omni-channel engagement with its loyal customer base. Finally, the ability of our teams around the world to quickly adapt to meet increased product demand, despite the limited ability to meet face-to-face with our customers. In that light, for the first fiscal quarter, we delivered a global comp store sales decline of 17%. Consistent with other retailers, these results exclude the stores that were closed for longer than two contiguous weeks during the quarter. Importantly, despite these closures and limited operations during the peak pandemic weeks, our global sales comp for fiscal March was a decline of 0.7%, and April was a decline of 14.4%.

In the fiscal month of May, we realized comp sales decline of approximately 4%. As you can see, in contrast to the fiscal fourth quarter last year, we believe the predominance of the sales decline so far this year is represented by the pandemic-related store closures across all of our operating regions. Turning back to the first quarter, total consolidated global sales declined 34% to $1.02 billion, from $1.55 billion in the prior year period. The overall sales decline was attributed to the reported comp store sales decline of 17%, approximately 13% from the impact of COVID-19 related fully closed stores, and the remaining almost four percentage points attributable to permanently closed stores and foreign exchange headwinds. As a reminder, these permanent store closures are a result of our ongoing efforts to either de-densify certain geographies or exit unprofitable businesses.

We continue to see strong sales and profit transfer rates from the de-densification strategy and are on track for the completion of the Nordics region wind down by the end of July. In terms of category performance, hardware and accessories declined 21.8% for Q1, the vast majority of which was attributable to full store closures. Despite the decline in the overall category, Nintendo Switch continues to perform very well, with sales in the quarter showing a material increase compared to the first quarter last year. Software, particularly catalog and pre-owned, as well as our collectibles, tend to be market basket builders in store, and as such, both of the software and collectibles categories each declined approximately 43% for the quarter, reflecting the customer's inability to access our storefronts.

There were only a few new software titles that launched in the first quarter, including "Animal Crossing," "Final Fantasy VII," and "DOOM Eternal," all of which far exceeded their sales plans. From a product margin standpoint, gross margin declined due to product mix, with hardware sales representing approximately 50% of sales, a much larger penetration level as compared to 42% last year. As a result, our overall global gross margins were 27.7%, or a 270 basis point contraction from the more software-led 30.4% in the fiscal first quarter last year. Now, turning to our expenses and expense management objectives. After adjusting for roughly $5.3 million in transformation, severance, and other charges associated with our GameStop Reboot profit improvement initiative, our SG&A expenses were $381.2 million, reflecting a decline of approximately $72.5 million or roughly 16% versus the first quarter last year.

These results do not adjust for just over $21 million of one-time investments we made in the quarter related to COVID-19. The first of which was approximately $18.5 million of incremental wages associated with our decision to pay an additional two weeks of pay, or if eligible, two additional weeks of paid time off to our hourly associates. We invested just over $3 million in safety and sanitary related products and equipment in the first quarter to ensure the safety of our associates and customers. We do anticipate some of the SG&A reductions to come back in future quarters as we return to more normalized operations of our stores and our distribution centers. A significant portion of the reduction is also directly related to our ongoing efforts to aggressively rationalize the overall cost structure of the business.

As a result of the worldwide impact on our store operations, the COVID-19 pandemic, we realized an operating loss of $108 million compared to operating income of $17.5 million in the prior year first quarter. Adjusted operating loss, excluding the transformation severance and other charges, was $98.8 million compared to the operating income of $17.5 million in the prior year first quarter. Importantly, again, these results do not adjust for the over $21 million of one-time investments we made in the quarter that I mentioned a minute ago. Our effective tax rate, as reported for the first quarter, was negative 43.9% and was impacted by certain discrete tax items, primarily related to a $53 million valuation allowance on our deferred tax assets and the mix of earnings across the jurisdictions in which we operate.

Excluding the impact of the $53 million non-cash tax adjustment in the quarter, our adjusted effective tax rate for the quarter was 1.5%. On a reported basis, our net loss was $165.7 million, which includes the $53 million non-cash charge, or a loss of $2.57 per diluted share, compared to net income of $6.8 million, or earnings per diluted share of $0.07 in the prior year first quarter. Adjusted net loss, excluding the tax charge, transformation severance, and other charges associated with GameStop Reboot, was $103.9 million, or a loss of $1.61 per diluted share, compared to adjusted net income of $7.5 million or $0.07 per diluted share. Again, this net loss is not adjusted for the $21 million in incremental COVID-19-related costs mentioned before. During the first quarter, we continued to focus on optimizing our global store fleet and strategically de-densifying certain markets.

For the quarter, we closed a net total of 181 stores. As we told you in March, we expect our strategic market optimization efforts to result in a similar number of store closures in 2020 as compared to 2019, or roughly 320 stores. Given the positive sales and profit transfer rates we continue to see, we are revising that estimate upwards by roughly 100 additional closures. Turning to the balance sheet. At the end of the fiscal first quarter, we had total cash of $570.3 million, including $135 million drawn on the revolver. Given the relatively stronger performance of the business, we paid down $35 million of the revolver and had $100 million outstanding as of June 3rd.

Our accounts payable at the end of the quarter were $212 million, down from $458.4 million at the end of the first quarter of fiscal 2019, reflecting a 54% reduction, which is directly related to our ability to leverage a flexible supply chain and reduce purchase orders around the world at the very onset of the viral pandemic, thus not creating a liability drag on the business or on cash flows. We ended the first quarter with total inventory of $654.7 million, compared to $1.15 billion in the prior year period, a reduction of 43%. As we have said, effective and efficient inventory management, including improved inventory turns, continues to be a significant area of focus for us and is a key driver of the further improvement in working capital efficacy.

We are very pleased with the continued progress we are making with regards to working capital and specifically the improvement on the efficiency of the cash conversion cycle on our inventory, which is reflected in both the 43% and 54% decline in inventory and accounts payable, respectively, all while maintaining a strong cash position of over $570 million in total cash and equivalents. This disciplined management of inventory working capital continues to manifest itself in the balance sheet and is key to providing us the necessary liquidity and financial flexibility to manage the current environment, as well as support the upcoming inventory investments in new software titles and new generation of consoles and the associated accessories upcoming in the third and fourth quarter. Due to the ongoing potential impacts of the COVID-19 crisis, as is consistent across the retail industry, we continue to suspend our forward guidance.

However, we do believe that our efforts to maintain the strength of our balance sheet will continue for the long term. As an indication of that, we expect our total cash and equivalents at the end of the second fiscal quarter to be in the range of $575 million-$625 million, reflecting roughly flat to positive cash flow from operations. As of May 2nd, the end of the fiscal quarter, we had $417.2 million of our outstanding notes on the balance sheet. In keeping with our objective to maintain a strong and healthy balance sheet, last week, on June 4th, we announced the commencement of an exchange offer to certain holders of the remaining balance of the $414.6 million of our 6.75% senior notes, which are due in 2021.

This offering is intended to provide us with even further financial flexibility by replacing and extending the maturity of the existing notes that are validly tendered as we continue to focus on advancing our long-term strategy and objectives. Further to our goals of maintaining a strong balance sheet, on June 5th, we completed the sale of our corporate jet. Continue to work to efficiently monetize certain other real property assets of the business. In the first quarter, we had $6.6 million of capital expenditures. It's important to note that we have lowered capital spending to focus on mandatory maintenance or near-term high-value strategic projects and now expect to invest approximately $43 million in CapEx for the year, a significant reduction from the roughly $80 million spent in 2019. As I mentioned before, we have generally suspended guidance as a result of the COVID-19 impact on our business.

However, it is important to note that in addition to the second quarter cash expectations I shared earlier, we do believe that three things, one, our performance during the peak of the pandemic, two, our current trajectory, and three, our expectations for the back half of the year console launch, will all contribute to generate positive adjusted EBITDA for the fiscal year. We remain confident that the progress against our GameStop Reboot objectives is providing the key support for us to navigate this trying and unusual time.

We remain intensely focused on continuing to execute actions to further strengthen our overall financial architecture, including all key profit and expense levers that will result in an organization that is efficient, streamlined, and poised to capitalize on a significant profit flow-through improvement as we experience expected robust sales growth in late 2020, led by both the expected new software title fleet and the Generation Nine console launch. I will now turn the call over to the operator, and we'll take any questions that you may have.

Operator

At this time, we will be conducting a question and answer session. If you would like to ask a question, please press star one on your telephone keypad. A confirmation tone will indicate your line is in the question queue. You may press star two if you would like to remove your question from the queue. For participants using speaker equipment, it may be necessary to pick up your handset before pressing the star keys. We also ask for all participants to limit themselves to only one question and one follow-up question. One moment please while we poll for questions. Our first question is from Steph Wissink from Jefferies. Please proceed with your question.

Steph Wissink
Analyst, Jefferies

Thank you. Good afternoon, gentlemen. I have two quick housekeeping questions, Jim, for you, and then George, a bigger picture question, if I could. The first is just can you remind us what percentage of your leases are up for renewal over the next 12 months? You mentioned transfer rates in the script. I'm wondering if you could just give us a quick statistic update on what you're seeing in store closures and the transfer value.

Jim Bell
CFO, GameStop

Yeah. Hi, Steph. The average lease, primarily here in the U.S., remains around two years. That would obviously say that in a 12-month period, we're going to turn over about half the fleet from a leasing perspective. In general, that's kind of how it tracks. On the second one, the transfer rate is actually not something that we've published publicly, but suffice it to say that we're actually seeing a little bit even stronger rates than we had, I think really pragmatically planned early on. So that's why we've accelerated some of the closures numbers by about 100 in terms of our expectations. We're seeing a little bit better than that, than what our original expectations were.

Steph Wissink
Analyst, Jefferies

Okay, that's helpful. My question, George, for you is, you said something in the script that really struck me, which is the idea of this renewed interest in gaming that was maybe inspired by the pandemic or a result of the pandemic. I'm curious if you can talk a little bit about what you're seeing in your customer database. Were these customers that were once gamers and have returned to become gamers? Are you finding that this is a new population of gamers? How does that play into the negotiations you're having right now with the OEMs regarding your revenue-sharing partnerships?

George Sherman
CEO, GameStop

Yeah, Steph, thanks for the question. We saw this early on when the store closures began, so really the last couple of weeks of March going into April, and it really showed up in the form of hardware sales predominantly. I think we mentioned that any game that was launched in this timeframe really did better than expected, and that's on large scale basis like Animal Crossing, and then certainly smaller games performed much better as well. We saw a lot of new interest, and we saw, obviously, a lot of hardware purchasing late in the console cycle. We know that our core customer has long since bought second devices and is looking ahead toward the next generation consoles in November. We're certain that we saw new gamers come in. We don't have any reason to believe that it is a return to gaming.

Jim Bell
CFO, GameStop

We think that it's net new gaming predominantly. That shows up for us in terms of loyalty as net new email addresses and net interest. It's certainly beneficial to us. Anytime that the overall pie gets bigger, we benefit from that given our market share. Yeah, by all means, it's something that we can parlay into conversations with our partners as we look down the road. Certainly, our hope would be that we can maintain close contact, build that social interaction with these new customers, get them deeper and deeper into gaming, and have them start looking forward to new consoles as well. No doubt. Hardware was a pretty scarce commodity and very end of cycle. Then, of course, the Switch, which is still very viable, did amazingly well.

George Sherman
CEO, GameStop

As we said, we think we're the largest sellers in the world of that device.

We get them in, we sell them out in 24 hours. Still big demand, which we think is largely attributable to new gamers.

Steph Wissink
Analyst, Jefferies

Thank you.

Operator

Our next question is from Ray Stochel from Consumer Edge Research. Please proceed with your question.

Ray Stochel
Analyst, Consumer Edge Research

Great. Thanks for taking my question. On e-commerce, the growth that you've seen, I'm sure a lot of that is due to just your store closures and all the success that you've had with omni-channel. Can you give us an update as far as are you going to be able to hit that $1 billion target much earlier than expected as a result? What changes you're making to your e-commerce platform itself to drive results or fulfill demands that you're seeing incremental to your expectations?

George Sherman
CEO, GameStop

I mean, first of all, Ray, thanks. It obviously is going to help us. It's a step in the right direction. It's pretty rapid fire growth that we experienced. Again, those peak periods up over 1,500% and over 500% for the quarter. By all means, we've made some process improvements. I think it all begins with the hiring of chief digital officer. We put a stake in the ground on this. It's obviously one of our four growth pillars is frictionless digital ecosystem. We've been going after this one pretty hard. We've been improving the fulfillment process. It's changed a number of things. I mean, from the amount of freight that flows through the stores versus how much is held back in our distribution centers. It's had a ripple effect on our supply chain strategy.

We are a seven-day-a-week operation now in our DCs as it applies to e-commerce. It's been great growth. Of course, you're right. I mean, a lot of it really began with the closure of stores, but there's no question that it has been an unnatural and, to a certain degree, unfortunate inflection point, but it sure drove our business in the right direction in a hurry.

Jim Bell
CFO, GameStop

I'd add a counterpoint to that because it's important. It's not just a function of how the e-commerce channel operates by itself relative to the brick-and-mortar locations, but more importantly, how the entirety of the omni-channel business works collectively. Importantly, what we saw is with the growth in e-commerce, a lot of that was driven by buy online, pick up in store, and ship from store. The vast majority of those orders are picked up either same day or the next day. That's important because that gives us the true omni-channel efficiency. We'll continue to balance both of those but as we continue to open stores, we see some continued health in e-commerce driven ordering.

George Sherman
CEO, GameStop

I'll build off of what Jim said. We couldn't have done it without this e-commerce capability. I mean, our ability to have contactless curbside delivery was built directly off of our buy online, pick up in store capability. As I mentioned, we generally would flow through more of our freight to the stores and hold it there. Early on, ship from store was a big fulfillment channel for us in terms of driving omni-channel. It really was the fungibility of all these assets leveraging off of one another.

Ray Stochel
Analyst, Consumer Edge Research

Got it. Thank you. Then a follow-up on pre-owned inventory. You guys have inventory down substantially year over year, and you've seen strong demand for some of the hardware pre-owned that you talked about. Is there any way to think about where your sort of total customer rewards points are trending? Are you seeing a situation where rewards points are falling as people keep buying new things with those rewards points, and then so you're sort of going to be heading into holiday with a lack of sort of money in the system to buy other products? Is that the wrong way to think about it? You're doing well as far as a trade-in perspective as well as a demand perspective.

Jim Bell
CFO, GameStop

This is Jim. First of all, from an inventory perspective, I think I'll comment more globally about our pre-owned inventory. This has been an area that Chris Homeister, our Chief Merchant, and myself been working on with our teams extensively, not just on new inventory management, but the pre-owned as well, and creating efficiencies in how we manage that, in terms of overall turn and cash conversion cycles. That's one. Two, certainly with respect to the way that you discussed the points in the loyalty program and the engagement with our products, that isn't the right way to think about it. In fact, in particular, George mentioned the new entrants. What we saw in this last couple of months here with the surge is really these tend to be new entrants, at least from what we can see in terms of the file. We think that's important.

Again, the pre-owned product and that buy sell trade capability gave us the opportunity that we think not a lot of people have, which is be able to supplement when there was scarcity for new hardware, we were actually able to lean in on our pre-owned product that we had in the system.

Ray Stochel
Analyst, Consumer Edge Research

Got it. Thanks again.

Jim Bell
CFO, GameStop

You bet.

Operator

Our next question is from Curtis Nagle from Bank of America. Please proceed with your question.

Curtis Nagle
Analyst, Bank of America

Good afternoon. Thanks for taking the question. First one, just a clarification on the May down 4% comp. Is that an adjusted number excluding closures? If that's the case, what's the all-in number? Could you comment on any category performance within that comp?

Jim Bell
CFO, GameStop

Yeah. No, we're not providing any more information on May. We just wanted to provide some direction on how May was performing relative to the months that we also disclosed, which is we wanted to make sure that we were giving some information and some insight into how the business was trending pre, during, and as we're continuing to make the evolution out of the peak of the pandemic. Obviously, we're still in the middle of this process, and we're opening stores, but we wanted to just give some indication of that. Is that when you say it's adjusted? Yes. We do not include stores that are closed for longer than two weeks on a contiguous basis. That we're not including. Yeah.

Curtis Nagle
Analyst, Bank of America

Got it. Understood. As a follow-up, just wanted to dig a little bit more into the comment about hitting positive EBITDA for the year. I know you guys are obviously very positive in terms of the coming cycle, but I don't know, just looking back at the history, typically, at least from what I can see, in quarters where you have console launches, those aren't great in terms of EBITDA, just given the sales mix into hardware and maybe less sales for some of the higher margin products. Are you expecting an increase in EBITDA in 4Q? How should we think about, are you expecting positive free cash flow for the year, given that comment?

Jim Bell
CFO, GameStop

Yeah, I'll comment specifically on George. You might have some color here as well. The way to think about it is we have been working, in the year that this management team has been together here, the core of our activities, especially around optimizing the core of the business, have been focused on really re-architecting the financial architecture of this business, that we're actually in a much better place to take advantage of a console launch. If you're looking at history, I don't think you should look at that flow through, because the ability to have lower expenses, the ability to have a much tighter inventory management, cash conversion cycle, all those things yield better results all the way through in terms of the flow through of those sales growth.

We think that that's actually an incredibly important difference of where GameStop sits today versus in prior launch cycles. George?

George Sherman
CEO, GameStop

Look, Curtis, I'd add, I think when you're a specialty retailer, you feel the full impact of the downside of the cycle as we felt over the last year or so. You also get the benefit of the upside. It is not our intent to sell gaming consoles by themselves. That's where we're different. That's where we play a very important role to the vendor community. We attach at a different level. We certainly would expect to attach games, we certainly would expect to attach accessories, and we certainly would expect to attach collectibles at a higher margin rate as part of this. It's going to be a traffic event for both online and for our stores, no question about it. We will parlay off the traffic.

Curtis Nagle
Analyst, Bank of America

Got it. Thanks very much.

Jim Bell
CFO, GameStop

Thank you.

Operator

Our next question is from Seth Sigman from Credit Suisse. Please proceed with your question.

Seth Sigman
Analyst, Credit Suisse

Hey, guys. Thanks for taking the question. I did want to follow up on that May trend. The down 4% comps, that compares to down 14.4% in April, I think I heard. Presumably very different store numbers included in each of those periods, just given the store closing dynamics. Can you just help us a little bit here, what percent of your store base is captured in that comp base for May versus April?

Jim Bell
CFO, GameStop

Yeah, here's the way to think about it. Again, very dynamic week to week. In the U.S. market, as an example, stores started to open up for some form of limited access. When we say limited access, what we mean is safe and secure or safe and sanitary access for a limited amount of customers to maintain proper social distancing. It really is a dynamic number. I can't give you any one binary point because it's continuing to evolve today. We still have roughly a little over 500 stores that are opening as we speak. It's really difficult for me to answer that question in binary form.

George Sherman
CEO, GameStop

Yeah, it really is three-dimensional. You have open versus closed, you have delivery at door versus limited access, and you have open for one week versus open for four weeks, all rolling across the country and across the world. As mentioned in the script, 90% open across the world right now. That includes virtually the entirety of Europe. For all practical purposes, save five stores, I think it is, in France, around the large malls in the Paris suburbs, a few in Italy in the Milan area, Europe is open. Australia, New Zealand is 100% open, and that leaves the majority in the U.S. and Canada that we're working towards. It's happening very quickly. As Jim said, it's just too rolling in nature to really answer that one directly.

Seth Sigman
Analyst, Credit Suisse

Yeah. Okay. This is just a clarification, then I have a real follow-up. Just to help us modeling here, since the -4 doesn't really flow through the model, I know it's really illustrative, right? It's revenue that flows through the model. Can you give us a sense of what the revenue growth in the May time period would look like quarter to date so that we can use that in the model?

Jim Bell
CFO, GameStop

You know what, I don't have it in front of me, so I don't think we're prepared to talk about that today.

Seth Sigman
Analyst, Credit Suisse

Okay. My real follow-up was around the comments around positive EBITDA for the year. Can you just help us with that a little bit more? I want to confirm, is that all expected to come in the fourth quarter? If so, it does imply a pretty significant year-over-year increase. It doesn't seem like hardware alone gets you there. Can you give us a sense of some of the other assumptions embedded there and what gives you confidence? Thank you.

Jim Bell
CFO, GameStop

Again, we're not giving any breakout of a quarterly contribution of that. That's just meant to give some indication as to how we view the entirety of the year working together. Couple of key things I'd share on this is, in the third quarter. There are a number of key software titles, many of which were postponed from last year into this year. Some of those were originally slated for earlier in the year that were then postponed again due to the pandemic from the beginning of the year to the back half. There's this whole series of moving parts here that around new software launches, and then certainly the expected console launches, which we expect to see hit the marketplace in the fourth quarter.

Now remember, as George indicated in some of the earlier comments, that also entails a significant degree of attachment to those consoles, whether that's warranty levels, whether it's controllers, whether it's collectibles, whatever it might be. There's a whole series of things that come along with what is now seven years of technological development by the OEMs, and that brings further technology and the accessories as well.

Seth Sigman
Analyst, Credit Suisse

Got it. Thanks. Best of luck.

Jim Bell
CFO, GameStop

Thanks.

George Sherman
CEO, GameStop

Thank you.

Operator

Our next question is from Carla Casella from JPMorgan. Please proceed with your question.

Carla Casella
Analyst, JPMorgan

Hi. My question is if you could talk to us about the borrowing base and the seasonality of that, how you expect it to trend through the year? I'm not sure if you gave the liquidity number as of the quarter, how much was available under the revolver?

Jim Bell
CFO, GameStop

I don't remember saying that actually specifically, but the way the borrowing base works, Carla, is that it's obviously supported by the inventory. It's an asset-backed lending revolver. The primary security factor is the inventory and the AR. As a function of that, it follows the high seasonality of our fourth quarter. The peak availability in that revolver is $430 million, but that really only is available during a couple of months, really November, December timeframe, if you think about it that way, generally speaking. In essence, anywhere between $150 million-$250 million of availability for the rest of the year, again, depending on the inventory levels.

Carla Casella
Analyst, JPMorgan

Did you give where that availability was as of 1Q? I understand the seasonality, but I was just wondering if this year with the COVID disruption, you expect any of that to be different. You've reduced your inventory pretty considerably.

Jim Bell
CFO, GameStop

Yeah. Again, I just don't have that number off the top of my head, but it's in the Q and certainly available therein. Sorry about that, Carla, but I just don't have it off the top of my head. Suffice it to say, yes, we've reduced our inventory levels, but we do have availability. As we've mentioned, for example, we paid down about, actually, [just] about $100 million. We had originally borrowed about $150 million on the revolver, and we've paid down $50 million of that, so we were holding about $100 million as of about a week or two ago.

Carla Casella
Analyst, JPMorgan

Okay, that's great. I had one question on the business trends and if it will trend any different this year because of the launches. If we look at margins on pre-owned versus software versus hardware, we've seen them historically. It's been a long time since there's been a new hardware launch. How do you expect margins to trend, your gross margins on those categories as we're going into the launch?

Jim Bell
CFO, GameStop

Again, I think you have to think about. As we saw, for example, in the last couple of months, you saw a hardware shift, and a lot of that was new hardware. That was the primary driver between, for example, the 270 basis points of year-over-year change in the margin was really due to the mix shift into the hardware. If you're looking about it, for example, those are new entrants, it's important because then there are second, third, fourth order transactions that come from those new entrants that we enjoy here with respect to especially customers that come into our loyalty program. You'll see a change in the margin rate of that market basket at later transactions.

Suffice it to say, if you think about some of the key titles, major titles that I talked about a minute ago, we'll have some velocity in the third quarter, at least expected launches. That will tend to mix into a product mix into software, new software, and those rates are obviously going to be better than hardware. Hardware, new products are going to be from a rate perspective lower than our pre-owned hardware and software. Pre-owned continues to be an important part of the business. Importantly, as I mentioned in my comments, pre-owned software and collectibles are two categories that are higher margin categories. It's important because when the stores are closed and customers don't come, they're attachments into a market basket. The associates in the stores are building that market basket with customers as they're coming in.

Also new software that's in the catalog. When we don't have customers able to walk in the stores, that does change the margin profile of the transaction. When they come back into the stores, then we also see it shift back the other way.

George Sherman
CEO, GameStop

Yeah. I think Jim mentioned it in his script. Part of the area that we do not see sales in during COVID-19, especially when we're in a delivery at door mode, is catalog sales. Most of the sales tend to be dominated, in this particular case, by hardware and new release software. As stores open up, customers have access to the store, we would expect to see a different depth of shopping experience getting back into catalog software sales. Of course, there was no access to collectibles other than via the web. Unless something was a new release, a Funko Pop! or something like that, it's not going to have much visibility. We would expect a reemergence of our pre-owned business going into the fall season as well. We've been closed.

From a hygiene standpoint, something that we wanted to do, exchanging games and exchanging software via curbside. Now that stores are open, now that we have a UV cleaning process we're putting all of our hardware through as we return it to our refurb operations center, we do expect to see trade-in as a down payment toward new gaming consoles and new games.

Carla Casella
Analyst, JPMorgan

Okay, great. That's great. Thank you so much. Very helpful.

Jim Bell
CFO, GameStop

Thank you, Carla.

Operator

Our next question is from William Reuter from Bank of America. Please proceed with your question.

William Reuter
Analyst, Bank of America

Good afternoon. In terms of the timing of when titles are due, I would expect that given that you have a handful of software launches which are expected to probably do fairly well, and then you've got the console, which I imagine you sell out of those extremely quickly, will the turns be such that the working capital build for inventory should be less than we've seen maybe in historical periods around the holidays?

Jim Bell
CFO, GameStop

Look, the right way to think about it is the perspective that when you're turning, given our payment terms, which I'm not going to comment on here in terms of what our agreements are with our vendors. Suffice it to say that, yes, if you're thinking about selling a product once or twice inside of those payment terms, yes, that's the right way to think about it.

William Reuter
Analyst, Bank of America

Okay. I'm not sure if you could provide in aggregate what the shift in terms of the new software releases, which were shifted from 1Q into 2Q would be. Is there any guidance you can help us with there?

Jim Bell
CFO, GameStop

No, we're really not providing any further guidance. Again, importantly, there still remains too much uncertainty in the marketplace right now.

William Reuter
Analyst, Bank of America

Okay. Thank you very much. That's all for me.

Jim Bell
CFO, GameStop

Thank you, William.

William Reuter
Analyst, Bank of America

Thanks.

Operator

Our final question is from Bryan Hunt from Wells Fargo. Please proceed with your question.

Bryan Hunt
Analyst, Wells Fargo

Good afternoon, George and Jim. My first question is, I was wondering if you could touch on when the plane, your corporate jet was sold, what were the proceeds? Shifting gears, looking at the asset base, what other assets may be for sale, and what type of proceeds are you expecting to yield from asset sales during the year?

Jim Bell
CFO, GameStop

Yeah, this is Jim. Hey, Bryan, how are you? It's been a long time.

Bryan Hunt
Analyst, Wells Fargo

It's been a while.

Jim Bell
CFO, GameStop

It's been a while. Hey, on the jet, we just sold it last week. We were holding it for sale as an asset held for sale. That was roughly around just short of $9 million in terms of the asset. We have some real estate assets that we've had out in the marketplace here over the last several weeks. I'll just break it down for you, one in Canada, one in Australia, and three buildings here in the U.S.

Bryan Hunt
Analyst, Wells Fargo

Are those all your distribution centers?

Jim Bell
CFO, GameStop

They're distribution centers and offices as well in all three locations. Canada, Australia, and the U.S., we co-locate offices with the distribution centers.

Bryan Hunt
Analyst, Wells Fargo

Okay. Are those assets you plan on continuing to use? Are you looking to do sale-leasebacks or-

Jim Bell
CFO, GameStop

Yes.

Bryan Hunt
Analyst, Wells Fargo

Completely exit the facilities?

Jim Bell
CFO, GameStop

We fully expect to utilize those assets. We own them. They're sitting on the balance sheet as assets, and we feel that as a retailer, and certainly one that's making this transition that we are for some of the important growth vehicles we have on the plate that we don't need to be in the business of owning real estate, but we can deploy that capital in a much more efficient way.

Bryan Hunt
Analyst, Wells Fargo

Very good. You don't have those listed as assets for sale on the 10-Q currently?

Jim Bell
CFO, GameStop

No. Yes, because the intention is to do a sale-leaseback, and so therefore, the requirement doesn't provide for that.

Bryan Hunt
Analyst, Wells Fargo

Very good. I appreciate it, Jim, and look forward to talking to you more. Best of luck.

Jim Bell
CFO, GameStop

Thanks, Bryan.

Bryan Hunt
Analyst, Wells Fargo

Thank you.

Operator

Thank you. We have reached the end of the question and answer session. I will now turn the comments over to George for any closing remarks.

George Sherman
CEO, GameStop

Yeah. Look, in closing, I'd like to thank our entire team across the company. I'm very proud of the resilience of our store team, distribution team, and refurbishment teams that they've shown during this unprecedented time, and honored to have a group of store associates and total team that are so passionate about gaming and serving our customers. This will serve us well in the rapidly changing environment. Thank you. Thanks to all of you for your interest in the stock.