Good afternoon, everybody. Welcome to the Dave & Buster's Entertainment, Inc. third quarter 2018 Earnings Results Conference Call. Today's call is being hosted by Mr. Brian Jenkins, Chief Executive Officer. I'd like to remind everybody that today's call is being recorded and will be available for replay beginning later today. Now I'd like to turn the conference over to Mr. Arvind Bhatia, Director of Investor Relations, for opening remarks.
Thank you, John, and thank you all for joining us. On the call today are Brian Jenkins, Chief Executive Officer, and Joe DiProspero, Interim Chief Financial Officer. After comments from Mr. Jenkins and Mr. DiProspero, we will be happy to take your questions. This call is being recorded on behalf of Dave & Buster's Entertainment, Inc. and is copyrighted. Before we begin our discussion of the company's results, I would like to call your attention to the fact that in our remarks and our responses to your questions, certain items may be discussed which are not based entirely on historical facts. Any such items should be considered forward-looking statements and relating to future events within the meaning of the Private Securities Litigation Reform Act of 1995. All such forward-looking statements are subject to risks and uncertainties, which could cause actual results to differ from those anticipated.
Information on the various risk factors and uncertainties has been published in our filings with the SEC, which are available on our website at www.daveandbusters.com under the Investor Relations section. In addition, our remarks today will include references to EBITDA, adjusted EBITDA, and store operating income before depreciation and amortization, which are financial measures that are not defined under generally accepted accounting principles. Investors should review the reconciliation of these non-GAAP measures to the comparable GAAP results contained in our earnings announcement released this afternoon, which is also available on our website. Now, I will turn the call over to Brian Jenkins.
Thank you, Arvind. Good afternoon, everyone, and thank you for joining our call today. Well, I'm encouraged by our third quarter results and progress on our strategic priority. On a comparable week basis, we grew revenue by over 15%, EBITDA by 11%, and drove sequential improvement in comps for sales, including positive comps in amusement. At the same time, new store performance remains strong. Our 2017 class of stores is on track to generate first-year cash on cash returns of about 60%, one of our best in recent history. As you may have seen, we are raising the lower end of our 2018 guidance on key performance metrics. With respect to fiscal 2019, we are confident in delivering yet another year of double-digit unit growth.
We continue to be the leader in the combined dining and entertainment space and have the opportunity and resources to consistently grow units by more than 10% annually while generating very strong return. Our capital allocation priorities include investing in unit growth, share repurchases, and paying a quarterly cash dividend, and we are delivering on all three. Now let me update you on our four strategic priorities as an organization.
First, we are evolving the offering to drive greater differentiation, including introducing compelling games and enhancing our food and beverage. In terms of amusement, we are pleased with the continued strength of Jurassic World VR Expedition, as well as Halo: Fireteam Raven, our Q2 titles. During Q3, we introduced Connect 4 Hoops, already a top-performing game for us, and in time for Halloween, House of the Dead: Scarlet Dawn, the next entry in Sega's highly popular The House of the Dead series.
Looking forward, we are pleased to announce our second virtual reality title, Dragonfrost. Slated for release next week, this proprietary VR title based on original content is designed to encourage repeat gameplay. Looking ahead, we have an exciting lineup for Q1 of 2019. We're happy to announce the planned launch of our third VR attraction that is a proprietary title to Dave & Buster's based on the Star Trek movie franchise. We are well on our way to building a strong library of VR content and remain excited about its potential. Q1 will also include Marvel: Contest of Champions, featuring highly popular characters from the Marvel universe. This title is also proprietary to us, and one of the key elements of the experience will be collectible cards available only at D&B, which should encourage repeat gameplay. With respect to food and beverage, the team continues to focus on quality, simplification, and accessibility.
We are planning to roll out new premium choice steaks and expect to be complete prior to our February menu launch. This follows quality upgrades to our burger and chicken earlier this year. We will be recrafting and rebranding some of our all-time favorites, such as Dave's Double Cheeseburger and Parmesan Chicken Alfredo, to highlight improvements in quality. We are introducing healthy offerings such as zoodles, zucchini-based noodles guests can substitute in pastas. With respect to alcoholic beverages, we will be adding fresh juices and purees system-wide to further enhance flavor. We've seen an uptick in our food quality scores this year, which is encouraging, and we believe this combination of improved ingredient as well as better execution is the right recipe. With our February 2019 mini launch, our focus on simplification will continue, and we do plan to further reduce the size of the food menu slightly.
This is on top, if you'll recall, of about a 20% reduction early in 2018. In order to improve accessibility and capture more food occasions, we recently initiated a quick casual test in our Dallas store. We have converted one of our special event party rooms adjacent to the arcade into a highly visible area where guests can order street tacos and drinks. The interior includes a three-dimensional food truck facade, themed tables and walls, and the cuisine includes tacos with a twist. This area is designed to add fun to the guest experience while serving their need for convenience and speed. We continue to view quick casual as complementary to our casual dining offering inside our facility. Our second strategic priority is improving service and reducing friction. We continue to test and implement service model changes and improve technology.
At select stores, we have deployed front desk guest ambassadors that guide our guest experience, kiosk attendants that facilitate interaction with the technology, and hosted seating in the sports lounge to improve flow during busy times. Technology initiatives include kiosk upgrades and a newly implemented workforce management system, which is now available system-wide. Additionally, we recently began rolling out radio-frequency identification-enabled Power Cards currently in over 20% of our stores, which should reduce friction when activating games. Our third priority is to ensure we're reaching our audiences and effectively communicating new news and value. In the early part of the third quarter, we continued to promote our highly successful Q2 game releases, Jurassic World VR Expedition and Halo.
For the football season, initially, we did not put enough emphasis on sports viewing as we skipped the All-You-Can-Eat Wings promotion that we ran last year during the first six weeks of the season. This had an unfavorable impact on comp. To correct course, towards the end of the quarter, we introduced a new and more compelling $19.99 unlimited wings promotion on game nights that also included unlimited video game play. In terms of media mix, while the bulk of our spending in the quarter was on national cable TV, we continued to invest in digital media, You will see a shift towards even more programmatic and social media in the future. The fourth strategic priority for us, and really the biggest driver of value over the long term, is delivering 10% or more unit growth annually.
We are expanding our footprint at a measured pace and have a strong and a dedicated team to execute on our new store opening plan. As I mentioned, new stores continue to generate excellent cash on cash returns even after taking into account the sales impact on the existing system. With respect to store openings for the year, we now expect to open 15 stores, representing 14% unit growth, which is at the upper end of our prior guidance. We're pleased with the response to our recent store openings. During the third quarter, we opened one new store in Harrisburg, Pennsylvania, and in the fourth quarter, we've opened two stores, one in Milford, Connecticut, and another in Birmingham, Alabama, which is a new state for us.
Our final store of the year will be in Corpus Christi, Texas, which will open next week and will be our second 17K format store. Our openings this year will skew slightly towards new markets for our brand. In terms of square footage, the mix consists of 11 large stores, including nine that are about 40,000 sq ft and two that are between 30,000 sq ft and 40,000 sq ft. The remaining four stores comprise two small format stores and two of our 17K format stores. Looking forward, we currently have a total of 22 signed leases, providing us significant visibility on new store growth into 2019 and the first half of 2020. Our long-term target is to open 231- 251 locations in the U.S. and Canada, including 20- 40 of the 17K format stores.
Now I'll turn it over to Joe DiProspero, who will discuss our financial performance and updated guidance. Thanks. All yours, Joe.
Thank you, Brian, good afternoon, everyone. Before I discuss our Q3 financial results and 2018 guidance, let me remind you that 2017 was a 53-week year, and as a result, our fiscal year 2018 calendar shifted by one week and has one less week. Due to seasonality in our business, our quarterly results for this year will not be directly comparable to our reported results last year. More specifically, in Q3 this year, we had one less higher volume summer week compared to last year. This shift had an unfavorable impact on revenue of $5.5 million, EBITDA of $4.1 million, adjusted EBITDA of $3.8 million, and EBITDA margin of 130 basis points. In order to provide a more meaningful picture of our performance, I'll be quoting our comp sales on a same calendar week basis, adjusting for this shift. Turning now to some of the highlights from the third quarter.
Total revenues increased 12.9% to $282.1 million versus $250 million reported in Q3 of last year. On a comparable week basis, revenue was up 15.4%, driven by strong contribution from our 32 non-comparable stores, which represented 27% of our store base during the quarter. Please note Q3 this year included the unfavorable impact of a higher than normal accrual for deferred amusement revenue. Non-comp store sales increased to $75 million, up from $31.8 million in the prior year on a comparable week basis. Revenues from our 86 comparable stores decreased 1.3% to $208.8 million, down from $211.5 million in the prior year on a comparable week basis. Looking at overall reported sales by category, amusement and other sales grew 14.8%, while food and beverage sales collectively grew 10.3%.
During the quarter, amusement and other represented 57.9% of total revenues, reflecting 100 basis points increase from the prior year period, continuing a long-term trend. Breaking down comp sales on a comparable week basis, our walk-in sales were down 0.7%, while our special events business, which can be volatile, was down 6.9%. In terms of category comp sales, amusements was up 1.5%, but F&B was down 5%. Within F&B, food and bar business was down 5% and 4.9% respectively. The gap between amusements and F&B widened during the quarter relative to the trend in the first half, in part due to the positive impact of virtual reality on our amusement comp sales. At the same time, food and beverage comp sales were unfavorably impacted by the timing of our All You Can Eat Wings promotion, as well as the decline in special events, which is a higher mix of F&B.
Weather was a net positive as we rolled over the impact of Hurricane Harvey and Hurricane Irma last year, partially offset by the impact of Hurricane Michael this year. On the other hand, the combination of competitive intrusion and cannibalization continue to be a greater headwind, both sequentially as well as compared to the same period last year. As we mentioned, the timing of the All You Can Eat Wings promotion proved unfavorable in the quarter. In terms of content, as Brian mentioned, our new releases for Q3, Connect 4 Hoops and House of the Dead, are doing well. Meanwhile, Jurassic World VR Expedition and Halo, our Q2 releases, also remain strong. Looking forward, we remain excited about our upcoming games, including the new virtual reality titles.
Total cost of sales was $48.7 million in the quarter, and as a percentage of sales, was 50 basis points better versus the same period last year, reflecting a slight increase in F&B margins, improvement in amusement margins, as well as a higher mix of amusement sales. Food and beverage cost as a percentage of food and beverage sales was 20 basis points favorable compared to last year, due to the impact of 1.9% in food pricing, 0.8% in bev pricing, and fewer weeks of the All You Can Eat Wings promotion, partially offset by the unfavorable impact of commodity inflation, including investment in our new burger and chicken. Cost of amusement and other as a percentage of amusement and other sales was 60 basis points favorable compared to last year.
This improvement was driven by the impact of lower expense associated with estimated amusement redemption liability and a slight shift in game play towards simulation games, including virtual reality. Our operating payroll and benefits cost as a percentage of sales was 25.3%, or 210 basis points higher year-over-year due to the unfavorable impact of nearly 5% wage inflation, incremental investment in labor related to virtual reality, non-comp and new store impact of calendar shift, higher medical claims compared to last year, sales deleverage in our comp stores, and investment in service initiatives. Other store operating expenses were 100 basis points higher year-over-year, primarily driven by higher occupancy costs, higher legal settlement expenses, and sales deleverage, partially offset by business interruption insurance proceeds related to our Puerto Rico store and leverage on our marketing expenses.
Store operating income before depreciation and amortization was $65.8 million for the quarter, up 1.8% compared to $64.6 million last year. As a percentage of sales, margins declined 260 basis points year-over-year to 23.3%. On a comparable week basis, store operating income before depreciation and amortization was up 8.2%, and as a percentage of total revenue, was down 160 basis points. G&A expenses were $15 million, up from $13.4 million in the prior year, reflecting increased head counts to support a growing store base, higher IT spending and costs associated with senior executive changes, partially offset by lower share-based compensation expense. As a percentage of revenues, G&A expenses were 10 basis points favorable year-over-year. Pre-opening costs were $4.7 million versus $5.6 million in the third quarter of 2017. This decrease reflected the timing of new store openings.
As a percentage of revenue, pre-opening costs were 1.7%, 50 basis points better compared to the prior year. EBITDA was $46 million, up 1%, and EBITDA margins were 16.3%, down 190 basis points versus the prior year. On a comparable week basis, EBITDA was up 11% year-over-year and EBITDA margins were down 70 basis points. Adjusted EBITDA of $52.7 million was down 2.7%, but on a comparable week basis was up 4.6%. I'd like to point out that the collective net impact of some of the call-outs I mentioned this quarter was not material to EBITDA. Specifically, the unfavorable impact of higher deferred amusement revenue, expenses related to senior executive changes, and higher legal settlement expenses was offset by the favorable impact of business interruption insurance proceeds and lower expenses related to amusement redemption liabilities.
Net interest expense for the quarter increased to $3.3 million, up from $2.9 million in the prior year, driven by increases in the underlying LIBOR rate and higher average debt levels resulting from our capital allocation initiative, including share repurchases and quarterly cash dividends. Please note, interest expense in the third quarter of last year included approximately $700,000 in expenses related to our debt refinancing. Our effective tax rate for the quarter was 2.4%, compared to 28.7% in the year ago period, driven by the lower federal statutory rate and greater tax benefits from increased stock option exercises. We generated net income of $11.9 million or $0.30 per share on a diluted share base of 39.9 million shares, compared to net income of $12.2 million or $0.29 per share in the third quarter of last year on a diluted share base of 42.3 million shares.
On a comparable week basis, prior year net income was $9.7 million or $0.22 per diluted share. Shifting to the balance sheet, at the end of the quarter, we had $384 million of outstanding debt, resulting in leverage of approximately 1.4x EBITDA. During the quarter, we repurchased approximately 437,000 shares of our common stock for $25 million. The inception to date total as of December 4th, 2018 is 5.1 million shares for $276 million, with approximately $124 million still available under our $400 million authorization. In addition, we paid our first quarterly cash dividend of $0.15 per share during Q3. Turning now to our outlook for fiscal year 2018. We are raising the lower end of our guidance on several key metrics. Total revenues are now expected to range from $1.243 billion to $1.255 billion, up 11%-12% on a comparable 52-week basis.
Revised guidance is $13 million higher at the lower end and unchanged at the upper end compared to prior guidance. This increase reflects the sequential improvement in our comp sales, outperformance at our new and non-comp stores, and at the lower end of guidance in extra store. We continue to project comp store sales on a comparable 52-week basis to decline low single digits. From a development perspective, we are refining our target to 15 new stores this year from prior guidance of 14-15 new stores, including two of our new 17K format stores. We plan to open our 15th and final store for the year next week in Corpus Christi, Texas. We are projecting net income of $106 million-$113 million, which is $5 million higher at the lower end and $2 million higher at the upper end.
Net income is based on an effective tax rate of approximately 22%, which compares to prior guidance of approximately 24%. We estimate a diluted share count of approximately 40.2 million, slightly lower than prior guidance of 40.3 million. We are projecting EBITDA of $268 million- $277 million for the fiscal year. The lower end of the range represents an increase of $5 million versus prior guidance, while at the upper end, guidance is unchanged. Guidance reflects investments in our ongoing initiatives Brian discussed in his prepared remarks. Furthermore, as we model Q4 this year, please note that in the fourth quarter last year, we had material bonus correction as 2017 Q4 results were worse than expected. Net capital additions after tenant allowances and other landlord payments is projected to be $179 million-$189 million, unchanged from prior guidance.
I want to remind you that the impact of one less week in fiscal year 2018 versus 2017 has an unfavorable impact on revenue and EBITDA of approximately $20 million and $4 million, respectively, on a full year basis. During the first three quarters of the year, the calendar shift had an unfavorable impact of approximately $1.2 million on revenue, $1.4 million on EBITDA, and $1 million on adjusted EBITDA. In the fourth quarter this year, the shift will have an unfavorable impact of approximately $18.3 million on revenue, $2.5 million on EBITDA, and $3.3 million on adjusted EBITDA due to one less week. Please keep this shift in mind for modeling purposes. Finally, while we plan to provide detailed guidance for 2019 on our next call, I would like to share our preliminary view on the upcoming year.
Overall, we expect revenue to grow high single digits and EBITDA to grow mid to high single digits. This expectation reflects margin compression primarily resulting from continued wage pressure and a rising mix of new stores that although have strong returns, are modeled to have lower average unit volumes and margins compared to our existing stores. We are excited to have a strong store pipeline and plan to add 15 to 16 new stores in 2019. We will not be renewing the lease for one of our older, lower volume stores in Q1. On a net basis, we are planning on unit growth of approximately 12% in 2019, consistent with our target of 10% plus annual unit growth. With that, I will turn the call back over to Brian.
Well, thank you, Joe. We are confident that by continuing to focus on our strategic priorities that include evolving our offering, improving our service, and more effectively communicating our new news and values, we will positively impact comp sales performance over time. At the same time, we will continue to open new stores at a disciplined pace to ensure strong returns, and this combination of improving comps and consistent double-digit unit growth positions us well to enhance shareholder value for years to come. I'd like to close by thanking our exceptional team members. Their hard work continues to help differentiate us every day and strengthen our leadership position in the entertainment and dining space. As always, we appreciate your continued support and interest in D&B. John, please open the lines for Q&A.
Absolutely. Ladies and gentlemen, if you would like to ask a question on today's call, please push star one on your telephone keypad. If you are muted, please depress your mute button. That'll allow that signal to reach our equipment. Again, if you'd like to ask a question, it is star one. Our first question will come from Jake Bartlett from SunTrust Robinson Humphrey.
Great. Thanks for taking the question. My first is really on the 2019 guidance, the revenue growing slower than your unit count, and I think there's some questions whether how much of that is driven by new unit AUVs or versus an expectation that you think that same-store sales might be negative. If you could comment on just where you positive or negative on the same-store sales, and then, if it is the unit growth kind of more exclusively, what is driving that? Can you talk about the mix of small versus large stores?
Yeah. Jake, it's a good question. We're not going to provide specifics on the comp guidance on this call. We'll dive into that detail on a little bit on our year-end call in April. I would attribute the high single-digit sales growth more to the AUV element of our expectation. We've indicated, if you look at our model online, that our AUVs that we're modeling for new stores are lower than our current AUVs as a brand. That's really the primary driver. We will skew. We still expect to skew slightly to large next year. We are not planning for the stores to have the same kind of AUVs as our existing base. I would think about it that way.
Got it. With your guidance, your same-store sales guidance for the year here, the implied in the fourth quarter is pretty wide. I'm wondering whether you'd help us out there. I guess low single digits can mean different things to different people. Maybe in the context of the answer, just to talk about what happened with the not running the All-You-Can-Eat Wings . You said you course corrected. I assume that means that it would've also corrected the same-store sales impact. Maybe if you could comment on those two things.
Well, I guess first on the All-You-Can-Eat Wings question. Our initial value message in September to start the season really focused on our game capital, specifically Jurassic World and Halo, with a play game spree kind of message. That's how we kicked off the football season then followed it with some $5 barbecue. We really found that not to be as effective as last year's All-You-Can-Eat Wings promo that we ran for the first six weeks of the season. It did have an unfavorable impact on our comps. In hindsight, we underestimated the impact of All-You-Can-Eat Wings when we decided to remove it from our promotional flight plan at the beginning of the year. We corrected course.
We lined up available wing stock, so to speak, late in the quarter introduced a more compelling $19.99 All-You-Can-Eat Wings offer that included unlimited video games. We did that on Thursdays, Sundays, and Mondays, and we continued that really through it'll be through mid-December. We did course correct, but it did negatively impact us. As it relates to our guide and balance of the year, we're maintaining our guide right now at low single digits. We're not changing that, and that's based on what we know today. It would, depending on where you pick in that range of low single digits, would imply sequential improvement from our year-to-date performance.
I just want you guys to keep in mind that we are headed towards some significantly large weeks, probably the three to four largest weeks for this brand coming up on the holidays. It tends to be a more volatile quarter, more subject to weather. We're going to be careful about the guide, and we're going to stick with what we discussed on the last call.
Great. Thank you very much. I appreciate it.
Thanks, Jake.
Our next question comes from Andy Barish from Jefferies.
Hey, guys.
Hey, Andy.
Good afternoon. Wondering if you could kind of quantify some of the incremental labor expenditures in terms of kind of teasing out what's going to be ongoing maybe for the next few quarters until you sort of wrap around this in the back half of next year.
Sure, Andy. Thanks for the question. Some of the things that I referenced in the prepared remarks. These are somewhat in descending order of magnitude. I'm not going to quantify specifics, clearly wage inflation, including mandatory minimum in Q3, it was nearly 5%. That is a headwind that we anticipate to continue going forward. VR labor was a factor for us. Clearly, we have an attended attraction that's operating in Q3 of this year that was not operating Q3 of last year. Until we roll over that in Q2, will remain a headwind.
Calendar shift was somewhat unique to this quarter, obviously rolling into next year will not be an issue. Medical claims. We're just looking at medical claims was somewhat higher this year than last year. Comp sales de-leverage. Our comp sales were negative in the quarter as an issue. Non-comp new store was an impact, given the fact that sometimes the new stores, when they open, they are inefficient, and that's an issue. At the same time, we are investing in service, as Brian mentioned in his prepared remarks. I will say we did mention quite a few headwinds with no offsetting hell, excuse me, tailwinds. Going forward, this is something that we're going to definitely focus on.
I would add, I think the wing though, not having All-You-Can-Eat Wings , we were a little surprised by that in September, and you can see it in our food comps and there was probably some adjustment on labor that we could have made a little quicker, I think, in the quarter, really more around the kitchen labor.
The new workforce management tools, are those gonna take some time and are they designed to try to manage a little bit tighter, or is this just some investment you've got to make back in the business at this point?
Well, Andy, you may remember from years ago, we introduced a labor management system, I believe it was in 2010 for the first time, from dial and back on that. That was very impactful when we did that because it was a sales forecasting tool. We've had a tool in place for a long time. We upgraded to, I'm gonna go ahead and call it maybe the Cadillac of workforce management with a product from Kronos. Really just last week, I think the last set of stores went live on it. I do think there'll be a time of adjustment on the tool, because it is a new tool. I think it's a more powerful one, but I think it will take a little time to settle in with the team.
It's been one of the better executed pieces of technology in my time here in terms of how the group worked together to get this thing out on time. I think it'll take a little time for the teams to adjust to what it can do. It has the ability to be a little more real time, which we're hopeful will allow us to be more precise in managing labor, make sure we have people at the right time and don't when we don't need them. We're hopeful with it, but it is early.
Thank you.
Thank you, Andy.
Our next question comes from Andrew Strelzik from BMO Capital Markets.
Thanks for the questions. My first one is just on the upcoming virtual reality rollout. As you reflect back on the initial launch, is there anything either operationally or from a marketing perspective, maybe labor adjustments that you're planning on making as you roll out the second title?
I think we continue to learn and get better at how to operate an attended attraction. This is really the first one that we've ever had, or at least that I can recall in my time here for sure, with Jurassic World. We view it to be a very successful platform for us. It's a platform that has helped us meaningfully in terms of comps. It is, in our view, a traffic builder and a per cap builder, both. Our feeling is that when we launched it, we wanted to make sure we delivered the guest experience. So we operated it with at least one, if not two, attendants during peak times. We continue to try to dial in that labor model, and get that honed in because the attraction is available at any time.
You can actually go ask an attendant to run the game for you, even if it's not attended, we want a guest to be able to do that. We continue to try to dial in the labor and make sure we have, number one, deliver the right guest experience. We're excited about Dragonfrost. It'll be now two titles that we'll be able to offer our guests in short order. In Q1, I had our third title of Star Trek. We're hopeful that we get increased play that will have guests consume more than one experience, actually try more than one. It will help drive repeat play and use. We continue to be excited about that platform. We think it's one that really offers us one of the best ways to introduce proprietary content.
Something that no one else has, that's what Dragonfrost will be. That's what Star Trek will be.
My other question is about connecting with your customers via technology, it's clearly a big focus among a lot of the restaurant companies and other consumer-facing companies, being able to understand your customers and speak directly to them. It feels like an area where Dave & Buster's maybe has lagged some others, but also maybe relative to the competitive intrusion, has a big scale opportunity to maybe move the needle from a traffic and frequency perspective. My question is, how much of a priority is that moving forward for Dave & Buster's? Is it anywhere in the near term in terms of moving towards that? I know you've been doing some high-level kind of demographic stuff, but maybe getting more granular and understanding your customer and building those relationships. Thanks.
That's a great question. We are leaning in with our new CIO that we brought on mid-year last year or this year, I guess, technically still. We are working on a couple of things to drive a better connection with our guests. First and foremost, a mobile app that we are working on that we look to launch next year, mid-year timeframe is the target for that, to really try to drive a deeper connection with them and offer more ability to engage our product, either by activating a game, receiving offers. Expanding our current capabilities to try to capture information and data on our guests so that we can talk to them.
We're also, as I mentioned, on the marketing front, our CMO, Sean Gleason, is working very hard to develop a deeper understanding of our guests through a data engine right now that's working hand in hand with our CIO to understand our guests better. Those are some of the investments that are actually hitting our P&L right now, and some will be capital and some will be expense. I agree with you. I think it's an opportunity that we are probably a little behind in and that we're focusing on it right now.
Great. Thank you very much.
Our next question comes from Jeff Farmer from Gordon Haskett Research Advisors.
Thanks. A couple follow-ups and a bigger picture question. First on the follow-up, can you guys just quantify the impact on 3Q same-store sales from making a decision to not bring back that All-You-Can-Eat Wings promo?
Hey, Jeff, that's a good question. I think we're not going to get specific on that other than to say it was a meaningful negative impact and trajectory for us. I don't really want to get into the specifics of the bridge there on that.
Okay. Just going back to December of last year, just a little bit more color on the rate and time period when the same-store sales were declining pretty rapidly. I think you guys had an earnings call in early December. We showed up at Integrated Corporate Relations five or six weeks later and things had gotten materially worse for you guys. Can you just remind us when in December of last year things began to get real challenging for you guys?
Well, we're coming up on it. I remember it all too well. We're coming up on, here in about a week, the time period where we did not have the Christmas holiday season that we expected, and which gave rise to the announcement we made right in front of ICR. We're about to come up on the softer time here.
Okay. Last question, as I said, bigger picture. You guys outlined a lot of top-line strategy stuff, in terms of how you're thinking about this heading into 2019, what potentially is your greatest opportunity to drive improved customer counts as we move into 2019?
Well, I think it's all the things we're talking about here, Jeff. We are working very hard on making sure we have a compelling offering, and that's why our head of games, Kevin Bachus, is working very hard to build a lineup of new games with an eye towards proprietary when we can do it. We feel good about leveraging the platform that we invested heavily in last year on the VR platform that will allow us to bring new news that's proprietary you can't see somewhere else. That's one piece. The food investing, I think, is a little longer period of time. We feel really good about the progress we've made and what we've seen in guest pulse scores on quality and value on our food with some of the changes we've made in the ingredients and the way we prep our food.
I think that's going to take a little time. The fast casual test, I'm optimistic on that. We actually just opened that last week, last Friday, I believe it was. I had a nice taco on Saturday, and they're quite good. I recommend them. I'm optimistic on that. It makes a lot of sense when you think about the proximity to the arcade to be able to dash in, dash out, get back to play. That's something that we'll have to read and see what it does incrementally. It's obviously very early. It's way too early to call that one way or the other.
That's something that we could scale to a number of stores, but that's going to take a little time, but we could get started on that some in 2019 if we see merit in the test that we have in place right now. Jake asked a great question on how we communicate with our guests. We're working hard to develop a deeper relationship with the guests through some technology with the app that we're working on, but also really transitioning some of our media towards digital, which our target, the millennials, tend to have disconnected a little more and more with linear TV. We're not going to depart totally from linear. When we have a great message and we shout it on linear TV, cable TV, it can move the needle.
We will be leaning into more digital investment mix in our media mix next year, to continue some of the progress we've made this year on that front.
All right. Thank you for that.
Ladies and gentlemen, as a reminder, if you'd like to ask a question today, it is star one on your telephone keypad. Our next question comes from Brian Vaccaro from Raymond James.
Thanks, good evening. I just wanted to circle back on the 2019 revenue growth guidance. Could you give us a sense of the pipeline, Brian, as you think I think you said skewing slightly larger, but how about in terms of large versus small versus sub 20,000 sq ft units?
I think I've already said, it's going to skew large format. Right now we expect it to skew new market slightly. Right now we're going to read the 17K units. We're going to have our second one open up here next week. There's a potential that we could have one in that mix, but right now, it's going to skew large. I think what we're trying to message here is that we'll have 121 stores by the end of this year. We are not anticipating that the AUVs of our new store that we build will match up to the existing store base. If we're doing our jobs right, we're trying to pick some of the highest potential stores first, and it doesn't always work out that way.
I think we've been trying to message that we shouldn't always expect to do 60% year one returns or mid-50s. That's totally what we're trying to message here. AUVs, potentially lower both on larges as well as the mix continuing to shift towards more small format stores that just simply don't do the same kind of volumes as a large store. It's just math.
Yep. Understood. Okay. Just a few questions on the game side, if I could. First, could you provide a little more color on how the virtual reality Jurassic game performed during the quarter, what you saw in terms of per capita attach and repeat play? Did it remain a relatively stable contribution through the quarter?
Well, I think, there's a couple of things going on. We launched it in the summer. It's a different guest profile than once schools go back. We saw a strong contribution from the attraction. It was an incremental $5, and it is clearly a per cap play piece. That's probably the larger piece of what it's doing for us, is helping drive per capita spend and amusement. It was continuing to be meaningful in Q3. I think we feel like Jurassic World was a great experience. It lacked maybe some of the gameplay, competition, collaboration in play. Some of the new titles that we're working on as a team will try to expand on the ability to compete and collaborate with the player that you're sitting on the chair next to.
In our view that will help continue to repeat play, that people will continue to try to play it and beat their neighbor, so to speak. We couldn't be more happy with the VR platform. We think it differentiates us. We're a brand that scaled VR to 120 locations, and I don't think there are brands out there that can say that. I couldn't be happier with the way the team's executed on this.
All right. That's helpful. I know we'll see it next week, could you talk a little bit about the new Dragonfrost game, just from the gaming experience standpoint, and will that game also cost $5? Just sort of your advertising plan around it. I guess your broader expectations sort of on around Dragonfrost versus Jurassic World.
Well, clearly Jurassic World was, I'm going to call it an experience with really great IP. Here, Dragonfrost is a proprietary title for us. It kind of features more gameplay. Clearly you have a goal in mind where you're, in this particular case, you're riding dragons, trying to free the Fire Prince from his evil brother, the Ice Prince, who's been captured, and make the kingdom Dragonfrost sunny and warm again, and you're competing and collaborating with the riders next to you. We think the gameplay is going to be really good on this game. Obviously, combination of a great game with strong IP is probably best. That'd be our desire.
I think what we have in the works here is a really healthy mix of some strong licensed games with Star Trek coming and Jurassic World and we're excited to see what Dragonfrost can do, as a proprietary, unlicensed game. Our intent is to offer both games. You'll be able to come in. We'll feature Dragonfrost. That will be the emblem on the actual platform. You will be able to engage Jurassic World and/or Dragonfrost, both. Which is exciting to see what kind of uptake we get on the combination.
Okay, great. Just last one for me. Joe, you highlighted in your prepared remarks the unusually low bonus to be mindful of as we think about modeling the fourth quarter. Could you remind us how much of a headwind does this represent to your fourth quarter 2018, and how much of that's in labor versus G&A?
We have never quantified that amount, but it's not immaterial. I just want to refresh your memory. I think we had talked about the fact on a recent question that comp sales around this time last year were materially worse than we anticipated. The full year impact of our bonus expense on the G&A side and certainly on the store side quarterly amount, it was a material, I'll call it credit, that we're not anticipating to roll over in Q4 2018. I'm sorry, I'm saying not anticipating to recur in Q4 2018. We've never really quantified the number, but it's not an immaterial amount.
All right. Fair enough. I'll pass it along. Thank you.
Thank you.
Thank you, Brian.
Our next question comes from Joshua Long from Piper Jaffray.
Thank you for taking the question. Wanted to dig into some of the trends you're seeing on that food side. It sounds like the quick casual test is going well. Curious if you have any early read on just how the consumer is using that avenue or that dining occasion a little bit differently. You also mentioned higher food scores with some of the work you've been doing on the menu. Curious if you could go through that, and also if maybe something similar is showing up on the amusement game side as you've layered in some of these new games and the VR, if that's something that consumers are giving you credit for yet.
Our Q3 guest poll scores really across the board went up. Value, quality, and service, the whole gamut went up, which we were pleased to see. We're a couple of days into the TNT Tacos test. It's primarily a late night what we're finding, and we're operating it. We're not operating it, first of all, every operating hour. It's offered at really peak, and we're seeing nice utilization late night. We're literally a couple of days into this. I don't really want to make any comments about what it's going to do or not do right now based off a couple of days of operation. I think that would be way premature. We like the concept. We think it can be potentially additive to our offering.
We know our guests, when we did research in 2017, said they like to have stuff faster, quicker, and available, and that was more accessible. This is an answer to that question or that desire. We're optimistic, but again, way early to call it one way or the other on that front and try to estimate what it may or may not do to food. We definitely saw a separation from food and amusements this quarter. A lot of that expected by having full quarter of VR, which was impactful. It helped push us to positive comps. The All-You-Can-Eat Wings event was not helpful to our food comps in the quarter and caused separation between food and bev and amusements for sure. That's why we took corrective action really in the final two weeks of the quarter.
Thank you for that. That's helpful. As you took those corrective actions, did you see a nice bounce back? Any sort of qualitative discussion that you'd offer there? As you also talked about the opportunity to further reduce the menu, what have you been able to see as you've worked through that first initial round of menu reductions? What's kind of the expectation as we go forward? Is a lot of the work already been done, and we should be thinking about this as an optimization piece? Is there maybe some material opportunities going forward to realign that menu in 2019?
Yeah, I think just using the word took corrective steps indicates that it was not helpful when we didn't have All-You-Can-Eat Wings , and bringing it back was helpful. I don't want to get into the magnitude of it, but it definitely helped the trends in terms of the business when we brought that back and as I said, continued it through mid-December.
Menu reduction.
Oh, menu reduction. On the menu reduction, we really took a big swath off in terms of menu decrease at the early part of 2018, about a 20%. The adjustments we're going to make or plan to make in our February 2019 launch, it's probably more in the 10% range here, so not near the magnitude. I think more so it's continued focus by our new leader in the food and bev area that is really focused on crafting cravability, He's looking at every menu item we have, as I think I said last time, making sure it competes for space on the menu. It is resulting in changing recipes, changing prep methods, I think we're seeing some uptick in how our guests view that. I think we're seeing some speed of service help. I think this is a longer haul.
Our frequency is pretty low as a brand. I think it's going to take time to get credit for that. To have that be some huge driver of traffic. I wouldn't expect for that to manifest itself quickly. Let's just put it that way.
Great. Last one for me. In terms of thinking about the strong new store returns for that class of 2017, how should we be thinking about that? Maybe how are you all thinking about that? Would you tie it to site selection? Would you tie it to just the cumulative effect of a lot of the initiatives and the marketing pieces that you've been working on for the last several years, we're starting to see that come into fruition now with some of these newer classes? Any sort of help there would be appreciated.
Well, obviously, it's hard not to like what we're thinking is going to be over 60% year-one return. I guess, when you look at our kind of five, six-year history, we've been averaging 50%+ . We've had a long track record of really strong returns. We definitely had one particular store that knocked it out of the ballpark, but even when you remove that one, it's still in that 50% range. I think our target remains 35%. We're happy to get 50%, 60%. We'll be happy if we get 35%+ . Over the long, long haul, we don't intend to really change our target model that we've posted out there. I do think it gets harder the deeper we get into our remaining store base, if we're doing our jobs right.
All right. Thank you for the time today.
You bet.
Our next question comes from Sharon Zackfia from William Blair.
Hi, good afternoon. I guess just a couple of questions. On the special events, I don't think you talked about it too much in the quarter, but I'm just curious on your visibility into special events here for the fourth quarter.
Yeah. Special events can be a bit volatile. You notice that when you look at kind of our Q1 numbers, we kind of bounced back in Q2. Here we bounced back down. It can tend to be a little volatile. Q3 fortunately is a seasonally low quarter in some ways for us just as a brand and in SE. I wouldn't read too much into that. Our year-to-date SE numbers are within about a point or so of our walk-in, so a little bit under. We were, and I don't think we mentioned this in our remarks, we were unfavorably impacted by, I'm going to call it the mega fight of 2017, the Mayweather-McGregor fight, which was a kind of paid thing across most of our stores. That was a difficult rollover for the SE team this quarter.
I'm going to hesitate because we have, as I mentioned, big weeks to come, the biggest weeks in the brand to come. I'm not going to dive into interim Q4 kind of sale, SE bookings and kind of where we're at.
Okay. I just didn't know if this was a point in time where you had good visibility on fourth quarter holiday, if there was still a lot to be booked yet.
Well, clearly, we have a significant amount booked at this stage. There's always, and I think increasingly so, it seems like people book later in recent years. Last minute.
Fair enough. Also book my party at Dave & Buster's.
The whole weather factor of Q4 is always one of those things that we are wary of a little bit of what if weather hit at the bad time that we're expecting to be a great week. We're just more subject to weather impacts in Q4 than most times.
Okay. Maybe this ties back to the revenue question for next year. Do you have any color on the cadence of new unit openings? I know you were front-end weighted this year, which is kind of unusual. Any update on international? I thought international was supposed to open this year. Maybe that was pushed to 2019. Just anything there.
Yeah. We'll try to give some cadence guidance. We have quite a few of these stores that are under construction right now. I would think about it even right now, but we can try to give you a little more cadence on our Q4 call in April on it. We've got quite a few under construction right now, so we feel very confident in the guide overall for the year. I think we have a good pipeline for 2019 and actually well into 2020 actually as well. International. That's an excellent question. We still believe international is a good long-term opportunity for the brand. [audio distortion] , heavily focused here on igniting the core business as a top priority. That's getting a lot of attention, as it should, as a team here.
We do believe international represents an opportunity, and we are still progressing on our first Middle East store, although much slower than we had hoped. We have a site that we like and that we have targeted, and we hope to have more that we could talk to you about on our fiscal year-end call.
Okay. Thank you.
Thank you, Sharon.
Ladies and gentlemen, in the interest of time, I'm going to turn the call back over to Mr. Jenkins for closing remarks.
Okay. Well, I'll be Mr. Jenkins. Listen, I want to thank you for your time this afternoon. We wish everyone a happy and safe holiday season, and we look forward to reviewing our fourth quarter results with you in early April. Have a great evening.
Ladies and gentlemen, that does conclude our call. On behalf of Dave & Buster's, we do appreciate your participation, and please have a great night. At this time, you may disconnect. Thank you.