SharpLink Gaming Ltd. (SBET)
NASDAQ: SBET · IEX Real-Time Price · USD
1.040
-0.150 (-12.60%)
At close: Apr 26, 2024, 4:00 PM
1.190
+0.150 (14.41%)
After-hours: Apr 26, 2024, 7:53 PM EDT

SharpLink Gaming Revenue

Revenue in the quarter ending September 30, 2023 was $3.27M with 152.96% year-over-year growth. In the year 2022, SharpLink Gaming had annual revenue of $7.29M with 176.51% growth.

Revenue (ttm)
$7.29M
Revenue Growth
+176.51%
P/S Ratio
n/a
Revenue / Employee
n/a
Employees
62
Market Cap
3.42M USD

Revenue Chart

History

Fiscal Year End Revenue Change Growth
Dec 31, 20227.29M4.65M176.51%
Dec 31, 20212.64M356.94K15.66%
Dec 31, 20202.28M-102.92K-4.32%
Dec 31, 20192.38M-3.48M-59.36%
Dec 31, 20185.86M-912.00K-13.47%
Dec 31, 20176.77M-778.00K-10.30%
Dec 31, 20167.55M-7.16M-48.67%
Dec 31, 201514.71M7.65M108.21%
Dec 31, 20147.07M-5.41M-43.35%
Dec 31, 201312.47M-654.00K-4.98%
Dec 31, 201213.13M1.12M9.36%
Dec 31, 201112.00M364.00K3.13%
Dec 31, 201011.64M279.00K2.46%
Dec 31, 200911.36M2.93M34.68%
Dec 31, 20088.44M-903.00K-9.67%
Dec 31, 20079.34M-1.15M-10.93%
Dec 31, 200610.48M-1.08M-9.33%
Dec 31, 200511.56M2.15M22.84%
Dec 31, 20049.41M183.00K1.98%
Dec 31, 20039.23M-557.00K-5.69%
Dec 31, 20029.79M-938.00K-8.75%
Dec 31, 200110.73M-342.00K-3.09%
Dec 31, 200011.07M--
Sources: Historical revenue is based on company filings submitted to the U.S. Securities and Exchange Commission (SEC). The most recent revenue numbers may be taken from company press releases.

Revenue Definition

Revenue, also called sales, is the amount of money a company receives from its business activities, such as sales of products or services. Revenue does not take any expenses into account and is therefore different from profits.

Full Definition