Good morning, welcome to the Virtuix Earnings Conference Call for fiscal year 2026, nine months ended December 31st, 2025. All lines have been placed on a listen-only mode, the floor will open for your questions following the presentation. During today's call, we may make statements relating to our goals and objectives for future operations, financial and business trends, business prospects, and management's expectations for future performance that constitute forward-looking statements under federal securities laws. Any such forward-looking statements reflect management expectations based upon currently available information and are not guarantees of future performance and involve certain risks and uncertainties that are more fully described in our SEC filings. Our actual results, performance, or achievements may differ materially from those expressed or implied by such forward-looking statements.
We undertake no obligation to update or revise any forward-looking statements to reflect events or developments after the date of this call. A press release detailing these results was issued this morning and is available in the investor relations section of the company's website at investors.virtuix.com. Hosting today's call will be Virtuix Founder, Chief Executive Officer, and Chairman, Jan Goetgeluk, and Chief Financial Officer, Thomas McGinnis. I'll turn the call over to Mr. Goetgeluk. Please begin, sir.
Thank you, operator. Good morning, everyone. Welcome to our first earnings call as a publicly traded company. Today we'll walk through a corporate overview, our Q3 and nine month highlights, strategic milestones, and a financial review from Thomas. Let's get started. Virtuix is a leading developer of full-body virtual reality systems, and we're now trading on the Nasdaq Global Market under the ticker VTIX since our debut on January 27th, 2026. Our technology enables natural full-body movement in 360 degrees in virtual worlds. We're bringing the physical act of walking and running into VR games or other applications, including enterprise and defense. Our product portfolio includes 4 core offerings that are covered by 25 patents. Omni One and Omni One Core, that's our flagship consumer product line. Omni One Enterprise, designated for industrial training and other enterprise applications.
Our Virtual Terrain Walk, VTW, defense simulation system. We are hardware experts with a proven track record of execution. We are headquartered in Austin, Texas, and we have operations in Zhuhai, China, Hong Kong, and Taiwan. Our manufacturing facility is scaled and ready to support up to 3,000 units per month, which represents over $100 million in annual revenue potential at full utilization. We are ready to scale. We have a multi-use revenue strategy that includes high-volume consumer gaming supplemented by high-value defense and enterprise training, all with recurring revenues from software, games and subscriptions for consumers and software licenses and custom simulation development for defense and enterprise customers. We're also at the leading edge of AI-driven 360 reconstruction technologies like Gaussian splatting that transform 360-degree video footage into photorealistic walkable 360 worlds in just hours.
Previously, recreating a real-world environment into an explorable space in virtual reality, that could take weeks, even months, in a very expensive, very time-consuming. Today, we can do that in just a few hours. We're applying this technology to our VTW system for defense, and it's also driving adoption of our technology into the enterprise space. Think, for example, about industrial training or safety training. The nine months ended December 31st, 2025, were transformative for Virtuix on every front, financial, strategic, and commercial. Let me briefly walk you through the highlights before we take a deeper dive. Financially, we delivered 41% revenue growth year-over-year for the nine months ended December 31st, 2025, reaching $3 million in sales.
That's primarily driven by strong demand for Omni One, including an increase in orders from a strong 2025 holiday season. New orders for Omni One and Omni One Core increased 60% in December 2025 compared to unit orders placed in December 2024. Our gross margin turned sharply positive, coming in at 29% compared to a -17% in the prior year period. Operating expenses declined 45%, and our net loss improved 43%, to a loss of $6.9 million from a loss of $12 million. I'll note that the prior year period included a one-time non-cash stock-based compensation expense of approximately $4.7 million. Strategically, we achieved several major milestones. We listed on Nasdaq under the ticker symbol VTIX in January.
This was a milestone moment for our company, validating our decade-long investment in full-body VR technology and really providing us with access to capital and the market visibility to scale aggressively in 2026 and beyond. We also joined the Made for Meta program. We launched Omni One Core sales in Europe across the U.K., Germany, France, and all other E.U. countries. We demonstrated humanoid robot teleoperation with University of Central Florida. We integrated AI-powered Gaussian splatting into our VTW defense system. We saw some early defense adoption at Yokota Air Force Base, U.S. Air Force Academy, and the U.S. Military Academy at West Point. Now let me turn to our strategic milestones in more detail. First, the Made for Meta partnership, I mean, it's one of the most strategically significant developments in our company's history.
Omni One has joined the Meta certified ecosystem for Quest headsets and games. That's an exclusive program that puts our hardware in front of the world's largest XR user base. Over 20 million Quest headsets have been sold, and by recent estimates, there are about six million active Quest users within that ecosystem. For the first time, these six million Quest users will be able to use our product directly with their existing VR headsets and games. A certified integration with Meta Quest headsets and games also broadens our distribution reach. Omni One will be promoted on Meta's Made for Meta website. This positions us as the premier full-body movement solution for the platform. Now we'll share specific product updates and timelines at a later date.
You know, this is a foundational step toward bringing full-body, physically engaging VR to a mass audience. This differentiates Omni One as the go-to hardware companion to Meta's growing VR ecosystem. Our international growth is also well underway, and we have launched Omni One Core across Europe, with dedicated storefronts now live for the U.K., Germany, France, and all other E.U. markets. That's supported by a regional partnership with Unbound XR, which is Europe's leading online retailer of extended reality XR equipment. Initial shipments are scheduled to begin next month, between April 13th and 24th. This European launch marks a significant milestone in our international growth plans and opens up a large high-income consumer base for our products. At CES earlier this year in January, we exhibited in partnership with Pimax.
Pimax is one of the world's premier VR headset manufacturers. We showcased Omni One with Pimax's new Dream Air headset, demonstrating Omni One's seamless compatibility with PCVR and CBR games. This collaboration reinforces our platform's, our technology's platform-agnostic nature. We also announced that Omni One is now eligible for purchase through health saving accounts and flexible spending accounts, HSA and FSA accounts, through our partner Truemed. This allows eligible buyers to save approximately 30% on their purchase using pre-tax dollars. This wellness component broadens our consumer appeal and supports Omni One's position as both a gaming system and a health device. In our testing, we measured that users can burn up to 700 calories per hour by playing an action game on Omni One.
Actually, one of our users reported to have lost 40 pounds in four months from playing on Omni One. Those health benefits of Omni One, we believe are appealing to a wide audience. Now a major component of our long-term growth strategy is our entry in the defense market with our Virtual Terrain Walker, VTW system with the slogan, "Walk the terrain before you fight on it." Our vision is to supplement high-volume consumer sales with potentially high-value defense contracts. We demonstrated the integration of AI-driven Gaussian splatting into VTW, which we believe is a true breakthrough.
Gaussian splatting is an AI-driven 3D reconstruction technology that transforms real-world environments that we capture with a 360-degree camera or a drone into photorealistic navigable 3D worlds in just hours, reducing the time required to create realistic virtual terrain from weeks or months down to hours. That's a dramatic reduction in the cost and the turnaround time for creating immersive training simulations. We've already seen some early adoption. Test units have been purchased by Yokota Air Force Base, by the U.S. Air Force Academy, and by the U.S. Military Academy at West Point. The VTW system can support 12 or more soldiers simultaneously, specifically for immersive mission planning, terrain reconnaissance, leader rehearsals.
We're in the process of pursuing defense contracts for VTW that in addition to the upfront system sale, will also add high-margin recurring revenues from software licensing and customized simulation development. Beyond the VTW system for defense, our enterprise technology roadmap took another exciting step forward this quarter. In collaboration with University of Central Florida's Institute for Simulation and Training, or IST, we demonstrated a humanoid robot controlled in real time using Omni One Enterprise. Translating natural 360-degree walking into intuitive robot teleoperation. This cannot be achieved using a controller while seated or standing in place. This highlights the value of Omni One in this fast-growing field of embodied AI, both for the teleoperation of robots and the collection of movement data that is needed to train robots.
In that same vein, we also announced a partnership with 1HMX on the production of the Nexus NX1, and that's a full-body system designed for, again, humanoid robot teleoperation and physical AI training. The NX1 integrates our Omni One Enterprise treadmill with the HaptX Gloves G1. Those are haptic gloves that deliver lifelike tactile and force feedback. Together, I think the VTW AI integration and the UCF and the 1HMX robotics collaboration, that fully demonstrates the breadth of Omni's potential. From defense simulation to the frontier of embodied AI. In a world, we can rapidly create photorealistic virtual environments. How are we going to walk around in those environments with the Omni, with our technology? With that, I'll hand the call over to Thomas to walk us through the financials.
Thank you, Jan. Good morning, everyone. It's a privilege to speak with you today as Virtuix CFO and to present our first earnings results as a public company. Net sales for the nine months were $30 million, a 41% increase from the $2.1 million in the prior year period. The increase was primarily driven by new sales of Omni One, including from a strong 2025 holiday season, the fulfillment of legacy pre-orders that were placed during the pre-order period that ended in September of 2024, as well as the pricing increase that took effect in November of 2024. I wanna highlight what I believe is one of the most significant metrics this quarter.
Gross profit improved by $1.2 million to $876,000 compared to a gross loss of $352,000 in the prior year period. We improved gross margin from -17% to 29%, an improvement of 46 percentage points, reflecting a higher average selling price and the completion of delivery of nearly all discounted units to equity crowdfunding investors, which weighed on margins in the prior period. Going forward, we will continue to realize the benefits of higher average selling prices. Turning to operating expenses for the nine month period. Total operating expenses decreased by $5.1 million or 45% to $6.3 million from $11.4 million in the prior year period. This reflects significant cost discipline across the organization.
General and administrative expenses declined by $4.7 million, primarily because the expenses in the prior year period included a one-time non-cash stock-based compensation expense of approximately $4.7 million. Research and development expenses declined by $1.4 million due to a decrease in R&D spend and staffing following the completion of Omni One. These reductions were partially offset by a one million dollar increase in selling expenses, largely driven by significant digital ad spend for our Regulation Crowdfunding investment campaign with StartEngine that ended around June of 2025, as well as an increased ad spend for Omni One during the 2025 holiday season. Net loss decreased to $6.9 million compared to $12 million in the prior year period, an improvement of 43%. Turning to our Q3 results, our three months ended December 31st, 2025.
Net sales for Q3 were $960,000, a 24% decrease from $1.2 million in the prior-year Q3 period. I wanna be clear about the context for this decline. The prior-year period, the prior-year Q3 included shipments of a large backlog of Omni One pre-orders that had accumulated since the start of our pre-order period back in August of 2023. In contrast, Q3 of fiscal year 2026, revenues reflected sales to newly acquired customers, including strong orders driven by the 2025 holiday season. Importantly, new orders for Omni One and Omni One Core systems increased by 60% in December of 2025 compared to December of 2024, which is a strong leading indicator of demand growth and highlights our successful 2025 holiday season. Despite lower Q3 revenues, gross profit improved significantly.
Q3 gross profit was $289,000 compared to a gross loss of $19,000 in Q3 of the prior year. Gross margin expanded to 30% from -2%, driven primarily by the increase in our selling price for the complete Omni One system from $2,595 to $3,495 effective November 2024, and lower per unit manufacturing overhead due to consistently higher production levels in 2025. For Q3, total operating expenses were $2.1 million compared to $1.8 million in the prior year period. G&A expenses decreased to $1.2 million from $1.3 million. Primarily due to lower overhead costs associated with our overseas operations. R&D expenses also decreased to $227,000 from $307,000 following completion of Omni One development.
The reductions were offset by higher selling expenses, $734,000 versus $246,000, primarily attributable to increased advertising spend during the 2025 holiday season. Q3 net loss was $2.7 million compared to $2 million in Q3 of the prior year. Gross profit improved significantly during Q3, the improvement was offset by higher interest expenses and amortization of debt discount associated with the Streeterville notes and by higher selling expenses. Let me turn to our balance sheet and liquidity positions. As of December 31st, 2025, the company had cash on hand of $1.1 million compared to $478,000 as of March 31st, 2025. Following the period end, our liquidity position has improved substantially.
On January 27th, 2026, in connection with our direct listing, we received the initial advance of $8 million per our equity purchase agreement with Streeterville Capital. Additionally, Streeterville has exercised 405,000 warrants, resulting in proceeds to the company of an additional $3.2 million. Western Technology Investment has exercised 334,961 warrants, generating proceeds of $300,000. These post-period events have significantly improved our liquidity. Total assets were $6.4 million at December 31st, 2025, up from $5.8 million at March 31st, 2025, driven primarily by the increase in cash and other current assets. On the liability side, total liabilities were $9.3 million at December 31st, 2025, compared to $6.6 million at March 31st, 2025.
This increase was driven primarily by additional notes payable that were issued to Streeterville Capital and to other investors, and an increase in deferred revenue, partially offset by lower accounts payable and accrued expenses. As of December 31st, 2025, our principal debt obligations consist of secured convertible promissory notes to Streeterville Capital with a principal balance of $3.3 million convertible into shares of our Class A common stock, subordinated convertible unsecured notes, the second 2025 notes with a principal balance of $1.65 million due March 31st, 2026, and the unsecured 2024 notes with an outstanding principal balance of approximately $2 million due March 31st, 2026. Our Streeterville notes are our only secured indebtedness and bear interest at 6% per annum.
Regarding our plans to manage the outstanding debt, the Streeterville notes are structured to automatically convert into equity, these will not result in a cash outlet of the company. The second 2025 notes are also convertible into common stock at a price equal to 85% of the Nasdaq valuation reference price of $8.75. Certain holders have already exercised their conversion rights, resulting in a principal reduction of approximately $715,000 subsequent to December 31st. The remaining balance of the 2025 notes today is approximately $950,000. We aim to get more of these notes converted prior to their maturity date of March 31st, otherwise, we plan to repay the outstanding balance and interest by March 31st.
For the 2024 unsecured notes, we are evaluating financing alternatives, which may include exchanges of the outstanding notes for equity or equity-linked securities. Before I hand it back to Jan, I want to briefly highlight our production and revenue scale potential. Our manufacturing facility is ready to support up to 3,000 units per month, representing over $100 million in annual revenue potential at full utilization. Our revenues scale rapidly with unit shipments, as illustrated by this graph. Going forward, our multi-use strategy aims to diversify revenues across three markets: consumer gaming and fitness in the U.S. and now Europe, with Meta Quest compatibility on the way, enterprise training boosted by AI-driven 3D reconstruction, targeting 70% gross margins and defense training and simulation via high-value VTW contracts and software licensing. We believe this diversified model positions Virtuix to build a growing, lasting revenue base. With that, I'll turn the call back over to Jan.
Thank you, Thomas. Looking ahead, you know, our priorities are clear. First, we intend to continue to grow our consumer revenues. We're ready to scale. Our expansion into Europe is underway, with access to the Meta ecosystem, you know, we're expanding our addressable market to an estimated six million active Quest users. We're also growing our defense pipeline by expanding sales to additional military bases and departments, mostly focused on the U.S. Army and the Marine Corps. We have quite a few initiatives in the works as we pursue high-value defense contracts.
With that, the software licensing and custom simulation work is expected to add recurring high-margin revenues. Consumer and defense are our two key target markets, but in parallel, we'll continue to expand our enterprise sales in the U.S., Europe, and Asia, primarily focused there on embodied AI and industrial training. In industrial training, our adoption there is boosted by that AI-driven 3D reconstruction, like Gaussian splatting, that I believe truly deliver on the full promise of VR. You know, the ability to be fully immersed inside virtual environments that are exact photorealistic replicas of the real world. With our technology, you can walk around inside those environments in 360 degrees without boundaries. We continually target to improve our gross margins in consumer and enterprise sales through volume leverage and continued cost optimization.
We plan to scale our international operations following our European launch, and we're evaluating the entry in additional consumer markets. In parallel, we aim to expand our enterprise sales in Asia, where there is a big market for robotics and industrial training with 3D Gaussian splatting. Finally, we're focused on achieving profitability. Our path towards profitability, we believe is driven by combining revenue growth and operating expense discipline. We believe we can reach profitability through our multi-use strategy that supplements high volume consumer sales with high value defense and enterprise contracts. Let me leave you with a few key takeaways. Our commercial momentum is real and accelerating. You know, we delivered 41% revenue growth in the first nine months here of fiscal 2026. We turned gross margins positive, and we reduced our net loss by 43%.
The financial trajectory is trending in the right direction and improving. Our strategic position has never been stronger. We are a Nasdaq-listed company, with a Made for Meta partnership, a live European storefront, early defense adoption, at West Point and the Air Force Academy, and a proven technology platform protected by 25 patents. Our manufacturing scale is ready. You know, we have the ability to produce up to 3,000 units per month, representing over $100 million in annual revenue potential. We have the infrastructure in place to convert our commercial momentum into meaningful revenue growth. You know, we believe we are well-positioned here to achieve continued growth and create long-term value for our shareholders. We look forward to updating you on our progress. With that, we'll now open up the call for questions. Operator.
Thank you. We will now conduct a question and answer session. If you would like to ask a question, please press star one on your telephone keypad. A confirmation tone will indicate your line is in the question queue. You may press star two to remove your question from the queue. For participants using speaker equipment, it may be necessary to pick up your handset before pressing the star keys. Once again, that's star one to ask a question at this time. One moment while we poll for the first question. The first question comes from Gowshi Sri with Singular Research. Please proceed.
Good morning, gentlemen. Can you hear me?
Hey, Gautam. Good morning.
Good morning. Now, first off, congratulations to you and your team on getting the company public and on the progress you've laid out in your press release, especially on the profitability level and the traction you're seeing on Omni One and Meta. With that, I've got a handful of questions that kind of builds on your comments today. You've highlighted kind of year-on-year increase in the December orders of Omni One and Omni One Core was largely from newly acquired customers rather than backlog. Can you help us understand how the kind of into January and February and whether that strong December order momentum is carrying forward into the next quarter?
Hey, Gautam. Yeah, good question. You broke up there for a second, but I think you're asking whether the strong holiday demand we've seen carries through in the current quarter. Yeah, it was great to see that holiday demand, 60% growth compared to the prior year periods. It's a strong signal. You know, I can't comment on the results of this quarter. You know, in general, look, what we're seeing is people are loving our products, excitement for our products. Look, we're driving our growth forwards on the consumer side in parallel with kind of more high value sales in defense and enterprise. Driving our consumer growth is a key focus of our company.
Got you. Thanks for that. Now that you have this $3,495 price in place, where you're seeing gross margins on a fully loaded basis for a typical Omni One system today, how much more improvement do you think is realistic from scale and cost optimization, especially for those of us kind of modeling into forward next year?
Yeah,
Sorry. Or is there a further price increase possible?
Yeah, it's a good question. It's a continual focus of ours to keep improving margins. It's a continuous process where we try to take costs out of the product or get better pricing based on volume. It's hard to predict to what extent further margin improvements are possible, but we're certainly continually focused on that. You know with volume and scale, there may be opportunity there for sure.
Okay. Gotcha. This quarter we saw some selling expenses kind of step up to about just short of $1 million in Q3. At a high level, how has your kind of CAC trended as you've ramped marketing? Are there any early learnings on which channels are proving most efficient in terms of payback and long-term value?
Yeah. Our two key pillars there are, one, paid social media and the best channels for us there are Facebook, and Instagram, followed somewhat by YouTube.
Okay
Because with our product, visuals and video, work really well.
Mm-hmm.
Second, we pair that with an influencer program where we actively work with gaming influencers and streamers to promote our product. Those are the two key pillars of our marketing strategy in our direct to consumer, you know, consumer business.
Hello, can you hear me?
Hey, Gautam. Yep. Did you hear my answer?
Yeah, I think I got it. Yeah.
Mm-hmm.
Can you, on your early cohort insights from Omni One buyers, for example, what are you seeing in terms of Omni Online subscription retention and additional game purchases over six to twelve months, whether those patterns are improving as the product and content library kind of mature?
Yeah. It's Our online subscription, Omni Online, which provides access to online gameplay, to multiplayer gaming, you know, and that together with game sales, it really juices our margins. What we do is when people buy the product at checkout, you know, we ask them if they want to add a 12-month Omni Online subscription or add a few games. Approximately 50% of our customers buy the annual Omni Online subscription for $140. About 40% of our customers, approximately, add two games or so on average while they check out. It's a great way to increase our margin, our revenues at the initial purchase.
Many customers also just sign up afterwards and have the annual monthly subscription for Omni Online at $14 a month or continue to buy games every month. The recurring revenues from software, both the subscription and the games, is a nice addition to the upfront hardware purchase. That kind of model, upfront hardware plus recurring revenues from software, is our model on the consumer side, and we also aim to extend that to our enterprise and defense contracts as well.
Gotcha. I know we're being remiss if I didn't ask. With the Made for Meta collaboration, with Omni One compatibility with Meta Quest, as a foundational step, as you look ahead, can you give us a sense of how the Quest compatible SKU economics will differ from your current standalone in terms of hardware margin, expected software monetization, and how you're thinking about managing that mix shift over the next couple of years?
Yeah. Yeah, it's a big step for us. I mean, it really expands our addressable markets to an immediate, estimated six million users or so that can buy our product and have it work with their existing hardware and games. Economics, I don't expect them to be very different from our current economics.
Mm-hmm.
We'll make further announcements around specific product updates and a timeline in the near future, so stay tuned there.
On the E.U. and U.K. Storefront for Omni One with the first shipments planned in April, what would be a successful first year in Europe look revenue perspective?
It's hard. I mean, it's a big step for us. I see it as a step-by-step approach. Right now we just started with Omni One Core, which is our SKU specifically for PC VRs. It's not a complete Omni One system with the customized headset. The next step would be to add our Omni One compatibility for Quest to the European market as well. It's an expansion of our markets. Especially in, for example, Germany is one of the biggest PC gaming markets in the world.
Mm-hmm.
It's a great new market for us. It's a step-by-step approach, and so we'll see in the next few quarters how that adds to our revenues. It feeds into our overall objective, which is to keep growing and scaling our consumer business.
Gotcha. I'll make this my last question, and I'll jump back in the queue. On the VTW, you placed test units in West Point, Air Force, Air Force Academy, Yokota Air Base, and you're integrating the AI-driven terrain construction. What are the specific milestones are you working towards with these early adapters over the next 12-24 months? What's a successful path for these pilots to a larger program look like in your view?
Yeah. Yeah, we're doing basically three main components that make up our strategy of entering a defense market. One is increasing the adoption and early collaborations, as we're seeing with West Point, for example, with U.S. Air Force Academy. We have other collaboration initiatives in the works where we basically get units in the hands of these departments and units for testing, and also for the creation of some research, some papers that underscore the effect and the effectiveness of our technology to increase cognitive awareness, spatial awareness, with war fighters as they train for missions and explore the terrain, preparing for missions or mission planning as well.
Getting a body of knowledge created, for example, is one of the key areas that we're focused on and the key results that can come out of these initial collaborations. That's one pillar. In parallel to that, we're pursuing those longer-term, bigger contracts. There, the sales cycle and the process is a bit longer. Ultimately, it requires a department writing up requirements for our technology as part of a request for proposal or an award, and then getting awarded that contract. We're pursuing that both as a standalone effort with our VTW system or potentially also being part of or collaborating with partners who already have contracts, and they can tag on our capability onto their existing contracts.
Those are some of the various avenues we're pursuing on the defense side. And we have a lot of projects in the works that we hope to announce soon that is really driving forward our adoption in the defense sector. I mean, the initial traction, the excitement of the military has been fantastic. They don't have this capability today to be able to walk around inside a virtual environment, not just see a replica of the VR world, but having a photo-realistic replica and then being able to physically move in that space for training, for simulation, mission planning, mission rehearsal. It's a revolutionary capability they don't have today. We're, you know, full speed ahead on driving adoption there and going towards bigger contracts in that space.
Awesome. Thanks for the color. It looks very exciting. Congratulations and good luck for the next quarter.
Thank you, Gowshi Sri.
Once again, to ask a question, please press star one on your telephone keypad. The next question comes from Andrew White with Emerging Growth Research. Please proceed.
Good morning. Yeah, I had two revenue-oriented questions. I was wondering, is it possible to compare fiscal third quarter 2025 to fiscal third quarter 2026 without the backlog from the prior year? What would be the % increase in revenue if you strip that out?
Yep. Hey, hey, Andy. I think that's actually broken up in our queue. I don't quite have it here in front of me, but in the filing, I think you'll see that broken out.
Okay, great. I'll take a look. Thank you. The second question I had was related to the HSA FSA eligibility through Truemed. I wonder if you could elaborate more on that, and in particular, if you think that's going to have a notable impact on revenue growth.
Yeah, it certainly has an impact. Yeah, there's a meaningful number of customers use their HSA or FSA funds to purchase our product. It results in about a 30% cost saving, you know, depending on eligibility and their income level. It's a meaningful avenue, and it also reinforces our positioning for Omni One being healthy, being good for health and fitness, in addition to just being a gaming system. Yeah, we set up that partnership earlier this fiscal year. I think it's like 10%-20% or so of our customers use it as a way to purchase the product. It's meaningful.
Okay. That's good to know. Thank you again.
Thank you. There are no further questions in queue at this time. I would like to turn the call back over to Mr. Goetgeluk for closing comments.
Thank you, operator. Yeah, thank you all for joining us today, for our first earnings call. You know, we're building something that we believe the world generally needs. You know, natural, full-body VR movement, that brings gaming and training and enterprise simulations to life. We already achieved some great commercial wins and strategic milestones in fiscal 2026, and that gives me great confidence in what the remainder of this year will bring. We look forward to sharing more on our developing story. We'll also be showcasing Omni One at the upcoming 38th ROTH Conference on March 22nd through the 24th in Dana Point, California. Hope to see you there if you are there. If we were unable to address any of your questions today, please reach out to our IR firm, MZ Group, and they'll be happy to help. Thank you all, and have a great day.
Thank you. This does conclude today's teleconference. We thank you for your participation. You may disconnect your lines at this time, and have a great day.