Hello and welcome to the presentation of MAG's Q2 report. Today we are not having a live feed because I'm down with a fever here at home, but we'll do our best to do a good presentation of today's report, and there will be Q&A online on Twitter throughout the day. Let's look at this. This is the December, January and February timeframe. We're very happy to see that we are doing the highest Q2 revenues ever as a company.
We look at how our profitability improves sequentially on the back of stable UA levels. Starting out with our audience KPIs, we see the year-over-year trend continue as you've seen before with lower daily actives and monthly actives compared to last year. This is an effect from the lower but higher quality users coming in from our UA investments. This is something that comes through also in our ARPDAU, which is in at $0.078, which is 32% up from the previous year. The UA in question is up from SEK 14 million to SEK 41 million in this quarter. That's a slightly lower level compared to Q1.
Yeah. One of the signs here of the increased quality of traffic we're getting is also the in-app revenues, which are up 55%. More purchases happening inside the games. Even though DAU is so slightly down, the, those, IAP revenue is up 55%.
To get a slightly better feeling for the dynamics here, we look at both the daily actives and user acquisition on a sequential basis. We start out with the daily actives. They're up 8% sequentially, so that's compared to Q1. The underlying reason for this is both the UA for Wordzee and the QuizDuel, which has both a stronger retention and has some seasonality built into the dynamics as well. We see that 1.3 million DAU in Q2. As before, we see that 70% or north of 70% of our users in this quarter were also active a year ago. That's testament to the commitment and long-term engagement that we get from our players in our games.
And turning to-
Turning to UA, we have already mentioned that UA is declining sequentially quarter-over-quarter to SEK 41 million. In Q3 we see slightly lower volumes again so far in the first four weeks. At the current pace, we expect the profitability to improve further going forward. Looking at this, we also sort of note and reflect on the fact that when we see window open in the marketing area, we need to look at our models and act and little bit run with the opportunity. At high volumes, we will then adjust our ROI targets slightly down to make sure we don't sort of miss out. Still running at profitable levels, of course. Now with slightly lower volumes, we're adjusting our ROI targets up a little bit again back to closer where we have been before.
Yeah. Of course, we're just four weeks into Q3, who knows kind of what UA investment level will be throughout the quarter. As you said, slightly lower pace right now than in Q2.
Good. Summarizing that up into our financial KPIs. Net sales is up 25%, again, strongly driven by Wordzee and UA, of course, with a strong U.S. dollar behind us as well. We also see again our ARPDAU, which we mentioned was up 32% year-over-year. This, as always, is free of currency effect, so it's a more clean measure of portfolio performance. Our contribution is SEK 43 million, which is SEK 11 million down from last year, but with SEK 27 million more spent on UA, that should be taken as a strong point and a sign that we're working from a higher level now than a year ago.
Absolutely. If we take a step back and look at kind of what's happened big picture with the company in the last year, we can see that we have increased the revenue level by 25%. At the same time, we've built the cash positions. We're both investing a lot in user acquisition to get more revenues coming in, and we're building cash at the same time. We're definitely in a stronger place right now than we were a year ago. If we look here at what happens in the more short term when you invest in user acquisition, it's very clear that when UA is ramped up, the revenues respond. You see players come in and spend money in the games, but the payback times are longer than a quarter, so that will put pressure on profit margins.
If we look here at this picture with UA investment levels at the same time as the revenue and EBIT margin, you'll see the EBITDA margin bounces up immediately when we stop accelerating the UA investments. This is exactly what we talked about for several quarters now when we invested more in UA. Profit margins will go down. When we don't increase UA, you will see them come back again. This is what it looks like, and this is exactly what we expected. We'll see how Q3 pans out in terms of UA volume and profitability margins, but this pattern is very clear, and this is what we should expect. Here we see the correlation between ARPDAU and revenues, and it's a very strong correlation, and this is how we look at the future as well.
ARPDAU is a core KPI for us to follow and work on. The UA traffic we see come in have a much higher ARPDAU on this average of $0.078. We are working with the current live games to continuously improve the art of the products. We expect that this can continue to improve for a long while into the future.
Yeah. We'll have a usual look at the product mix. We have a slight change where Word Mansion now has been moved into Live Ops since it's not been growing for a while. We also see that we have Apprope focusing on Tile Mansion as a growth game at the moment. As always, the right-hand side here is our games with a slightly higher volumes of revenue, very stable revenue over time, and with a high profitability, and relatively small team running the games. Overall, we turn around roughly 100 million SEK on a yearly basis in this sort of area of the portfolio.
Yeah. Yeah, as I said now, Tile Mansion full focus for the Apprope Studio, exciting to see what comes out there in terms of new updates. Of course, we have QuizDuel and Wordzee, which are the biggest games and where we expect to be able to grow in the coming quarters as well. On the new game side, we have the Wrapper product that we talked about, that we're building these kind of beautiful worlds and meta games where we have a very agnostic approach to the core mechanics. We can build multiple games, like in multiple game genres, but reusing this tech that we're building. We have the first test using that tech out in the market right now.
We also have a multiplayer word game out in market testing that looks really interesting. Hopefully we can come back shortly and talk about kind of how these games are developing. We're eager to get new stuff out, but it's always like we're very, very metrics-focused and disciplined in terms of evaluating games. We continue to work, and hopefully we can talk about what's happening in those games shortly. Here are the growth engines for MAG. In speaking of new games, like that's one of the ways for us to create growth, is expanding the portfolio. Also when you look at M&A as an opportunity to find new games or studios to acquire, so that's ongoing conversations every quarter. This is of course, all about finding the right good fit for us, then we'll definitely act on that.
Yeah. We work every day to maximize the volumes and profitability of the user acquisition we do for our live games.
Yeah. Of course, working on the lifetime value of our games is something most people at MAG Interactive are working on a daily basis. I think it could be useful to take a step back and look at the last four years of having this as a growth strategy. What does it look like when we go from about SEK 40 million of quarterly revenues to almost SEK 100 million? It's exactly this. We can see here the launch of Wordzee, the launch of New QuizDuel, and the acquisitions of Primetime and Apprope. The UA step change we saw last spring and the launch of Tile Mansion during the summer of last year.
This is exactly when we think about the future, we believe these are the right engines to work with to create future growth, and we'll look forward to continue to working with this and create the growth journey in the coming years as well.
Yep. Looking ahead now, Based on our slightly lower volumes of UA, we're increasing our UA targets for ROI slightly. On the back of that, we also expect to see somewhat improving profit margins going forward.
Exactly. Of course, looking at new games and also the continuous improvements of the live games, that will give us opportunity to grow on the current user base of course, but also invest more in UA when we see the opportunities open up. As I mentioned in the beginning of this call, it's we will have Q&A online today, feel free to address us with any questions on Twitter throughout the day, and we'll be happy to do our best to respond to that. Thank you so much for watching.
Thank you.