DeNA Co., Ltd. (TYO:2432)

Japan flag Japan · Delayed Price · Currency is JPY
2,531.50
-55.50 (-2.15%)
May 7, 2026, 1:45 PM JST
Market Cap277.75B -15.4%
Revenue (ttm)161.72B +8.3%
Net Income25.26B +38.0%
EPS226.08 +37.6%
Shares Out107.36M
PE Ratio11.44
Forward PE12.10
Dividend66.00 (2.55%)
Ex-Dividend DateMar 30, 2026
Volume1,086,500
Average Volume1,392,855
Open2,565.00
Previous Close2,587.00
Day's Range2,503.00 - 2,595.50
52-Week Range2,200.50 - 3,830.00
Beta0.14
RSI47.89
Earnings DateMay 12, 2026

About DeNA Co., Ltd.

DeNA Co., Ltd. develops and operates mobile and online services worldwide. It operates Mobage, an entertainment platform; Yahoo! Mobage, which offers social games for PC browsers; AndApp, a platform that allows users to play mobile game apps on PC browsers under the same user account; Pococha, a social live streaming community; and IRIAM, an app which allows to livestream as an anime character. The company also operates SHOWROOM, a virtual stage where fans can watch their artists perform live while interacting with them in real time; kencom, wh... [Read more]

Sector Technology
Founded 1999
Employees 2,572
Stock Exchange Tokyo Stock Exchange
Ticker Symbol 2432
Full Company Profile

Financial Performance

Financial Statements

News

DeNA Co., Ltd. Earnings Call Transcript: Q4 2025

Revenue and profit grew significantly in Fiscal Year 2024, led by the global success of Poké Poké and strong sports business results. A special dividend was announced, and AI-driven initiatives are central to future growth, though uncertainty remains in forecasting.

1 year ago - Transcripts

DeNA Co., Ltd. Earnings Call Transcript: Q2 2025

Revenue and operating profit grew both quarter-over-quarter and year-over-year, driven by strong performance in the game and sports segments. The sports business set a new attendance record, while new product launches and digital transformation efforts supported growth in healthcare and live streaming.

1 year ago - Transcripts

DeNA Co., Ltd. Earnings Call Transcript: Q1 2025

Q1 FY2024 saw revenue of JPY 34.0 billion and a year-over-year increase in non-GAAP operating profit, driven by strong marketing in live streaming and improved game business profitability. Growth in healthcare, sports, and VTuber segments supports a positive outlook.

1 year ago - Transcripts