GameWith Inc. (TYO:6552)
Japan flag Japan · Delayed Price · Currency is JPY
146.00
-3.00 (-2.01%)
Nov 2, 2026, 3:30 PM JST

GameWith Revenue

GameWith had revenue of 796.51M JPY in the quarter ending August 31, 2026, a decrease of -20.52%. This brings the company's total for the last twelve months to 3.84B, up 5.33% year-over-year. In the fiscal year ending May 31, 2026, GameWith had annual revenue of 4.05B with 17.27% growth. That makes GameWith the 32,647th largest company in the world by revenue and 3,409th in Japan.

Revenue (ttm)
3.84B
Revenue Growth
+5.33%
P/S Ratio
0.68
Revenue / Employee
21.58M
Employees
178
Market Cap
2.55B

Revenue Chart

Revenue by Segment

  • Media 2.31B 57.1%
  • Esports/Entertainment 1.16B 28.7%
  • Isp 431.46M 10.7%
  • Others 140.56M 3.5%
Fiscal year ended May 31, 2026 See the full GameWith breakdown

Revenue History

Fiscal Year EndRevenueChangeGrowth
May 31, 20264.05B596.00M17.27%
May 31, 20253.45B-46.00M-1.32%
May 31, 20243.50B-15.00M-0.43%
May 31, 20233.51B392.00M12.56%
May 31, 20223.12B240.00M8.33%
May 31, 2021 Pro Pro Pro
May 31, 2020 Pro Pro Pro

Revenue Definition

Revenue, also called sales, is the amount of money a company receives from its business activities, such as sales of products or services. It does not take any expenses into account and is therefore different from profits.

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Revenue Rankings