GameWith Inc. (TYO:6552)
Japan flag Japan · Delayed Price · Currency is JPY
221.00
+5.00 (2.31%)
Apr 16, 2026, 3:30 PM JST

GameWith Revenue

GameWith had revenue of 1.17B JPY in the quarter ending February 28, 2026, with 36.67% growth. This brings the company's revenue in the last twelve months to 4.06B, up 22.13% year-over-year. In the fiscal year ending May 31, 2025, GameWith had annual revenue of 3.45B, down -1.32%.

Revenue (ttm)
4.06B
Revenue Growth
+22.13%
P/S Ratio
0.95
Revenue / Employee
22.93M
Employees
177
Market Cap
3.86B

Revenue Chart

Revenue History

Fiscal Year EndRevenueChangeGrowth
May 31, 20253.45B-46.00M-1.32%
May 31, 20243.50B-15.00M-0.43%
May 31, 20233.51B392.00M12.56%
May 31, 20223.12B240.00M8.33%
May 31, 20212.88B-10.00M-0.35%
May 31, 2020 Pro Pro Pro

Revenue Definition

Revenue, also called sales, is the amount of money a company receives from its business activities, such as sales of products or services. Revenue does not take any expenses into account and is therefore different from profits.

Full Definition