DoubleDown Interactive Earnings Call Transcripts
Fiscal Year 2025
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Q4 2025 revenue rose 17% year-over-year to $95.8M, with strong cash flow and adjusted EBITDA growth. Social casino and iGaming segments both expanded, though profit fell due to an $8M goodwill impairment. DTC revenue and payer conversion rates increased, while capital allocation remains focused on M&A.
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Q3 2025 revenue rose to $95.8M, driven by social casino and iGaming growth, with strong cash flow and expanding European presence via WHOW Games. DTC revenue surpassed 15%, and new iGaming brands and markets are targeted for further growth.
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Q2 2025 revenue was $84.8M, with strong iGaming growth offsetting a 14% social casino decline. WHOW Games acquisition expands European reach, while SuprNation continues rapid growth and new brand launches are planned. Cash flow and balance sheet remain robust.
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Q1 2025 revenue was $83.5M, with social casino down 12% and iGaming up 59% year-over-year. Adjusted EBITDA margin remained strong at 36.9%, and cash flow from operations rose to $41.1M. Super-nation achieved record revenue, while social casino faced tough comps and rising user acquisition costs.
Fiscal Year 2024
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Q4 2024 revenue was $82M, with full-year revenue up 10% to $341.3M, driven by the SuprNation acquisition. Adjusted EBITDA rose 16% to $141.9M, and strong cash flow supports further growth and M&A, despite industry headwinds for social casino in 2025.
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Q3 2024 revenue grew 14% year-over-year to $83M, with strong gains in social casino KPIs and SuprNation exceeding expectations. Adjusted EBITDA rose 22% to $36.1M, and direct-to-consumer efforts improved gross margins. Synergy and new game initiatives are set to drive growth in 2025.
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Q2 2024 revenue grew 7% year-over-year to $88.2 million, with strong gains in social casino and SuprNation segments. Adjusted EBITDA margin improved to 41.9%, and net income rose to $33.3 million. Cash position remains robust, supporting ongoing M&A and new game investments.