Ziff Davis, Inc. (ZD)
NASDAQ: ZD · Real-Time Price · USD
31.22
+0.34 (1.10%)
Jul 17, 2025, 4:00 PM - Market closed

Revenue by Product

Fiscal year is January - December.
Fiscal Year
FY 2024FY 2023FY 2022FY 2021FY 20202012 - 2019
Period Ending
Dec '24 Dec '23 Dec '22 Dec '21 Dec '20 2012 - 2019
Technology & Shopping
361.88M
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Technology & Shopping Growth
-
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Gaming & Entertainment
180.28M
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Gaming & Entertainment Growth
-
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Health & Wellness
362.41M
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Health & Wellness Growth
-
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Connectivity
213.62M
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Connectivity Growth
-
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Cybersecurity & Martech
283.50M
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Cybersecurity & Martech Growth
-
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Eliminations from
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Eliminations from Growth
-
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Corporate
-
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Corporate Growth
-
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Advertising
-
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Advertising Growth
-
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Subscription and licensing
-
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Subscription and licensing Growth
-
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Other Digital Media
-
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Other Digital Media Growth
-
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Cybersecurity and Martech
-
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Cybersecurity and Martech Growth
-
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EBIT by Product

Fiscal year is January - December.
Fiscal Year
FY 2024FY 2023FY 2022FY 2021FY 20202012 - 2019
Period Ending
Dec '24 Dec '23 Dec '22 Dec '21 Dec '20 2012 - 2019
Technology & Shopping Income from Operations
-71.07M
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Technology & Shopping Income from Operations Growth
-
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Gaming & Entertainment Income from Operations
54.00M
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Gaming & Entertainment Income from Operations Growth
-
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Health & Wellness Income from Operations
67.21M
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Health & Wellness Income from Operations Growth
-
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Connectivity Income from Operations
79.37M
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Connectivity Income from Operations Growth
-
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Cybersecurity & Martech Income from Operations
54.96M
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Cybersecurity & Martech Income from Operations Growth
-
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Corporate Income from Operations
-70.82M
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Corporate Income from Operations Growth
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Other
-
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Other Growth
-
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Digital Media Operating Income
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Digital Media Operating Income Growth
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Corporate Operating Income
-
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Corporate Operating Income Growth
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Cybersecurity and Martech Operating Income
-
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Cybersecurity and Martech Operating Income Growth
-
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EBITDA by Product

Fiscal year is January - December.
Fiscal Year
FY 2024FY 2023FY 2022FY 2021FY 20202012 - 2019
Period Ending
Dec '24 Dec '23 Dec '22 Dec '21 Dec '20 2012 - 2019
Technology & Shopping Adjusted EBITDA
121.39M
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Gaming & Entertainment Adjusted EBITDA
68.62M
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Health & Wellness Adjusted EBITDA
135.38M
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Connectivity Adjusted EBITDA
110.09M
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Cybersecurity & Martech Adjusted EBITDA
98.79M
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Corporate Adjusted EBITDA
-40.77M
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Revenue by Geography

Fiscal year is January - December.
Fiscal Year
FY 2024FY 2023FY 2022FY 2021FY 20202012 - 2019
Period Ending
Dec '24 Dec '23 Dec '22 Dec '21 Dec '20 2012 - 2019
United States
1.17B
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United States Growth
-
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All Other Countries
236.12M
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All Other Countries Growth
-
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Other

Fiscal year is January - December.
Fiscal Year
FY 2024FY 2023FY 2022FY 2021FY 20202012 - 2019
Period Ending
Dec '24 Dec '23 Dec '22 Dec '21 Dec '20 2012 - 2019
Visits
-
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Visits Growth
-
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Page Views
-
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Page Views Growth
-
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Average Monthly Revenue per Cybersecurity and Martech Business Customer (ARPU)
-
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Average Monthly Revenue per Cybersecurity and Martech Business Customer (ARPU) Growth
-
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Cancel Rate
-
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Cancel Rate Growth
-
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Net Advertising Revenue Retention
92.00
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Net Advertising Revenue Retention Growth
-
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Total Number of Advertisers
1.90K
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Total Number of Advertisers Growth
-2.70%
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Consolidated Total - Quarterly Revenue per Advertiser
135.76K
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Consolidated Total - Quarterly Revenue per Advertiser Growth
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Total Number of Customers
3.65M
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Total Number of Customers Growth
78.79%
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Consolidated Total - Average Quarterly Revenue per Customer
40.44
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Consolidated Total - Average Quarterly Revenue per Customer Growth
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Churn Rate
2.83
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Churn Rate Growth
-
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Technology & Shopping Advertisers
793.00
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Technology & Shopping Advertisers Growth
-0.35%
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Gaming & Entertainment Advertisers
432.00
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Gaming & Entertainment Advertisers Growth
-2.20%
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Health & Wellness Advertisers
778.00
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Health & Wellness Advertisers Growth
-11.46%
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Connectivity Advertisers
33.00
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Technology & Shopping - Quarterly Revenue Per Advertiser
163.95K
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Gaming & Entertainment - Quarterly Revenue per Advertiser
80.90K
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Health & Wellness - Quarterly Revenue per Advertiser
115.60K
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Connectivity - Quarterly Revenue per Advertiser
99.13K
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Technology & Shopping Customers
200.00
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Gaming & Entertainment Customers
600.00K
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Gaming & Entertainment Customers Growth
17.74%
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Health & Wellness Customers
1.77M
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Health & Wellness Customers Growth
16.37%
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Connectivity Customers
25.00K
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Connectivity Customers Growth
4.17%
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Cybersecurity & Martech Customers
1.25M
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Cybersecurity & Martech Customers Growth
-4.29%
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Technology & Shopping - Average Quarterly Revenue per Customer
10.01K
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Gaming & Entertainment - Average Quarterly Revenue per Customer
26.65
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Health & Wellness - Average Quarterly Revenue per Customer
7.32
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Connectivity - Average Quarterly Revenue per Customer
1.92K
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Cybersecurity & Martech - Average Quarterly Revenue per Customer
55.11
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