Ziff Davis, Inc. (ZD)
NASDAQ: ZD · Real-Time Price · USD
41.50
-0.40 (-0.94%)
May 12, 2026, 12:04 PM EDT - Market open

Revenue by Geography

Millions USD. Fiscal year is Jan - Dec.
Fiscal Year
TTMFY 2025FY 2024FY 2023FY 2022FY 2021FY 2020FY 2019FY 2018FY 2017FY 2016FY 2015FY 2014FY 2013FY 2012
Period Ending
Mar '26 Dec '25 Dec '24 Dec '23 Dec '22 Dec '21 Dec '20 Dec '19 Dec '18 Dec '17 Dec '16 Dec '15 Dec '14 Dec '13 Dec '12
United States Revenue
-1.22B1.17B
United States Revenue Growth
-4.60%2.44%
All Other Countries Revenue
-232.05M236.12M
All Other Countries Revenue Growth
--1.72%4.40%
Revenue (Total)
1.39B1.45B1.40B
Revenue (Total) Growth
-4.20%3.54%2.76%

Revenue Breakdown

Millions USD. Fiscal year is Jan - Dec.
Fiscal Year
TTMFY 2025FY 2024FY 2023FY 2022FY 2021FY 2020FY 2019FY 2018FY 2017FY 2016FY 2015FY 2014FY 2013FY 2012
Period Ending
Mar '26 Dec '25 Dec '24 Dec '23 Dec '22 Dec '21 Dec '20 Dec '19 Dec '18 Dec '17 Dec '16 Dec '15 Dec '14 Dec '13 Dec '12
Technology & Shopping Revenue
346.07M356.60M361.88M
Technology & Shopping Revenue Growth
-2.95%-1.46%9.48%
Gaming & Entertainment Revenue
186.30M183.56M180.28M
Gaming & Entertainment Revenue Growth
1.49%1.82%6.78%
Health & Wellness Revenue
402.52M402.35M362.41M
Health & Wellness Revenue Growth
0.04%11.02%0.13%
Cybersecurity and Martech Revenue
280.48M278.03M283.50M
Cybersecurity and Martech Revenue Growth
0.88%-1.93%-2.65%
Connectivity Revenue
-230.73M213.62M
Connectivity Revenue Growth
-8.01%0.99%
Revenue (Other)
174.91M2.00K2.00K
Revenue (Total)
1.39B1.45B1.40B
Revenue (Total) Growth
-4.20%3.54%2.76%

Revenue Breakdown 2

Millions USD. Fiscal year is Jan - Dec.
Fiscal Year
TTMFY 2025FY 2024FY 2023FY 2022FY 2021FY 2020FY 2019FY 2018FY 2017FY 2016FY 2015FY 2014FY 2013FY 2012
Period Ending
Mar '26 Dec '25 Dec '24 Dec '23 Dec '22 Dec '21 Dec '20 Dec '19 Dec '18 Dec '17 Dec '16 Dec '15 Dec '14 Dec '13 Dec '12
Cybersecurity and Martech Revenue
280.48M278.03M283.50M
Cybersecurity and Martech Revenue Growth
0.88%-1.93%-2.65%
Revenue (Total)
1.39B1.45B1.40B
Revenue (Total) Growth
-4.20%3.54%2.76%

EBIT

Millions USD. Fiscal year is Jan - Dec.
Fiscal Year
TTMFY 2025FY 2024FY 2023FY 2022FY 2021FY 2020FY 2019FY 2018FY 2017FY 2016FY 2015FY 2014FY 2013FY 2012
Period Ending
Mar '26 Dec '25 Dec '24 Dec '23 Dec '22 Dec '21 Dec '20 Dec '19 Dec '18 Dec '17 Dec '16 Dec '15 Dec '14 Dec '13 Dec '12
Technology & Shopping Income from Operations
6.81M9.30M-71.07M
Technology & Shopping Income from Operations Growth
-26.82%--
Gaming & Entertainment Income from Operations
52.15M53.04M54.00M
Gaming & Entertainment Income from Operations Growth
-1.68%-1.79%-5.76%
Health & Wellness Income from Operations
81.05M89.38M67.21M
Health & Wellness Income from Operations Growth
-9.33%33.00%5.71%
Cybersecurity & Martech Income from Operations
30.97M28.60M54.96M
Cybersecurity & Martech Income from Operations Growth
8.30%-47.97%27.20%
Corporate Income from Operations
-76.68M-73.35M-70.82M
Connectivity Income from Operations
-76.11M79.37M
Connectivity Income from Operations Growth
--4.11%12.44%
Operating Income (Other)
56.60M--
Operating Income (Total)
150.89M183.09M113.65M
Operating Income (Total) Growth
-17.59%61.10%-14.30%

Adjusted EBITDA

Millions USD. Fiscal year is Jan - Dec.
Fiscal Year
TTMFY 2025FY 2024FY 2023FY 2022FY 2021FY 2020FY 2019FY 2018FY 2017FY 2016FY 2015FY 2014FY 2013FY 2012
Period Ending
Mar '26 Dec '25 Dec '24 Dec '23 Dec '22 Dec '21 Dec '20 Dec '19 Dec '18 Dec '17 Dec '16 Dec '15 Dec '14 Dec '13 Dec '12
Technology & Shopping Adjusted EBITDA
109.76M113.82M121.39M
Technology & Shopping Adjusted EBITDA Growth
-3.56%-6.24%20.59%
Gaming & Entertainment Adjusted EBITDA
69.54M69.02M68.62M
Gaming & Entertainment Adjusted EBITDA Growth
0.75%0.58%-3.16%
Health & Wellness Adjusted EBITDA
145.12M149.98M135.38M
Health & Wellness Adjusted EBITDA Growth
-3.24%10.79%-2.46%
Cybersecurity & Martech Adjusted EBITDA
92.57M92.92M98.79M
Cybersecurity & Martech Adjusted EBITDA Growth
-0.38%-5.94%-2.74%
Corporate Adjusted EBITDA
-41.54M-41.52M-40.77M
Connectivity Adjusted EBITDA
-110.89M110.09M
Connectivity Adjusted EBITDA Growth
-0.73%2.68%
Operating Income (Total)
150.89M183.09M113.65M
Operating Income (Total) Growth
-17.59%61.10%-14.30%

Key Performance Indicators

Millions USD. Fiscal year is Jan - Dec.
Fiscal Year
TTMFY 2025FY 2024FY 2023FY 2022FY 2021FY 2020FY 2019FY 2018FY 2017FY 2016FY 2015FY 2014FY 2013FY 2012
Period Ending
Mar '26 Dec '25 Dec '24 Dec '23 Dec '22 Dec '21 Dec '20 Dec '19 Dec '18 Dec '17 Dec '16 Dec '15 Dec '14 Dec '13 Dec '12
Net Advertising Revenue Retention
--92.00%
Technology & Shopping Advertisers
586.00753.00793.00
Technology & Shopping Advertisers Growth
-22.18%-5.04%7.75%
Gaming & Entertainment Advertisers
402.00464.00432.00
Gaming & Entertainment Advertisers Growth
-13.36%7.41%1.41%
Health & Wellness Advertisers
730.00848.00778.00
Health & Wellness Advertisers Growth
-13.91%9.00%-11.79%
Connectivity Advertisers
--33.00
Connectivity Advertisers Growth
---5.71%
Total Number of Advertisers
1.72K2.07K1.90K
Total Number of Advertisers Growth
-16.80%8.74%-2.27%
Technology & Shopping - Quarterly Revenue Per Advertiser
116.66K144.07K163.95K
Technology & Shopping - Quarterly Revenue Per Advertiser Growth
-19.02%-12.12%18.48%
Gaming & Entertainment - Quarterly Revenue per Advertiser
63.82K76.88K80.90K
Gaming & Entertainment - Quarterly Revenue per Advertiser Growth
-16.99%-4.97%-4.10%
Health & Wellness - Quarterly Revenue per Advertiser
94.57K116.33K115.60K
Health & Wellness - Quarterly Revenue per Advertiser Growth
-18.71%0.63%11.28%
Connectivity - Quarterly Revenue per Advertiser
--99.13K
Connectivity - Quarterly Revenue per Advertiser Growth
--8.14%
Consolidated Total - Quarterly Revenue per Advertiser
--135.76K
Consolidated Total - Quarterly Revenue per Advertiser Growth
--13.16%
Technology & Shopping Customers
--200.00
Technology & Shopping Customers Growth
--100.00%
Gaming & Entertainment Customers
499.00K524.00K600.00K
Gaming & Entertainment Customers Growth
-4.77%-12.67%44.23%
Health & Wellness Customers
1.76M1.88M1.77M
Health & Wellness Customers Growth
-6.18%6.04%20.56%
Cybersecurity & Martech Customers
1.23M1.23M1.25M
Cybersecurity & Martech Customers Growth
0.16%-1.99%-7.73%
Connectivity Customers
-25.00K25.00K
Connectivity Customers Growth
--8.70%
Total Number of Customers
3.49M3.66M3.65M
Total Number of Customers Growth
-4.49%0.16%11.73%
Technology & Shopping - Average Quarterly Revenue per Customer
--10.01K
Technology & Shopping - Average Quarterly Revenue per Customer Growth
---42.04%
Gaming & Entertainment - Average Quarterly Revenue per Customer
30.2930.6326.65
Gaming & Entertainment - Average Quarterly Revenue per Customer Growth
-1.11%14.93%-16.51%
Health & Wellness - Average Quarterly Revenue per Customer
7.497.087.32
Health & Wellness - Average Quarterly Revenue per Customer Growth
5.79%-3.28%-1.61%
Connectivity - Average Quarterly Revenue per Customer
-2.10K1.92K
Connectivity - Average Quarterly Revenue per Customer Growth
-9.56%-6.95%
Cybersecurity & Martech - Average Quarterly Revenue per Customer
54.5155.6255.11
Cybersecurity & Martech - Average Quarterly Revenue per Customer Growth
-2.00%0.92%4.02%
Consolidated Total - Average Quarterly Revenue per Customer
--40.44
Consolidated Total - Average Quarterly Revenue per Customer Growth
---9.67%
Churn Rate
--2.83%
Updated May 8, 2026. Data Source: Fiscal.ai.