CD Projekt Red S.A. (WSE:CDR)
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Status Update

Oct 27, 2020

Operator

Good day and welcome to the CD Projekt conference call. Today's conference is being recorded. At this time, I would like to turn the conference over to Mr. Adam Kiciński. Please go ahead.

Adam Kiciński
Co-Chair, CD Projekt

Good evening. I'm Adam Kiciński, Joint CEO of CD Projekt. Thank you for joining today's call, which concerns the postponement of the "Cyberpunk 2077" release date by three weeks until December the 10th. Briefly explain the reasons behind today's decision and also answer any questions you may have.

First and foremost, on behalf of the whole board, I would like to offer an apology for breaking our promise and failing your trust. We underestimated the time required for the very final processes. The game is ready for PC and runs great on the next-gen consoles and could practically be shipped on the scheduled date on those platforms. However, even though the game has been certified on the current gen, both Sony and Microsoft, some very final optimization processes for such a massive and complex game require a bit of additional time.

Moreover, while we are releasing on the PC and two consoles brands, we are in fact preparing and testing nine distinct versions of the game for the following platforms: PC, Xbox One, Xbox One X, PS4 Pro, compatible releases on Xbox Series S and Series X, PS5 compatible release, and Stadia.

Last but not least, despite all the effort taken to limit the impact of COVID-19 on our work, the current pandemic situation at this final stage of the project is not making things any easier. We are fully aware of the consequences of this decision, but at the same time, we feel we have an amazing game on our hands and believe that the decision is the right one to take and will be borne out in the long run.

With that, I think we can go ahead with the Q&A session. I'm at your full disposal as are Piotr Nielubowicz, our CFO, and Michał Nowakowski, Member of the Board responsible for our publishing. Now we can start Q&A session.

Operator

Thank you. If you would like to ask a question, please signal by pressing star one on your telephone keypad. If you are using a speakerphone, please make sure your mute function is turned off to allow your signal to reach our equipment. Again, press star one to ask a question. We will pause for just a moment to allow everyone an opportunity to signal. Our first question comes from Omar Sheikh with Morgan Stanley. Please go ahead.

Omar Sheikh
Analyst, Rothschild

Good evening, everyone. I've got three questions. My first one is, if you go back to what you said in the middle of June when you last delayed the game, I think you specifically ruled out delaying it again beyond November 19th. My first question is, why is it different this time? Why are you confident that you can get this game out on December the 10th?

That's the first question. Secondly, you mentioned, Adam, in your comments that you, a quote you used was, "We have an amazing game on our hands." Could you maybe provide some feedback that you've been getting from the testing on how the game plays and how we can get comfortable that actually when we get the game out, that it will be an amazing game and the quality will be as high as everyone expects it to be?

Some color on that would be very helpful. Thirdly, just longer term, you've had some issues with getting this game out in the timeframe that you thought because you've cited the complexity a number of times. Obviously, you've got a very big project to come over the next couple of years to get multiplayer out. How confident are you that you are going to be able to handle getting multiplayer out in two years? Has your experience with single-player games increased your confidence or decreased it? Thank you very much.

Adam Kiciński
Co-Chair, CD Projekt

Hello, and thank you for questions. Adam Kiciński on the stand. Starting from the first one. Now we are in a very different situation, of course. As I said, we have the game ready on PC, and it plays great on both next-gen consoles, and we are really finalizing the processes on the current-gens.

To be honest, releasing on 19th is possible and was possible as well, but we believe that having this extra two weeks will secure more things to be really ready as we want. Those processes, we are talking only about technical things or in a very final stage. Well, the confidence now is even bigger than before. We can play it. We have it. I don't know how can I describe it deeper. The confidence is here.

We are happy having more time, and we believe that this is the right move. I know that three weeks seems not to be a long period of time, but it doubles the time we had before the decision was made. This is something which can help us with those technical things regarding current gens. Maybe with the second one, I'll pass to Michał, because Michał was recently playing the game heavily, so maybe Michał can share his own judgment and his own opinion.

Michał Nowakowski
Joint CEO, CD Projekt

Hi, this is Michał Nowakowski. I'll actually not share my own judgment because I'm not impartial, of course. When it comes to feedback from testing, actually had quite a bit of that by now. While the test feedback is actually quite lengthy, so it would take us way too long time to pass it in full.

Plus, a lot of it is very technical. We break it into very minute answers in some points. There's one thing which was actually recurring in all of the tests we've done, and we have people complete the game.

Like just yesterday night, we had people complete the game in Japan, for example. We heard from them. The thing that we keep hearing is this is unlike anything they've played before. That comes from the mouth of people who actually are playing games. They are fans of video games.

I am only assuming that I've seen quite a lot. That gives us a lot of confidence in the quality of the content we have prepared. It's of the highest standard, and we're super happy with what we're about to deliver.

Adam Kiciński
Co-Chair, CD Projekt

Adam Kiciński again. The third question about future projects. It's a hard lesson, and we know that we have to make some organizational changes in technical part of the company. We believe that we have resources, and actually, having such a harsh lesson gives us better chances to be more prepared for the future challenges, I believe. We take this lesson seriously, and we believe that future projects on this technical side will be done more properly.

Omar Sheikh
Analyst, Rothschild

Okay, thanks. Can you just elaborate a little bit on what exactly you mean by technical issues?

Adam Kiciński
Co-Chair, CD Projekt

I mean that we should having the game playable in earlier stages. Having such a big game, too many things was put together at the late stages, and we should have more playable built earlier than later. Well, what can I add? The reason behind is that we are really focused on the content.

We are really focused on delivering the greatest games, but at the same time, we believe that we can organize the technical side, as I said, having earlier playable versions than before. With multiplayer, it's a bit different project. Actually, we have first prototypes, and through the whole course of the production, we'll keep them running and working. Of course, there is one more thing. We'll release future releases probably just on the next gens, which will help a lot.

Now we are releasing the game, which is, to be honest, really next-gen game. We are preparing this game for the fairly old machines. This is very unique challenge. We won't have it in future projects, at least in the next one.

Omar Sheikh
Analyst, Rothschild

Okay, great. Thank you very much.

Adam Kiciński
Co-Chair, CD Projekt

Thank you.

Operator

Our next question comes from Ken Rumph with Jefferies. Please go ahead.

Ken Rumph
Analyst, Goodbody

Hi, everybody. Still looking forward to visiting Night City. I have three questions. One is to take the opposite tack, to ask for assurance from you that you're confident this is enough time because one could worry that rather than delay the game, suppose you'd needed seven weeks, which would have implied the game comes out in early January, which commercially is not a good time, and it's the next financial year.

You understand my question. Are you confident this is enough time? Secondly, will it mean, I'm sure you'll get some criticism for kind of extended crunch. Will this relieve any pressure? The third one is, I guess this therefore means that cash receipts will fall into the next financial year. Finally, any refunds been requested because of the delay? Do you think this could provoke further requests for refunds? Thank you.

Adam Kiciński
Co-Chair, CD Projekt

We are firm. We feel firm. As I said, the game is releasable on 19th, so having those three more weeks just gives us better chances to fix this and that. We feel secure and firm. Of course, the decision was not easy, but we know that there's just one release, and the first impression is crucial.

We thought that in the long run, having a few things done, which won't be done, having it on 19th, will work in favor. We feel maybe not comfortable, but we feel firm, and we are releasing on time. Michał, can you take the second one? I will take crunch. Right. With the crunch, actually, it's not that bad. Never was.

It's a kind of story which, of course, is floating around media, but some people, of course, are crunching heavily, but a big part of the team is not crunching at all. They finished their works. It's mostly about QA and engineers, programmers. It's not that heavy, and of course, it will be extended a bit, but we have a feedback from the team. Team is happy that we'll have this extra three weeks. We don't see any threats in regards of crunch.

Michał Nowakowski
Joint CEO, CD Projekt

Now, for the third one, this is Michał Nowakowski. I think the question was whether the majority of revenues and cash collection is going to move to the next year, because these are separate things, actually. When it comes to revenues, as a matter of fact, I wouldn't go as far as saying that the majority of revenues is going to move. That's a significant portion because, of course, we're going to have less time this calendar year, is of course going to move.

I don't want to make it sound like-

Ken Rumph
Analyst, Goodbody

Just the timing of the-

Michał Nowakowski
Joint CEO, CD Projekt

Oh, more a cash question.

Ken Rumph
Analyst, Goodbody

Yeah.

Michał Nowakowski
Joint CEO, CD Projekt

For the cash, I'm going to allow Piotr to speak in a second. I'm just going to talk about the refunds. What do you mean by the refunds? Do you mean refunds as in-

Ken Rumph
Analyst, Goodbody

If I pre-ordered and I now decided December the 10th is too late, I can't stand to wait another three weeks. You can tell that I'm not convinced it's a big problem, but tell me.

Michał Nowakowski
Joint CEO, CD Projekt

Well, we don't think it is, to be perfectly honest. We think people will wait for the game. We see people excited for the game. I can't imagine huge masses of people canceling their pre-orders and collecting the money back. Whether somebody's going to do it? Yes, for sure. Whenever there's an event like that, there's always somebody who is frustrated and cancels their pre-order.

Sometimes these people do come back, sometimes not. We're of course, going to do everything we can by presenting materials, previews, reviews, and so on finally, to convince these people back to our game if this is the case, but we don't see that as a mass problem, I would say. When it comes to cash, I will actually hand it over to Piotr.

Piotr Nielubowicz
CFO, CD Projekt

Yes. Hello, Piotr Nielubowicz here. There will be couple of sources of cash flowing to the company. First, installments due to us upon the release of the game. The release will still happen this year, so such installments should land on our bank account still before the end of December.

Within the physical distribution, the reporting is done in quarterly cycles, so regardless of the release date in November or December, still the reports will be delivered to us, in both cases, will be delivered to us at the beginning of next year. Respective payments should, in both scenarios, be done in the beginning of next year. In case of digital distribution, especially on PC, reports are delivered monthly basis, so still this year, we should get payments for all of the pre-orders generated in November.

However, December sales will be reported and paid to the company at the beginning of next year. Assuming the premier sales will be moved from the November window to December window, in this case, the revenues will also move to the beginning of next year. However, the effect of it should be either delaying the cash flow for the company by one month or in the cases where we generate sales by GOG.com by 21 days. It's not a significant delay in terms of the time that is to be considered.

Ken Rumph
Analyst, Goodbody

Okay. Well, makes sense. Thank you very much, gentlemen.

Operator

Our next question comes from Matthew Walker with Credit Suisse. Please go ahead.

Matthew Walker
Analyst, Credit Suisse

Thanks so much. Good evening, everyone. Just a few questions, please. The first is you mentioned, you said not the majority of revenues, but a significant portion will move into next year. Could you just say, roughly how significant is that move in your view? Second question is really on expenses. How will this impact the expenses for the company?

Particularly in marketing, but also any other expenses which are impacted. Is there any impact on how you pay your physical distribution partners? That would be the second question. Then, I didn't quite catch the explanations on the different platforms that you just gave for revenues and cash movement into January for some of those platforms. Could you just go over that again, please?

Piotr Nielubowicz
CFO, CD Projekt

Yes. First of all, I referred to the question of the cash being postponed, not the revenues being postponed to next year. As far as the cash that is considered to be postponed partially to next year, in physical distribution, the situation should not change. In both scenarios, both the release in November and December, the situation was and still should be, that the payments for our royalties will happen at the beginning of next year.

In case of digital, all the royalties for PC pre-orders from November should be reported and paid to the company this year, and royalties for December sales will always be reported and paid to the company at the beginning of next year. This does not change the whole system. However, the premier sales will happen in case of digital distribution in December and not in November.

Only pre-orders will happen and on PC will immediately be paid by the end of this year. This is the change I referred to. Secondly, you asked me a question about revenues being moved to 2021. Yes, definitely. The time for the game to exist on the market this year will be shortened by three weeks.

At the same time, we made an analysis of the sales of The Witcher 3 after the release, and this exercise showed us that vast majority of sales, approximately 90%, happened within the first four weeks after the release.

The vast majority of the first quarter sales for The Witcher 3. Still, within this year, we will have the most important events or situations stimulating the sales. First, the premiere of the game and secondly, the pre-holiday season that should also support sales on the market.

We believe that even though the time window for the game this year on the market is shorter, we will have revenues probably slightly smaller, but still very much comparable to the initial plan we had. What's even more important, we are not making this decision, and we're not developing the game with the idea of generating one quarter revenues.

The whole project is designed to create a game that will sell four years and that will generate sales for us four years. Like how we proved it with The Witcher 3, with The Witcher 2, and with The Witcher 1, that is still selling at the levels comparing to the premiere of The Witcher 1 at a very high value. The same is with Cyberpunk. Obviously, it somehow affect this year, but the decision to focus on quality should support the long-term sales of the game.

The second question was about the expenses. Definitely, we'll need to rethink the marketing campaign, reschedule it a bit to cover this release window in December. Such rescheduling will most probably involve some increase of the expenses for our marketing. It's too early to show exactly how much the marketing budget will increase. We've made the decision really fresh, and we are working on rescheduling the marketing campaign as it goes right now.

Matthew Walker
Analyst, Credit Suisse

Sorry, could I just clarify two things? What happens to the cash flow from the digital console sales? When does that come in? Could I just double-check that you said for Witcher 3, when you released it, 90% came in the first quarter? The first four weeks, sorry.

Piotr Nielubowicz
CFO, CD Projekt

Yes. We released The Witcher 3 in the middle of the quarter, and it enjoyed exactly six weeks of sales by the end of the premier quarter. During the first four weeks out of the six weeks, approximately 90% of the total first quarter sales occurred. That's what I wanted to say. As far as the cash from digital console sales is concerned, it should arrive on our bank accounts at the beginning of next year.

Matthew Walker
Analyst, Credit Suisse

Okay, thank you very much.

Operator

Our next question is coming from Adrien de Saint Hilaire with Bank of America. Please go ahead.

Adrien de Saint Hilaire
Analyst, Bank of America

Yeah. Thank you, good evening, everyone. My first question is, can you disclose anything in terms of the level of pre-orders for the game, either on PC or somewhere else? Does the delay change anything in terms of your unit expectations? My second question is, given your comments around the quality of the game, I'm just curious, what sort of Metacritic score would you be disappointed with?

My third question is, in order to boost sales for the game in December, will you consider doing a bit more aggressive discounts? Is there a risk that the average selling price is a bit lower, perhaps, than people would imagine? Thank you very much.

Adam Kiciński
Co-Chair, CD Projekt

Hello, Adam Kiciński again. I'll take the first one. We can't say too much about pre-orders, but we can share that the ratio between pre-orders for Witcher 3 at the same stage and pre-orders for Cyberpunk is continuously very satisfying. We are happy with pre-orders, we are looking forward to the final stage, as majority of pre-orders is always done the very final stage. About expectations, Metacritic expectations, maybe Michał will cover, there was something in the first question as well, regarding pre-orders. Sales.

Adrien de Saint Hilaire
Analyst, Bank of America

Yeah.

Adam Kiciński
Co-Chair, CD Projekt

We think that the 21-day move shouldn't change anything. I mean, it just moves sales. We really think about sales in the long term, and this is secured by quality and nothing else matters. Having better quality, having better initial reaction to the game always works in favor for sales.

That's why we are delaying, because, as I said, we don't have to, but we believe that having this extra time gives us more secure, more sureness that everything is as it should be in the game, which will be released on December 10th . Michał, maybe you can cover then the second one.

Michał Nowakowski
Joint CEO, CD Projekt

Sure. This is Michał Nowakowski again. When it comes to Metacritic, we continuously aim at a 90-plus game, so nothing has changed here. This still is the goal, this still is the target. As Adam mentioned, this is actually one of the reasons, the main reason why we are actually moving that date, because we want to give an extra polish.

We'd rather be slightly ashamed right now in front of you than be ashamed in front of the players once the game releases. That gives the quality and gives the sales. Now, in terms of average selling price, whether there's going to be some more aggressive program or something, the answer is no. This was not the plan when we were planning to launch on the November 19th . This is still not the plan on the December 10th .

We believe we're a premium title that's really coveted by the players, and there's definitely no need to give any extra incentives. I think everybody who's going to be working on selling this game, retail and digital platforms, are going to be happy with what they're going to make once the game is going to start selling.

Adrien de Saint Hilaire
Analyst, Bank of America

Thank you for all these answers. If I could just ask one follow-up is, are you going to spend a bit more around advertising and marketing to maybe cover for the sort of negative PR of the first days, or is the marketing budget unchanged?

Michał Nowakowski
Joint CEO, CD Projekt

There is going to be some extra supporting budget for sure to account for the change date. Yes. There's going to be some extra spend.

Adrien de Saint Hilaire
Analyst, Bank of America

Okay. Thank you very much.

Operator

Thank you. Our next question comes from Matti Littunen with Bernstein. Please go ahead.

Matti Littunen
Analyst, Bernstein

Good evening. A couple of questions left. The first one, it's quite rare to get a delay after the gold certification for the game. With a lot of copies sold digitally, does this still bring any logistical issues with it, or is it just a question of having a bigger day one patch? The other question I had was on the changed release schedule for the Stadia version.

I understand that was recently pushed earlier to coincide with the launch on all the other platforms. Now, you mentioned the challenge of launching nine sort of versions at the same time. Could you explain that decision in light of this delay? Thank you.

Michał Nowakowski
Joint CEO, CD Projekt

Okay, it's Michał Nowakowski again. Just to be sure I understand the first question correctly. Is your question whether the delay after gold has something to do with the logistic issues or something else?

Matti Littunen
Analyst, Bernstein

No. Sorry. Whether it brings any logistical issues with it.

Michał Nowakowski
Joint CEO, CD Projekt

Okay, I understand. Yes, it brings certain issues because of course, we're not releasing the stock to the retail, we're not releasing the stock to the distributors as was planned per the 19th of November date. It's not really a huge challenge. It's more, I would say, warehousing issue rather than anything else.

No transports have been moved from the warehouses and so on. There is nothing really complex going on in the background. There is no people making crazy calls trying to do something about that. It's really just keeping the stock in the warehouse, and that's pretty much it.

Yes, it is kind of an issue per se, but nothing really complicated, nothing really challenging. About the release on Stadia, again, could you rephrase? Because you broke up a little bit and I didn't hear exactly what was the question.

The release on Stadia. I heard till the point when you said that we moved it to be on the same time when the regular launch was supposed to happen, so the 19th of November. I didn't hear what was the actual core of the question.

Matti Littunen
Analyst, Bernstein

Yes, just in the context of you saying about the challenge on launching nine platforms at the same time. Could you explain the decision to make the Stadia launch a bit earlier in this context? Why not keep it after the launch of the other versions to alleviate with this strain on the QA and engineering teams?

Michał Nowakowski
Joint CEO, CD Projekt

Okay, I understand. Well, Stadia actually doesn't really affect the complexity of the issues. The things we're fixing with our partners for the performance are really much higher than just Stadia. Stadia is really kind of a PC build, which as Adam mentioned at the very beginning, it's pretty much ready. It really doesn't add up.

That's why we were able to move it to the PC. The polish needed to fix all the bugs that we're seeing, all the quality issues that we're still facing, and we just see that we cannot fix them by the 19th. This is the main and only reason that we're moving the date to the 10th of December.

Matti Littunen
Analyst, Bernstein

All clear. Many thanks.

Michał Nowakowski
Joint CEO, CD Projekt

Bye.

Operator

Thank you. Once again, if you would like to ask a question, press star 1. We will take our next question from Robert Ploszkowski with TKOTSI. Please go ahead.

Robert Ploszkowski
Analyst, TKOTSI

Good evening, and thank you for taking my question. A few of actually. First, you said that the game is kind of ready for the next-gen consoles and the PC, and the issue is just about the current generation. Can you maybe say a few words of whether you kind of considered maybe splitting the launch date by new-gen/current-gen?

The other one is, can you confirm whether the situation is just about optimizing so that the game works on current generation efficiently, or are there also some kind of glitches that need to be taken care of over those last three weeks before the launch? Thank you.

Michał Nowakowski
Joint CEO, CD Projekt

Okay. I'll take this. It's Michał Nowakowski. I'll start with the release date. We have not considered splitting the release date. We're big believers in serving everything at the same time. It's much more reasonable from the perspective of how the team operates, how the team works, and it's also convenient from the market perspective.

No, the answer here is no. I would also want to make a comment, because you mentioned that the game is prepared for the next-gen. It's ready to be played on the next-gen. It's an important distinction because, of course, our true next-gen version is going to come later. Yes, the game can be played from the get-go, but I just wanted to be sure that it's understood or not misunderstood, I would say, that this is a next-gen version.

When you ask about the optimization and so on, games of that complexity, of that magnitude, they always have some bugs upon release. This is understood. This is commonplace. Everybody who played any big game out there like GTA, RDR, Witcher 3, any of the big Ubisoft games, everybody knows there's bound to be some bugs.

It's about the quality and the quantity of these bugs, and this is really the only issue that we have faced. Of course, we're going to continue improving and working on the game once it launches, past the day launch, as was the case with Witcher 3, as everybody knows. It's the launch moment which we want to have where people will not be pestered by something that is going to be truly problematic for them. We want them to avoid those kind of situations.

We want them to enjoy the ride in Night City. Coming back to your question, yes, it's basically optimization and the time necessary for that and all the challenges related to that. There's no other, I don't know, hidden story here.

Robert Ploszkowski
Analyst, TKOTSI

Yeah. Thank you.

Michał Nowakowski
Joint CEO, CD Projekt

Thank you.

Operator

Our next question comes from Thomas Rodak with Bossa. Please go ahead.

Thomas Rodak
Analyst, Bossa

Yes. Hi, good afternoon. I just want to ask three questions. Do you have to pay any contractual fees due to the delay, to distributors or marketing providers, due to delaying so close to the debut? The second question is about pre-orders. I wonder what happens to pre-orders in case of a delay.

Are they automatically canceled in some stores? Do you know any stores, any channels that cancel pre-orders due to a delay? The third question, you said that the ratio between pre-orders for Cyberpunk and for The Witcher 3 is very satisfying. I wonder if this justifies a three times bigger marketing campaign that you said you're doing for Cyberpunk.

Michał Nowakowski
Joint CEO, CD Projekt

Okay. I can take the first two. Sorry, it's Michał Nowakowski again. The contractual fees due to delay, there is no penalties in our contracts that we would be facing from any of our partners. Was there any other part of that question? I'm trying to think. I seem to remember there was something else. Was it about the penalties from the retail?

Thomas Rodak
Analyst, Bossa

No.

Michał Nowakowski
Joint CEO, CD Projekt

I think maybe.

Thomas Rodak
Analyst, Bossa

Just the penalty.

Michał Nowakowski
Joint CEO, CD Projekt

Just the partners. No, there's no penalties from the partners. I mean, the move, it's really not that big, in terms of time. It's three weeks. Yes, of course, it's going to impact the time we have to sell actively the game this calendar year.

That's pretty obvious. It really doesn't change the expectations towards the game, the hype, the buzz around that. It's still something that is there, that is in place. No, not only there's no contractual fee, there's no contractual, I would say penalties, there's also no one asking for any kind of penalties.

In terms of pre-orders getting canceled, this is really super specific to every channel. It depends on a channel policy. We don't really control channels, and we don't control the particular retailers, what is their policies.

I know for a fact that there is no retailer that actually will cancel automatically all of the pre-orders, something of the kind. There might be some retailers that offer you pre-order cancellation till the moment of launch, but frankly speaking, this is something that you can do typically with a pre-order without a situation like that.

If you wanted to cancel the pre-order of our game at Amazon yesterday, without the news that you are aware of today, you could have done it without any hassle whatsoever. This is more of a typical practice. You can cancel pre-order at any moment in time before the game actually launches and ships. Nothing has changed in regard to that.

If anything, yes, there may be some people who would actually cancel pre-order right now, because, for example, I don't know, they get tired, but we still think we can win these people back. As we were talking before. The third one, I will actually hand over to Adam.

Adam Kiciński
Co-Chair, CD Projekt

The simple answer is yes. All data we have, internal and external, justifies the size of the marketing campaign. Actually, we might sound not very happy today because it was a tough decision, but on the other hand, we are really sure that we have something amazing in our hands, as I said.

We truly believe that once the game is released, everyone will understand how difficult it was and how great the game is. Then all those bitter pills we had to swallow on the way will be just a small thing compared to the satisfaction we'll have. Don't get us wrong. We are kind of internally, on one hand, of course, stressed. We would prefer to release on 19th, definitely. On the other hand, we feel very, very strong with the game.

Thomas Rodak
Analyst, Bossa

Thank you.

Operator

Our next question comes from Anton Khmelinsky with Elbrus Capital Management . Please go ahead.

Anton Khmelinsky
Analyst, BCGE

Hello. Good evening, everyone. My question relates to the momentum maybe of console sales, that may play a bigger role this time around. Do you think that the recent deterioration in economic outlook due to the pandemic might have affected the potential sales due to people may be less incentivized to buy as early as November, and maybe by moving closer the date to Christmas, you're optimizing perhaps the potential sales?

Michał Nowakowski
Joint CEO, CD Projekt

It's hard to exactly estimate the influence of the pandemic situation for sales. What we know from the months of March and April was that basically it was kind of a tailwind for the video gaming industry. Video games were among those limited number of entertainments that people could enjoy at home. It's especially boosted the digital space.

If the situation repeats also at the end of this year, this could be a kind of supportive element for the game. I do not think that it depends on the release happening in November or December, right? Hope the pandemic will start slowly going away from us, and that's not the place where we look for sales support, in case of Cyberpunk. Okay, thanks.

Operator

Our next question comes from Robert Berg with Berenberg. Please go ahead.

Robert Berg
Analyst, Berenberg

Hi, just one question left from me. I think some people would've thought three weeks before the game was quite late in the process to delay a game. As we head towards the new December the 10th date, when do you really need to make a final decision that everything will be ready for that date? When do you believe it's physically too late to delay a game further? Is that two weeks before, one week? Just so that when can we get comfortable the game's definitely coming out? Thanks.

Michał Nowakowski
Joint CEO, CD Projekt

Sorry, this is Michał Nowakowski. We're not really analyzing it this way, because we don't see such thing happening, to be honest. I do realize that you actually heard it from us before, but this is pretty close to launch and, well, as we mentioned several times, the game is ready. It's there.

You can actually walk through the whole game. People have done it. A number of people around the world, actually, that were given the access to the game. It's really about making sure that the performance and glitches are gone. There is no analysis like that at all. We just haven't thought about that.

Robert Berg
Analyst, Berenberg

Okay. Basically now we can be comfortable the game's definitely coming out December 10th, is what you're saying?

Michał Nowakowski
Joint CEO, CD Projekt

Well, that's what I'm saying, I guess, yes.

Robert Berg
Analyst, Berenberg

Yeah. Okay. Thanks.

Michał Nowakowski
Joint CEO, CD Projekt

Thank you.

Operator

Our next question comes from Ken Rumph with Jefferies. Please go ahead.

Ken Rumph
Analyst, Goodbody

Hello again. A couple of questions. One was just to clear up the next-gen point. That as I understand it, the game will come out on the 10th, playable on, say, a PS5, but the actual optimized next-gen version is still scheduled for the first quarter of next year for both Xbox and PS5.

Second question is, does this have a knock-on effect on DLCs? I guess the large parts of the studio can be working on those, but still, the engineering and the QA guys are clearly very busy with this, and they're busier for longer than you would've expected. Does this potentially affect the timing of DLCs, of which we expect, I think, at least three? Correct me on that. Thank you.

Michał Nowakowski
Joint CEO, CD Projekt

With next-gens. What we are releasing now is the current-gen version, which can be played on the next-gen consoles, thanks to the backward compatibility, but without specific features, next-gen specific features. Next-gens, as strong machines, can play it like fairly strong PC. It has more memory, much faster access to the disk, and so on. The console version played on the next-gen, it looks great, instantly.

Next year, we are releasing full-blown next-gen version, maybe not optimized for next-gens, but with next-gen features implemented. Fully implemented next-gen version, which won't be like this one, just emulation of the current gen.

The impact on expansions, we expect no impact. Fortunately, those who are finishing the game, those who are now involved in those final processes are not required in this stage of development of expansions.

We don't expect that it will influence anything in our further schedules.

Ken Rumph
Analyst, Goodbody

Excellent. Thank you very much.

Michał Nowakowski
Joint CEO, CD Projekt

Thank you.

Operator

Our final question comes from Piotr Le-Pacak with EKOPD. Please go ahead.

Piotr Le-Pacak
Analyst, EKOPD

Hello. You mentioned that the problem is with the current-gen consoles. Is the problem different for Xbox and PS5? Sorry, PS4, which is like rumored to be a bit stronger machine. Or is it very similar for both consoles?

Piotr Nielubowicz
CFO, CD Projekt

Hi, this is Piotr Nowakowski again. First of all, I wouldn't say there is a problem because there's nothing wrong with the Xbox or PS4 versions. There is optimization to be handled also because of how we were approaching things from the get-go in terms of the development. There is no problem with the Xbox or PlayStation 4, to be honest.

Now, in terms of the issues, I don't think there's much point in going there. Yes, there are some issues which are similar. I'm not going to go through the full bug report here, to be perfectly honest, because that's probably pointless. Let's put it like this, there is some issues which are common for both platforms. There is some issues which are slightly different. It's a mixed bag, really.

It's something that can be handled, that can be done, and that's something that we're currently working on. It's a huge game, so there's a lot of things to be tackled, which is the underlying reason behind the conversation we're having today.

Piotr Le-Pacak
Analyst, EKOPD

My question was related to the rumor from one year before, I think, which said that there is some problem with optimization for Xbox, but as I understand, this is not related, yes?

Michał Nowakowski
Joint CEO, CD Projekt

No. This was a total hoax, fake rumor. That I can say, but otherwise, it's just regular work to be done on both platforms.

Piotr Le-Pacak
Analyst, EKOPD

Okay. Thank you.

Michał Nowakowski
Joint CEO, CD Projekt

Thank you.

Adam Kiciński
Co-Chair, CD Projekt

I can add one more thing, Adam Kiciński, that having the game certified means it's optimized. It works, but it's a big game and what we are going to do in those next couple of weeks is to make it as good as it could be on this generation. We are trying to bump everything as much as possible.

Operator

Thank you. That concludes today's question and answer session. Mr. Kiciński, at this time, I will turn the conference to you for any closing remarks.

Adam Kiciński
Co-Chair, CD Projekt

Thank you, everybody. Tomorrow, we are available to take any follow-up questions you may have. Please contact our IR team directly via email or via phone. Thank you very much and yeah, for our Q3 results. Bye-bye.

Operator

Thank you. Thank you all for your attention. This concludes today's conference. You may now disconnect.