Gravity Co., Ltd. (GRVY)
NASDAQ: GRVY · Real-Time Price · USD
66.30
-0.20 (-0.30%)
At close: Feb 13, 2026, 4:00 PM EST
66.75
+0.45 (0.68%)
After-hours: Feb 13, 2026, 5:21 PM EST

Revenue Breakdown

Millions KRW. Fiscal year is Jan - Dec.
Fiscal Year
TTMFY 2024FY 2023FY 2022FY 2021FY 2020FY 2019FY 2018FY 2017FY 2016FY 2015FY 2014FY 2013FY 2012
Period Ending
Sep '25 Dec '24 Dec '23 Dec '22 Dec '21 Dec '20 Dec '19 Dec '18 Dec '17 Dec '16 Dec '15 Dec '14 Dec '13 Dec '12
Online Games Revenue
86.57B76.99B81.02B
Online Games Revenue Growth
12.44%-4.97%-9.23%
Mobile Games Revenue
474.65B405.68B629.60B
Mobile Games Revenue Growth
17.00%-35.57%75.49%
Other Segment Revenue
15.61B18.18B14.90B
Other Segment Revenue Growth
-14.15%22.05%-4.46%
Revenue (Total)
576.82B500.85B725.52B
Revenue (Total) Growth
15.17%-30.97%56.49%

Revenue Breakdown 2

Millions KRW. Fiscal year is Jan - Dec.
Fiscal Year
TTMFY 2024FY 2023FY 2022FY 2021FY 2020FY 2019FY 2018FY 2017FY 2016FY 2015FY 2014FY 2013FY 2012
Period Ending
Sep '25 Dec '24 Dec '23 Dec '22 Dec '21 Dec '20 Dec '19 Dec '18 Dec '17 Dec '16 Dec '15 Dec '14 Dec '13 Dec '12
Other Segment Revenue
15.61B18.18B14.90B
Other Segment Revenue Growth
-14.15%22.05%-4.46%
Micro-Transaction Revenue
-409.95B639.23B
Micro-Transaction Revenue Growth
--35.87%87.04%
Royalties and License Fees Revenue
-72.71B71.39B
Royalties and License Fees Revenue Growth
-1.85%-32.81%
Revenue (Total)
576.82B500.85B725.52B
Revenue (Total) Growth
15.17%-30.97%56.49%

Revenue by Geography

Millions KRW. Fiscal year is Jan - Dec.
Fiscal Year
TTMFY 2024FY 2023FY 2022FY 2021FY 2020FY 2019FY 2018FY 2017FY 2016FY 2015FY 2014FY 2013FY 2012
Period Ending
Sep '25 Dec '24 Dec '23 Dec '22 Dec '21 Dec '20 Dec '19 Dec '18 Dec '17 Dec '16 Dec '15 Dec '14 Dec '13 Dec '12
Taiwan Revenue
-114.41B176.07B
Taiwan Revenue Growth
--35.02%0.23%
Thailand Revenue
-61.78B136.87B
Thailand Revenue Growth
--54.86%81.30%
The Philippines Revenue
-58.93B102.60B
The Philippines Revenue Growth
--42.56%294.55%
Korea Revenue
-53.14B86.06B
Korea Revenue Growth
--38.25%84.20%
The United States Revenue
-34.65B22.70B
The United States Revenue Growth
-52.64%-32.63%
Indonesia Revenue
-32.37B58.76B
Indonesia Revenue Growth
--44.91%973.88%
Malaysia Revenue
-26.36B58.55B
Malaysia Revenue Growth
--54.98%135.82%
Japan Revenue
-18.86B19.00B
Japan Revenue Growth
--0.75%-27.30%
Hong Kong Revenue
-17.26B22.66B
Hong Kong Revenue Growth
--23.84%-7.14%
Brazil Revenue
-26.43B5.26B
Brazil Revenue Growth
-402.17%-18.31%
Other Geographical Revenue
-56.65B36.98B
Other Geographical Revenue Growth
-53.19%97.12%
Other Geographical Revenue (Pre-FY 2024 Reporting)
-83.09B42.25B
Other Geographical Revenue (Pre-FY 2024 Reporting) Growth
-96.68%67.61%
Revenue (Total)
576.82B500.85B725.52B
Revenue (Total) Growth
15.17%-30.97%56.49%

EBIT

Millions KRW. Fiscal year is Jan - Dec.
Fiscal Year
TTMFY 2024FY 2023FY 2022FY 2021FY 2020FY 2019FY 2018FY 2017FY 2016FY 2015FY 2014FY 2013FY 2012
Period Ending
Sep '25 Dec '24 Dec '23 Dec '22 Dec '21 Dec '20 Dec '19 Dec '18 Dec '17 Dec '16 Dec '15 Dec '14 Dec '13 Dec '12
Online Games Operating Profit
-34.21B44.11B
Online Games Operating Profit Growth
--22.44%-3.76%
Mobile Games Operating Profit
-55.37B122.11B
Mobile Games Operating Profit Growth
--54.65%109.24%
Other Segment Operating Profit
--4.20B-5.85B
Operating Income (Total)
81.63B301.70B320.11B
Operating Income (Total) Growth
-72.94%-5.75%11.28%

Key Performance Indicators

Millions KRW. Fiscal year is Jan - Dec.
Fiscal Year
TTMFY 2024FY 2023FY 2022FY 2021FY 2020FY 2019FY 2018FY 2017FY 2016FY 2015FY 2014FY 2013FY 2012
Period Ending
Sep '25 Dec '24 Dec '23 Dec '22 Dec '21 Dec '20 Dec '19 Dec '18 Dec '17 Dec '16 Dec '15 Dec '14 Dec '13 Dec '12
Ragnarok Online (PC) - Number of Serviced Regions
91.0091.0091.00
Ragnarok M: Eternal Love (PC/Mobile) - Number of Serviced Regions
122.00122.00122.00
Japan - Ragnarok Online Peak Concurrent Users (PCU)
-7.10K7.37K
Japan - Ragnarok Online Peak Concurrent Users (PCU) Growth
--3.57%-21.83%
Korea - Ragnarok Online Peak Concurrent Users (PCU)
-7.10K8.19K
Korea - Ragnarok Online Peak Concurrent Users (PCU) Growth
--13.24%19.61%
Thailand - Ragnarok Online Peak Concurrent Users (PCU)
-9.49K9.23K
Thailand - Ragnarok Online Peak Concurrent Users (PCU) Growth
-2.80%-27.00%
USA/Canada - Ragnarok Online Peak Concurrent Users (PCU)
-2.19K2.08K
USA/Canada - Ragnarok Online Peak Concurrent Users (PCU) Growth
-5.28%14.14%
Taiwan/Hong Kong/Macau - Ragnarok Online Peak Concurrent Users (PCU)
-16.46K22.33K
Taiwan/Hong Kong/Macau - Ragnarok Online Peak Concurrent Users (PCU) Growth
--26.28%-12.81%
Updated Sep 30, 2025. Data Source: Fiscal.ai.