Gravity Co., Ltd. (GRVY)
NASDAQ: GRVY · Real-Time Price · USD
62.80
-0.29 (-0.46%)
At close: May 27, 2026, 4:00 PM EDT
62.65
-0.15 (-0.24%)
After-hours: May 27, 2026, 4:00 PM EDT

Revenue Breakdown

Millions KRW. Fiscal year is Jan - Dec.
Fiscal Year
TTMFY 2025FY 2024FY 2023FY 2022FY 2021FY 2020FY 2019FY 2018FY 2017FY 2016FY 2015FY 2014FY 2013FY 2012
Period Ending
Mar '26 Dec '25 Dec '24 Dec '23 Dec '22 Dec '21 Dec '20 Dec '19 Dec '18 Dec '17 Dec '16 Dec '15 Dec '14 Dec '13 Dec '12
Online Games Revenue
97.44B90.34B76.99B
Online Games Revenue Growth
7.86%17.34%-4.97%
Mobile Games Revenue
472.55B455.24B405.68B
Mobile Games Revenue Growth
3.80%12.22%-35.57%
Other Segment Revenue
14.97B14.97B18.18B
Other Segment Revenue Growth
--17.64%22.05%
Revenue (Total)
584.96B560.55B500.85B
Revenue (Total) Growth
4.35%11.92%-30.97%

Revenue Breakdown 2

Millions KRW. Fiscal year is Jan - Dec.
Fiscal Year
TTMFY 2025FY 2024FY 2023FY 2022FY 2021FY 2020FY 2019FY 2018FY 2017FY 2016FY 2015FY 2014FY 2013FY 2012
Period Ending
Mar '26 Dec '25 Dec '24 Dec '23 Dec '22 Dec '21 Dec '20 Dec '19 Dec '18 Dec '17 Dec '16 Dec '15 Dec '14 Dec '13 Dec '12
Other Segment Revenue
14.97B14.97B18.18B
Other Segment Revenue Growth
--17.64%22.05%
Micro-Transaction Revenue
-481.02B409.95B
Micro-Transaction Revenue Growth
-17.34%-35.87%
Royalties and License Fees Revenue
-64.56B72.71B
Royalties and License Fees Revenue Growth
--11.22%1.85%
Revenue (Total)
584.96B560.55B500.85B
Revenue (Total) Growth
4.35%11.92%-30.97%

Revenue by Geography

Millions KRW. Fiscal year is Jan - Dec.
Fiscal Year
TTMFY 2025FY 2024FY 2023FY 2022FY 2021FY 2020FY 2019FY 2018FY 2017FY 2016FY 2015FY 2014FY 2013FY 2012
Period Ending
Mar '26 Dec '25 Dec '24 Dec '23 Dec '22 Dec '21 Dec '20 Dec '19 Dec '18 Dec '17 Dec '16 Dec '15 Dec '14 Dec '13 Dec '12
Taiwan Revenue
-133.72B114.41B
Taiwan Revenue Growth
-16.88%-35.02%
Thailand Revenue
-53.40B61.78B
Thailand Revenue Growth
--13.57%-54.86%
The Philippines Revenue
-52.68B58.93B
The Philippines Revenue Growth
--10.60%-42.56%
Korea Revenue
-38.87B53.14B
Korea Revenue Growth
--26.87%-38.25%
The United States Revenue
-52.69B34.65B
The United States Revenue Growth
-52.05%52.64%
Indonesia Revenue
-85.06B32.37B
Indonesia Revenue Growth
-162.75%-44.91%
Malaysia Revenue
-18.00B26.36B
Malaysia Revenue Growth
--31.71%-54.98%
Japan Revenue
-27.64B18.86B
Japan Revenue Growth
-46.60%-0.75%
Hong Kong Revenue
-20.16B17.26B
Hong Kong Revenue Growth
-16.83%-23.84%
Brazil Revenue
-23.48B26.43B
Brazil Revenue Growth
--11.19%402.17%
Other Geographical Revenue
-54.85B56.65B
Other Geographical Revenue Growth
--3.18%53.19%
Other Geographical Revenue (Pre-FY 2024 Reporting)
-78.33B83.09B
Other Geographical Revenue (Pre-FY 2024 Reporting) Growth
--5.73%96.68%
Revenue (Total)
584.96B560.55B500.85B
Revenue (Total) Growth
4.35%11.92%-30.97%

EBIT

Millions KRW. Fiscal year is Jan - Dec.
Fiscal Year
TTMFY 2025FY 2024FY 2023FY 2022FY 2021FY 2020FY 2019FY 2018FY 2017FY 2016FY 2015FY 2014FY 2013FY 2012
Period Ending
Mar '26 Dec '25 Dec '24 Dec '23 Dec '22 Dec '21 Dec '20 Dec '19 Dec '18 Dec '17 Dec '16 Dec '15 Dec '14 Dec '13 Dec '12
Online Games Operating Profit
-30.73B34.21B
Online Games Operating Profit Growth
--10.18%-22.44%
Mobile Games Operating Profit
-53.96B55.37B
Mobile Games Operating Profit Growth
--2.55%-54.65%
Other Segment Operating Profit
--7.29B-4.20B
Operating Income (Total)
83.50B77.40B85.38B
Operating Income (Total) Growth
7.88%-9.35%-46.76%

Key Performance Indicators

Millions KRW. Fiscal year is Jan - Dec.
Fiscal Year
TTMFY 2025FY 2024FY 2023FY 2022FY 2021FY 2020FY 2019FY 2018FY 2017FY 2016FY 2015FY 2014FY 2013FY 2012
Period Ending
Mar '26 Dec '25 Dec '24 Dec '23 Dec '22 Dec '21 Dec '20 Dec '19 Dec '18 Dec '17 Dec '16 Dec '15 Dec '14 Dec '13 Dec '12
Ragnarok Online (PC) - Number of Serviced Regions
91.0091.0091.00
Ragnarok M: Eternal Love (PC/Mobile) - Number of Serviced Regions
122.00122.00122.00
Japan - Ragnarok Online Peak Concurrent Users (PCU)
6.26K6.52K7.10K
Japan - Ragnarok Online Peak Concurrent Users (PCU) Growth
-4.03%-8.18%-3.57%
Korea - Ragnarok Online Peak Concurrent Users (PCU)
6.92K6.72K7.10K
Korea - Ragnarok Online Peak Concurrent Users (PCU) Growth
2.92%-5.31%-13.24%
Thailand - Ragnarok Online Peak Concurrent Users (PCU)
6.27K5.96K9.49K
Thailand - Ragnarok Online Peak Concurrent Users (PCU) Growth
5.17%-37.16%2.80%
USA/Canada - Ragnarok Online Peak Concurrent Users (PCU)
2.89K2.53K2.19K
USA/Canada - Ragnarok Online Peak Concurrent Users (PCU) Growth
14.41%15.24%5.28%
Taiwan/Hong Kong/Macau - Ragnarok Online Peak Concurrent Users (PCU)
10.85K13.52K16.46K
Taiwan/Hong Kong/Macau - Ragnarok Online Peak Concurrent Users (PCU) Growth
-19.74%-17.85%-26.28%
Updated May 8, 2026. Data Source: Fiscal.ai.