Gravity Co., Ltd. (GRVY)
NASDAQ: GRVY · Real-Time Price · USD
60.99
-1.01 (-1.63%)
May 7, 2026, 2:43 PM EDT - Market open

Revenue Breakdown

Millions KRW. Fiscal year is Jan - Dec.
Fiscal Year
FY 2025FY 2024FY 2023FY 2022FY 2021FY 2020FY 2019FY 2018FY 2017FY 2016FY 2015FY 2014FY 2013FY 2012
Period Ending
Dec '25 Dec '24 Dec '23 Dec '22 Dec '21 Dec '20 Dec '19 Dec '18 Dec '17 Dec '16 Dec '15 Dec '14 Dec '13 Dec '12
Online Games Revenue
90.34B76.99B
Online Games Revenue Growth
17.34%-4.97%
Mobile Games Revenue
455.24B405.68B
Mobile Games Revenue Growth
12.22%-35.57%
Other Segment Revenue
14.97B18.18B
Other Segment Revenue Growth
-17.64%22.05%
Revenue (Other)
-1.00M-
Revenue (Total)
560.55B500.85B
Revenue (Total) Growth
11.92%-30.97%

Revenue Breakdown 2

Millions KRW. Fiscal year is Jan - Dec.
Fiscal Year
FY 2025FY 2024FY 2023FY 2022FY 2021FY 2020FY 2019FY 2018FY 2017FY 2016FY 2015FY 2014FY 2013FY 2012
Period Ending
Dec '25 Dec '24 Dec '23 Dec '22 Dec '21 Dec '20 Dec '19 Dec '18 Dec '17 Dec '16 Dec '15 Dec '14 Dec '13 Dec '12
Other Segment Revenue
14.97B18.18B
Other Segment Revenue Growth
-17.64%22.05%
Micro-Transaction Revenue
481.02B409.95B
Micro-Transaction Revenue Growth
17.34%-35.87%
Royalties and License Fees Revenue
64.56B72.71B
Royalties and License Fees Revenue Growth
-11.22%1.85%
Revenue (Total)
560.55B500.85B
Revenue (Total) Growth
11.92%-30.97%

Revenue by Geography

Millions KRW. Fiscal year is Jan - Dec.
Fiscal Year
FY 2025FY 2024FY 2023FY 2022FY 2021FY 2020FY 2019FY 2018FY 2017FY 2016FY 2015FY 2014FY 2013FY 2012
Period Ending
Dec '25 Dec '24 Dec '23 Dec '22 Dec '21 Dec '20 Dec '19 Dec '18 Dec '17 Dec '16 Dec '15 Dec '14 Dec '13 Dec '12
Taiwan Revenue
133.72B114.41B
Taiwan Revenue Growth
16.88%-35.02%
Thailand Revenue
53.40B61.78B
Thailand Revenue Growth
-13.57%-54.86%
The Philippines Revenue
52.68B58.93B
The Philippines Revenue Growth
-10.60%-42.56%
Korea Revenue
38.87B53.14B
Korea Revenue Growth
-26.87%-38.25%
The United States Revenue
52.69B34.65B
The United States Revenue Growth
52.05%52.64%
Indonesia Revenue
85.06B32.37B
Indonesia Revenue Growth
162.75%-44.91%
Malaysia Revenue
18.00B26.36B
Malaysia Revenue Growth
-31.71%-54.98%
Japan Revenue
27.64B18.86B
Japan Revenue Growth
46.60%-0.75%
Hong Kong Revenue
20.16B17.26B
Hong Kong Revenue Growth
16.83%-23.84%
Brazil Revenue
23.48B26.43B
Brazil Revenue Growth
-11.19%402.17%
Other Geographical Revenue
54.85B56.65B
Other Geographical Revenue Growth
-3.18%53.19%
Other Geographical Revenue (Pre-FY 2024 Reporting)
78.33B83.09B
Other Geographical Revenue (Pre-FY 2024 Reporting) Growth
-5.73%96.68%
Revenue (Other)
-1.00M-
Revenue (Total)
560.55B500.85B
Revenue (Total) Growth
11.92%-30.97%

EBIT

Millions KRW. Fiscal year is Jan - Dec.
Fiscal Year
FY 2025FY 2024FY 2023FY 2022FY 2021FY 2020FY 2019FY 2018FY 2017FY 2016FY 2015FY 2014FY 2013FY 2012
Period Ending
Dec '25 Dec '24 Dec '23 Dec '22 Dec '21 Dec '20 Dec '19 Dec '18 Dec '17 Dec '16 Dec '15 Dec '14 Dec '13 Dec '12
Online Games Operating Profit
30.73B34.21B
Online Games Operating Profit Growth
-10.18%-22.44%
Mobile Games Operating Profit
53.96B55.37B
Mobile Games Operating Profit Growth
-2.55%-54.65%
Other Segment Operating Profit
-7.29B-4.20B
Operating Income (Other)
11.96B216.31B
Operating Income (Total)
89.36B301.70B
Operating Income (Total) Growth
-70.38%-5.75%

Key Performance Indicators

Millions KRW. Fiscal year is Jan - Dec.
Fiscal Year
TTMFY 2025FY 2024FY 2023FY 2022FY 2021FY 2020FY 2019FY 2018FY 2017FY 2016FY 2015FY 2014FY 2013FY 2012
Period Ending
Mar '26 Dec '25 Dec '24 Dec '23 Dec '22 Dec '21 Dec '20 Dec '19 Dec '18 Dec '17 Dec '16 Dec '15 Dec '14 Dec '13 Dec '12
Ragnarok Online (PC) - Number of Serviced Regions
-91.0091.00
Ragnarok M: Eternal Love (PC/Mobile) - Number of Serviced Regions
-122.00122.00
Japan - Ragnarok Online Peak Concurrent Users (PCU)
6.26K6.52K7.10K
Japan - Ragnarok Online Peak Concurrent Users (PCU) Growth
-4.03%-8.18%-3.57%
Korea - Ragnarok Online Peak Concurrent Users (PCU)
6.92K6.72K7.10K
Korea - Ragnarok Online Peak Concurrent Users (PCU) Growth
2.92%-5.31%-13.24%
Thailand - Ragnarok Online Peak Concurrent Users (PCU)
6.27K5.96K9.49K
Thailand - Ragnarok Online Peak Concurrent Users (PCU) Growth
5.17%-37.16%2.80%
USA/Canada - Ragnarok Online Peak Concurrent Users (PCU)
2.89K2.53K2.19K
USA/Canada - Ragnarok Online Peak Concurrent Users (PCU) Growth
14.41%15.24%5.28%
Taiwan/Hong Kong/Macau - Ragnarok Online Peak Concurrent Users (PCU)
10.85K13.52K16.46K
Taiwan/Hong Kong/Macau - Ragnarok Online Peak Concurrent Users (PCU) Growth
-19.74%-17.85%-26.28%
Updated Apr 10, 2026. Data Source: Fiscal.ai.