Netmarble Corporation (KRX:251270)

South Korea flag South Korea · Delayed Price · Currency is KRW
49,650
-1,650 (-3.22%)
Apr 30, 2026, 3:30 PM KST
Market Cap3.87T +13.4%
Revenue (ttm)2.84T +6.4%
Net Income225.03B +777.7%
EPS2,665.00 +864,623.5%
Shares Out77.94M
PE Ratio18.63
Forward PE12.84
Dividend876.00 (1.76%)
Ex-Dividend DateFeb 26, 2026
Volume262,459
Average Volume210,408
Open51,000
Previous Close51,300
Day's Range49,550 - 51,300
52-Week Range44,300 - 69,000
Beta0.94
RSI45.02
Earnings DateMay 7, 2026

About Netmarble

Netmarble Corporation develops and publishes PC, mobile, and console games in South Korea and internationally. The company was founded in 2000 and is based in Seoul, South Korea. [Read more]

Founded 2000
Employees 752
Stock Exchange Korea Stock Exchange
Ticker Symbol 251270
Full Company Profile

Financial Performance

In 2025, Netmarble's revenue was 2.84 trillion, an increase of 6.43% compared to the previous year's 2.66 trillion. Earnings were 225.03 billion, an increase of 777.65%.

Financial Statements

News

Netmarble Earnings Call Transcript: Q4 2025

Record annual and quarterly revenue in 2025 was driven by new game launches and global expansion, with strong EBITDA growth and improved cost efficiency. 2026 guidance includes further margin improvements, major new titles, and an enhanced shareholder return policy.

3 months ago - Transcripts

Netmarble Earnings Call Transcript: Q3 2025

Q3 2025 saw 7.5% YoY revenue growth and strong EBITDA, driven by new and globally launched titles. Operating profit and net income were impacted by asset valuation losses, but Q4 is expected to deliver higher revenue with no major one-off costs anticipated.

6 months ago - Transcripts

Netmarble Earnings Call Transcript: Q2 2025

Q2 2025 saw a 15% sequential revenue increase and strong EBITDA growth, driven by new game launches and improved cost structure. Non-operating profit was boosted by HYBE share gains, and seven new titles are planned for the second half.

9 months ago - Transcripts

Netmarble Earnings Call Transcript: Q1 2025

Q1 2025 saw revenue rise 6.6% YoY to ₩623.9B, with strong EBITDA growth and improved profitability from new launches and cost controls. New titles are set to drive further gains, while regional and genre diversification continues.

1 year ago - Transcripts

Netmarble Earnings Call Transcript: Q4 2024

Netmarble's 2024 revenue rose 6.5% YoY to KRW 2.66 trillion, with strong overseas growth and improved margins, but Q4 saw a net loss due to asset impairments. Nine new titles are planned for 2025, with continued focus on global and platform diversification.

1 year ago - Transcripts

Netmarble Earnings Call Transcript: Q3 2024

Q3 2024 revenue rose 2.6% YoY but fell 17.2% QoQ to KRW 647.3 billion, with EBITDA up 319.6% YoY. New game launches are planned for late 2024 and 2025, and overseas revenue reached 77% of total.

1 year ago - Transcripts

Netmarble Earnings Call Transcript: Q2 2024

Q2 2024 saw record revenue and EBITDA, driven by new game launches and cost restructuring, with Solo Leveling: Arise leading segment performance. Royalty and marketing costs declined, and asset liquidation boosted net income. Four new titles are set for H2 2024.

1 year ago - Transcripts