NC Corporation Earnings Call Transcripts
Fiscal Year 2025
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Q4 and full-year 2025 saw strong PC growth from AION 2, disciplined cost control, and a one-time property gain. 2026 guidance targets up to KRW 2.5 trillion revenue, driven by global launches and mobile casual expansion, with improved operating margins expected.
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Q3 sales fell 6% QOQ and 10% YOY to ₩360B, with an operating loss due to lower sales and one-time severance, but net income surged to ₩347.4B from a major real estate gain. Ion 2 launches soon, with global expansion and new IPs planned for 2026.
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Q2 2025 saw sales and operating profit rise on strong legacy IP performance, though net income turned negative due to FX impacts. Multiple new titles and regional expansions are planned, with a focus on quality, cost optimization, and mobile casual market entry.
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Q1 2025 saw revenue and profit declines year-over-year, but sequential improvement due to cost reductions. Management is optimistic, targeting KRW 2–2.5 trillion in 2025 sales, driven by legacy and new IP launches, with a focus on efficiency and targeted marketing.
Fiscal Year 2024
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Major restructuring completed with a focus on efficiency and legacy MMORPGs, while six shooter games are planned for release. AI investment and tailored marketing strategies aim to drive a turnaround in the second half of the year.
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Q3 2024 saw a net loss of ₩26.5 billion amid rising costs and restructuring, despite mobile game sales growth. The company is accelerating cost optimization, shifting to a studio-based model, and planning multiple new title launches in 2024–2025.
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Q2 2024 saw lower sales and operating profit but a sharp rise in net income due to FX gains. Major updates and global launches are planned, with cost efficiency and portfolio diversification underway. Headcount reductions, M&A, and a treasury stock buyback support shareholder value.