Netmarble Earnings Call Transcripts
Fiscal Year 2025
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Record annual and quarterly revenue in 2025 was driven by new game launches and global expansion, with strong EBITDA growth and improved cost efficiency. 2026 guidance includes further margin improvements, major new titles, and an enhanced shareholder return policy.
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Q3 2025 saw 7.5% YoY revenue growth and strong EBITDA, driven by new and globally launched titles. Operating profit and net income were impacted by asset valuation losses, but Q4 is expected to deliver higher revenue with no major one-off costs anticipated.
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Q2 2025 saw a 15% sequential revenue increase and strong EBITDA growth, driven by new game launches and improved cost structure. Non-operating profit was boosted by HYBE share gains, and seven new titles are planned for the second half.
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Q1 2025 saw revenue rise 6.6% YoY to ₩623.9B, with strong EBITDA growth and improved profitability from new launches and cost controls. New titles are set to drive further gains, while regional and genre diversification continues.
Fiscal Year 2024
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Netmarble's 2024 revenue rose 6.5% YoY to KRW 2.66 trillion, with strong overseas growth and improved margins, but Q4 saw a net loss due to asset impairments. Nine new titles are planned for 2025, with continued focus on global and platform diversification.
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Q3 2024 revenue rose 2.6% YoY but fell 17.2% QoQ to KRW 647.3 billion, with EBITDA up 319.6% YoY. New game launches are planned for late 2024 and 2025, and overseas revenue reached 77% of total.
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Q2 2024 saw record revenue and EBITDA, driven by new game launches and cost restructuring, with Solo Leveling: Arise leading segment performance. Royalty and marketing costs declined, and asset liquidation boosted net income. Four new titles are set for H2 2024.